//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment

This file is part of Shadow Warrior version 1.2

Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

// scriplib.h
BEGIN_SW_NS

#define MAXTOKEN    255

extern  char    token[MAXTOKEN];
extern  char    *scriptbuffer,*script_p,*scriptend_p;
extern  int     grabbed;
extern  int     scriptline;
extern  SWBOOL    endofscript;


SWBOOL LoadScriptFile(const char *filename);
void GetToken(SWBOOL crossline);
void UnGetToken(void);
SWBOOL TokenAvailable(void);

void DefaultExtension(char *path, char *extension);
void DefaultPath(char *path, char *basepath);
void StripFilename(char *path);
void ExtractFileBase(char *path, char *dest);

int ParseNum(char *str);

END_SW_NS
