From d3c4f71d5b94e566b7f3df8889c447fc793813fb Mon Sep 17 00:00:00 2001 From: Simon Date: Fri, 3 Apr 2020 23:03:01 +0100 Subject: [PATCH] Fix crash --- .../jni/gzdoom-g3.3mgw_mobile/src/gl/scene/gl_weapon.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/gl/scene/gl_weapon.cpp b/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/gl/scene/gl_weapon.cpp index ca60e5d..b10e7ab 100644 --- a/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/gl/scene/gl_weapon.cpp +++ b/Projects/Android/jni/gzdoom-g3.3mgw_mobile/src/gl/scene/gl_weapon.cpp @@ -322,7 +322,8 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep) !r_drawplayersprites || !camera->player || (player->cheats & CF_CHASECAM) || - (r_deathcamera && camera->health <= 0)) + (r_deathcamera && camera->health <= 0) || + viewsector == nullptr) return; if (!hudModelStep)