questzdoom/Projects/Android/jni/gzdoom-g3.3mgw_mobile/libraries/adlmidi/adlmidi.hpp
Simon 4f3b54e84a Major Update - LZDoom 3.85
- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00

54 lines
1.7 KiB
C++

/*
* libADLMIDI is a free MIDI to WAV conversion library with OPL3 emulation
*
* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2015-2018 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ADLMIDI_HPP
#define ADLMIDI_HPP
#include "adlmidi.h"
struct ADL_MIDIPlayer;
class ADLMIDI_DECLSPEC AdlInstrumentTester
{
struct Impl;
Impl *P;
public:
explicit AdlInstrumentTester(ADL_MIDIPlayer *device);
virtual ~AdlInstrumentTester();
// Find list of adlib instruments that supposedly implement this GM
void FindAdlList();
void Touch(unsigned c, unsigned volume);
void DoNote(int note);
void NextGM(int offset);
void NextAdl(int offset);
bool HandleInputChar(char ch);
private:
AdlInstrumentTester(const AdlInstrumentTester &);
AdlInstrumentTester &operator=(const AdlInstrumentTester &);
};
#endif //ADLMIDI_HPP