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fix: remove wrong implementation of weapon offset
The implementation is done in the submodule
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6bf2c604c3
commit
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2 changed files with 6 additions and 9 deletions
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@ -16,9 +16,6 @@ EXTERN_CVAR(Bool, vr_switch_sticks);
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EXTERN_CVAR(Bool, vr_secondary_button_mappings);
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EXTERN_CVAR(Bool, vr_two_handed_weapons);
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EXTERN_CVAR(Bool, vr_crouch_use_button);
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EXTERN_CVAR(Float, vr_weaponOffsetX);
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EXTERN_CVAR(Float, vr_weaponOffsetY);
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EXTERN_CVAR(Float, vr_weaponOffsetZ);
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#include <android/log.h>
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@ -144,9 +144,9 @@ void HandleInput_Default( int control_scheme, ovrInputStateTrackedRemote *pDomin
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//dominant hand stuff first
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{
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///Weapon location relative to view
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weaponoffset[0] = pDominantTracking->Pose.position.x - hmdPosition[0] - vr_weaponOffsetX;
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weaponoffset[1] = pDominantTracking->Pose.position.y - hmdPosition[1] + vr_weaponOffsetY;
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weaponoffset[2] = pDominantTracking->Pose.position.z - hmdPosition[2] + vr_weaponOffsetZ;
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weaponoffset[0] = pDominantTracking->Pose.position.x - hmdPosition[0];
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weaponoffset[1] = pDominantTracking->Pose.position.y - hmdPosition[1];
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weaponoffset[2] = pDominantTracking->Pose.position.z - hmdPosition[2];
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vec2_t v;
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float yawRotation = getViewpointYaw() - hmdorientation[YAW];
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@ -180,9 +180,9 @@ void HandleInput_Default( int control_scheme, ovrInputStateTrackedRemote *pDomin
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//off-hand stuff
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{
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offhandoffset[0] = pOffTracking->Pose.position.x - hmdPosition[0] + vr_weaponOffsetX;
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offhandoffset[1] = pOffTracking->Pose.position.y - hmdPosition[1] + vr_weaponOffsetY;
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offhandoffset[2] = pOffTracking->Pose.position.z - hmdPosition[2] + vr_weaponOffsetZ;
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offhandoffset[0] = pOffTracking->Pose.position.x - hmdPosition[0];
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offhandoffset[1] = pOffTracking->Pose.position.y - hmdPosition[1];
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offhandoffset[2] = pOffTracking->Pose.position.z - hmdPosition[2];
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vec2_t v;
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float yawRotation = getViewpointYaw() - hmdorientation[YAW];
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