
set( PCH_SOURCES
	src/2d.cpp
	src/actor.cpp
	src/ai.cpp
	src/break.cpp
	src/bunny.cpp
	src/cache.cpp
	src/cheats.cpp
	src/colormap.cpp
	src/coolg.cpp
	src/coolie.cpp
	src/copysect.cpp
	src/draw.cpp
	src/eel.cpp
	src/game.cpp
	src/girlninj.cpp
	src/goro.cpp
	src/hornet.cpp
	src/input.cpp
	src/interpso.cpp
	src/inv.cpp
	src/jsector.cpp
	src/jweapon.cpp
	src/lava.cpp
	src/light.cpp
	src/mclip.cpp
	src/menus.cpp
	src/miscactr.cpp
	src/morph.cpp
	src/network.cpp
	src/ninja.cpp
	src/osdcmds.cpp
	src/panel.cpp
	src/player.cpp
	src/predict.cpp
	src/quake.cpp
	src/ripper.cpp
	src/ripper2.cpp
	src/rooms.cpp
	src/rotator.cpp
	src/save.cpp
	src/saveable.cpp
	src/sbar.cpp
	src/scrip2.cpp
	src/sector.cpp
	src/serp.cpp
	src/skel.cpp
	src/skull.cpp
	src/slidor.cpp
	src/sounds.cpp
	src/spike.cpp
	src/sprite.cpp
	src/sumo.cpp
	src/text.cpp
	src/track.cpp
	src/vator.cpp
	src/vis.cpp
	src/wallmove.cpp
	src/warp.cpp
	src/weapon.cpp
	src/zilla.cpp
	src/zombie.cpp
	src/d_menu.cpp
)

add_game_library( sw )
