mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-18 16:41:37 +00:00
a5c1b63574
- Single movement speed cvar - Weapon Haptics on weapon controller - Proper compositor layer for menu - Weapon hand thumbstick up and down to switch weapons - Removed weapon angle adjustment as default is fine
38 lines
No EOL
812 B
C
38 lines
No EOL
812 B
C
#if !defined(vrcommon_h)
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#define vrcommon_h
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//#include <VrApi_Ext.h>
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#include <VrApi_Input.h>
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#include <android/log.h>
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#include "../darkplaces/mathlib.h"
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#define LOG_TAG "QuakeQuest"
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#ifndef NDEBUG
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#define DEBUG 1
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#endif
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#define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
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#if DEBUG
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#define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ )
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#else
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#define ALOGV(...)
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#endif
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float playerHeight;
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float playerYaw;
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float radians(float deg);
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float degrees(float rad);
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qboolean isMultiplayer();
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double GetTimeInMilliSeconds();
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float length(float x, float y);
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float nonLinearFilter(float in);
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bool between(float min, float val, float max);
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void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out);
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qboolean useScreenLayer();
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#endif //vrcommon_h
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