mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-22 10:31:24 +00:00
12 lines
538 B
C
12 lines
538 B
C
|
|
#ifndef MESHQUEUE_H
|
|
#define MESHQUEUE_H
|
|
|
|
// VorteX: seems this value is hardcoded in other several defines as it's changing makes mess
|
|
#define MESHQUEUE_TRANSPARENT_BATCHSIZE 256
|
|
|
|
void R_MeshQueue_BeginScene(void);
|
|
void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
|
|
void R_MeshQueue_RenderTransparent(void);
|
|
|
|
#endif
|