questzdoom/Projects/Android/jni/QzDoom
Emanuele Disco 3b4e8ce848 - moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen)
- check if passed refresh rate is supported by the device before set it
- added public QzDoom_SetRefreshRate to change refresh rate in game
2021-08-20 10:19:08 +09:00
..
argtable3.c Initial commit.. 2020-02-22 16:10:48 +00:00
argtable3.h Initial commit.. 2020-02-22 16:10:48 +00:00
doomkeys.h - added 4 key binding for thumb rest for Quest 2 controller 2021-08-17 22:37:53 +09:00
mathlib.c Many fixes / performance / positional tracking / STereo 2020-03-14 07:59:17 +00:00
mathlib.h Many fixes / performance / positional tracking / STereo 2020-03-14 07:59:17 +00:00
matrixlib.c Initial commit.. 2020-02-22 16:10:48 +00:00
QzDoom_SurfaceView.c - moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen) 2021-08-20 10:19:08 +09:00
VrCommon.h - moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen) 2021-08-20 10:19:08 +09:00
VrCompositor.c Stereo 2020-03-08 23:38:10 +00:00
VrCompositor.h Changes to support buffer investigation 2020-11-02 19:11:30 +00:00
VrInput.h Merged @Baggyg's changes for Cybershoes support 2021-05-16 19:35:30 +01:00
VrInputCommon.c Merged @Baggyg's changes for Cybershoes support 2021-05-16 19:35:30 +01:00
VrInputDefault.c - added 4 key binding for thumb rest for Quest 2 controller 2021-08-17 22:37:53 +09:00