// 'None' must always be the first name.

// Windows.h is just dangerous!
#ifdef LoadMenu
#undef LoadMenu
#endif

xx(None)
xx(Null)
xx(_)
xx(Untranslated)
xx(QAV)
xx(SEQ)
xx(SFX)
xx(RAW)
xx(AIF)
xx(AIFF)
xx(MAP)
xx(RFS)
xx(WAV)
xx(OGG)
xx(FLAC)
xx(VOC)
xx(MP3)
xx(XM)
xx(MOD)
xx(IT)
xx(S3M)
xx(MTM)
xx(MID)
xx(HMP)
xx(HMI)
xx(XMI)
xx(SPC)
xx(VGM)
xx(VGZ)
xx(MP2)
xx(XA)
xx(STM)
xx(669)
xx(PTM)
xx(AMF)
xx(OKT)
xx(DSM)
xx(AMFF)
xx(AY)
xx(GBS)
xx(GYM)
xx(HES)
xx(KSS)
xx(NSF)
xx(NSFE)
xx(SAP)


xx(Controlmessage)

xx(MainMenu)
xx(IngameMenu)
xx(MultiMenu)
xx(HelpMenu)
xx(CreditsMenu)
xx(SaveGameMenu)
xx(LoadGameMenu)
xx(SoundMenu)
xx(ConfirmPlayerReset)
xx(EpisodeMenu)
xx(SkillMenu)
xx(CustomGameMenu)
xx(CustomSubMenu1)
xx(CustomSubMenu2)
xx(CustomSubMenu3)
xx(CustomSubMenu4)
xx(CustomSubMenu5)
xx(CustomSubMenu6)
xx(CustomSubMenu7)
xx(UsermapMenu)
xx(StartGame)
xx(ImageScroller)
xx(QuitMenu)
xx(EndgameMenu)
xx(Mididevices)
xx(Aldevices)
xx(Alresamplers)
xx(AdvSoundOptions)
xx(JoystickConfigMenu)
xx(JoystickOptions)
xx(EngineCredits)
xx(EngineCredits2)

