/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" #include "cdaudio.h" #include "cl_collision.h" #include "csprogs.h" #include "libcurl.h" #include "utf8lib.h" #include "menu.h" #include "cl_video.h" const char *svc_strings[128] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [int] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [int] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene", "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y "svc_hidelmp", // [string] iconlabel "svc_skybox", // [string] skyname "", // 38 "", // 39 "", // 40 "", // 41 "", // 42 "", // 43 "", // 44 "", // 45 "", // 46 "", // 47 "", // 48 "", // 49 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data "svc_updatestatubyte", // 51 // [byte] stat [byte] value "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate "svc_sound2", // 54 // short soundindex instead of byte "svc_spawnbaseline2", // 55 // short modelindex instead of byte "svc_spawnstatic2", // 56 // short modelindex instead of byte "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1 }; const char *qw_svc_strings[128] = { "qw_svc_bad", // 0 "qw_svc_nop", // 1 "qw_svc_disconnect", // 2 "qw_svc_updatestat", // 3 // [byte] [byte] "", // 4 "qw_svc_setview", // 5 // [short] entity number "qw_svc_sound", // 6 // "", // 7 "qw_svc_print", // 8 // [byte] id [string] null terminated string "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value "qw_svc_serverdata", // 11 // [long] protocol ... "qw_svc_lightstyle", // 12 // [byte] [string] "", // 13 "qw_svc_updatefrags", // 14 // [byte] [short] "", // 15 "qw_svc_stopsound", // 16 // "", // 17 "", // 18 "qw_svc_damage", // 19 "qw_svc_spawnstatic", // 20 "", // 21 "qw_svc_spawnbaseline", // 22 "qw_svc_temp_entity", // 23 // variable "qw_svc_setpause", // 24 // [byte] on / off "", // 25 "qw_svc_centerprint", // 26 // [string] to put in center of the screen "qw_svc_killedmonster", // 27 "qw_svc_foundsecret", // 28 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle "qw_svc_finale", // 31 // [string] text "qw_svc_cdtrack", // 32 // [byte] track "qw_svc_sellscreen", // 33 "qw_svc_smallkick", // 34 // set client punchangle to 2 "qw_svc_bigkick", // 35 // set client punchangle to 4 "qw_svc_updateping", // 36 // [byte] [short] "qw_svc_updateentertime", // 37 // [byte] [float] "qw_svc_updatestatlong", // 38 // [byte] [long] "qw_svc_muzzleflash", // 39 // [short] entity "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid "qw_svc_download", // 41 // [short] size [size bytes] "qw_svc_playerinfo", // 42 // variable "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 "qw_svc_chokecount", // 44 // [byte] packets choked "qw_svc_modellist", // 45 // [strings] "qw_svc_soundlist", // 46 // [strings] "qw_svc_packetentities", // 47 // [...] "qw_svc_deltapacketentities", // 48 // [...] "qw_svc_maxspeed", // 49 // maxspeed change, for prediction "qw_svc_entgravity", // 50 // gravity change, for prediction "qw_svc_setinfo", // 51 // setinfo on a client "qw_svc_serverinfo", // 52 // serverinfo "qw_svc_updatepl", // 53 // [byte] [byte] }; //============================================================================= cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"}; cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"}; cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"}; cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"}; cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"}; cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"}; cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"}; #define RIC_GUNSHOT 1 #define RIC_GUNSHOTQUAD 2 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"}; cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"}; cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"}; cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"}; cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); static void QW_CL_NextUpload(void); //static qboolean QW_CL_IsUploading(void); static void QW_CL_StopUpload(void); /* ================== CL_ParseStartSoundPacket ================== */ static void CL_ParseStartSoundPacket(int largesoundindex) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; float speed; int fflags = CHANNELFLAG_NONE; if (cls.protocol == PROTOCOL_QUAKEWORLD) { channel = MSG_ReadShort(&cl_message); if (channel & (1<<15)) volume = MSG_ReadByte(&cl_message); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & (1<<14)) attenuation = MSG_ReadByte(&cl_message) / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; speed = 1.0f; ent = (channel>>3)&1023; channel &= 7; sound_num = MSG_ReadByte(&cl_message); } else { field_mask = MSG_ReadByte(&cl_message); if (field_mask & SND_VOLUME) volume = MSG_ReadByte(&cl_message); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte(&cl_message) / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if (field_mask & SND_SPEEDUSHORT4000) speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f; else speed = 1.0f; if (field_mask & SND_LARGEENTITY) { ent = (unsigned short) MSG_ReadShort(&cl_message); channel = MSG_ReadChar(&cl_message); } else { channel = (unsigned short) MSG_ReadShort(&cl_message); ent = channel >> 3; channel &= 7; } if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3) sound_num = (unsigned short) MSG_ReadShort(&cl_message); else sound_num = MSG_ReadByte(&cl_message); } channel = CHAN_NET2ENGINE(channel); MSG_ReadVector(&cl_message, pos, cls.protocol); if (sound_num >= MAX_SOUNDS) { Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); return; } if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent); return; } if (ent >= cl.max_entities) CL_ExpandEntities(ent); if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) ) S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ static unsigned char olddata[NET_MAXMESSAGE]; void CL_KeepaliveMessage (qboolean readmessages) { static double lastdirtytime = 0; static qboolean recursive = false; double dirtytime; double deltatime; static double countdownmsg = 0; static double countdownupdate = 0; sizebuf_t old; qboolean thisrecursive; thisrecursive = recursive; recursive = true; dirtytime = Sys_DirtyTime(); deltatime = dirtytime - lastdirtytime; lastdirtytime = dirtytime; if (deltatime <= 0 || deltatime >= 1800.0) return; countdownmsg -= deltatime; countdownupdate -= deltatime; if(!thisrecursive) { if(cls.state != ca_dedicated) { if(countdownupdate <= 0) // check if time stepped backwards { SCR_UpdateLoadingScreenIfShown(); countdownupdate = 2; } } } // no need if server is local and definitely not if this is a demo if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS) { recursive = thisrecursive; return; } if (readmessages) { // read messages from server, should just be nops old = cl_message; memcpy(olddata, cl_message.data, cl_message.cursize); NetConn_ClientFrame(); cl_message = old; memcpy(cl_message.data, olddata, cl_message.cursize); } if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards { sizebuf_t msg; unsigned char buf[4]; countdownmsg = 5; // write out a nop // LordHavoc: must use unreliable because reliable could kill the sigon message! Con_Print("--> client to server keepalive\n"); memset(&msg, 0, sizeof(msg)); msg.data = buf; msg.maxsize = sizeof(buf); MSG_WriteChar(&msg, clc_nop); NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false); } recursive = thisrecursive; } void CL_ParseEntityLump(char *entdata) { const char *data; char key[128], value[MAX_INPUTLINE]; FOG_clear(); // LordHavoc: no fog until set // LordHavoc: default to the map's sky (q3 shader parsing sets this) R_SetSkyBox(cl.worldmodel->brush.skybox); data = entdata; if (!data) return; if (!COM_ParseToken_Simple(&data, false, false, true)) return; // error if (com_token[0] != '{') return; // error while (1) { if (!COM_ParseToken_Simple(&data, false, false, true)) return; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') strlcpy (key, com_token + 1, sizeof (key)); else strlcpy (key, com_token, sizeof (key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; if (!COM_ParseToken_Simple(&data, false, false, true)) return; // error strlcpy (value, com_token, sizeof (value)); if (!strcmp("sky", key)) R_SetSkyBox(value); else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. R_SetSkyBox(value); else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) R_SetSkyBox(value); else if (!strcmp("fog", key)) { FOG_clear(); // so missing values get good defaults r_refdef.fog_start = 0; r_refdef.fog_alpha = 1; r_refdef.fog_end = 16384; r_refdef.fog_height = 1<<30; r_refdef.fog_fadedepth = 128; #if _MSC_VER >= 1400 #define sscanf sscanf_s #endif sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth); } else if (!strcmp("fog_density", key)) r_refdef.fog_density = atof(value); else if (!strcmp("fog_red", key)) r_refdef.fog_red = atof(value); else if (!strcmp("fog_green", key)) r_refdef.fog_green = atof(value); else if (!strcmp("fog_blue", key)) r_refdef.fog_blue = atof(value); else if (!strcmp("fog_alpha", key)) r_refdef.fog_alpha = atof(value); else if (!strcmp("fog_start", key)) r_refdef.fog_start = atof(value); else if (!strcmp("fog_end", key)) r_refdef.fog_end = atof(value); else if (!strcmp("fog_height", key)) r_refdef.fog_height = atof(value); else if (!strcmp("fog_fadedepth", key)) r_refdef.fog_fadedepth = atof(value); else if (!strcmp("fog_heighttexture", key)) { FOG_clear(); // so missing values get good defaults #if _MSC_VER >= 1400 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename)); #else sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename); #endif r_refdef.fog_height_texturename[63] = 0; } } } static const vec3_t defaultmins = {-4096, -4096, -4096}; static const vec3_t defaultmaxs = {4096, 4096, 4096}; static void CL_SetupWorldModel(void) { prvm_prog_t *prog = CLVM_prog; // update the world model cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1); CL_UpdateRenderEntity(&cl.entities[0].render); // make sure the cl.worldname and related cvars are set up now that we know the world model name // set up csqc world for collision culling if (cl.worldmodel) { strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname)); FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension)); strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename)); Cvar_SetQuick(&cl_worldmessage, cl.worldmessage); Cvar_SetQuick(&cl_worldname, cl.worldname); Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension); Cvar_SetQuick(&cl_worldbasename, cl.worldbasename); World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog); } else { Cvar_SetQuick(&cl_worldmessage, cl.worldmessage); Cvar_SetQuick(&cl_worldnamenoextension, ""); Cvar_SetQuick(&cl_worldbasename, ""); World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog); } World_Start(&cl.world); // load or reload .loc file for team chat messages CL_Locs_Reload_f(); // make sure we send enough keepalives CL_KeepaliveMessage(false); // reset particles and other per-level things R_Modules_NewMap(); // make sure we send enough keepalives CL_KeepaliveMessage(false); // load the team chat beep if possible cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav"); // check memory integrity Mem_CheckSentinelsGlobal(); // make menu know MR_NewMap(); // load the csqc now if (cl.loadcsqc) { cl.loadcsqc = false; CL_VM_Init(); } } static qboolean QW_CL_CheckOrDownloadFile(const char *filename) { qfile_t *file; char vabuf[1024]; // see if the file already exists file = FS_OpenVirtualFile(filename, true); if (file) { FS_Close(file); return true; } // download messages in a demo would be bad if (cls.demorecording) { Con_Printf("Unable to download \"%s\" when recording.\n", filename); return true; } // don't try to download when playing a demo if (!cls.netcon) return true; strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname)); Con_Printf("Downloading %s\n", filename); if (!cls.qw_downloadmemory) { cls.qw_downloadmemory = NULL; cls.qw_downloadmemorycursize = 0; cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer } MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename)); cls.qw_downloadnumber++; cls.qw_downloadpercent = 0; cls.qw_downloadmemorycursize = 0; return false; } static void QW_CL_ProcessUserInfo(int slot); static void QW_CL_RequestNextDownload(void) { int i; char vabuf[1024]; // clear name of file that just finished cls.qw_downloadname[0] = 0; switch (cls.qw_downloadtype) { case dl_single: break; case dl_skin: if (cls.qw_downloadnumber == 0) Con_Printf("Checking skins...\n"); for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++) { if (!cl.scores[cls.qw_downloadnumber].name[0]) continue; // check if we need to download the file, and return if so if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin))) return; } cls.qw_downloadtype = dl_none; // load any newly downloaded skins for (i = 0;i < cl.maxclients;i++) QW_CL_ProcessUserInfo(i); // if we're still in signon stages, request the next one if (cls.signon != SIGNONS) { cls.signon = SIGNONS-1; // we'll go to SIGNONS when the first entity update is received MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount)); } break; case dl_model: if (cls.qw_downloadnumber == 0) { Con_Printf("Checking models...\n"); cls.qw_downloadnumber = 1; } for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++) { // skip submodels if (cl.model_name[cls.qw_downloadnumber][0] == '*') continue; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl")) cl.qw_modelindex_spike = cls.qw_downloadnumber; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl")) cl.qw_modelindex_player = cls.qw_downloadnumber; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl")) cl.qw_modelindex_flag = cls.qw_downloadnumber; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr")) cl.qw_modelindex_s_explod = cls.qw_downloadnumber; // check if we need to download the file, and return if so if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber])) return; } cls.qw_downloadtype = dl_none; // touch all of the precached models that are still loaded so we can free // anything that isn't needed if (!sv.active) Mod_ClearUsed(); for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++) Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL); // precache any models used by the client (this also marks them used) cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL); cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL); cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL); cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL); // we purge the models and sounds later in CL_SignonReply //Mod_PurgeUnused(); // now we try to load everything that is new // world model cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL); if (cl.model_precache[1]->Draw == NULL) Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]); // normal models for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++) if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL) Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]); // check memory integrity Mem_CheckSentinelsGlobal(); // now that we have a world model, set up the world entity, renderer // modules and csqc CL_SetupWorldModel(); // add pmodel/emodel CRCs to userinfo CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true); CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true); // done checking sounds and models, send a prespawn command now MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2)); if (cls.qw_downloadmemory) { Mem_Free(cls.qw_downloadmemory); cls.qw_downloadmemory = NULL; } // done loading cl.loadfinished = true; break; case dl_sound: if (cls.qw_downloadnumber == 0) { Con_Printf("Checking sounds...\n"); cls.qw_downloadnumber = 1; } for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++) { // check if we need to download the file, and return if so if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber]))) return; } cls.qw_downloadtype = dl_none; // clear sound usage flags for purging of unused sounds S_ClearUsed(); // precache any sounds used by the client cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true); cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true); cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); // sounds used by the game for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++) cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true); // we purge the models and sounds later in CL_SignonReply //S_PurgeUnused(); // check memory integrity Mem_CheckSentinelsGlobal(); // done with sound downloads, next we check models MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0)); break; case dl_none: default: Con_Printf("Unknown download type.\n"); } } static void QW_CL_ParseDownload(void) { int size = (signed short)MSG_ReadShort(&cl_message); int percent = MSG_ReadByte(&cl_message); //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize); // skip the download fragment if playing a demo if (!cls.netcon) { if (size > 0) cl_message.readcount += size; return; } if (size == -1) { Con_Printf("File not found.\n"); QW_CL_RequestNextDownload(); return; } if (cl_message.readcount + (unsigned short)size > cl_message.cursize) Host_Error("corrupt download message\n"); // make sure the buffer is big enough to include this new fragment if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size) { unsigned char *old; while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size) cls.qw_downloadmemorymaxsize *= 2; old = cls.qw_downloadmemory; cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize); if (old) { memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize); Mem_Free(old); } } // read the fragment out of the packet MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize); cls.qw_downloadmemorycursize += size; cls.qw_downloadspeedcount += size; cls.qw_downloadpercent = percent; if (percent != 100) { // request next fragment MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, "nextdl"); } else { // finished file Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname); FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); cls.qw_downloadpercent = 0; // start downloading the next file (or join the game) QW_CL_RequestNextDownload(); } } static void QW_CL_ParseModelList(void) { int n; int nummodels = MSG_ReadByte(&cl_message); char *str; char vabuf[1024]; // parse model precache list for (;;) { str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; nummodels++; if (nummodels==MAX_MODELS) Host_Error("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } n = MSG_ReadByte(&cl_message); if (n) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n)); return; } cls.signon = 2; cls.qw_downloadnumber = 0; cls.qw_downloadtype = dl_model; QW_CL_RequestNextDownload(); } static void QW_CL_ParseSoundList(void) { int n; int numsounds = MSG_ReadByte(&cl_message); char *str; char vabuf[1024]; // parse sound precache list for (;;) { str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; numsounds++; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } n = MSG_ReadByte(&cl_message); if (n) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n)); return; } cls.signon = 2; cls.qw_downloadnumber = 0; cls.qw_downloadtype = dl_sound; QW_CL_RequestNextDownload(); } static void QW_CL_Skins_f(void) { cls.qw_downloadnumber = 0; cls.qw_downloadtype = dl_skin; QW_CL_RequestNextDownload(); } static void QW_CL_Changing_f(void) { if (cls.qw_downloadmemory) // don't change when downloading return; S_StopAllSounds(); cl.intermission = 0; cls.signon = 1; // not active anymore, but not disconnected Con_Printf("\nChanging map...\n"); } void QW_CL_NextUpload(void) { int r, percent, size; if (!cls.qw_uploaddata) return; r = cls.qw_uploadsize - cls.qw_uploadpos; if (r > 768) r = 768; size = min(1, cls.qw_uploadsize); percent = (cls.qw_uploadpos+r)*100/size; MSG_WriteByte(&cls.netcon->message, qw_clc_upload); MSG_WriteShort(&cls.netcon->message, r); MSG_WriteByte(&cls.netcon->message, percent); SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r); Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r); cls.qw_uploadpos += r; if (cls.qw_uploadpos < cls.qw_uploadsize) return; Con_Printf("Upload completed\n"); QW_CL_StopUpload(); } void QW_CL_StartUpload(unsigned char *data, int size) { // do nothing in demos or if not connected if (!cls.netcon) return; // abort existing upload if in progress QW_CL_StopUpload(); Con_DPrintf("Starting upload of %d bytes...\n", size); cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size); memcpy(cls.qw_uploaddata, data, size); cls.qw_uploadsize = size; cls.qw_uploadpos = 0; QW_CL_NextUpload(); } #if 0 qboolean QW_CL_IsUploading(void) { return cls.qw_uploaddata != NULL; } #endif void QW_CL_StopUpload(void) { if (cls.qw_uploaddata) Mem_Free(cls.qw_uploaddata); cls.qw_uploaddata = NULL; cls.qw_uploadsize = 0; cls.qw_uploadpos = 0; } static void QW_CL_ProcessUserInfo(int slot) { int topcolor, bottomcolor; char temp[2048]; InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name)); InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp); InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp); cl.scores[slot].colors = topcolor * 16 + bottomcolor; InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp)); cl.scores[slot].qw_spectator = temp[0] != 0; InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team)); InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin)); if (!cl.scores[slot].qw_skin[0]) strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin)); // TODO: skin cache } static void QW_CL_UpdateUserInfo(void) { int slot; slot = MSG_ReadByte(&cl_message); if (slot >= cl.maxclients) { Con_Printf("svc_updateuserinfo >= cl.maxclients\n"); MSG_ReadLong(&cl_message); MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); return; } cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message); strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo)); QW_CL_ProcessUserInfo(slot); } static void QW_CL_SetInfo(void) { int slot; char key[2048]; char value[2048]; slot = MSG_ReadByte(&cl_message); strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key)); strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value)); if (slot >= cl.maxclients) { Con_Printf("svc_setinfo >= cl.maxclients\n"); return; } InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value); QW_CL_ProcessUserInfo(slot); } static void QW_CL_ServerInfo(void) { char key[2048]; char value[2048]; char temp[32]; strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key)); strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value)); Con_DPrintf("SERVERINFO: %s=%s\n", key, value); InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value); InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); cl.qw_teamplay = atoi(temp); } static void QW_CL_ParseNails(void) { int i, j; int numnails = MSG_ReadByte(&cl_message); vec_t *v; unsigned char bits[6]; for (i = 0;i < numnails;i++) { for (j = 0;j < 6;j++) bits[j] = MSG_ReadByte(&cl_message); if (cl.qw_num_nails > 255) continue; v = cl.qw_nails[cl.qw_num_nails++]; v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096; v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096; v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096; v[3] = -360*(bits[4]>>4)/16; v[4] = 360*bits[5]/256; v[5] = 0; } } static void CL_UpdateItemsAndWeapon(void) { int j; // check for important changes // set flash times if (cl.olditems != cl.stats[STAT_ITEMS]) for (j = 0;j < 32;j++) if ((cl.stats[STAT_ITEMS] & (1<= 0 && cl_serverextension_download.integer && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1)) && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer))) { Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer); if(cl_serverextension_download.integer == 2 && FS_HasZlib()) Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string)); else Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string)); return; } } if (cl.loadmodel_current < cl.loadmodel_total) { // loading models if(cl.loadmodel_current == 1) { // worldmodel counts as 16 models (15 + world model setup), for better progress bar SCR_PushLoadingScreen(false, "Loading precached models", ( (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + LOADPROGRESSWEIGHT_WORLDMODEL + LOADPROGRESSWEIGHT_WORLDMODEL_INIT ) / ( (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + LOADPROGRESSWEIGHT_WORLDMODEL + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND ) ); SCR_BeginLoadingPlaque(false); } for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++) { SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], ( (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL ) / ( (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + LOADPROGRESSWEIGHT_WORLDMODEL + LOADPROGRESSWEIGHT_WORLDMODEL_INIT ) ); if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw) { SCR_PopLoadingScreen(false); if(cl.loadmodel_current == 1) { SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total); SCR_PopLoadingScreen(false); } continue; } CL_KeepaliveMessage(true); // if running a local game, calling Mod_ForName is a completely wasted effort... if (sv.active) cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current]; else { if(cl.loadmodel_current == 1) { // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3 Mod_FreeQ3Shaders(); } cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL); } SCR_PopLoadingScreen(false); if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1) { // we now have the worldmodel so we can set up the game world SCR_PushLoadingScreen(true, "world model setup", ( LOADPROGRESSWEIGHT_WORLDMODEL_INIT ) / ( (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + LOADPROGRESSWEIGHT_WORLDMODEL + LOADPROGRESSWEIGHT_WORLDMODEL_INIT ) ); CL_SetupWorldModel(); SCR_PopLoadingScreen(true); if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) { cl.loadfinished = true; // now issue the spawn to move on to signon 2 like normal if (cls.netcon) Cmd_ForwardStringToServer("prespawn"); } } } SCR_PopLoadingScreen(false); // finished loading models } if (cl.loadsound_current < cl.loadsound_total) { // loading sounds if(cl.loadsound_current == 1) SCR_PushLoadingScreen(false, "Loading precached sounds", ( cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND ) / ( (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL + LOADPROGRESSWEIGHT_WORLDMODEL + LOADPROGRESSWEIGHT_WORLDMODEL_INIT + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND ) ); for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++) { SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total); if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current])) { SCR_PopLoadingScreen(false); continue; } CL_KeepaliveMessage(true); cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true); SCR_PopLoadingScreen(false); } SCR_PopLoadingScreen(false); // finished loading sounds } if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) Cvar_SetValueQuick(&cl_serverextension_download, false); // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots // of dependencies) anyway, and can mess around with the game directory; // until this is fixed, only support pk3 downloads via curl, and turn off // individual file downloads other than for CSQC // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing // to dlcache only // idea: support download of pk3 files using this protocol later // note: the reason these loops skip already-loaded things is that it // enables this command to be issued during the game if desired if (cl.downloadmodel_current < cl.loadmodel_total) { // loading models for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++) { if (aborteddownload) { if (cl.downloadmodel_current == 1) { // the worldmodel failed, but we need to set up anyway Mod_FreeQ3Shaders(); CL_SetupWorldModel(); if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) { cl.loadfinished = true; // now issue the spawn to move on to signon 2 like normal if (cls.netcon) Cmd_ForwardStringToServer("prespawn"); } } aborteddownload = false; continue; } if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw) continue; CL_KeepaliveMessage(true); if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current])) { if (cl.downloadmodel_current == 1) Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]); else Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]); // regarding the * check: don't try to download submodels if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active) { Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current])); // we'll try loading again when the download finishes return; } } if(cl.downloadmodel_current == 1) { // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3 Mod_FreeQ3Shaders(); } cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL); if (cl.downloadmodel_current == 1) { // we now have the worldmodel so we can set up the game world // or maybe we do not have it (cl_serverextension_download 0) // then we need to continue loading ANYWAY! CL_SetupWorldModel(); if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer) { cl.loadfinished = true; // now issue the spawn to move on to signon 2 like normal if (cls.netcon) Cmd_ForwardStringToServer("prespawn"); } } } // finished loading models } if (cl.downloadsound_current < cl.loadsound_total) { // loading sounds for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++) { char soundname[MAX_QPATH]; if (aborteddownload) { aborteddownload = false; continue; } if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current])) continue; CL_KeepaliveMessage(true); dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]); if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current])) { Con_Printf("Sound %s not found\n", soundname); if (cl_serverextension_download.integer && cls.netcon && !sv.active) { Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname)); // we'll try loading again when the download finishes return; } } cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true); } // finished loading sounds } SCR_PopLoadingScreen(false); if (!cl.loadfinished) { cl.loadfinished = true; // check memory integrity Mem_CheckSentinelsGlobal(); // now issue the spawn to move on to signon 2 like normal if (cls.netcon) Cmd_ForwardStringToServer("prespawn"); } } static void CL_BeginDownloads_f(void) { // prevent cl_begindownloads from being issued multiple times in one match // to prevent accidentally cancelled downloads if(cl.loadbegun) Con_Printf("cl_begindownloads is only valid once per match\n"); else CL_BeginDownloads(false); } static void CL_StopDownload(int size, int crc) { if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc) { int existingcrc; size_t existingsize; const char *extension; if(cls.qw_download_deflate) { unsigned char *out; size_t inflated_size; out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool); Mem_Free(cls.qw_downloadmemory); if(out) { Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size)); cls.qw_downloadmemory = out; cls.qw_downloadmemorycursize = inflated_size; } else { cls.qw_downloadmemory = NULL; cls.qw_downloadmemorycursize = 0; Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n"); } } if(!cls.qw_downloadmemory) { Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname); } else { crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize); size = cls.qw_downloadmemorycursize; // finished file // save to disk only if we don't already have it // (this is mainly for playing back demos) existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize); if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string)) // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic { if ((int)existingsize != size || existingcrc != crc) { // we have a mismatching file, pick another name for it char name[MAX_QPATH*2]; dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc); if (!FS_FileExists(name)) { Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc); FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); if(!strcmp(cls.qw_downloadname, csqc_progname.string)) { if(cls.caughtcsprogsdata) Mem_Free(cls.caughtcsprogsdata); cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize); memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize; Con_DPrintf("Buffered \"%s\"\n", name); } } } } else { // we either don't have it or have a mismatching file... // so it's time to accept the file // but if we already have a mismatching file we need to rename // this new one, and if we already have this file in renamed form, // we do nothing Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc); FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); extension = FS_FileExtension(cls.qw_downloadname); if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3")) FS_Rescan(); } } } else if (cls.qw_downloadmemory && size) { Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize)); CL_BeginDownloads(true); } if (cls.qw_downloadmemory) Mem_Free(cls.qw_downloadmemory); cls.qw_downloadmemory = NULL; cls.qw_downloadname[0] = 0; cls.qw_downloadmemorymaxsize = 0; cls.qw_downloadmemorycursize = 0; cls.qw_downloadpercent = 0; } static void CL_ParseDownload(void) { int i, start, size; static unsigned char data[NET_MAXMESSAGE]; start = MSG_ReadLong(&cl_message); size = (unsigned short)MSG_ReadShort(&cl_message); // record the start/size information to ack in the next input packet for (i = 0;i < CL_MAX_DOWNLOADACKS;i++) { if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size) { cls.dp_downloadack[i].start = start; cls.dp_downloadack[i].size = size; break; } } MSG_ReadBytes(&cl_message, size, data); if (!cls.qw_downloadname[0]) { if (size > 0) Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size); return; } if (start + size > cls.qw_downloadmemorymaxsize) Host_Error("corrupt download message\n"); // only advance cursize if the data is at the expected position // (gaps are unacceptable) memcpy(cls.qw_downloadmemory + start, data, size); cls.qw_downloadmemorycursize = start + size; cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize); cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100); cls.qw_downloadspeedcount += size; } static void CL_DownloadBegin_f(void) { int size = atoi(Cmd_Argv(1)); if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false)) { Con_Printf("cl_downloadbegin: received bogus information\n"); CL_StopDownload(0, 0); return; } if (cls.qw_downloadname[0]) Con_Printf("Download of %s aborted\n", cls.qw_downloadname); CL_StopDownload(0, 0); // we're really beginning a download now, so initialize stuff strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname)); cls.qw_downloadmemorymaxsize = size; cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize); cls.qw_downloadnumber++; cls.qw_download_deflate = false; if(Cmd_Argc() >= 4) { if(!strcmp(Cmd_Argv(3), "deflate")) cls.qw_download_deflate = true; // check further encodings here } Cmd_ForwardStringToServer("sv_startdownload"); } static void CL_StopDownload_f(void) { Curl_CancelAll(); if (cls.qw_downloadname[0]) { Con_Printf("Download of %s aborted\n", cls.qw_downloadname); CL_StopDownload(0, 0); } CL_BeginDownloads(true); } static void CL_DownloadFinished_f(void) { if (Cmd_Argc() < 3) { Con_Printf("Malformed cl_downloadfinished command\n"); return; } CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2))); CL_BeginDownloads(false); } static void CL_SendPlayerInfo(void) { char vabuf[1024]; MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer)); if (cl_pmodel.integer) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer)); } if (*cl_playermodel.string) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string)); } if (*cl_playerskin.string) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string)); } } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ static void CL_SignonReply (void) { Con_DPrintf("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: if (cls.netcon) { // send player info before we begin downloads // (so that the server can see the player name while downloading) CL_SendPlayerInfo(); // execute cl_begindownloads next frame // (after any commands added by svc_stufftext have been executed) // when done with downloads the "prespawn" will be sent Cbuf_AddText("\ncl_begindownloads\n"); //MSG_WriteByte (&cls.netcon->message, clc_stringcmd); //MSG_WriteString (&cls.netcon->message, "prespawn"); } else // playing a demo... make sure loading occurs as soon as possible CL_BeginDownloads(false); break; case 2: if (cls.netcon) { // LordHavoc: quake sent the player info here but due to downloads // it is sent earlier instead // CL_SendPlayerInfo(); // LordHavoc: changed to begin a loading stage and issue this when done MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "spawn"); } break; case 3: if (cls.netcon) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "begin"); } break; case 4: // after the level has been loaded, we shouldn't need the shaders, and // if they are needed again they will be automatically loaded... // we also don't need the unused models or sounds from the last level Mod_FreeQ3Shaders(); Mod_PurgeUnused(); S_PurgeUnused(); Con_ClearNotify(); if (COM_CheckParm("-profilegameonly")) Sys_AllowProfiling(true); break; } } /* ================== CL_ParseServerInfo ================== */ static void CL_ParseServerInfo (void) { char *str; int i; protocolversion_t protocol; int nummodels, numsounds; char vabuf[1024]; // if we start loading a level and a video is still playing, stop it CL_VideoStop(); Con_DPrint("Serverinfo packet received.\n"); Collision_Cache_Reset(true); // if server is active, we already began a loading plaque if (!sv.active) { SCR_BeginLoadingPlaque(false); S_StopAllSounds(); // free q3 shaders so that any newly downloaded shaders will be active Mod_FreeQ3Shaders(); } // check memory integrity Mem_CheckSentinelsGlobal(); // clear cl_serverextension cvars Cvar_SetValueQuick(&cl_serverextension_download, 0); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong(&cl_message); protocol = Protocol_EnumForNumber(i); if (protocol == PROTOCOL_UNKNOWN) { Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i); return; } // hack for unmarked Nehahra movie demos which had a custom protocol if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol)); cl.num_entities = 1; if (protocol == PROTOCOL_QUAKEWORLD) { char gamedir[1][MAX_QPATH]; cl.qw_servercount = MSG_ReadLong(&cl_message); str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); Con_Printf("server gamedir is %s\n", str); strlcpy(gamedir[0], str, sizeof(gamedir[0])); // change gamedir if needed if (!FS_ChangeGameDirs(1, gamedir, true, false)) Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir"); cl.gametype = GAME_DEATHMATCH; cl.maxclients = 32; // parse player number i = MSG_ReadByte(&cl_message); // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game) //cl.qw_spectator = (i & 128) != 0; cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1; cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); // get the full level name str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage)); // get the movevars that are defined in the qw protocol cl.movevars_gravity = MSG_ReadFloat(&cl_message); cl.movevars_stopspeed = MSG_ReadFloat(&cl_message); cl.movevars_maxspeed = MSG_ReadFloat(&cl_message); cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message); cl.movevars_accelerate = MSG_ReadFloat(&cl_message); cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message); cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message); cl.movevars_friction = MSG_ReadFloat(&cl_message); cl.movevars_waterfriction = MSG_ReadFloat(&cl_message); cl.movevars_entgravity = MSG_ReadFloat(&cl_message); // other movevars not in the protocol... cl.movevars_wallfriction = 0; cl.movevars_timescale = 1; cl.movevars_jumpvelocity = 270; cl.movevars_edgefriction = 1; cl.movevars_maxairspeed = 30; cl.movevars_stepheight = 18; cl.movevars_airaccel_qw = 1; cl.movevars_airaccel_sideways_friction = 0; // seperate the printfs so the server message can have a color Con_Printf("\n\n<===================================>\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); if (cls.netcon) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0)); } cl.loadbegun = false; cl.loadfinished = false; cls.state = ca_connected; cls.signon = 1; // note: on QW protocol we can't set up the gameworld until after // downloads finish... // (we don't even know the name of the map yet) // this also means cl_autodemo does not work on QW protocol... strlcpy(cl.worldname, "", sizeof(cl.worldname)); strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension)); strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename)); Cvar_SetQuick(&cl_worldname, cl.worldname); Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension); Cvar_SetQuick(&cl_worldbasename, cl.worldbasename); // check memory integrity Mem_CheckSentinelsGlobal(); } else { // parse maxclients cl.maxclients = MSG_ReadByte(&cl_message); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Host_Error("Bad maxclients (%u) from server", cl.maxclients); return; } cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); // parse gametype cl.gametype = MSG_ReadByte(&cl_message); // the original id singleplayer demos are bugged and contain // GAME_DEATHMATCH even for singleplayer if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE) cl.gametype = GAME_COOP; // parse signon message str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage)); // seperate the printfs so the server message can have a color if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie Con_Printf("\n<===================================>\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); // parse model precache list for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; if (nummodels==MAX_MODELS) Host_Error ("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } // parse sound precache list for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (!str[0]) break; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1); strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname)); FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension)); strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename)); Cvar_SetQuick(&cl_worldmessage, cl.worldmessage); Cvar_SetQuick(&cl_worldname, cl.worldname); Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension); Cvar_SetQuick(&cl_worldbasename, cl.worldbasename); // touch all of the precached models that are still loaded so we can free // anything that isn't needed if (!sv.active) Mod_ClearUsed(); for (i = 1;i < nummodels;i++) Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL); // precache any models used by the client (this also marks them used) cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL); cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL); cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL); cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL); // we purge the models and sounds later in CL_SignonReply //Mod_PurgeUnused(); //S_PurgeUnused(); // clear sound usage flags for purging of unused sounds S_ClearUsed(); // precache any sounds used by the client cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true); cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true); cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); // sounds used by the game for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++) cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true); // now we try to load everything that is new cl.loadmodel_current = 1; cl.downloadmodel_current = 1; cl.loadmodel_total = nummodels; cl.loadsound_current = 1; cl.downloadsound_current = 1; cl.loadsound_total = numsounds; cl.downloadcsqc = true; cl.loadbegun = false; cl.loadfinished = false; cl.loadcsqc = true; // check memory integrity Mem_CheckSentinelsGlobal(); // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD) { char demofile[MAX_OSPATH]; if (cls.demorecording) { // finish the previous level's demo file CL_Stop_f(); } // start a new demo file dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename); Con_Printf ("Auto-recording to %s.\n", demofile); // Reset bit 0 for every new demo Cvar_SetValueQuick(&cl_autodemo_delete, (cl_autodemo_delete.integer & ~0x1) | ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0) ); cls.demofile = FS_OpenRealFile(demofile, "wb", false); if (cls.demofile) { cls.forcetrack = -1; FS_Printf (cls.demofile, "%i\n", cls.forcetrack); cls.demorecording = true; strlcpy(cls.demoname, demofile, sizeof(cls.demoname)); cls.demo_lastcsprogssize = -1; cls.demo_lastcsprogscrc = -1; } else Con_Print ("ERROR: couldn't open.\n"); } } cl.islocalgame = NetConn_IsLocalGame(); } void CL_ValidateState(entity_state_t *s) { dp_model_t *model; if (!s->active) return; if (s->modelindex >= MAX_MODELS) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); // these warnings are only warnings, no corrections are made to the state // because states are often copied for decoding, which otherwise would // propogate some of the corrections accidentally // (this used to happen, sometimes affecting skin and frame) // colormap is client index + 1 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); if (developer_extra.integer) { model = CL_GetModelByIndex(s->modelindex); if (model && model->type && s->frame >= model->numframes) Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); } } void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) { // reset all persistent stuff if this is a new entity ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); // reset animation interpolation as well ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame; ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time; ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0; ent->render.shadertime = cl.time; // reset various persistent stuff ent->persistent.muzzleflash = 0; ent->persistent.trail_allowed = false; } else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT)) { // don't interpolate the move ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); ent->persistent.trail_allowed = false; // if(ent->state_current.frame != ent->state_previous.frame) // do this even if we did change the frame // teleport bit is only used if an animation restart, or a jump, is necessary // so it should be always harmless to do this { ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame; ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time; ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0; } // note that this case must do everything the following case does too } else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT)) { ent->render.framegroupblend[1] = ent->render.framegroupblend[0]; ent->render.framegroupblend[1].lerp = 1; ent->render.framegroupblend[0].frame = ent->state_current.frame; ent->render.framegroupblend[0].start = cl.time; ent->render.framegroupblend[0].lerp = 0; } else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]) || (ent->state_previous.tagindex != ent->state_current.tagindex) || (ent->state_previous.tagentity != ent->state_current.tagentity)) { // don't interpolate the move // (the fixangle[] check detects teleports, but not constant fixangles // such as when spectating) ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); ent->persistent.trail_allowed = false; } else if (ent->state_current.flags & RENDER_STEP) { // monster interpolation if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01) { ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1); ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } else { // not a monster ent->persistent.lerpstarttime = ent->state_previous.time; // no lerp if it's singleplayer if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) ent->persistent.lerpdeltatime = 0; else ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } // trigger muzzleflash effect if necessary if (ent->state_current.effects & EF_MUZZLEFLASH) ent->persistent.muzzleflash = 1; // restart animation bit if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT)) { ent->render.framegroupblend[1] = ent->render.framegroupblend[0]; ent->render.framegroupblend[1].lerp = 1; ent->render.framegroupblend[0].frame = ent->state_current.frame; ent->render.framegroupblend[0].start = cl.time; ent->render.framegroupblend[0].lerp = 0; } } /* ================== CL_ParseBaseline ================== */ static void CL_ParseBaseline (entity_t *ent, int large) { int i; ent->state_baseline = defaultstate; // FIXME: set ent->state_baseline.number? ent->state_baseline.active = true; if (large) { ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message); ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message); } else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3) { ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message); ent->state_baseline.frame = MSG_ReadByte(&cl_message); } else { ent->state_baseline.modelindex = MSG_ReadByte(&cl_message); ent->state_baseline.frame = MSG_ReadByte(&cl_message); } ent->state_baseline.colormap = MSG_ReadByte(&cl_message); ent->state_baseline.skin = MSG_ReadByte(&cl_message); for (i = 0;i < 3;i++) { ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol); ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol); } ent->state_previous = ent->state_current = ent->state_baseline; } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ static void CL_ParseClientdata (void) { int i, bits; VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]); VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]); VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); cl.mviewzoom[1] = cl.mviewzoom[0]; if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5) { cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT; cl.stats[STAT_ITEMS] = 0; cl.stats[STAT_VIEWZOOM] = 255; } cl.idealpitch = 0; cl.mpunchangle[0][0] = 0; cl.mpunchangle[0][1] = 0; cl.mpunchangle[0][2] = 0; cl.mpunchvector[0][0] = 0; cl.mpunchvector[0][1] = 0; cl.mpunchvector[0][2] = 0; cl.mvelocity[0][0] = 0; cl.mvelocity[0][1] = 0; cl.mvelocity[0][2] = 0; cl.mviewzoom[0] = 1; bits = (unsigned short) MSG_ReadShort(&cl_message); if (bits & SU_EXTEND1) bits |= (MSG_ReadByte(&cl_message) << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte(&cl_message) << 24); if (bits & SU_VIEWHEIGHT) cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message); if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar(&cl_message); for (i = 0;i < 3;i++) { if (bits & (SU_PUNCH1<= cl.max_static_entities) Host_Error ("Too many static entities"); ent = &cl.static_entities[cl.num_static_entities++]; CL_ParseBaseline (ent, large); if (ent->state_baseline.modelindex == 0) { Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]); cl.num_static_entities--; // This is definitely a cheesy way to conserve resources... return; } // copy it to the current state ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex); ent->render.framegroupblend[0].frame = ent->state_baseline.frame; ent->render.framegroupblend[0].lerp = 1; // make torchs play out of sync ent->render.framegroupblend[0].start = lhrandom(-10, -1); ent->render.skinnum = ent->state_baseline.skin; ent->render.effects = ent->state_baseline.effects; ent->render.alpha = 1; //VectorCopy (ent->state_baseline.origin, ent->render.origin); //VectorCopy (ent->state_baseline.angles, ent->render.angles); Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); ent->render.allowdecals = true; CL_UpdateRenderEntity(&ent->render); } /* =================== CL_ParseStaticSound =================== */ static void CL_ParseStaticSound (int large) { vec3_t org; int sound_num, vol, atten; MSG_ReadVector(&cl_message, org, cls.protocol); if (large || cls.protocol == PROTOCOL_NEHAHRABJP2) sound_num = (unsigned short) MSG_ReadShort(&cl_message); else sound_num = MSG_ReadByte(&cl_message); vol = MSG_ReadByte(&cl_message); atten = MSG_ReadByte(&cl_message); S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten); } static void CL_ParseEffect (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(&cl_message, org, cls.protocol); modelindex = MSG_ReadByte(&cl_message); startframe = MSG_ReadByte(&cl_message); framecount = MSG_ReadByte(&cl_message); framerate = MSG_ReadByte(&cl_message); CL_Effect(org, modelindex, startframe, framecount, framerate); } static void CL_ParseEffect2 (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(&cl_message, org, cls.protocol); modelindex = (unsigned short) MSG_ReadShort(&cl_message); startframe = (unsigned short) MSG_ReadShort(&cl_message); framecount = MSG_ReadByte(&cl_message); framerate = MSG_ReadByte(&cl_message); CL_Effect(org, modelindex, startframe, framecount, framerate); } void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning) { int i; beam_t *b = NULL; if (ent >= MAX_EDICTS) { Con_Printf("CL_NewBeam: invalid entity number %i\n", ent); ent = 0; } if (ent >= cl.max_entities) CL_ExpandEntities(ent); // override any beam with the same entity i = cl.max_beams; if (ent) for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++) if (b->entity == ent) break; // if the entity was not found then just replace an unused beam if (i == cl.max_beams) for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++) if (!b->model) break; if (i < cl.max_beams) { cl.num_beams = max(cl.num_beams, i + 1); b->entity = ent; b->lightning = lightning; b->model = m; b->endtime = cl.mtime[0] + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); } else Con_Print("beam list overflow!\n"); } static void CL_ParseBeam (dp_model_t *m, int lightning) { int ent; vec3_t start, end; ent = (unsigned short) MSG_ReadShort(&cl_message); MSG_ReadVector(&cl_message, start, cls.protocol); MSG_ReadVector(&cl_message, end, cls.protocol); if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent); ent = 0; } CL_NewBeam(ent, start, end, m, lightning); } static void CL_ParseTempEntity(void) { int type; vec3_t pos, pos2; vec3_t vel1, vel2; vec3_t dir; vec3_t color; int rnd; int colorStart, colorLength, count; float velspeed, radius; unsigned char *tempcolor; matrix4x4_t tempmatrix; if (cls.protocol == PROTOCOL_QUAKEWORLD) { type = MSG_ReadByte(&cl_message); switch (type) { case QW_TE_WIZSPIKE: // spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); break; case QW_TE_KNIGHTSPIKE: // spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); break; case QW_TE_SPIKE: // spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case QW_TE_SUPERSPIKE: // super spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case QW_TE_EXPLOSION: // rocket explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10); break; case QW_TE_TAREXPLOSION: // tarbaby explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case QW_TE_LIGHTNING1: // lightning bolts CL_ParseBeam(cl.model_bolt, true); break; case QW_TE_LIGHTNING2: // lightning bolts CL_ParseBeam(cl.model_bolt2, true); break; case QW_TE_LIGHTNING3: // lightning bolts CL_ParseBeam(cl.model_bolt3, false); break; case QW_TE_LAVASPLASH: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case QW_TE_TELEPORT: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case QW_TE_GUNSHOT: // bullet hitting wall radius = MSG_ReadByte(&cl_message); MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius); VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius); CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } } break; case QW_TE_BLOOD: count = MSG_ReadByte(&cl_message); MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case QW_TE_LIGHTNINGBLOOD: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; default: Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } } else { type = MSG_ReadByte(&cl_message); switch (type) { case TE_WIZSPIKE: // spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case TE_SPIKEQUAD: // quad spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(&cl_message); dir[1] = MSG_ReadChar(&cl_message); dir[2] = MSG_ReadChar(&cl_message); count = MSG_ReadByte(&cl_message); CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0); break; case TE_SPARK: // spark shower MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(&cl_message); dir[1] = MSG_ReadChar(&cl_message); dir[2] = MSG_ReadChar(&cl_message); count = MSG_ReadByte(&cl_message); CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0); break; case TE_PLASMABURN: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body MSG_ReadVector(&cl_message, pos, cls.protocol); // mins MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles vel1[0] = -velspeed; vel1[1] = -velspeed; vel1[2] = -velspeed; vel2[0] = velspeed; vel2[1] = velspeed; vel2[2] = velspeed; CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0); break; case TE_PARTICLECUBE: // general purpose particle effect MSG_ReadVector(&cl_message, pos, cls.protocol); // mins MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs MSG_ReadVector(&cl_message, dir, cls.protocol); // dir count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles colorStart = MSG_ReadByte(&cl_message); // color colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0) velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect MSG_ReadVector(&cl_message, pos, cls.protocol); // mins MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs MSG_ReadVector(&cl_message, dir, cls.protocol); // dir count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles colorStart = MSG_ReadByte(&cl_message); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect MSG_ReadVector(&cl_message, pos, cls.protocol); // mins MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs MSG_ReadVector(&cl_message, dir, cls.protocol); // dir count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles colorStart = MSG_ReadByte(&cl_message); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } } break; case TE_GUNSHOTQUAD: // quad bullet hitting wall MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } } break; case TE_EXPLOSION: // rocket explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONQUAD: // quad rocket explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSION3: // Nehahra movie colored lighting explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f); color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f); color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_SMALLFLASH: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_CUSTOMFLASH: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); radius = (MSG_ReadByte(&cl_message) + 1) * 8; velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0); color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_FLAMEJET: MSG_ReadVector(&cl_message, pos, cls.protocol); MSG_ReadVector(&cl_message, dir, cls.protocol); count = MSG_ReadByte(&cl_message); CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0); break; case TE_LIGHTNING1: // lightning bolts CL_ParseBeam(cl.model_bolt, true); break; case TE_LIGHTNING2: // lightning bolts CL_ParseBeam(cl.model_bolt2, true); break; case TE_LIGHTNING3: // lightning bolts CL_ParseBeam(cl.model_bolt3, false); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam CL_ParseBeam(cl.model_beam, false); break; // PGM 01/21/97 // LordHavoc: for compatibility with the Nehahra movie... case TE_LIGHTNING4NEH: CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false); break; case TE_LAVASPLASH: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_TELEPORT: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_EXPLOSION2: // color mapped explosion MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); colorStart = MSG_ReadByte(&cl_message); colorLength = MSG_ReadByte(&cl_message); CL_ParticleExplosion2(pos, colorStart, colorLength); tempcolor = palette_rgb[(rand()%colorLength) + colorStart]; color[0] = tempcolor[0] * (2.0f / 255.0f); color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: MSG_ReadVector(&cl_message, pos, cls.protocol); MSG_ReadVector(&cl_message, pos2, cls.protocol); MSG_ReadVector(&cl_message, dir, cls.protocol); CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0); break; case TE_TEI_SMOKE: MSG_ReadVector(&cl_message, pos, cls.protocol); MSG_ReadVector(&cl_message, dir, cls.protocol); count = MSG_ReadByte(&cl_message); CL_FindNonSolidLocation(pos, pos, 4); CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; case TE_TEI_BIGEXPLOSION: MSG_ReadVector(&cl_message, pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: MSG_ReadVector(&cl_message, pos, cls.protocol); MSG_ReadVector(&cl_message, dir, cls.protocol); count = MSG_ReadByte(&cl_message); CL_FindNonSolidLocation(pos, pos, 5); CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0); break; default: Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } } } static void CL_ParseTrailParticles(void) { int entityindex; int effectindex; vec3_t start, end; entityindex = (unsigned short)MSG_ReadShort(&cl_message); if (entityindex >= MAX_EDICTS) entityindex = 0; if (entityindex >= cl.max_entities) CL_ExpandEntities(entityindex); effectindex = (unsigned short)MSG_ReadShort(&cl_message); MSG_ReadVector(&cl_message, start, cls.protocol); MSG_ReadVector(&cl_message, end, cls.protocol); CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0); } static void CL_ParsePointParticles(void) { int effectindex, count; vec3_t origin, velocity; effectindex = (unsigned short)MSG_ReadShort(&cl_message); MSG_ReadVector(&cl_message, origin, cls.protocol); MSG_ReadVector(&cl_message, velocity, cls.protocol); count = (unsigned short)MSG_ReadShort(&cl_message); CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0); } static void CL_ParsePointParticles1(void) { int effectindex; vec3_t origin; effectindex = (unsigned short)MSG_ReadShort(&cl_message); MSG_ReadVector(&cl_message, origin, cls.protocol); CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0); } typedef struct cl_iplog_item_s { char *address; char *name; } cl_iplog_item_t; static qboolean cl_iplog_loaded = false; static int cl_iplog_numitems = 0; static int cl_iplog_maxitems = 0; static cl_iplog_item_t *cl_iplog_items; static void CL_IPLog_Load(void); static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile) { int i; size_t sz_name, sz_address; if (!address || !address[0] || !name || !name[0]) return; if (!cl_iplog_loaded) CL_IPLog_Load(); if (developer_extra.integer) Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile); // see if it already exists if (checkexisting) { for (i = 0;i < cl_iplog_numitems;i++) { if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name)) { if (developer_extra.integer) Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name); return; } } } // it does not already exist in the iplog, so add it if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items) { cl_iplog_item_t *olditems = cl_iplog_items; cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256); cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t)); if (olditems) { if (cl_iplog_numitems) memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t)); Mem_Free(olditems); } } sz_address = strlen(address) + 1; sz_name = strlen(name) + 1; cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address); cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name); strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address); // TODO: maybe it would be better to strip weird characters from name when // copying it here rather than using a straight strcpy? strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name); cl_iplog_numitems++; if (addtofile) { // add it to the iplog.txt file // TODO: this ought to open the one in the userpath version of the base // gamedir, not the current gamedir Log_Printf(cl_iplog_name.string, "%s %s\n", address, name); if (developer_extra.integer) Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name); } } static void CL_IPLog_Load(void) { int i, len, linenumber; char *text, *textend; unsigned char *filedata; fs_offset_t filesize; char line[MAX_INPUTLINE]; char address[MAX_INPUTLINE]; cl_iplog_loaded = true; // TODO: this ought to open the one in the userpath version of the base // gamedir, not the current gamedir filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize); if (!filedata) return; text = (char *)filedata; textend = text + filesize; for (linenumber = 1;text < textend;linenumber++) { for (len = 0;text < textend && *text != '\r' && *text != '\n';text++) if (len < (int)sizeof(line) - 1) line[len++] = *text; line[len] = 0; if (text < textend && *text == '\r' && text[1] == '\n') text++; if (text < textend && *text == '\n') text++; if (line[0] == '/' && line[1] == '/') continue; // skip comments if anyone happens to add them for (i = 0;i < len && !ISWHITESPACE(line[i]);i++) address[i] = line[i]; address[i] = 0; // skip exactly one space character i++; // address contains the address with termination, // line + i contains the name with termination if (address[0] && line[i]) CL_IPLog_Add(address, line + i, false, false); else Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line); } } static void CL_IPLog_List_f(void) { int i, j; const char *addressprefix; if (Cmd_Argc() > 2) { Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0)); return; } addressprefix = ""; if (Cmd_Argc() >= 2) addressprefix = Cmd_Argv(1); if (!cl_iplog_loaded) CL_IPLog_Load(); if (addressprefix && addressprefix[0]) Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix); else Con_Printf("Listing all iplog entries\n"); Con_Printf("address name\n"); for (i = 0;i < cl_iplog_numitems;i++) { if (addressprefix && addressprefix[0]) { for (j = 0;addressprefix[j];j++) if (addressprefix[j] != cl_iplog_items[i].address[j]) break; // if this address does not begin with the addressprefix string // simply omit it from the output if (addressprefix[j]) continue; } // if name is less than 15 characters, left justify it and pad // if name is more than 15 characters, print all of it, not worrying // about the fact it will misalign the columns if (strlen(cl_iplog_items[i].address) < 15) Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name); else Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name); } } // look for anything interesting like player IP addresses or ping reports static qboolean CL_ExaminePrintString(const char *text) { int len; const char *t; char temp[MAX_INPUTLINE]; if (!strcmp(text, "Client ping times:\n")) { cl.parsingtextmode = CL_PARSETEXTMODE_PING; // hide ping reports in demos if (cls.demoplayback) cl.parsingtextexpectingpingforscores = 1; for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++) ; if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores { Con_Printf("ping reply but empty scoreboard?!?\n"); cl.parsingtextmode = CL_PARSETEXTMODE_NONE; cl.parsingtextexpectingpingforscores = 0; } cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0; return !cl.parsingtextexpectingpingforscores; } if (!strncmp(text, "host: ", 9)) { // cl.parsingtextexpectingpingforscores = false; // really? cl.parsingtextmode = CL_PARSETEXTMODE_STATUS; cl.parsingtextplayerindex = 0; return true; } if (cl.parsingtextmode == CL_PARSETEXTMODE_PING) { // if anything goes wrong, we'll assume this is not a ping report qboolean expected = cl.parsingtextexpectingpingforscores != 0; cl.parsingtextexpectingpingforscores = 0; cl.parsingtextmode = CL_PARSETEXTMODE_NONE; t = text; while (*t == ' ') t++; if ((*t >= '0' && *t <= '9') || *t == '-') { int ping = atoi(t); while ((*t >= '0' && *t <= '9') || *t == '-') t++; if (*t == ' ') { int charindex = 0; t++; if(cl.parsingtextplayerindex < cl.maxclients) { for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++) ; // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n') if (t[charindex] == '\n') { cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999); for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++) ; //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds! { // we parsed a valid ping entry, so expect another to follow cl.parsingtextmode = CL_PARSETEXTMODE_PING; cl.parsingtextexpectingpingforscores = expected; } return !expected; } } if (!strncmp(t, "unconnected\n", 12)) { // just ignore cl.parsingtextmode = CL_PARSETEXTMODE_PING; cl.parsingtextexpectingpingforscores = expected; return !expected; } else Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t); } } } if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS) { if (!strncmp(text, "players: ", 9)) { cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID; cl.parsingtextplayerindex = 0; return true; } else if (!strstr(text, ": ")) { cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended return true; } } if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID) { // if anything goes wrong, we'll assume this is not a status report cl.parsingtextmode = CL_PARSETEXTMODE_NONE; if (text[0] == '#' && text[1] >= '0' && text[1] <= '9') { t = text + 1; cl.parsingtextplayerindex = atoi(t) - 1; while (*t >= '0' && *t <= '9') t++; if (*t == ' ') { cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP; return true; } // the player name follows here, along with frags and time } } if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP) { // if anything goes wrong, we'll assume this is not a status report cl.parsingtextmode = CL_PARSETEXTMODE_NONE; if (text[0] == ' ') { t = text; while (*t == ' ') t++; for (len = 0;*t && *t != '\n';t++) if (len < (int)sizeof(temp) - 1) temp[len++] = *t; temp[len] = 0; // botclient is perfectly valid, but we don't care about bots // also don't try to look up the name of an invalid player index if (strcmp(temp, "botclient") && cl.parsingtextplayerindex >= 0 && cl.parsingtextplayerindex < cl.maxclients && cl.scores[cl.parsingtextplayerindex].name[0]) { // log the player name and IP address string // (this operates entirely on strings to avoid issues with the // nature of a network address) CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true); } cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID; return true; } } return true; } extern cvar_t slowmo; extern cvar_t cl_lerpexcess; static void CL_NetworkTimeReceived(double newtime) { double timehigh; cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = newtime; if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS) cl.time = cl.mtime[1] = newtime; else if (cls.demoplayback) { // when time falls behind during demo playback it means the cl.mtime[1] was altered // due to a large time gap, so treat it as an instant change in time // (this can also happen during heavy packet loss in the demo) if (cl.time < newtime - 0.1) cl.mtime[1] = cl.time = newtime; } else if (cls.protocol != PROTOCOL_QUAKEWORLD) { cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1); if (developer_extra.integer && vid_activewindow) { if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1])) Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]); else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1])) Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]); } cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1); timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value; if (cl_nettimesyncboundmode.integer == 1) cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); else if (cl_nettimesyncboundmode.integer == 2) { if (cl.time < cl.mtime[1] || cl.time > timehigh) cl.time = cl.mtime[1]; } else if (cl_nettimesyncboundmode.integer == 3) { if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh)) cl.time = cl.mtime[1]; } else if (cl_nettimesyncboundmode.integer == 4) { if (fabs(cl.time - cl.mtime[1]) > 0.5) cl.time = cl.mtime[1]; // reset else if (fabs(cl.time - cl.mtime[1]) > 0.1) cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast else if (cl.time > cl.mtime[1]) cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms else cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms } else if (cl_nettimesyncboundmode.integer == 5) { if (fabs(cl.time - cl.mtime[1]) > 0.5) cl.time = cl.mtime[1]; // reset else if (fabs(cl.time - cl.mtime[1]) > 0.1) cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast else cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale); } else if (cl_nettimesyncboundmode.integer == 6) { cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale); } } // this packet probably contains a player entity update, so we will need // to update the prediction cl.movement_replay = true; // this may get updated later in parsing by svc_clientdata cl.onground = false; // if true the cl.viewangles are interpolated from cl.mviewangles[] // during this frame // (makes spectating players much smoother and prevents mouse movement from turning) cl.fixangle[1] = cl.fixangle[0]; cl.fixangle[0] = false; if (!cls.demoplayback) VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); // update the csqc's server timestamps, critical for proper sync CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]); if (cl.mtime[0] > cl.mtime[1]) World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity); // only lerp entities that also get an update in this frame, when lerp excess is used if(cl_lerpexcess.value > 0) { int i; for (i = 1;i < cl.num_entities;i++) { if (cl.entities_active[i]) { entity_t *ent = cl.entities + i; ent->persistent.lerpdeltatime = 0; } } } } #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd); /* ===================== CL_ParseServerMessage ===================== */ int parsingerror = false; void CL_ParseServerMessage(void) { int cmd; int i; protocolversion_t protocol; unsigned char cmdlog[32]; const char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; qboolean qwplayerupdatereceived; qboolean strip_pqc; char vabuf[1024]; // LordHavoc: moved demo message writing from before the packet parse to // after the packet parse so that CL_Stop_f can be called by cl_autodemo // code in CL_ParseServerinfo //if (cls.demorecording) // CL_WriteDemoMessage (&cl_message); cl.last_received_message = realtime; CL_KeepaliveMessage(false); // // if recording demos, copy the message out // if (cl_shownet.integer == 1) Con_Printf("%f %i\n", realtime, cl_message.cursize); else if (cl_shownet.integer == 2) Con_Print("------------------\n"); // // parse the message // //MSG_BeginReading (); parsingerror = true; if (cls.protocol == PROTOCOL_QUAKEWORLD) { CL_NetworkTimeReceived(realtime); // qw has no clock // kill all qw nails cl.qw_num_nails = 0; // fade weapon view kick cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0); cls.servermovesequence = cls.netcon->qw.incoming_sequence; qwplayerupdatereceived = false; while (1) { if (cl_message.badread) Host_Error ("CL_ParseServerMessage: Bad QW server message"); cmd = MSG_ReadByte(&cl_message); if (cmd == -1) { SHOWNET("END OF MESSAGE"); break; // end of message } cmdindex = cmdcount & 31; cmdcount++; cmdlog[cmdindex] = cmd; SHOWNET(qw_svc_strings[cmd]); cmdlogname[cmdindex] = qw_svc_strings[cmd]; if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = ""; cmdlogname[cmdindex] = temp; } // other commands switch (cmd) { default: { char description[32*64], temp[64]; int count; strlcpy(description, "packet dump: ", sizeof(description)); i = cmdcount - 32; if (i < 0) i = 0; count = cmdcount - i; i &= 31; while(count > 0) { dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); strlcat(description, temp, sizeof(description)); count--; i++; i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline Con_Print(description); Host_Error("CL_ParseServerMessage: Illegible server message"); } break; case qw_svc_nop: //Con_Printf("qw_svc_nop\n"); break; case qw_svc_disconnect: Con_Printf("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo(); else CL_Disconnect(); return; case qw_svc_print: i = MSG_ReadByte(&cl_message); temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports { if (i == 3) // chat CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc else CSQC_AddPrintText(temp); } break; case qw_svc_centerprint: CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc break; case qw_svc_stufftext: CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc break; case qw_svc_damage: // svc_damage protocol is identical to nq V_ParseDamage (); break; case qw_svc_serverdata: //Cbuf_Execute(); // make sure any stuffed commands are done CL_ParseServerInfo(); break; case qw_svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol); if (!cls.demoplayback) { cl.fixangle[0] = true; VectorCopy(cl.viewangles, cl.mviewangles[0]); // disable interpolation if this is new if (!cl.fixangle[1]) VectorCopy(cl.viewangles, cl.mviewangles[1]); } break; case qw_svc_lightstyle: i = MSG_ReadByte(&cl_message); if (i >= cl.max_lightstyle) { Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); break; } strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); break; case qw_svc_sound: CL_ParseStartSoundPacket(false); break; case qw_svc_stopsound: i = (unsigned short) MSG_ReadShort(&cl_message); S_StopSound(i>>3, i&7); break; case qw_svc_updatefrags: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message); break; case qw_svc_updateping: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients"); cl.scores[i].qw_ping = MSG_ReadShort(&cl_message); break; case qw_svc_updatepl: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients"); cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message); break; case qw_svc_updateentertime: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients"); // seconds ago cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message); break; case qw_svc_spawnbaseline: i = (unsigned short) MSG_ReadShort(&cl_message); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); CL_ParseBaseline(cl.entities + i, false); break; case qw_svc_spawnstatic: CL_ParseStatic(false); break; case qw_svc_temp_entity: if(!CL_VM_Parse_TempEntity()) CL_ParseTempEntity (); break; case qw_svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case qw_svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case qw_svc_updatestat: i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadByte(&cl_message); break; case qw_svc_updatestatlong: i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestatlong: %i is invalid", i); cl.stats[i] = MSG_ReadLong(&cl_message); break; case qw_svc_spawnstaticsound: CL_ParseStaticSound (false); break; case qw_svc_cdtrack: cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((unsigned char)cls.forcetrack, true); else CDAudio_Play ((unsigned char)cl.cdtrack, true); break; case qw_svc_intermission: if(!cl.intermission) cl.completed_time = cl.time; cl.intermission = 1; MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol); for (i = 0;i < 3;i++) cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol); break; case qw_svc_finale: if(!cl.intermission) cl.completed_time = cl.time; cl.intermission = 2; SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case qw_svc_sellscreen: Cmd_ExecuteString ("help", src_command, true); break; case qw_svc_smallkick: cl.qw_weaponkick = -2; break; case qw_svc_bigkick: cl.qw_weaponkick = -4; break; case qw_svc_muzzleflash: i = (unsigned short) MSG_ReadShort(&cl_message); // NOTE: in QW this only worked on clients if (i < 0 || i >= MAX_EDICTS) Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); cl.entities[i].persistent.muzzleflash = 1.0f; break; case qw_svc_updateuserinfo: QW_CL_UpdateUserInfo(); break; case qw_svc_setinfo: QW_CL_SetInfo(); break; case qw_svc_serverinfo: QW_CL_ServerInfo(); break; case qw_svc_download: QW_CL_ParseDownload(); break; case qw_svc_playerinfo: // slightly kill qw player entities now that we know there is // an update of player entities this frame... if (!qwplayerupdatereceived) { qwplayerupdatereceived = true; for (i = 1;i < cl.maxclients;i++) cl.entities_active[i] = false; } EntityStateQW_ReadPlayerUpdate(); break; case qw_svc_nails: QW_CL_ParseNails(); break; case qw_svc_chokecount: (void) MSG_ReadByte(&cl_message); // FIXME: apply to netgraph //for (j = 0;j < i;j++) // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2; break; case qw_svc_modellist: QW_CL_ParseModelList(); break; case qw_svc_soundlist: QW_CL_ParseSoundList(); break; case qw_svc_packetentities: EntityFrameQW_CL_ReadFrame(false); // first update is the final signon stage if (cls.signon == SIGNONS - 1) { cls.signon = SIGNONS; CL_SignonReply (); } break; case qw_svc_deltapacketentities: EntityFrameQW_CL_ReadFrame(true); // first update is the final signon stage if (cls.signon == SIGNONS - 1) { cls.signon = SIGNONS; CL_SignonReply (); } break; case qw_svc_maxspeed: cl.movevars_maxspeed = MSG_ReadFloat(&cl_message); break; case qw_svc_entgravity: cl.movevars_entgravity = MSG_ReadFloat(&cl_message); if (!cl.movevars_entgravity) cl.movevars_entgravity = 1.0f; break; case qw_svc_setpause: cl.paused = MSG_ReadByte(&cl_message) != 0; if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; } } if (qwplayerupdatereceived) { // fully kill any player entities that were not updated this frame for (i = 1;i <= cl.maxclients;i++) if (!cl.entities_active[i]) cl.entities[i].state_current.active = false; } } else { while (1) { if (cl_message.badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte(&cl_message); if (cmd == -1) { // R_TimeReport("END OF MESSAGE"); SHOWNET("END OF MESSAGE"); break; // end of message } cmdindex = cmdcount & 31; cmdcount++; cmdlog[cmdindex] = cmd; // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = "entity"; cmdlogname[cmdindex] = temp; SHOWNET("fast update"); if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } EntityFrameQuake_ReadEntity (cmd&127); continue; } SHOWNET(svc_strings[cmd]); cmdlogname[cmdindex] = svc_strings[cmd]; if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = ""; cmdlogname[cmdindex] = temp; } // other commands switch (cmd) { default: { char description[32*64], temp[64]; int count; strlcpy (description, "packet dump: ", sizeof(description)); i = cmdcount - 32; if (i < 0) i = 0; count = cmdcount - i; i &= 31; while(count > 0) { dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); strlcat (description, temp, sizeof (description)); count--; i++; i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline Con_Print(description); Host_Error ("CL_ParseServerMessage: Illegible server message"); } break; case svc_nop: if (cls.signon < SIGNONS) Con_Print("<-- server to client keepalive\n"); break; case svc_time: CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message)); break; case svc_clientdata: CL_ParseClientdata(); break; case svc_version: i = MSG_ReadLong(&cl_message); protocol = Protocol_EnumForNumber(i); if (protocol == PROTOCOL_UNKNOWN) Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i); // hack for unmarked Nehahra movie demos which had a custom protocol if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; break; case svc_disconnect: Con_Printf ("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo (); else CL_Disconnect (); break; case svc_print: temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports CSQC_AddPrintText(temp); //[515]: csqc break; case svc_centerprint: CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc break; case svc_stufftext: temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); /* if(utf8_enable.integer) { strip_pqc = true; // we can safely strip and even // interpret these in utf8 mode } else */ switch(cls.protocol) { case PROTOCOL_QUAKE: case PROTOCOL_QUAKEDP: // maybe add other protocols if // so desired, but not DP7 strip_pqc = true; break; case PROTOCOL_DARKPLACES7: default: // ProQuake does not support // these protocols strip_pqc = false; break; } if(strip_pqc) { // skip over ProQuake messages, // TODO actually interpret them // (they are sbar team score // updates), see proquake cl_parse.c if(*temp == 0x01) { ++temp; while(*temp >= 0x01 && *temp <= 0x1F) ++temp; } } CL_VM_Parse_StuffCmd(temp); //[515]: csqc break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol); if (!cls.demoplayback) { cl.fixangle[0] = true; VectorCopy(cl.viewangles, cl.mviewangles[0]); // disable interpolation if this is new if (!cl.fixangle[1]) VectorCopy(cl.viewangles, cl.mviewangles[1]); } break; case svc_setview: cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message); if (cl.viewentity >= MAX_EDICTS) Host_Error("svc_setview >= MAX_EDICTS"); if (cl.viewentity >= cl.max_entities) CL_ExpandEntities(cl.viewentity); // LordHavoc: assume first setview recieved is the real player entity if (!cl.realplayerentity) cl.realplayerentity = cl.viewentity; // update cl.playerentity to this one if it is a valid player if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients) cl.playerentity = cl.viewentity; break; case svc_lightstyle: i = MSG_ReadByte(&cl_message); if (i >= cl.max_lightstyle) { Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); break; } strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(false); break; case svc_precache: if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3) { // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6 CL_ParseStartSoundPacket(true); } else { int i = (unsigned short)MSG_ReadShort(&cl_message); char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); if (i < 32768) { if (i >= 1 && i < MAX_MODELS) { dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL); if (!model) Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; } else Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS); } else { i -= 32768; if (i >= 1 && i < MAX_SOUNDS) { sfx_t *sfx = S_PrecacheSound (s, true, true); if (!sfx && snd_initialized.integer) Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; } else Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS); } } break; case svc_stopsound: i = (unsigned short) MSG_ReadShort(&cl_message); S_StopSound(i>>3, i&7); break; case svc_updatename: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients"); strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name)); break; case svc_updatefrags: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message); break; case svc_updatecolors: i = MSG_ReadByte(&cl_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients"); cl.scores[i].colors = MSG_ReadByte(&cl_message); break; case svc_particle: CL_ParseParticleEffect (); break; case svc_effect: CL_ParseEffect (); break; case svc_effect2: CL_ParseEffect2 (); break; case svc_spawnbaseline: i = (unsigned short) MSG_ReadShort(&cl_message); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); CL_ParseBaseline (cl.entities + i, false); break; case svc_spawnbaseline2: i = (unsigned short) MSG_ReadShort(&cl_message); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); CL_ParseBaseline (cl.entities + i, true); break; case svc_spawnstatic: CL_ParseStatic (false); break; case svc_spawnstatic2: CL_ParseStatic (true); break; case svc_temp_entity: if(!CL_VM_Parse_TempEntity()) CL_ParseTempEntity (); break; case svc_setpause: cl.paused = MSG_ReadByte(&cl_message) != 0; if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; case svc_signonnum: i = MSG_ReadByte(&cl_message); // LordHavoc: it's rude to kick off the client if they missed the // reconnect somehow, so allow signon 1 even if at signon 1 if (i <= cls.signon && i != 1) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong(&cl_message); break; case svc_updatestatubyte: i = MSG_ReadByte(&cl_message); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadByte(&cl_message); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_spawnstaticsound2: CL_ParseStaticSound (true); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte(&cl_message); cl.looptrack = MSG_ReadByte(&cl_message); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((unsigned char)cls.forcetrack, true); else CDAudio_Play ((unsigned char)cl.cdtrack, true); break; case svc_intermission: if(!cl.intermission) cl.completed_time = cl.time; cl.intermission = 1; CL_VM_UpdateIntermissionState(cl.intermission); break; case svc_finale: if(!cl.intermission) cl.completed_time = cl.time; cl.intermission = 2; CL_VM_UpdateIntermissionState(cl.intermission); SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case svc_cutscene: if(!cl.intermission) cl.completed_time = cl.time; cl.intermission = 3; CL_VM_UpdateIntermissionState(cl.intermission); SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command, true); break; case svc_hidelmp: if (gamemode == GAME_TENEBRAE) { // repeating particle effect MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); (void) MSG_ReadByte(&cl_message); MSG_ReadLong(&cl_message); MSG_ReadLong(&cl_message); MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); } else SHOWLMP_decodehide(); break; case svc_showlmp: if (gamemode == GAME_TENEBRAE) { // particle effect MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); MSG_ReadCoord(&cl_message, cls.protocol); (void) MSG_ReadByte(&cl_message); MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); } else SHOWLMP_decodeshow(); break; case svc_skybox: R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); break; case svc_entities: if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3) EntityFrame_CL_ReadFrame(); else if (cls.protocol == PROTOCOL_DARKPLACES4) EntityFrame4_CL_ReadFrame(); else EntityFrame5_CL_ReadFrame(); break; case svc_csqcentities: CSQC_ReadEntities(); break; case svc_downloaddata: CL_ParseDownload(); break; case svc_trailparticles: CL_ParseTrailParticles(); break; case svc_pointparticles: CL_ParsePointParticles(); break; case svc_pointparticles1: CL_ParsePointParticles1(); break; } // R_TimeReport(svc_strings[cmd]); } } if (cls.signon == SIGNONS) CL_UpdateItemsAndWeapon(); // R_TimeReport("UpdateItems"); EntityFrameQuake_ISeeDeadEntities(); // R_TimeReport("ISeeDeadEntities"); CL_UpdateMoveVars(); // R_TimeReport("UpdateMoveVars"); parsingerror = false; // LordHavoc: this was at the start of the function before cl_autodemo was // implemented if (cls.demorecording) { CL_WriteDemoMessage (&cl_message); // R_TimeReport("WriteDemo"); } } void CL_Parse_DumpPacket(void) { if (!parsingerror) return; Con_Print("Packet dump:\n"); SZ_HexDumpToConsole(&cl_message); parsingerror = false; } void CL_Parse_ErrorCleanUp(void) { CL_StopDownload(0, 0); QW_CL_StopUpload(); } void CL_Parse_Init(void) { Cvar_RegisterVariable(&cl_worldmessage); Cvar_RegisterVariable(&cl_worldname); Cvar_RegisterVariable(&cl_worldnamenoextension); Cvar_RegisterVariable(&cl_worldbasename); Cvar_RegisterVariable(&developer_networkentities); Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities); Cvar_RegisterVariable(&cl_sound_wizardhit); Cvar_RegisterVariable(&cl_sound_hknighthit); Cvar_RegisterVariable(&cl_sound_tink1); Cvar_RegisterVariable(&cl_sound_ric1); Cvar_RegisterVariable(&cl_sound_ric2); Cvar_RegisterVariable(&cl_sound_ric3); Cvar_RegisterVariable(&cl_sound_ric_gunshot); Cvar_RegisterVariable(&cl_sound_r_exp3); Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish); // server extension cvars set by commands issued from the server during connect Cvar_RegisterVariable(&cl_serverextension_download); Cvar_RegisterVariable(&cl_nettimesyncfactor); Cvar_RegisterVariable(&cl_nettimesyncboundmode); Cvar_RegisterVariable(&cl_nettimesyncboundtolerance); Cvar_RegisterVariable(&cl_iplog_name); Cvar_RegisterVariable(&cl_readpicture_force); Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server"); Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by qvr client while connecting (causes loading of models and sounds or triggers downloads for missing ones)"); Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer"); Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download"); Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity"); Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)"); } void CL_Parse_Shutdown(void) { }