questzdoom/Projects/Android
Emanuele Disco 201b3291d7 build: fix build after openxr integration
BREAKING CHANGE:
Mobile SDK and the VrApi library have been replaced with OpenXR Mobile SDK
A new environment is required in order to build the game, check the website for more information
https://developer.oculus.com/documentation/native/android/mobile-openxr/
2023-01-13 17:32:54 +09:00
..
gradle/wrapper build: add ndkVersion and format build.gradle 2023-01-03 01:07:32 +09:00
jni build: fix build after openxr integration 2023-01-13 17:32:54 +09:00
libs Move to using bHaptics service 2021-05-08 17:24:02 +01:00
android.debug.keystore Initial commit.. 2020-02-22 16:10:48 +00:00
AndroidManifest.xml Merge branch 'origin/OpenXR' 2023-01-13 17:32:47 +09:00
build.bat Initial commit.. 2020-02-22 16:10:48 +00:00
build.gradle build: add ndkVersion and format build.gradle 2023-01-03 01:07:32 +09:00
build.py Initial commit.. 2020-02-22 16:10:48 +00:00
gradlew Initial commit.. 2020-02-22 16:10:48 +00:00
gradlew.bat Initial commit.. 2020-02-22 16:10:48 +00:00
settings.gradle ci: refactor and improve github workflow 2023-01-03 01:07:50 +09:00