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Update p_mobj.cpp
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1 changed files with 3 additions and 2 deletions
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@ -6841,8 +6841,9 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
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if (P_CheckMissileSpawn (MissileActor, source->radius))
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if (P_CheckMissileSpawn (MissileActor, source->radius))
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{
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{
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if (MissileActor->DamageFunc != nullptr ||
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if (MissileActor->DamageFunc != nullptr || // If it causes damage...
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MissileActor->DamageType.GetIndex() != 0)
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MissileActor->DamageType.GetIndex() != 0 ||
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MissileActor->SeeSound != 0) // .. or if it plays a sound, we might as well play a haptic
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{
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{
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//Haptics
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//Haptics
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long rightHanded = vr_control_scheme < 10;
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long rightHanded = vr_control_scheme < 10;
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