Commit graph

58 commits

Author SHA1 Message Date
Emanuele Disco
3f93b8d1e1 - added 120Hz refresh rate support for command line 2021-08-20 10:24:01 +09:00
Emanuele Disco
3b4e8ce848 - moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen)
- check if passed refresh rate is supported by the device before set it
- added public QzDoom_SetRefreshRate to change refresh rate in game
2021-08-20 10:19:08 +09:00
Emanuele Disco
ed6d85b93d added support for 90hz for Quest 2 2021-07-27 09:55:37 +09:00
Simon
7e9a35b3a2 Fix Brutal Doom enemy fire not triggering vest 2021-06-16 22:36:27 +01:00
Simon
f8ab514d5c Merged @Baggyg's changes for Cybershoes support 2021-05-16 19:35:30 +01:00
Simon
035881dbdd Remove external haptics menu option
if it is present, then it will be used, no need for a toggle
2021-05-10 22:03:26 +01:00
Simon
41bccaa732 More fixes for use of service 2021-05-08 17:24:02 +01:00
Simon
78269e76db Bit more tinkering
removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7 Early impl of bHaptics
Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
1085c1cf73 Multiple Changes
- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 /  6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d FOrce refresh rate setting on each frame 2020-12-14 21:08:45 +00:00
Simon
9d6e140f7c Changes to support buffer investigation 2020-11-02 19:11:30 +00:00
Simon
35163ee836 Updated for FOV issues 2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f Fix warpy look on Quest 2 2020-10-13 22:58:43 +01:00
Simon
d015ba9f9d Update QzDoom_SurfaceView.c 2020-09-01 21:56:34 +01:00
Simon
e4d64f9b9f Made Doom Playable in Cinema Mode 2020-06-07 22:32:20 +01:00
Simon
f35544b9b1 Functioning mouse cursor in Total Chaos
Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
a2dae210ca Command line param for FFR in case it makes any difference 2020-05-29 22:37:16 +01:00
Simon
4f3b54e84a Major Update - LZDoom 3.85
- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00
Simon
649d27c982 Many fixes..
- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button  and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
Simon
9ba23bd449 Fix incorrect Pitch calculation 2020-05-10 23:13:07 +01:00
Simon
97906c50d1 Fix BFG
Fixes the BFG (now as devastating as it was before)
Many cvar defaults courtesy of VR_Bummser
2020-05-03 21:13:37 +01:00
Simon
92c100b12e Several Changes
- Changed some default cvar values for VR
- Ensure dynamic lights are always defaulted to off
- small menu tweak
- Exit cleanly if launcher not installed or no wads in the wads folder
2020-04-26 23:13:42 +01:00
Simon
89a9f9bbc4 Better error checking 2020-04-25 15:37:26 +01:00
Simon
755762da33 Exit if no wads or launcher installed 2020-04-25 15:27:58 +01:00
Simon
46c9900185 Couple of improvement
- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
c893d99b6c Implemented clean shutdown 2020-04-14 23:47:06 +01:00
Simon
dd81030375 Y button toggle map
+Version number update
2020-04-13 17:38:29 +01:00
Simon
d960d4bcf7 Several fixes
- Don't let Brutal Doom flashlight trigger haptics
- Haptic blip on item pickup
- Default world scale reduced slightly to 34
- HUD default tweak
2020-04-13 16:50:59 +01:00
Simon
5d3ac4811e Several Fixes/Improvements
- Refresh Rate command line param
- Fix for Yaw jitter
- Haptic on pain
2020-04-12 00:34:29 +01:00
Simon
f29d7530c8 Teleport Changes 2020-04-07 18:07:58 +01:00
Simon
b55c77987c Slight performance improvements 2020-04-03 23:20:50 +01:00
Simon
d1f2ecb88a VR Options Menu 2020-04-01 23:19:10 +01:00
Simon
6967288af0 Slight rename
to QuestZDoom
2020-03-31 22:58:53 +01:00
Simon
981d028d7b Multisampling Support
This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
2020-03-30 23:20:05 +01:00
Simon
5a2878ec50 Merge branch 'master' of https://github.com/DrBeef/QzDoom 2020-03-30 21:07:52 +01:00
Simon
ad3bd48611 Automap 2020-03-30 21:07:48 +01:00
Simon
2d2d33e719 Couple of things..
- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
2020-03-30 21:06:24 +01:00
Simon
dbf0170cc2 Various...
- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
6e5a4488a4 Tweaks and full model wepon location correct
Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a Weapons working
Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de various changes 2020-03-14 12:11:18 +00:00
Simon
7970e5fce1 Many fixes / performance / positional tracking / STereo 2020-03-14 07:59:17 +00:00
Simon
ed700f7a70 weapon WIP 2020-03-10 18:51:35 +00:00
Simon
194865deb4 Stereo Separation now working.. 2020-03-09 23:59:38 +00:00
Simon
f983f1378d Stereo 2020-03-08 23:38:10 +00:00
Simon
f655ae2163 More WIP... stereo separation on its way 2020-03-08 21:44:49 +00:00
Simon
9fb31d9c5e Still very much WIP.... 2020-03-07 14:56:45 +00:00
Simon
6a1b0a43aa Lots of progress 2020-03-07 00:31:49 +00:00
Simon
092bf5ce29 More removal of SDL 2020-03-06 18:35:34 +00:00