From bf44809a31341f22807bd698815a6dce0f9ada1d Mon Sep 17 00:00:00 2001 From: Emanuele Disco Date: Sun, 6 Mar 2022 04:59:43 +0900 Subject: [PATCH] - enabled offhand grip button event whether or not the two handed weapon option is turned on --- Projects/Android/jni/QzDoom/VrInputDefault.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Projects/Android/jni/QzDoom/VrInputDefault.c b/Projects/Android/jni/QzDoom/VrInputDefault.c index 417600a..a25360b 100644 --- a/Projects/Android/jni/QzDoom/VrInputDefault.c +++ b/Projects/Android/jni/QzDoom/VrInputDefault.c @@ -447,8 +447,8 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin 1, KEY_JOY7); Joy_GenerateButtonEvents( - ((pOffTrackedRemoteOld->Buttons & ovrButton_GripTrigger) != 0) && !dominantGripPushedOld && !vr_twohandedweapons ? 1 : 0, - ((pOffTrackedRemoteNew->Buttons & ovrButton_GripTrigger) != 0) && !dominantGripPushedNew && !vr_twohandedweapons ? 1 : 0, + ((pOffTrackedRemoteOld->Buttons & ovrButton_GripTrigger) != 0) && !dominantGripPushedOld ? 1 : 0, + ((pOffTrackedRemoteNew->Buttons & ovrButton_GripTrigger) != 0) && !dominantGripPushedNew ? 1 : 0, 1, KEY_PAD_RTHUMB); }