mirror of
https://github.com/DrBeef/QuestZDoom.git
synced 2025-03-04 08:31:49 +00:00
- disabled snapturn when secondary button pressed, enabling 4 more buttons to be binded
This commit is contained in:
parent
0c96f9908a
commit
8773d849f9
1 changed files with 1 additions and 1 deletions
|
@ -244,7 +244,7 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
|
|||
remote_movementForward);
|
||||
|
||||
|
||||
if (!cinemamode)
|
||||
if (!cinemamode && !dominantGripPushedNew)
|
||||
{
|
||||
// Turning logic
|
||||
static int increaseSnap = true;
|
||||
|
|
Loading…
Reference in a new issue