Merge branch 'beef_master' into questzdoom

This commit is contained in:
Emanuele Disco 2022-03-04 02:22:29 +09:00
commit f5d006eb2e
6 changed files with 83 additions and 25 deletions

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@ -72,6 +72,30 @@ bool ready_teleport;
bool trigger_teleport;
bool cinemamode;
extern ovrInputStateTrackedRemote leftTrackedRemoteState_old;
extern ovrInputStateTrackedRemote leftTrackedRemoteState_new;
extern ovrTracking leftRemoteTracking_new;
extern ovrInputStateTrackedRemote rightTrackedRemoteState_old;
extern ovrInputStateTrackedRemote rightTrackedRemoteState_new;
extern ovrTracking rightRemoteTracking_new;
extern ovrInputStateGamepad footTrackedRemoteState_old;
extern ovrInputStateGamepad footTrackedRemoteState_new;
extern ovrDeviceID controllerIDs[2];
extern float remote_movementSideways;
extern float remote_movementForward;
extern float remote_movementUp;
extern float positional_movementSideways;
extern float positional_movementForward;
extern float snapTurn;
extern float cinemamodeYaw;
extern float cinemamodePitch;
#if !defined( EGL_OPENGL_ES3_BIT_KHR )
#define EGL_OPENGL_ES3_BIT_KHR 0x0040
#endif
@ -1049,6 +1073,8 @@ static void ovrApp_HandleVrModeChanges( ovrApp * app )
vrapi_SetPerfThread( app->Ovr, VRAPI_PERF_THREAD_TYPE_RENDERER, app->RenderThreadTid );
ALOGV( " vrapi_SetPerfThread( RENDERER, %d )", app->RenderThreadTid );
vrapi_SetExtraLatencyMode(app->Ovr, VRAPI_EXTRA_LATENCY_MODE_ON);
}
}
}
@ -1557,6 +1583,12 @@ void QzDoom_FrameSetup()
{
//Use floor based tracking space
vrapi_SetTrackingSpace(gAppState.Ovr, VRAPI_TRACKING_SPACE_LOCAL_FLOOR);
//Ensure extra latency mode is enabled always
vrapi_SetExtraLatencyMode(gAppState.Ovr, VRAPI_EXTRA_LATENCY_MODE_ON);
//Ensure we are running at configure "power"
vrapi_SetClockLevels( gAppState.Ovr, gAppState.CpuLevel, gAppState.GpuLevel );
}
void QzDoom_processHaptics() {//Handle haptics

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@ -4,29 +4,7 @@
#include "VrCommon.h"
ovrInputStateTrackedRemote leftTrackedRemoteState_old;
ovrInputStateTrackedRemote leftTrackedRemoteState_new;
ovrTracking leftRemoteTracking_new;
ovrInputStateTrackedRemote rightTrackedRemoteState_old;
ovrInputStateTrackedRemote rightTrackedRemoteState_new;
ovrTracking rightRemoteTracking_new;
ovrInputStateGamepad footTrackedRemoteState_old;
ovrInputStateGamepad footTrackedRemoteState_new;
ovrDeviceID controllerIDs[2];
float remote_movementSideways;
float remote_movementForward;
float remote_movementUp;
float positional_movementSideways;
float positional_movementForward;
float snapTurn;
float cinemamodeYaw;
float cinemamodePitch;
void acquireTrackedRemotesData(const ovrMobile *Ovr, double displayTime);

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@ -15,6 +15,30 @@ Authors : Simon Brown
#include "VrInput.h"
ovrInputStateTrackedRemote leftTrackedRemoteState_old;
ovrInputStateTrackedRemote leftTrackedRemoteState_new;
ovrTracking leftRemoteTracking_new;
ovrInputStateTrackedRemote rightTrackedRemoteState_old;
ovrInputStateTrackedRemote rightTrackedRemoteState_new;
ovrTracking rightRemoteTracking_new;
ovrInputStateGamepad footTrackedRemoteState_old;
ovrInputStateGamepad footTrackedRemoteState_new;
ovrDeviceID controllerIDs[2];
float remote_movementSideways;
float remote_movementForward;
float remote_movementUp;
float positional_movementSideways;
float positional_movementForward;
float snapTurn;
float cinemamodeYaw;
float cinemamodePitch;
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)

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@ -18,6 +18,30 @@ Authors : Simon Brown
#include "doomkeys.h"
extern ovrInputStateTrackedRemote leftTrackedRemoteState_old;
extern ovrInputStateTrackedRemote leftTrackedRemoteState_new;
extern ovrTracking leftRemoteTracking_new;
extern ovrInputStateTrackedRemote rightTrackedRemoteState_old;
extern ovrInputStateTrackedRemote rightTrackedRemoteState_new;
extern ovrTracking rightRemoteTracking_new;
extern ovrInputStateGamepad footTrackedRemoteState_old;
extern ovrInputStateGamepad footTrackedRemoteState_new;
extern ovrDeviceID controllerIDs[2];
extern float remote_movementSideways;
extern float remote_movementForward;
extern float remote_movementUp;
extern float positional_movementSideways;
extern float positional_movementForward;
extern float snapTurn;
extern float cinemamodeYaw;
extern float cinemamodePitch;
int getGameState();
int getMenuState();
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);

@ -1 +1 @@
Subproject commit c6b023d3e32fac0986c2b65076c761db75696e7c
Subproject commit 7c588113669f0ea72e9782ca93c98eeb76471bfa

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@ -4,6 +4,6 @@
# Location of the SDK. This is only used by Gradle.
# For customization when using a Version Control System, please read the
# header note.
#Thu Dec 12 20:21:11 GMT 2019
ndk.dir=C\:\\Users\\Simon\\AppData\\Local\\Android\\Sdk\\ndk-bundle
#Wed Feb 02 12:33:02 GMT 2022
ndk.dir=C\:\\Users\\simon\\AppData\\Local\\Android\\Sdk\\ndk\\20.0.5594570
sdk.dir=C\:\\Users\\Simon\\AppData\\Local\\Android\\Sdk