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Fix weapon projectile origin height when standing in water
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parent
a2dae210ca
commit
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3 changed files with 5 additions and 5 deletions
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.questzdoom"
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package="com.drbeef.questzdoom"
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android:versionCode="18"
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android:versionCode="19"
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android:versionName="1.1.0" android:installLocation="auto" >
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android:versionName="1.1.1" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -480,8 +480,8 @@ namespace s3d
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player->mo->AttackPos.X = player->mo->X() - (weaponoffset[0] * vr_vunits_per_meter);
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player->mo->AttackPos.X = player->mo->X() - (weaponoffset[0] * vr_vunits_per_meter);
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player->mo->AttackPos.Y = player->mo->Y() - (weaponoffset[2] * vr_vunits_per_meter);
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player->mo->AttackPos.Y = player->mo->Y() - (weaponoffset[2] * vr_vunits_per_meter);
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player->mo->AttackPos.Z = player->mo->Z() + (((hmdPosition[1] + weaponoffset[1] + vr_height_adjust) * vr_vunits_per_meter) / pixelstretch) + (player->viewheight -
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player->mo->AttackPos.Z = r_viewpoint.CenterEyePos.Z + (((hmdPosition[1] + weaponoffset[1] + vr_height_adjust) * vr_vunits_per_meter) / pixelstretch) -
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getDoomPlayerHeightWithoutCrouch(player));
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getDoomPlayerHeightWithoutCrouch(player); // Fixes wrong shot height when in water
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player->mo->AttackDir = MapAttackDir;
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player->mo->AttackDir = MapAttackDir;
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}
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}
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@ -41,7 +41,7 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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/** Lots of different version numbers **/
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#define VERSIONSTR "DrBeef's QuestZDoom-1.1.0 (LZDoom 3.85)"
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#define VERSIONSTR "DrBeef's QuestZDoom-1.1.1 (LZDoom 3.85)"
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// The version as seen in the Windows resource
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 3,85,0
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#define RC_FILEVERSION 3,85,0
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