//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT

This file is part of NBlood.

NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "compat.h"
#include "build.h"
#include "version.h"
#include "filesystem.h"
#include "gamecvars.h"
#include "gamecontrol.h"

BEGIN_BLD_NS

extern int gFrameClock;
extern int gFrameCount;

enum { MAXPLAYERNAME = 16 };

extern int32_t gDetail;
extern bool gNoClip;
extern bool gInfiniteAmmo;
extern int32_t gDeliriumBlur;

///////
extern int gWeaponsV10x;
//////

extern bool gFogMode;

END_BLD_NS
