quakequest/Projects/Android/jni/spritegn.h
2019-05-30 06:57:57 +01:00

131 lines
3.2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// spritegn.h: header file for sprite generation program
//
// **********************************************************
// * This file must be identical in the spritegen directory *
// * and in the Quake directory, because it's used to *
// * pass data from one to the other via .spr files. *
// **********************************************************
#ifndef SPRITEGEN_H
#define SPRITEGEN_H
//-------------------------------------------------------
// This program generates .spr sprite package files.
// The format of the files is as follows:
//
// dsprite_t file header structure
// <repeat dsprite_t.numframes times>
// <if spritegroup, repeat dspritegroup_t.numframes times>
// dspriteframe_t frame header structure
// sprite bitmap
// <else (single sprite frame)>
// dspriteframe_t frame header structure
// sprite bitmap
// <endrepeat>
//-------------------------------------------------------
#define SPRITE_VERSION 1
#define SPRITEHL_VERSION 2
#define SPRITE32_VERSION 32
#define SPRITE2_VERSION 2
typedef struct dsprite_s
{
int ident;
int version;
int type;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dsprite_t;
typedef struct dspritehl_s
{
int ident;
int version;
int type;
int rendermode;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dspritehl_t;
typedef struct dsprite2frame_s
{
int width, height;
int origin_x, origin_y; // raster coordinates inside pic
char name[64]; // name of pcx file
} dsprite2frame_t;
typedef struct dsprite2_s
{
int ident;
int version;
int numframes;
dsprite2frame_t frames[1]; // variable sized
} dsprite2_t;
#define SPR_VP_PARALLEL_UPRIGHT 0
#define SPR_FACING_UPRIGHT 1
#define SPR_VP_PARALLEL 2
#define SPR_ORIENTED 3
#define SPR_VP_PARALLEL_ORIENTED 4
#define SPR_LABEL 5
#define SPR_LABEL_SCALE 6
#define SPR_OVERHEAD 7
#define SPRHL_OPAQUE 0
#define SPRHL_ADDITIVE 1
#define SPRHL_INDEXALPHA 2
#define SPRHL_ALPHATEST 3
typedef struct dspriteframe_s {
int origin[2];
int width;
int height;
} dspriteframe_t;
typedef struct dspritegroup_s {
int numframes;
} dspritegroup_t;
typedef struct dspriteinterval_s {
float interval;
} dspriteinterval_t;
typedef enum spriteframetype_e { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
typedef struct dspriteframetype_s {
spriteframetype_t type;
} dspriteframetype_t;
#endif