restored fix for savegame screenshot
fix for heretic filter + cleanup
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329dee523c
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2c531e54f9
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@ -32,7 +32,7 @@ LOCAL_SRC_FILES = \
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C/LzFind.c \
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C/LzFind.c \
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C/Lzma2Dec.c \
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C/Lzma2Dec.c \
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C/LzmaDec.c \
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C/LzmaDec.c \
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C/LzmaEnc.c \
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C/LzmaEnc.c \
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include $(BUILD_STATIC_LIBRARY)
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include $(BUILD_STATIC_LIBRARY)
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@ -5,7 +5,7 @@ LOCAL_PATH := $(call my-dir)/../libraries/zlib
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include $(CLEAR_VARS)
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include $(CLEAR_VARS)
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LOCAL_MODULE := zlib_lz
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LOCAL_MODULE := zlib_lz
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LOCAL_CFLAGS = -Wall
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LOCAL_CFLAGS = -Wall
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@ -1007,6 +1007,21 @@ void FGLRenderer::RenderView (player_t* player)
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// Render the view to a savegame picture
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// Render the view to a savegame picture
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//
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//
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//===========================================================================
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//===========================================================================
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#ifdef __ANDROID__
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uint8_t * gles_convertRGB(uint8_t * data, int width, int height)
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{
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uint8_t *src = data;
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uint8_t *dst = data;
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for (int i=0; i<width*height; i++) {
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for (int j=0; j<3; j++)
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*(dst++) = *(src++);
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src++;
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}
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return dst;
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}
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#endif
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void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width, int height)
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void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width, int height)
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{
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{
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@ -1040,9 +1055,16 @@ void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width,
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GLRenderer->CopyToBackbuffer(&bounds, false);
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GLRenderer->CopyToBackbuffer(&bounds, false);
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glFlush();
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glFlush();
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#ifdef __MOBILE__ //Some androids do not like GL_RGB
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uint8_t * scr = (uint8_t *)M_Malloc(width * height * 4);
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glReadPixels(0,0,width, height,GL_RGBA,GL_UNSIGNED_BYTE,scr);
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gles_convertRGB(scr,width,height);
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M_CreatePNG (file, scr + ((height-1) * width * 3), NULL, SS_RGB, width, height, -width * 3, Gamma);
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#else
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uint8_t * scr = (uint8_t *)M_Malloc(width * height * 3);
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uint8_t * scr = (uint8_t *)M_Malloc(width * height * 3);
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glReadPixels(0,0,width, height,GL_RGB,GL_UNSIGNED_BYTE,scr);
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glReadPixels(0,0,width, height,GL_RGB,GL_UNSIGNED_BYTE,scr);
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M_CreatePNG (file, scr + ((height-1) * width * 3), NULL, SS_RGB, width, height, -width * 3, Gamma);
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M_CreatePNG (file, scr + ((height-1) * width * 3), NULL, SS_RGB, width, height, -width * 3, Gamma);
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#endif
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M_Free(scr);
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M_Free(scr);
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}
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}
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@ -1733,7 +1733,7 @@ flickerlight TIMEBOMB_X1
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attenuate 1
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attenuate 1
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}
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}
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flickerlight TIMEBOMB_X1
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flickerlight TIMEBOMB_X2
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{
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{
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color 0.8 0.4 0.3
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color 0.8 0.4 0.3
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size 88
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size 88
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@ -1742,7 +1742,7 @@ flickerlight TIMEBOMB_X1
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attenuate 1
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attenuate 1
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}
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}
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flickerlight TIMEBOMB_X1
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flickerlight TIMEBOMB_X3
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{
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{
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color 0.6 0.3 0.2
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color 0.6 0.3 0.2
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size 96
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size 96
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@ -1751,7 +1751,7 @@ flickerlight TIMEBOMB_X1
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attenuate 1
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attenuate 1
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}
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}
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flickerlight TIMEBOMB_X1
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flickerlight TIMEBOMB_X4
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{
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{
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color 0.4 0.2 0.1
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color 0.4 0.2 0.1
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size 108
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size 108
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@ -1760,7 +1760,7 @@ flickerlight TIMEBOMB_X1
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attenuate 1
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attenuate 1
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}
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}
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flickerlight TIMEBOMB_X1
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flickerlight TIMEBOMB_X5
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{
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{
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color 0.2 0.1 0.0
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color 0.2 0.1 0.0
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size 120
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size 120
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@ -1774,7 +1774,7 @@ object ActivatedTimeBomb
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frame XPL1A { light TIMEBOMB_X1 }
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frame XPL1A { light TIMEBOMB_X1 }
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frame XPL1B { light TIMEBOMB_X2 }
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frame XPL1B { light TIMEBOMB_X2 }
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frame XPL1C { light TIMEBOMB_X3 }
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frame XPL1C { light TIMEBOMB_X3 }
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frame XPL1D { light TIMEBOMB_X4 }
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frame XPL1D { light TIMEBOMB_X12 }
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frame XPL1E { light TIMEBOMB_X5 }
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frame XPL1E { light TIMEBOMB_X5 }
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frame XPL1F { light TIMEBOMB_X5 }
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frame XPL1F { light TIMEBOMB_X5 }
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}
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}
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