#if !defined(vrcommon_h) #define vrcommon_h #ifdef __cplusplus extern "C" { #endif //#include #include #include #include "mathlib.h" #define LOG_TAG "QzDoom" #ifndef NDEBUG #define DEBUG 1 #endif #define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ ) #if DEBUG #define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ ) #else #define ALOGV(...) #endif extern bool qzdoom_initialised; extern long long global_time; extern float playerHeight; extern float playerYaw; extern float vrFOV; extern vec3_t worldPosition; extern vec3_t hmdPosition; extern vec3_t hmdorientation; extern vec3_t positionDeltaThisFrame; extern vec3_t weaponangles; extern vec3_t weaponoffset; extern bool weaponStabilised; extern float vr_weapon_pitchadjust; extern bool vr_walkdirection; extern float vr_snapturn_angle; extern vec3_t offhandangles; extern vec3_t offhandoffset; extern bool player_moving; void shutdownVR(); float radians(float deg); float degrees(float rad); bool isMultiplayer(); double GetTimeInMilliSeconds(); float length(float x, float y); float nonLinearFilter(float in); bool between(float min, float val, float max); void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out); void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out); bool useScreenLayer(); void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key); void Android_GetScreenRes(uint32_t *width, uint32_t *height); void C_DoCommandC (const char *cmd); float VR_GetRawYaw(); void setUseScreenLayer(bool use); void processHaptics(); void getHMDOrientation(ovrTracking2 *tracking); void getTrackedRemotesOrientation(int vr_control_scheme); void incrementFrameIndex(); void prepareEyeBuffer(int eye ); void finishEyeBuffer(int eye ); void submitFrame(ovrTracking2 *tracking); #ifdef __cplusplus } // extern "C" #endif #endif //vrcommon_h