LOCAL_PATH := $(call my-dir)/../output_sdl include $(CLEAR_VARS) LOCAL_MODULE := output_sdl LOCAL_CPPFLAGS := LOCAL_LDLIBS += -llog LOCAL_C_INCLUDES := \ $(TOP_DIR)/ \ $(TOP_DIR)/SDL/include \ $(TOP_DIR)/GL \ $(GZDOOM_TOP_PATH)/src/android \ $(GZDOOM_TOP_PATH)/game-music-emu/ \ $(GZDOOM_TOP_PATH)/gdtoa \ $(GZDOOM_TOP_PATH)/lzma/C \ $(GZDOOM_TOP_PATH)/bzip2 \ $(GZDOOM_TOP_PATH)/src/sound \ $(GZDOOM_TOP_PATH)/src/textures \ $(GZDOOM_TOP_PATH)/src/thingdef \ $(GZDOOM_TOP_PATH)/src/sdl \ $(GZDOOM_TOP_PATH)/src/g_doom \ $(GZDOOM_TOP_PATH)/src/g_heretic \ $(GZDOOM_TOP_PATH)/src/g_hexen \ $(GZDOOM_TOP_PATH)/src/g_raven \ $(GZDOOM_TOP_PATH)/src/g_strife \ $(GZDOOM_TOP_PATH)/src/g_shared \ $(TOP_DIR)/openal/include \ $(TOP_DIR)/FMOD_studio/api/lowlevel/inc \ $(TOP_DIR)/prboom/MUSIC/include/fluidsynth/ \ $(TOP_DIR)/libpng \ $(TOP_DIR)/jpeg8d \ $(TOP_DIR)/TouchControls \ $(TOP_DIR)/TinyXML LOCAL_SRC_FILES = output_sdl.c # -lGLESv1_CM LOCAL_LDLIBS := -llog -lz LOCAL_STATIC_LIBRARIES := LOCAL_SHARED_LIBRARIES := SDL SDL_mixer include $(BUILD_SHARED_LIBRARY)