From f4df49b04e8de02ac140ebdad9f61c0d922fcbf1 Mon Sep 17 00:00:00 2001 From: Simon Date: Sun, 7 Mar 2021 15:27:58 +0000 Subject: [PATCH] Update p_mobj.cpp --- Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/p_mobj.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/p_mobj.cpp b/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/p_mobj.cpp index 913ff1b..437a6c6 100644 --- a/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/p_mobj.cpp +++ b/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/p_mobj.cpp @@ -6841,8 +6841,9 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z, if (P_CheckMissileSpawn (MissileActor, source->radius)) { - if (MissileActor->DamageFunc != nullptr || - MissileActor->DamageType.GetIndex() != 0) + if (MissileActor->DamageFunc != nullptr || // If it causes damage... + MissileActor->DamageType.GetIndex() != 0 || + MissileActor->SeeSound != 0) // .. or if it plays a sound, we might as well play a haptic { //Haptics long rightHanded = vr_control_scheme < 10;