- disabled snapturn when secondary button pressed, enabling 4 more buttons to be binded

This commit is contained in:
Emanuele Disco 2021-10-19 00:08:56 +09:00
parent 0c96f9908a
commit 8773d849f9

View file

@ -244,7 +244,7 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
remote_movementForward);
if (!cinemamode)
if (!cinemamode && !dominantGripPushedNew)
{
// Turning logic
static int increaseSnap = true;