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Turn off Quake Intensity by default for VR
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1 changed files with 1 additions and 1 deletions
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@ -106,7 +106,7 @@ CVAR (Bool, r_drawvoxels, true, 0)
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CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
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CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
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CVAR(Int, r_PlayerSprites3DMode, 0, CVAR_ARCHIVE);
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CVAR(Int, r_PlayerSprites3DMode, 0, CVAR_ARCHIVE);
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CVAR(Float, gl_fatItemWidth, 0.5f, CVAR_ARCHIVE);
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CVAR(Float, gl_fatItemWidth, 0.5f, CVAR_ARCHIVE);
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CUSTOM_CVAR(Float, r_quakeintensity, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, r_quakeintensity, 0.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // Defaulted to 0 for VR
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{
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{
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if (self < 0.f) self = 0.f;
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if (self < 0.f) self = 0.f;
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else if (self > 1.f) self = 1.f;
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else if (self > 1.f) self = 1.f;
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