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Prevent weapon projectile spread fix causing laser sight jitter
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1 changed files with 2 additions and 2 deletions
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@ -4547,8 +4547,8 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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//Include pitch delta here
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//Include pitch delta here
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DAngle pitchDelta;
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DAngle pitchDelta;
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pitchDelta.Degrees = (pitch == 0) ? 0.0 : (t1->player->mo->PrevAngles.Pitch - pitch).Degrees;
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pitchDelta = (t1->player->mo->Angles.Pitch - pitch);
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direction = t1->player->mo->AttackDir(t1, angle, t1->player->mo->PrevAngles.Pitch - pitch);
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direction = t1->player->mo->AttackDir(t1, angle, pitchDelta);
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}
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}
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else if (flags & LAF_ABSPOSITION)
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else if (flags & LAF_ABSPOSITION)
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{
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{
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