quakequest/Projects/Android/jni/darkplaces/snd_bsd.c
Simon 605d1edb6e Several Sweeeet fixes...
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android)
- 120hz mode can be used on the Quest 2 by adding the following to the command line:
``` -r 120 ```
2021-12-19 20:32:37 +00:00

243 lines
5.2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include <sys/param.h>
#include <sys/audioio.h>
#ifndef SUNOS
# include <sys/endian.h>
#endif
#include <sys/ioctl.h>
#include <fcntl.h>
#ifndef SUNOS
# include <paths.h>
#endif
#include <unistd.h>
#include "snd_main.h"
static int audio_fd = -1;
/*
====================
SndSys_Init
Create "snd_renderbuffer" with the proper sound format if the call is successful
May return a suggested format if the requested format isn't available
====================
*/
qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
{
unsigned int i;
const char *snddev;
audio_info_t info;
// Open the audio device
#ifdef _PATH_SOUND
snddev = _PATH_SOUND;
#elif defined(SUNOS)
snddev = "/dev/audio";
#else
snddev = "/dev/sound";
#endif
audio_fd = open (snddev, O_WRONLY | O_NDELAY | O_NONBLOCK);
if (audio_fd < 0)
{
Con_Printf("Can't open the sound device (%s)\n", snddev);
return false;
}
AUDIO_INITINFO (&info);
#ifdef AUMODE_PLAY // NetBSD / OpenBSD
info.mode = AUMODE_PLAY;
#endif
info.play.sample_rate = requested->speed;
info.play.channels = requested->channels;
info.play.precision = requested->width * 8;
if (requested->width == 1)
#ifdef SUNOS
info.play.encoding = AUDIO_ENCODING_LINEAR8;
#else
info.play.encoding = AUDIO_ENCODING_ULINEAR;
#endif
else
#ifdef SUNOS
info.play.encoding = AUDIO_ENCODING_LINEAR;
#else
if (mem_bigendian)
info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
else
info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
#endif
if (ioctl (audio_fd, AUDIO_SETINFO, &info) != 0)
{
Con_Printf("Can't set up the sound device (%s)\n", snddev);
return false;
}
// TODO: check the parameters with AUDIO_GETINFO
// TODO: check AUDIO_ENCODINGFLAG_EMULATED with AUDIO_GETENC
snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL);
return true;
}
/*
====================
SndSys_Shutdown
Stop the sound card, delete "snd_renderbuffer" and free its other resources
====================
*/
void SndSys_Shutdown (void)
{
if (audio_fd >= 0)
{
close(audio_fd);
audio_fd = -1;
}
if (snd_renderbuffer != NULL)
{
Mem_Free(snd_renderbuffer->ring);
Mem_Free(snd_renderbuffer);
snd_renderbuffer = NULL;
}
}
/*
====================
SndSys_Submit
Submit the contents of "snd_renderbuffer" to the sound card
====================
*/
void SndSys_Submit (void)
{
unsigned int startoffset, factor, limit, nbframes;
int written;
if (audio_fd < 0 ||
snd_renderbuffer->startframe == snd_renderbuffer->endframe)
return;
startoffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes;
factor = snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
limit = snd_renderbuffer->maxframes - startoffset;
nbframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
if (nbframes > limit)
{
written = write (audio_fd, &snd_renderbuffer->ring[startoffset * factor], limit * factor);
if (written < 0)
{
Con_Printf("SndSys_Submit: audio write returned %d!\n", written);
return;
}
if (written % factor != 0)
Sys_Error("SndSys_Submit: nb of bytes written (%d) isn't aligned to a frame sample!\n", written);
snd_renderbuffer->startframe += written / factor;
if ((unsigned int)written < limit * factor)
{
Con_Printf("SndSys_Submit: audio can't keep up! (%u < %u)\n", written, limit * factor);
return;
}
nbframes -= limit;
startoffset = 0;
}
written = write (audio_fd, &snd_renderbuffer->ring[startoffset * factor], nbframes * factor);
if (written < 0)
{
Con_Printf("SndSys_Submit: audio write returned %d!\n", written);
return;
}
snd_renderbuffer->startframe += written / factor;
}
/*
====================
SndSys_GetSoundTime
Returns the number of sample frames consumed since the sound started
====================
*/
unsigned int SndSys_GetSoundTime (void)
{
audio_info_t info;
if (ioctl (audio_fd, AUDIO_GETINFO, &info) < 0)
{
Con_Print("Error: can't get audio info\n");
SndSys_Shutdown ();
return 0;
}
return info.play.samples;
}
/*
====================
SndSys_LockRenderBuffer
Get the exclusive lock on "snd_renderbuffer"
====================
*/
qboolean SndSys_LockRenderBuffer (void)
{
// Nothing to do
return true;
}
/*
====================
SndSys_UnlockRenderBuffer
Release the exclusive lock on "snd_renderbuffer"
====================
*/
void SndSys_UnlockRenderBuffer (void)
{
// Nothing to do
}
/*
====================
SndSys_SendKeyEvents
Send keyboard events originating from the sound system (e.g. MIDI)
====================
*/
void SndSys_SendKeyEvents(void)
{
// not supported
}