Early impl of bHaptics

Just copied some stuff from Doom3Quest to see how well it works
This commit is contained in:
Simon 2021-03-10 23:40:32 +00:00
parent 4680b56dff
commit 7cde9314f7
86 changed files with 3298 additions and 86 deletions

View file

@ -10,12 +10,16 @@
<uses-feature android:name="android.hardware.vr.headtracking" android:version="1"
android:required="true" />
<!-- Network access needed for OVRMonitor -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Volume Control -->
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<application android:allowBackup="false" android:icon="@drawable/ic_qquest" android:label="@string/qzdoom">
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2"/>

View file

@ -57,6 +57,7 @@ android {
dependencies {
implementation "com.android.support:support-compat:24.2.0"
implementation "com.android.support:support-core-utils:24.2.0"
implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
}
repositories {

View file

@ -876,6 +876,37 @@ void QzDoom_Vibrate(float duration, int channel, float intensity )
vibration_channel_intensity[channel] = intensity;
}
void jni_haptic_event(const char* event, int position, int intensity, float angle, float yHeight);
void jni_haptic_stopevent(const char* event);
void jni_haptic_stopall();
void jni_haptic_enable();
void jni_haptic_disable();
void QzDoom_HapticEvent(const char* event, int position, int intensity, float angle, float yHeight )
{
jni_haptic_event(event, position, intensity, angle, yHeight);
}
void QzDoom_HapticStopAll()
{
jni_haptic_stopall();
}
void QzDoom_HapticStopEvent(const char* event)
{
jni_haptic_stopevent(event);
}
void QzDoom_HapticEnable()
{
jni_haptic_enable();
}
void QzDoom_HapticDisable()
{
jni_haptic_disable();
}
void VR_DoomMain(int argc, char** argv);
void VR_GetMove( float *joy_forward, float *joy_side, float *hmd_forward, float *hmd_side, float *up, float *yaw, float *pitch, float *roll )
@ -1728,8 +1759,13 @@ Activity lifecycle
*/
jmethodID android_shutdown;
jmethodID android_haptic_event;
jmethodID android_haptic_stopevent;
jmethodID android_haptic_stopall;
jmethodID android_haptic_enable;
jmethodID android_haptic_disable;
static JavaVM *jVM;
static jobject shutdownCallbackObj=0;
static jobject jniCallbackObj=0;
void jni_shutdown()
{
@ -1740,7 +1776,77 @@ void jni_shutdown()
{
(*jVM)->AttachCurrentThread(jVM,&env, NULL);
}
return (*env)->CallVoidMethod(env, shutdownCallbackObj, android_shutdown);
return (*env)->CallVoidMethod(env, jniCallbackObj, android_shutdown);
}
void jni_haptic_event(const char* event, int position, int intensity, float angle, float yHeight)
{
ALOGV("Calling: jni_haptic_event");
JNIEnv *env;
jobject tmp;
if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
{
(*jVM)->AttachCurrentThread(jVM,&env, NULL);
}
jstring StringArg1 = (*env)->NewStringUTF(env, event);
return (*env)->CallVoidMethod(env, jniCallbackObj, android_haptic_event, StringArg1, position, intensity, angle, yHeight);
}
void jni_haptic_stopevent(const char* event)
{
ALOGV("Calling: jni_haptic_stopevent");
JNIEnv *env;
jobject tmp;
if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
{
(*jVM)->AttachCurrentThread(jVM,&env, NULL);
}
jstring StringArg1 = (*env)->NewStringUTF(env, event);
return (*env)->CallVoidMethod(env, jniCallbackObj, android_haptic_stopevent, StringArg1);
}
void jni_haptic_stopall()
{
ALOGV("Calling: jni_haptic_stopall");
JNIEnv *env;
jobject tmp;
if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
{
(*jVM)->AttachCurrentThread(jVM,&env, NULL);
}
return (*env)->CallVoidMethod(env, jniCallbackObj, android_haptic_stopall);
}
void jni_haptic_enable()
{
ALOGV("Calling: jni_haptic_enable");
JNIEnv *env;
jobject tmp;
if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
{
(*jVM)->AttachCurrentThread(jVM,&env, NULL);
}
return (*env)->CallVoidMethod(env, jniCallbackObj, android_haptic_enable);
}
void jni_haptic_disable()
{
ALOGV("Calling: jni_haptic_disable");
JNIEnv *env;
jobject tmp;
if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
{
(*jVM)->AttachCurrentThread(jVM,&env, NULL);
}
return (*env)->CallVoidMethod(env, jniCallbackObj, android_haptic_disable);
}
int JNI_OnLoad(JavaVM* vm, void* reserved)
@ -1842,10 +1948,15 @@ JNIEXPORT void JNICALL Java_com_drbeef_questzdoom_GLES3JNILib_onStart( JNIEnv *
{
ALOGV( " GLES3JNILib::onStart()" );
shutdownCallbackObj = (jobject)(*env)->NewGlobalRef(env, obj1);
jclass callbackClass = (*env)->GetObjectClass(env, shutdownCallbackObj);
jniCallbackObj = (jobject)(*env)->NewGlobalRef(env, obj1);
jclass callbackClass = (*env)->GetObjectClass(env, jniCallbackObj);
android_shutdown = (*env)->GetMethodID(env,callbackClass,"shutdown","()V");
android_haptic_event = (*env)->GetMethodID(env, callbackClass, "haptic_event", "(Ljava/lang/String;IIFF)V");
android_haptic_stopevent = (*env)->GetMethodID(env, callbackClass, "haptic_stopevent", "(Ljava/lang/String;)V");
android_haptic_stopall = (*env)->GetMethodID(env, callbackClass, "haptic_stopall", "()V");
android_haptic_enable = (*env)->GetMethodID(env, callbackClass, "haptic_enable", "()V");
android_haptic_disable = (*env)->GetMethodID(env, callbackClass, "haptic_disable", "()V");
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
ovrMessage message;

View file

@ -93,6 +93,10 @@ void QzDoom_processHaptics();
void QzDoom_getHMDOrientation(ovrTracking2 *tracking);
void QzDoom_getTrackedRemotesOrientation(int vr_control_scheme);
void QzDoom_HapticEvent(const char* event, int position, int intensity, float angle, float yHeight );
void QzDoom_HapticEnable();
void QzDoom_HapticDisable();
void incrementFrameIndex();
void QzDoom_prepareEyeBuffer(int eye );

View file

@ -34,6 +34,7 @@
//---------------------------------------------------------------------------
//
#include <QzDoom/VrCommon.h>
#include "templates.h"
#include "p_local.h"
#include "t_script.h"
@ -2080,6 +2081,7 @@ void FParser::SF_CloseDoor(void)
else speed = 1; // 1= normal speed
EV_DoDoor(DDoor::doorClose, NULL, NULL, sectag, 2.*clamp(speed, 1, 127), 0, 0, 0);
QzDoom_HapticEvent("doorclose", 0, 100, 0, 0);
}
}

View file

@ -53,6 +53,7 @@
#include "d_net.h"
#include "serializer.h"
#include "vm.h"
#include <QzDoom/VrCommon.h>
//===========================================================================
//
@ -107,6 +108,9 @@ bool FWeaponSlot::AddWeapon(PClassActor *type)
}
WeaponInfo info = { type, -1 };
Weapons.Push(info);
QzDoom_HapticEvent("pickup_weapon", 0, 100, 0, 0);
return true;
}

View file

@ -43,6 +43,8 @@
#include "r_utility.h"
#include "actorinlines.h"
#include <QzDoom/VrCommon.h>
#define ST_RAMPAGEDELAY (2*TICRATE)
#define ST_MUCHPAIN 20
@ -339,8 +341,6 @@ bool FMugShot::SetState(const char *state_name, bool wait_till_done, bool reset)
//
//===========================================================================
extern "C" void QzDoom_Vibrate(float duration, int channel, float intensity );
CVAR(Bool,st_oldouch,false,CVAR_ARCHIVE)
int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
{
@ -356,6 +356,8 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
if (vr_pickup_haptic_level > 0.0) {
QzDoom_Vibrate(80, 0, vr_pickup_haptic_level); // left
QzDoom_Vibrate(80, 1, vr_pickup_haptic_level); // right
QzDoom_HapticEvent("pickup", 0, 100, 0, 0);
}
SetState("grin", false);

View file

@ -70,6 +70,7 @@ EXTERN_CVAR(Bool, vr_teleport);
EXTERN_CVAR(Bool, vr_switch_sticks);
EXTERN_CVAR(Bool, vr_secondary_button_mappings);
EXTERN_CVAR(Bool, vr_two_handed_weapons);
EXTERN_CVAR (Bool, vr_bhaptics)
//HUD control
EXTERN_CVAR(Float, vr_hud_scale);
@ -434,6 +435,14 @@ namespace s3d
QzDoom_FrameSetup();
if (vr_bhaptics)
{
QzDoom_HapticEnable();
} else
{
QzDoom_HapticDisable();
}
if (shutdown)
{
ST_Endoom();

View file

@ -35,6 +35,8 @@
#include "gl/system/gl_cvars.h"
#include "version.h"
#include <QzDoom/VrCommon.h>
// Set up 3D-specific console variables:
CVAR(Int, vr_mode, 15, CVAR_GLOBALCONFIG)
@ -74,6 +76,16 @@ CVAR(Bool, vr_momentum, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // Only used in
CVAR(Float, vr_pickup_haptic_level, 0.2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, vr_quake_haptic_level, 0.8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Bool, vr_bhaptics, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self)
{
QzDoom_HapticEnable();
} else
{
QzDoom_HapticDisable();
}
}
//HUD control
CVAR(Float, vr_hud_scale, 0.25f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)

View file

@ -67,6 +67,8 @@
#include "events.h"
#include "actorinlines.h"
#include <QzDoom/VrCommon.h>
static FRandom pr_botrespawn ("BotRespawn");
static FRandom pr_killmobj ("ActorDie");
FRandom pr_damagemobj ("ActorTakeDamage");
@ -1000,8 +1002,6 @@ static int hasBuddha(player_t *player)
return 0;
}
extern "C" void QzDoom_Vibrate(float duration, int channel, float intensity );
// Returns the amount of damage actually inflicted upon the target, or -1 if
// the damage was cancelled.
static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags, DAngle angle, bool& needevent)
@ -1356,6 +1356,20 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
float level = (float)(0.4 + (0.6 * (temp / 100.0)));
QzDoom_Vibrate(200, 0, level); // left
QzDoom_Vibrate(200, 1, level); // right
DAngle attackAngle = angle.Degrees - player->mo->Angles.Yaw;
if (mod == NAME_None)
{
if (damage >= 15) {
QzDoom_HapticEvent("shotgun", 0, 100, attackAngle.Normalized360().Degrees, 0);
}
else {
QzDoom_HapticEvent("bullet", 0, 100, attackAngle.Normalized360().Degrees, 0);
}
} else {
QzDoom_HapticEvent(mod, 0, 100, attackAngle.Normalized360().Degrees, 0);
}
}
}
else
@ -1763,6 +1777,18 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPain
P_AutoUseHealth(player, damage - player->health+1);
}
player->health -= damage; // mirror mobj health here for Dave
if (player == &players[consoleplayer])
{
//Haptic feedback when hurt - level indicates amount of damage
float temp = damage < 100 ? damage : 100;
float level = (float)(0.4 + (0.6 * (temp / 100.0)));
QzDoom_Vibrate(500, 0, level); // left
QzDoom_Vibrate(500, 1, level); // right
QzDoom_HapticEvent(player->poisontype, 0, 100, 0, 0);
}
if (player->health < 50 && !deathmatch)
{
P_AutoUseStrifeHealth(player);

View file

@ -102,6 +102,8 @@
#include "g_levellocals.h"
#include "actorinlines.h"
#include <QzDoom/VrCommon.h>
CVAR(Bool, cl_bloodsplats, true, CVAR_ARCHIVE)
CVAR(Int, sv_smartaim, 0, CVAR_ARCHIVE | CVAR_SERVERINFO)
CVAR(Bool, cl_doautoaim, false, CVAR_ARCHIVE)
@ -4445,7 +4447,6 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
//
//==========================================================================
EXTERN_CVAR(Int, vr_control_scheme)
extern "C" void QzDoom_Vibrate(float duration, int channel, float intensity );
extern bool weaponStabilised;
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
@ -4490,8 +4491,11 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
//Haptics
long rightHanded = vr_control_scheme < 10;
QzDoom_Vibrate(150, rightHanded ? 1 : 0, 0.8);
QzDoom_HapticEvent("fire_weapon", rightHanded ? 2 : 1, 100, 0, 0);
if (weaponStabilised) {
QzDoom_Vibrate(150, rightHanded ? 0 : 1, 0.6);
QzDoom_HapticEvent("fire_weapon", rightHanded ? 1 : 2, 100, 0, 0);
}
}
}

View file

@ -109,6 +109,8 @@
#include "actorinlines.h"
#include "a_dynlight.h"
#include <QzDoom/VrCommon.h>
// MACROS ------------------------------------------------------------------
#define WATER_SINK_FACTOR 0.125
@ -915,6 +917,16 @@ bool P_GiveBody(AActor *actor, int num, int max)
{
player->health = max;
}
if (player == &players[consoleplayer])
{
float level = (float)(0.4 + (0.6 * (num / 100.0)));
QzDoom_Vibrate(100, 0, level); // left
QzDoom_Vibrate(100, 1, level); // right
QzDoom_HapticEvent("healstation", 0, 100 * level, 0, 0);
}
actor->health = player->health;
return true;
}
@ -6727,7 +6739,6 @@ DEFINE_ACTION_FUNCTION(AActor, SpawnSubMissile)
================
*/
EXTERN_CVAR(Int, vr_control_scheme)
extern "C" void QzDoom_Vibrate(float duration, int channel, float intensity );
extern bool weaponStabilised;
AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
@ -6848,9 +6859,11 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
//Haptics
long rightHanded = vr_control_scheme < 10;
QzDoom_Vibrate(150, rightHanded ? 1 : 0, 0.8);
QzDoom_HapticEvent("fire_weapon", rightHanded ? 2 : 1, 100, 0, 0);
if (weaponStabilised)
{
QzDoom_Vibrate(150, rightHanded ? 0 : 1, 0.6);
QzDoom_HapticEvent("fire_weapon", rightHanded ? 1 : 2, 100, 0, 0);
}
}

View file

@ -58,6 +58,7 @@
**
*/
#include <QzDoom/VrCommon.h>
#include "templates.h"
#include "doomdef.h"
#include "d_event.h"
@ -1259,6 +1260,22 @@ void P_PlayerThink (player_t *player)
I_Error ("No player %td start\n", player - players + 1);
}
static int previous_health = 0;
if (previous_health != player->health)
{
if (player->health > previous_health)
{
QzDoom_HapticEvent("healstation", 0, 100, 0, 0);
}
}
else if (player->health > 0 && player->health < 40)
{
//heartbeat is a special case that uses intensity for a different purpose
QzDoom_HapticEvent("heartbeat", 0, player->health, 0, 0);
}
if (player->SubtitleCounter > 0)
{
player->SubtitleCounter--;
@ -1285,11 +1302,14 @@ void P_PlayerThink (player_t *player)
// Don't interpolate the view for more than one tic
player->cheats &= ~CF_INTERPVIEW;
IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, PlayerThink)
{
VMValue param = player->mo;
VMCall(func, &param, 1, nullptr, 0);
}
previous_health = player->health;
}
void P_PredictionLerpReset()

View file

@ -63,6 +63,7 @@
#include "i_time.h"
#include "actorinlines.h"
#include <QzDoom/VrCommon.h>
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@ -748,7 +749,6 @@ static double QuakePower(double factor, double intensity, double offset)
return factor * (offset + randumb);
}
extern "C" void QzDoom_Vibrate(float duration, int channel, float intensity );
//==========================================================================
//
@ -928,6 +928,9 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
double right = QuakePower(vr_quake_haptic_level, jiggers.Intensity.Y, jiggers.Offset.Y);
QzDoom_Vibrate(10, 0, (float)left); // left
QzDoom_Vibrate(10, 1, (float)right); // right
QzDoom_HapticEvent("rumble_front", 0, 100 * left, 120, 0);
QzDoom_HapticEvent("rumble_back", 0, 100 * right, 120, 0);
}
}
}

View file

@ -54,6 +54,8 @@
#include "g_levellocals.h"
#include "vm.h"
#include <QzDoom/VrCommon.h>
CVAR( Float, blood_fade_scalar, 0.0f, CVAR_ARCHIVE ) // Default ro 0.0 for VR
CVAR( Float, pickup_fade_scalar, 0.0f, CVAR_ARCHIVE ) // Default ro 0.0 for VR
@ -101,8 +103,6 @@ void V_AddBlend (float r, float g, float b, float a, float v_blend[4])
//
//---------------------------------------------------------------------------
extern "C" void QzDoom_Vibrate(float duration, int channel, float intensity );
void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int maxpainblend)
{
int cnt;
@ -134,6 +134,8 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
if (vr_pickup_haptic_level > 0.0) {
QzDoom_Vibrate(50, 0, vr_pickup_haptic_level); // left
QzDoom_Vibrate(50, 1, vr_pickup_haptic_level); // right
QzDoom_HapticEvent("pickup", 0, 100, 0, 0);
}
// [SP] Allow player to tone down intensity of pickup flash.

View file

@ -2345,6 +2345,8 @@ OptionMenu VROptionsMenu protected
StaticText "Haptics"
Slider "Item Pickup Haptic Level", "vr_pickup_haptic_level", 0.0, 1.0, 0.1, 2
Slider "Quake Haptic Level", "vr_quake_haptic_level", 0.0, 1.0, 0.1, 2
StaticText ""
Option "bHaptics Support", "vr_bhaptics", "OnOff"
StaticText ""
StaticText "Weapon"

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@ -0,0 +1 @@
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{"project":{"createdAt":1614045286491,"description":"","id":"-MUBa8HBrDptYxPRWRgc","layout":{"layouts":{"VestBack":[{"index":0,"x":0,"y":0},{"index":1,"x":0.333,"y":0},{"index":2,"x":0.667,"y":0},{"index":3,"x":1,"y":0},{"index":4,"x":0,"y":0.25},{"index":5,"x":0.333,"y":0.25},{"index":6,"x":0.667,"y":0.25},{"index":7,"x":1,"y":0.25},{"index":8,"x":0,"y":0.5},{"index":9,"x":0.333,"y":0.5},{"index":10,"x":0.667,"y":0.5},{"index":11,"x":1,"y":0.5},{"index":12,"x":0,"y":0.75},{"index":13,"x":0.333,"y":0.75},{"index":14,"x":0.667,"y":0.75},{"index":15,"x":1,"y":0.75},{"index":16,"x":0,"y":1},{"index":17,"x":0.333,"y":1},{"index":18,"x":0.667,"y":1},{"index":19,"x":1,"y":1}],"VestFront":[{"index":0,"x":0,"y":0},{"index":1,"x":0.333,"y":0},{"index":2,"x":0.667,"y":0},{"index":3,"x":1,"y":0},{"index":4,"x":0,"y":0.25},{"index":5,"x":0.333,"y":0.25},{"index":6,"x":0.667,"y":0.25},{"index":7,"x":1,"y":0.25},{"index":8,"x":0,"y":0.5},{"index":9,"x":0.333,"y":0.5},{"index":10,"x":0.667,"y":0.5},{"index":11,"x":1,"y":0.5},{"index":12,"x":0,"y":0.75},{"index":13,"x":0.333,"y":0.75},{"index":14,"x":0.667,"y":0.75},{"index":15,"x":1,"y":0.75},{"index":16,"x":0,"y":1},{"index":17,"x":0.333,"y":1},{"index":18,"x":0.667,"y":1},{"index":19,"x":1,"y":1}]},"name":"Tactot","type":"Tactot"},"mediaFileDuration":1,"name":"Body_RocketLauncher","tracks":[{"effects":[{"modes":{"VestBack":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":122,"playbackType":"FADE_IN","pointList":[{"index":3,"intensity":0.5},{"index":7,"intensity":0.5},{"index":0,"intensity":0.5},{"index":2,"intensity":0.5}],"startTime":0}]},"mode":"DOT_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"NONE","visible":true,"pointList":[]}]}},"VestFront":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":122,"playbackType":"FADE_IN","pointList":[{"index":3,"intensity":0.5},{"index":0,"intensity":0.5},{"index":7,"intensity":0.5}],"startTime":0}]},"mode":"DOT_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"NONE","visible":true,"pointList":[]}]}}},"name":"Effect 1","offsetTime":122,"startTime":0}],"enable":true},{"effects":[{"modes":{"VestBack":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":75,"playbackType":"FADE_OUT","pointList":[{"index":2,"intensity":0.5},{"index":3,"intensity":0.5},{"index":7,"intensity":0.5}],"startTime":0}]},"mode":"DOT_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"NONE","pointList":[{"intensity":0.5,"time":0,"x":0.48,"y":0.02}],"visible":true}]}},"VestFront":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":75,"playbackType":"FADE_OUT","pointList":[{"index":2,"intensity":0.5},{"index":6,"intensity":0.5},{"index":7,"intensity":0.5},{"index":3,"intensity":0.5}],"startTime":0}]},"mode":"DOT_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"NONE","visible":true,"pointList":[]}]}}},"name":"Effect 2","offsetTime":75,"startTime":113}],"enable":true}],"updatedAt":1614045415315},"durationMillis":0,"intervalMillis":20,"size":20}

View file

@ -0,0 +1 @@
{"project":{"createdAt":1614044146881,"description":"","id":"-MUBWn2nWXGpK26cXeyP","layout":{"layouts":{"VestBack":[{"index":0,"x":0,"y":0},{"index":1,"x":0.333,"y":0},{"index":2,"x":0.667,"y":0},{"index":3,"x":1,"y":0},{"index":4,"x":0,"y":0.25},{"index":5,"x":0.333,"y":0.25},{"index":6,"x":0.667,"y":0.25},{"index":7,"x":1,"y":0.25},{"index":8,"x":0,"y":0.5},{"index":9,"x":0.333,"y":0.5},{"index":10,"x":0.667,"y":0.5},{"index":11,"x":1,"y":0.5},{"index":12,"x":0,"y":0.75},{"index":13,"x":0.333,"y":0.75},{"index":14,"x":0.667,"y":0.75},{"index":15,"x":1,"y":0.75},{"index":16,"x":0,"y":1},{"index":17,"x":0.333,"y":1},{"index":18,"x":0.667,"y":1},{"index":19,"x":1,"y":1}],"VestFront":[{"index":0,"x":0,"y":0},{"index":1,"x":0.333,"y":0},{"index":2,"x":0.667,"y":0},{"index":3,"x":1,"y":0},{"index":4,"x":0,"y":0.25},{"index":5,"x":0.333,"y":0.25},{"index":6,"x":0.667,"y":0.25},{"index":7,"x":1,"y":0.25},{"index":8,"x":0,"y":0.5},{"index":9,"x":0.333,"y":0.5},{"index":10,"x":0.667,"y":0.5},{"index":11,"x":1,"y":0.5},{"index":12,"x":0,"y":0.75},{"index":13,"x":0.333,"y":0.75},{"index":14,"x":0.667,"y":0.75},{"index":15,"x":1,"y":0.75},{"index":16,"x":0,"y":1},{"index":17,"x":0.333,"y":1},{"index":18,"x":0.667,"y":1},{"index":19,"x":1,"y":1}]},"name":"Tactot","type":"Tactot"},"mediaFileDuration":1,"name":"Body_Shotgun","tracks":[{"effects":[{"modes":{"VestBack":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":209,"playbackType":"NONE","pointList":[{"index":3,"intensity":0.5},{"index":7,"intensity":0.5},{"index":0,"intensity":0.5},{"index":2,"intensity":0.5}],"startTime":0}]},"mode":"DOT_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"NONE","visible":true,"pointList":[]}]}},"VestFront":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":209,"playbackType":"FADE_OUT","pointList":[{"index":3,"intensity":0.5},{"index":0,"intensity":0.5},{"index":7,"intensity":0.5}],"startTime":0}]},"mode":"DOT_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"NONE","visible":true,"pointList":[]}]}}},"name":"Effect 1","offsetTime":209,"startTime":0}],"enable":true},{"enable":true,"effects":[]}],"updatedAt":1614044262032},"durationMillis":0,"intervalMillis":20,"size":20}

View file

@ -0,0 +1 @@
{"project":{"createdAt":1614063916796,"description":"","id":"-MUChCU9pwtX6gNu8ZSr","layout":{"layouts":{"VestBack":[{"index":0,"x":0,"y":0},{"index":1,"x":0.333,"y":0},{"index":2,"x":0.667,"y":0},{"index":3,"x":1,"y":0},{"index":4,"x":0,"y":0.25},{"index":5,"x":0.333,"y":0.25},{"index":6,"x":0.667,"y":0.25},{"index":7,"x":1,"y":0.25},{"index":8,"x":0,"y":0.5},{"index":9,"x":0.333,"y":0.5},{"index":10,"x":0.667,"y":0.5},{"index":11,"x":1,"y":0.5},{"index":12,"x":0,"y":0.75},{"index":13,"x":0.333,"y":0.75},{"index":14,"x":0.667,"y":0.75},{"index":15,"x":1,"y":0.75},{"index":16,"x":0,"y":1},{"index":17,"x":0.333,"y":1},{"index":18,"x":0.667,"y":1},{"index":19,"x":1,"y":1}],"VestFront":[{"index":0,"x":0,"y":0},{"index":1,"x":0.333,"y":0},{"index":2,"x":0.667,"y":0},{"index":3,"x":1,"y":0},{"index":4,"x":0,"y":0.25},{"index":5,"x":0.333,"y":0.25},{"index":6,"x":0.667,"y":0.25},{"index":7,"x":1,"y":0.25},{"index":8,"x":0,"y":0.5},{"index":9,"x":0.333,"y":0.5},{"index":10,"x":0.667,"y":0.5},{"index":11,"x":1,"y":0.5},{"index":12,"x":0,"y":0.75},{"index":13,"x":0.333,"y":0.75},{"index":14,"x":0.667,"y":0.75},{"index":15,"x":1,"y":0.75},{"index":16,"x":0,"y":1},{"index":17,"x":0.333,"y":1},{"index":18,"x":0.667,"y":1},{"index":19,"x":1,"y":1}]},"name":"Tactot","type":"Tactot"},"mediaFileDuration":1,"name":"Body_Swap","tracks":[{"effects":[{"modes":{"VestBack":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":235,"playbackType":"NONE","startTime":0,"pointList":[]}]},"mode":"PATH_MODE","pathMode":{"feedback":[]}},"VestFront":{"dotMode":{"dotConnected":false,"feedback":[{"endTime":235,"playbackType":"NONE","startTime":0,"pointList":[]}]},"mode":"PATH_MODE","pathMode":{"feedback":[{"movingPattern":"CONST_SPEED","playbackType":"FADE_IN","pointList":[{"intensity":0.5,"time":0,"x":0.66,"y":0.53},{"intensity":0.5,"time":235,"x":1,"y":0.25}],"visible":true},{"movingPattern":"CONST_SPEED","playbackType":"FADE_IN","pointList":[{"intensity":0.5,"time":0,"x":0.67,"y":0.28},{"intensity":0.5,"time":235,"x":1,"y":0}],"visible":true}]}}},"name":"Effect 1","offsetTime":235,"startTime":0}],"enable":true},{"enable":true,"effects":[]}],"updatedAt":1614064417056},"durationMillis":0,"intervalMillis":20,"size":20}

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View file

@ -2,6 +2,22 @@
package com.drbeef.questzdoom;
import android.Manifest;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.os.Bundle;
import android.support.v4.app.ActivityCompat;
import android.support.v4.content.ContextCompat;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;
import com.bhaptics.commons.PermissionUtils;
import com.drbeef.questzdoom.bhaptics.bHaptics;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
@ -11,23 +27,6 @@ import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.Manifest;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.os.Bundle;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;
import android.support.v4.app.ActivityCompat;
import android.support.v4.content.ContextCompat;
@SuppressLint("SdCardPath") public class GLES3JNIActivity extends Activity implements SurfaceHolder.Callback
{
// Load the gles3jni library right away to make sure JNI_OnLoad() gets called as the very first thing.
@ -52,6 +51,35 @@ import android.support.v4.content.ContextCompat;
System.exit(0);
}
/*
position is used for weapon based haptics:
0 - Will play on both arms if tactosy tact files present for both
1 - Will play on left arm only if tactosy tact files present for left
2 - Will play on right arm only if tactosy tact files present for right
*/
public void haptic_event(String event, int position, int intensity, float angle, float yHeight) {
bHaptics.playHaptic(event, position, intensity, angle, yHeight);
}
public void haptic_stopevent(String event) {
bHaptics.stopHaptic(event);
}
public void haptic_stopall() {
bHaptics.stopAll();
}
public void haptic_enable() {
bHaptics.enable(this);
}
public void haptic_disable() {
bHaptics.disable();
}
@Override protected void onCreate( Bundle icicle )
{
Log.v( TAG, "----------------------------------------------------------------" );
@ -76,64 +104,43 @@ import android.support.v4.content.ContextCompat;
/** Initializes the Activity only if the permission has been granted. */
private void checkPermissionsAndInitialize() {
// Boilerplate for checking runtime permissions in Android.
if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED){
ActivityCompat.requestPermissions(
GLES3JNIActivity.this,
new String[] {Manifest.permission.WRITE_EXTERNAL_STORAGE},
WRITE_EXTERNAL_STORAGE_PERMISSION_ID);
}
else
{
permissionCount++;
}
if (ContextCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED)
{
ActivityCompat.requestPermissions(
GLES3JNIActivity.this,
new String[] {Manifest.permission.READ_EXTERNAL_STORAGE},
READ_EXTERNAL_STORAGE_PERMISSION_ID);
}
else
{
permissionCount++;
}
if (permissionCount == 2) {
// Permissions have already been granted.
if (PermissionUtils.hasFilePermissions(this)) {
create();
onStart();
}
else
{
requestPermissions();
}
}
private void requestPermissions() {
ActivityCompat.requestPermissions(this,
new String[]{Manifest.permission.READ_EXTERNAL_STORAGE,
Manifest.permission.WRITE_EXTERNAL_STORAGE},
1);
}
/** Handles the user accepting the permission. */
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] results) {
if (requestCode == READ_EXTERNAL_STORAGE_PERMISSION_ID) {
if (results.length > 0 && results[0] == PackageManager.PERMISSION_GRANTED) {
permissionCount++;
}
else
{
if (requestCode == 1) {
//Quit for now
finish();
System.exit(0);
}
}
if (requestCode == WRITE_EXTERNAL_STORAGE_PERMISSION_ID) {
//Was this a bHaptics FINE LOCATION perms request?
else if (requestCode == 2) {
if (results.length > 0 && results[0] == PackageManager.PERMISSION_GRANTED) {
permissionCount++;
//call enable again
bHaptics.enable(this);
}
else
{
finish();
System.exit(0);
//Don't do anything here, we can't enable if permissions were denied
}
}
checkPermissionsAndInitialize();
}
private boolean isPackageInstalled(String packageName, PackageManager packageManager) {
@ -246,7 +253,10 @@ import android.support.v4.content.ContextCompat;
Log.v( TAG, "GLES3JNIActivity::onStart()" );
super.onStart();
GLES3JNILib.onStart( mNativeHandle, this );
if ( mNativeHandle != 0 )
{
GLES3JNILib.onStart(mNativeHandle, this);
}
}
@Override protected void onResume()
@ -254,20 +264,29 @@ import android.support.v4.content.ContextCompat;
Log.v( TAG, "GLES3JNIActivity::onResume()" );
super.onResume();
GLES3JNILib.onResume( mNativeHandle );
if ( mNativeHandle != 0 )
{
GLES3JNILib.onResume(mNativeHandle);
}
}
@Override protected void onPause()
{
Log.v( TAG, "GLES3JNIActivity::onPause()" );
GLES3JNILib.onPause( mNativeHandle );
if ( mNativeHandle != 0 )
{
GLES3JNILib.onPause(mNativeHandle);
}
super.onPause();
}
@Override protected void onStop()
{
Log.v( TAG, "GLES3JNIActivity::onStop()" );
GLES3JNILib.onStop( mNativeHandle );
if ( mNativeHandle != 0 )
{
GLES3JNILib.onStop(mNativeHandle);
}
super.onStop();
}
@ -275,12 +294,17 @@ import android.support.v4.content.ContextCompat;
{
Log.v( TAG, "GLES3JNIActivity::onDestroy()" );
bHaptics.destroy();
if ( mSurfaceHolder != null )
{
GLES3JNILib.onSurfaceDestroyed( mNativeHandle );
}
GLES3JNILib.onDestroy( mNativeHandle );
if ( mNativeHandle != 0 )
{
GLES3JNILib.onDestroy(mNativeHandle);
}
super.onDestroy();
mNativeHandle = 0;

View file

@ -0,0 +1,418 @@
package com.drbeef.questzdoom.bhaptics;
import android.Manifest;
import android.app.Activity;
import android.content.Context;
import android.support.v4.app.ActivityCompat;
import android.util.Log;
import com.bhaptics.bhapticsmanger.BhapticsManager;
import com.bhaptics.bhapticsmanger.BhapticsManagerCallback;
import com.bhaptics.bhapticsmanger.BhapticsModule;
import com.bhaptics.bhapticsmanger.HapticPlayer;
import com.bhaptics.commons.PermissionUtils;
import com.bhaptics.commons.model.BhapticsDevice;
import com.bhaptics.commons.model.DotPoint;
import com.bhaptics.commons.model.PositionType;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.Reader;
import java.nio.charset.Charset;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
import java.util.Vector;
public class bHaptics {
public static class Haptic
{
Haptic(PositionType type, String key, String altKey, float intensity, float duration) {
this.type = type;
this.key = key;
this.altKey = altKey;
this.intensity = intensity;
this.duration = duration;
}
public final String key;
public final String altKey;
public final float intensity;
public final float duration;
public final PositionType type;
};
private static final String TAG = "Doom3Quest.bHaptics";
private static Random rand = new Random();
private static boolean hasPairedDevice = false;
private static boolean enabled = false;
private static boolean requestingPermission = false;
private static boolean initialised = false;
private static HapticPlayer player;
private static Context context;
private static Map<String, Vector<Haptic>> eventToEffectKeyMap = new HashMap<>();
public static void initialise()
{
if (initialised)
{
//Already initialised, but might need to rescan
scanIfNeeded();
return;
}
BhapticsModule.initialize(context);
scanIfNeeded();
player = BhapticsModule.getHapticPlayer();
/*
DAMAGE
*/
registerFromAsset(context, "bHaptics/Damage/Body_Heartbeat.tact", PositionType.Vest, "heartbeat", 1.0f, 1.2f);
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Melee1.tact", "melee_left");
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Melee2.tact", "melee_right");
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Fireball.tact", "fireball");
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Bullet.tact", "bullet");
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Shotgun.tact", "shotgun");
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Fire.tact", "fire");
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Fire.tact", "poison"); // reuse
registerFromAsset(context, "bHaptics/Damage/Body_DMG_Falling.tact", "fall");
registerFromAsset(context, "bHaptics/Damage/Body_Shield_Break.tact", "slime");
/*
INTERACTIONS
*/
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Healstation.tact", "healstation");
registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_L.tact", PositionType.ForearmL, "pickup");
registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_R.tact", PositionType.ForearmR, "pickup");
registerFromAsset(context, "bHaptics/Interaction/Vest/Body_Shield_Get.tact", "pickup_weapon");
registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_L.tact", PositionType.ForearmL, "pickup_weapon");
registerFromAsset(context, "bHaptics/Interaction/Arms/Pickup_R.tact", PositionType.ForearmR, "pickup_weapon");
registerFromAsset(context, "bHaptics/Weapon/Arms/ShootDefault_L.tact", PositionType.ForearmL, "fire_weapon");
registerFromAsset(context, "bHaptics/Weapon/Arms/ShootDefault_R.tact", PositionType.ForearmR, "fire_weapon");
initialised = true;
}
public static void registerFromAsset(Context context, String filename, PositionType type, String key, float intensity, float duration)
{
String content = read(context, filename);
if (content != null) {
String hapticKey = key + "_" + type.name();
player.registerProject(hapticKey, content);
UUID uuid = UUID.randomUUID();
Haptic haptic = new Haptic(type, hapticKey, uuid.toString(), intensity, duration);
Vector<Haptic> haptics;
if (!eventToEffectKeyMap.containsKey(key))
{
haptics = new Vector<>();
haptics.add(haptic);
eventToEffectKeyMap.put(key, haptics);
}
else
{
haptics = eventToEffectKeyMap.get(key);
haptics.add(haptic);
}
}
}
public static void registerFromAsset(Context context, String filename, String key)
{
registerFromAsset(context, filename, PositionType.Vest, key, 1.0f, 1.0f);
}
public static void registerFromAsset(Context context, String filename, PositionType type, String key)
{
registerFromAsset(context, filename, type, key, 1.0f, 1.0f);
}
public static void destroy()
{
if (initialised) {
BhapticsModule.destroy();
}
}
private static boolean hasPermissions() {
boolean blePermission = PermissionUtils.hasBluetoothPermission(context);
boolean filePermission = PermissionUtils.hasFilePermissions(context);
return blePermission && filePermission;
}
private static void requestPermissions() {
if (!requestingPermission) {
requestingPermission = true;
ActivityCompat.requestPermissions((Activity) context,
new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
2);
}
}
private static boolean checkPermissionsAndInitialize() {
if (hasPermissions()) {
// Permissions have already been granted.
return true;
}
else
{
requestPermissions();
}
return false;
}
public static void enable(Context ctx)
{
context = ctx;
if (!enabled)
{
if (checkPermissionsAndInitialize()) {
initialise();
enabled = true;
}
}
}
public static void disable()
{
enabled = false;
requestingPermission = false;
}
public static void playHaptic(String event, int position, float intensity, float angle, float yHeight)
{
if (enabled && hasPairedDevice) {
String key = getHapticEventKey(event);
//Log.v(TAG, event);
//Special rumble effect that changes intensity per frame
if (key.contains("rumble"))
{
{
float highDuration = angle;
List<DotPoint> vector = new Vector<>();
int flipflop = 0;
for (int d = 0; d < 20; d += 4) // Only select every other dot
{
vector.add(new DotPoint(d + flipflop, (int) intensity));
vector.add(new DotPoint(d + 2 + flipflop, (int) intensity));
flipflop = 1 - flipflop;
}
if (key.contains("front")) {
player.submitDot("rumble_front", PositionType.VestFront, vector, (int) highDuration);
}
else {
player.submitDot("rumble_back", PositionType.VestBack, vector, (int) highDuration);
}
}
}
else if (eventToEffectKeyMap.containsKey(key)) {
Vector<Haptic> haptics = eventToEffectKeyMap.get(key);
for (Haptic haptic : haptics) {
//Don't allow heartbeat haptic to interrupt itself if it is already playing
if (haptic.key.contains("heartbeat") &&
player.isPlaying(haptic.altKey))
{
continue;
}
//The following groups play at full intensity
if (haptic.altKey.compareTo("environment") == 0) {
intensity = 100;
}
if (position > 0)
{
//If playing left position and haptic type is right, don;t play that one
if (position == 1 && haptic.type == PositionType.ForearmR)
{
continue;
}
//If playing right position and haptic type is left, don;t play that one
if (position == 2 && haptic.type == PositionType.ForearmL)
{
continue;
}
}
if (haptic != null) {
float flIntensity = ((intensity / 100.0F) * haptic.intensity);
float duration = haptic.duration;
//Special hack for heartbeat
if (haptic.key.contains("heartbeat"))
{
//The worse condition we are in, the faster the heart beats!
float health = intensity;
duration = 1.0f - (0.4f * ((40 - health) / 40));
flIntensity = 1.0f;
}
player.submitRegistered(haptic.key, haptic.altKey, flIntensity, duration, angle, yHeight);
}
}
}
else
{
Log.i(TAG, "Unknown event: " + event);
}
}
}
private static String getHapticEventKey(String e) {
String event = e.toLowerCase();
String key = event;
if (event.contains("melee") ||
event.contains("strike") ||
event.contains("rip") ||
event.contains("tear") ||
event.contains("slice") ||
event.contains("claw")) {
if (event.contains("right"))
{
key = "melee_right";
}
else if (event.contains("left"))
{
key = "melee_left";
}
else {
key = rand.nextInt(2) == 0 ? "melee_right" : "melee_left";
}
} else if (event.contains("bullet")) {
key = "bullet";
} else if (event.contains("burn") ||
event.contains("flame")) {
key = "fireball";
} else if (event.contains("shotgun")) {
key = "shotgun";
} else if (event.contains("fall")) {
key = "fall";
}
return key;
}
public static void stopAll() {
if (hasPairedDevice) {
player.turnOffAll();
}
}
public static void stopHaptic(String event) {
if (hasPairedDevice) {
String key = getHapticEventKey(event);
{
player.turnOff(key);
}
}
}
public static String read(Context context, String fileName) {
try {
InputStream is = context.getAssets().open(fileName);
StringBuilder textBuilder = new StringBuilder();
try (Reader reader = new BufferedReader(new InputStreamReader
(is, Charset.forName(StandardCharsets.UTF_8.name())))) {
int c = 0;
while ((c = reader.read()) != -1) {
textBuilder.append((char) c);
}
}
return textBuilder.toString();
} catch (IOException e) {
Log.e(TAG, "read: ", e);
}
return null;
}
public static void scanIfNeeded() {
BhapticsManager manager = BhapticsModule.getBhapticsManager();
List<BhapticsDevice> deviceList = manager.getDeviceList();
for (BhapticsDevice device : deviceList) {
if (device.isPaired()) {
hasPairedDevice = true;
break;
}
}
if (hasPairedDevice) {
manager.scan();
manager.addBhapticsManageCallback(new BhapticsManagerCallback() {
@Override
public void onDeviceUpdate(List<BhapticsDevice> list) {
}
@Override
public void onScanStatusChange(boolean b) {
}
@Override
public void onChangeResponse() {
}
@Override
public void onConnect(String s) {
Thread t = new Thread(() -> {
try {
Thread.sleep(1000);
manager.ping(s);
}
catch (Throwable e) {
}
});
t.start();
}
@Override
public void onDisconnect(String s) {
}
});
}
}
}