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https://github.com/DrBeef/QuakeQuest.git
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93fd53334f
* weapon placement is now perfect * 6DoF reimplemented so there is no "swim" as it uses a completely different approach * 3DoF should work much better * Hopefully warping is reduced further * when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2 |
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QuakeQuest_SurfaceView.c |