mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2025-01-06 01:30:45 +00:00
605d1edb6e
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android) - 120hz mode can be used on the Quest 2 by adding the following to the command line: ``` -r 120 ```
897 lines
21 KiB
C
897 lines
21 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
#ifndef DIRECTSOUND_VERSION
|
|
# define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */
|
|
#endif
|
|
#endif
|
|
#include <windows.h>
|
|
#include <mmsystem.h>
|
|
#ifdef SUPPORTDIRECTX
|
|
#include <dsound.h>
|
|
#endif
|
|
|
|
#include "qtypes.h"
|
|
#include "quakedef.h"
|
|
#include "snd_main.h"
|
|
|
|
// ==============================================================================
|
|
|
|
#ifndef _WAVEFORMATEXTENSIBLE_
|
|
#define _WAVEFORMATEXTENSIBLE_
|
|
typedef struct
|
|
{
|
|
WAVEFORMATEX Format;
|
|
union
|
|
{
|
|
WORD wValidBitsPerSample; // bits of precision
|
|
WORD wSamplesPerBlock; // valid if wBitsPerSample==0
|
|
WORD wReserved; // If neither applies, set to zero
|
|
} Samples;
|
|
DWORD dwChannelMask; // which channels are present in stream
|
|
GUID SubFormat;
|
|
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
|
|
#endif
|
|
|
|
#if !defined(WAVE_FORMAT_EXTENSIBLE)
|
|
# define WAVE_FORMAT_EXTENSIBLE 0xFFFE
|
|
#endif
|
|
|
|
// Some speaker positions
|
|
#ifndef SPEAKER_FRONT_LEFT
|
|
# define SPEAKER_FRONT_LEFT 0x1
|
|
# define SPEAKER_FRONT_RIGHT 0x2
|
|
# define SPEAKER_FRONT_CENTER 0x4
|
|
# define SPEAKER_LOW_FREQUENCY 0x8
|
|
# define SPEAKER_BACK_LEFT 0x10
|
|
# define SPEAKER_BACK_RIGHT 0x20
|
|
# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
|
|
# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
|
|
// ... we never use the other values
|
|
#endif
|
|
|
|
// KSDATAFORMAT_SUBTYPE_PCM = GUID "00000001-0000-0010-8000-00aa00389b71"
|
|
static const GUID MY_KSDATAFORMAT_SUBTYPE_PCM =
|
|
{
|
|
0x00000001,
|
|
0x0000,
|
|
0x0010,
|
|
{
|
|
0x80, 0x00,
|
|
0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71
|
|
}
|
|
};
|
|
|
|
|
|
// ==============================================================================
|
|
|
|
extern HWND mainwindow;
|
|
static cvar_t snd_wav_partitionsize = {CVAR_SAVE, "snd_wav_partitionsize", "1024", "controls sound delay in samples, values too low will cause crackling, too high will cause delayed sounds"};
|
|
static qboolean sndsys_registeredcvars = false;
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
|
|
#endif
|
|
|
|
// Wave output: queue of this many sound buffers to play, reused cyclically
|
|
#define WAV_BUFFERS 16
|
|
#define WAV_MASK (WAV_BUFFERS - 1)
|
|
static unsigned int wav_buffer_size;
|
|
|
|
// DirectSound output: 64KB in 1 buffer
|
|
//#define SECONDARY_BUFFER_SIZE(fmt_ptr) ((fmt_ptr)->width * (fmt_ptr)->channels * (fmt_ptr)->speed / 2)
|
|
// LordHavoc: changed this to be a multiple of 32768
|
|
#define SECONDARY_BUFFER_SIZE(fmt_ptr) ((fmt_ptr)->channels * 32768)
|
|
|
|
typedef enum sndinitstat_e {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat;
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
static qboolean dsound_init;
|
|
static unsigned int dsound_time;
|
|
static qboolean primary_format_set;
|
|
#endif
|
|
|
|
static qboolean wav_init;
|
|
|
|
static int snd_sent, snd_completed;
|
|
|
|
static int prev_painted;
|
|
static unsigned int paintpot;
|
|
|
|
|
|
|
|
/*
|
|
* Global variables. Must be visible to window-procedure function
|
|
* so it can unlock and free the data block after it has been played.
|
|
*/
|
|
|
|
HANDLE hData;
|
|
HPSTR lpData, lpData2;
|
|
|
|
HGLOBAL hWaveHdr;
|
|
LPWAVEHDR lpWaveHdr;
|
|
|
|
HWAVEOUT hWaveOut;
|
|
|
|
WAVEOUTCAPS wavecaps;
|
|
|
|
DWORD gSndBufSize;
|
|
|
|
DWORD dwStartTime;
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
LPDIRECTSOUND pDS;
|
|
LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
|
|
|
|
HINSTANCE hInstDS;
|
|
#endif
|
|
|
|
qboolean SNDDMA_InitWav (void);
|
|
#ifdef SUPPORTDIRECTX
|
|
sndinitstat SNDDMA_InitDirect (void);
|
|
#endif
|
|
|
|
|
|
/*
|
|
==================
|
|
SndSys_BuildWaveFormat
|
|
==================
|
|
*/
|
|
static qboolean SndSys_BuildWaveFormat (const snd_format_t* requested, WAVEFORMATEXTENSIBLE* fmt_ptr)
|
|
{
|
|
WAVEFORMATEX* pfmtex;
|
|
|
|
memset (fmt_ptr, 0, sizeof(*fmt_ptr));
|
|
|
|
pfmtex = &fmt_ptr->Format;
|
|
pfmtex->nChannels = requested->channels;
|
|
pfmtex->wBitsPerSample = requested->width * 8;
|
|
pfmtex->nSamplesPerSec = requested->speed;
|
|
pfmtex->nBlockAlign = pfmtex->nChannels * pfmtex->wBitsPerSample / 8;
|
|
pfmtex->nAvgBytesPerSec = pfmtex->nSamplesPerSec * pfmtex->nBlockAlign;
|
|
|
|
// LordHavoc: disabled this WAVE_FORMAT_EXTENSIBLE support because it does not seem to be working
|
|
#if 0
|
|
if (requested->channels <= 2)
|
|
{
|
|
#endif
|
|
pfmtex->wFormatTag = WAVE_FORMAT_PCM;
|
|
pfmtex->cbSize = 0;
|
|
#if 0
|
|
}
|
|
else
|
|
{
|
|
pfmtex->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
pfmtex->cbSize = sizeof(*fmt_ptr) - sizeof(fmt_ptr->Format);
|
|
fmt_ptr->Samples.wValidBitsPerSample = fmt_ptr->Format.wBitsPerSample;
|
|
fmt_ptr->SubFormat = MY_KSDATAFORMAT_SUBTYPE_PCM;
|
|
|
|
// Build the channel mask
|
|
fmt_ptr->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
|
switch (requested->channels)
|
|
{
|
|
case 8:
|
|
fmt_ptr->dwChannelMask |= SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER;
|
|
// no break
|
|
case 6:
|
|
fmt_ptr->dwChannelMask |= SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY;
|
|
// no break
|
|
case 4:
|
|
fmt_ptr->dwChannelMask |= SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
|
break;
|
|
|
|
default:
|
|
Con_Printf("SndSys_BuildWaveFormat: invalid number of channels (%hu)\n", requested->channels);
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
/*
|
|
==================
|
|
SndSys_InitDirectSound
|
|
|
|
DirectSound 5 support
|
|
==================
|
|
*/
|
|
static sndinitstat SndSys_InitDirectSound (const snd_format_t* requested)
|
|
{
|
|
DSBUFFERDESC dsbuf;
|
|
DSBCAPS dsbcaps;
|
|
DWORD dwSize;
|
|
DSCAPS dscaps;
|
|
WAVEFORMATEXTENSIBLE format, pformat;
|
|
HRESULT hresult;
|
|
int reps;
|
|
|
|
if (! SndSys_BuildWaveFormat(requested, &format))
|
|
return SIS_FAILURE;
|
|
|
|
if (!hInstDS)
|
|
{
|
|
hInstDS = LoadLibrary("dsound.dll");
|
|
|
|
if (hInstDS == NULL)
|
|
{
|
|
Con_Print("Couldn't load dsound.dll\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
pDirectSoundCreate = (HRESULT (__stdcall *)(GUID *, LPDIRECTSOUND *,IUnknown *))GetProcAddress(hInstDS,"DirectSoundCreate");
|
|
|
|
if (!pDirectSoundCreate)
|
|
{
|
|
Con_Print("Couldn't get DS proc addr\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
}
|
|
|
|
while ((hresult = pDirectSoundCreate(NULL, &pDS, NULL)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_ALLOCATED)
|
|
{
|
|
Con_Print("DirectSound create failed\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (MessageBox (NULL,
|
|
"The sound hardware is in use by another app.\n\n"
|
|
"Select Retry to try to start sound again or Cancel to run Quake with no sound.",
|
|
"Sound not available",
|
|
MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
|
|
{
|
|
Con_Print("DirectSoundCreate failure\n hardware already in use\n");
|
|
return SIS_NOTAVAIL;
|
|
}
|
|
}
|
|
|
|
dscaps.dwSize = sizeof(dscaps);
|
|
|
|
if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps))
|
|
{
|
|
Con_Print("Couldn't get DS caps\n");
|
|
}
|
|
|
|
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
|
|
{
|
|
Con_Print("No DirectSound driver installed\n");
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (DS_OK != IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE))
|
|
{
|
|
Con_Print("Set coop level failed\n");
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
// get access to the primary buffer, if possible, so we can set the
|
|
// sound hardware format
|
|
memset (&dsbuf, 0, sizeof(dsbuf));
|
|
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
|
dsbuf.dwBufferBytes = 0;
|
|
dsbuf.lpwfxFormat = NULL;
|
|
|
|
memset(&dsbcaps, 0, sizeof(dsbcaps));
|
|
dsbcaps.dwSize = sizeof(dsbcaps);
|
|
primary_format_set = false;
|
|
|
|
// COMMANDLINEOPTION: Windows DirectSound: -snoforceformat uses the format that DirectSound returns, rather than forcing it
|
|
if (!COM_CheckParm ("-snoforceformat"))
|
|
{
|
|
if (DS_OK == IDirectSound_CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL))
|
|
{
|
|
pformat = format;
|
|
|
|
if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, (WAVEFORMATEX*)&pformat))
|
|
{
|
|
Con_Print("Set primary sound buffer format: no\n");
|
|
}
|
|
else
|
|
{
|
|
Con_Print("Set primary sound buffer format: yes\n");
|
|
|
|
primary_format_set = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// COMMANDLINEOPTION: Windows DirectSound: -primarysound locks the sound hardware for exclusive use
|
|
if (!primary_format_set || !COM_CheckParm ("-primarysound"))
|
|
{
|
|
HRESULT result;
|
|
|
|
// create the secondary buffer we'll actually work with
|
|
memset (&dsbuf, 0, sizeof(dsbuf));
|
|
dsbuf.dwSize = sizeof(DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
|
|
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE(requested);
|
|
dsbuf.lpwfxFormat = (WAVEFORMATEX*)&format;
|
|
|
|
memset(&dsbcaps, 0, sizeof(dsbcaps));
|
|
dsbcaps.dwSize = sizeof(dsbcaps);
|
|
|
|
result = IDirectSound_CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL);
|
|
if (result != DS_OK ||
|
|
requested->channels != format.Format.nChannels ||
|
|
requested->width != format.Format.wBitsPerSample / 8 ||
|
|
requested->speed != format.Format.nSamplesPerSec)
|
|
{
|
|
Con_Printf("DS:CreateSoundBuffer Failed (%d): channels=%u, width=%u, speed=%u\n",
|
|
(int)result, (unsigned)format.Format.nChannels, (unsigned)format.Format.wBitsPerSample / 8, (unsigned)format.Format.nSamplesPerSec);
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (DS_OK != IDirectSoundBuffer_GetCaps (pDSBuf, &dsbcaps))
|
|
{
|
|
Con_Print("DS:GetCaps failed\n");
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
Con_Print("Using secondary sound buffer\n");
|
|
}
|
|
else
|
|
{
|
|
if (DS_OK != IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_WRITEPRIMARY))
|
|
{
|
|
Con_Print("Set coop level failed\n");
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (DS_OK != IDirectSoundBuffer_GetCaps (pDSPBuf, &dsbcaps))
|
|
{
|
|
Con_Print("DS:GetCaps failed\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
pDSBuf = pDSPBuf;
|
|
Con_Print("Using primary sound buffer\n");
|
|
}
|
|
|
|
// Make sure mixer is active
|
|
IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
Con_Printf(" %d channel(s)\n"
|
|
" %d bits/sample\n"
|
|
" %d samples/sec\n",
|
|
requested->channels, requested->width * 8, requested->speed);
|
|
|
|
gSndBufSize = dsbcaps.dwBufferBytes;
|
|
|
|
// initialize the buffer
|
|
reps = 0;
|
|
|
|
while ((hresult = IDirectSoundBuffer_Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&lpData, &dwSize, NULL, NULL, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Con_Print("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (++reps > 10000)
|
|
{
|
|
Con_Print("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
|
|
SndSys_Shutdown ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
}
|
|
|
|
memset(lpData, 0, dwSize);
|
|
IDirectSoundBuffer_Unlock(pDSBuf, lpData, dwSize, NULL, 0);
|
|
|
|
IDirectSoundBuffer_Stop(pDSBuf);
|
|
IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
dwStartTime = 0;
|
|
dsound_time = 0;
|
|
snd_renderbuffer = Snd_CreateRingBuffer(requested, gSndBufSize / (requested->width * requested->channels), lpData);
|
|
|
|
dsound_init = true;
|
|
|
|
return SIS_SUCCESS;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
==================
|
|
SndSys_InitMmsystem
|
|
|
|
Crappy windows multimedia base
|
|
==================
|
|
*/
|
|
static qboolean SndSys_InitMmsystem (const snd_format_t* requested)
|
|
{
|
|
WAVEFORMATEXTENSIBLE format;
|
|
int i;
|
|
HRESULT hr;
|
|
|
|
if (! SndSys_BuildWaveFormat(requested, &format))
|
|
return false;
|
|
|
|
// Open a waveform device for output using window callback
|
|
while ((hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER, (WAVEFORMATEX*)&format,
|
|
0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR)
|
|
{
|
|
if (hr != MMSYSERR_ALLOCATED)
|
|
{
|
|
Con_Print("waveOutOpen failed\n");
|
|
return false;
|
|
}
|
|
|
|
if (MessageBox (NULL,
|
|
"The sound hardware is in use by another app.\n\n"
|
|
"Select Retry to try to start sound again or Cancel to run Quake with no sound.",
|
|
"Sound not available",
|
|
MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
|
|
{
|
|
Con_Print("waveOutOpen failure;\n hardware already in use\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
wav_buffer_size = bound(128, snd_wav_partitionsize.integer, 8192) * requested->channels * requested->width;
|
|
|
|
/*
|
|
* Allocate and lock memory for the waveform data. The memory
|
|
* for waveform data must be globally allocated with
|
|
* GMEM_MOVEABLE and GMEM_SHARE flags.
|
|
*/
|
|
gSndBufSize = WAV_BUFFERS * wav_buffer_size;
|
|
hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
|
|
if (!hData)
|
|
{
|
|
Con_Print("Sound: Out of memory.\n");
|
|
SndSys_Shutdown ();
|
|
return false;
|
|
}
|
|
lpData = (HPSTR)GlobalLock(hData);
|
|
if (!lpData)
|
|
{
|
|
Con_Print("Sound: Failed to lock.\n");
|
|
SndSys_Shutdown ();
|
|
return false;
|
|
}
|
|
memset (lpData, 0, gSndBufSize);
|
|
|
|
/*
|
|
* Allocate and lock memory for the header. This memory must
|
|
* also be globally allocated with GMEM_MOVEABLE and
|
|
* GMEM_SHARE flags.
|
|
*/
|
|
hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, (DWORD) sizeof(WAVEHDR) * WAV_BUFFERS);
|
|
|
|
if (hWaveHdr == NULL)
|
|
{
|
|
Con_Print("Sound: Failed to Alloc header.\n");
|
|
SndSys_Shutdown ();
|
|
return false;
|
|
}
|
|
|
|
lpWaveHdr = (LPWAVEHDR) GlobalLock(hWaveHdr);
|
|
|
|
if (lpWaveHdr == NULL)
|
|
{
|
|
Con_Print("Sound: Failed to lock header.\n");
|
|
SndSys_Shutdown ();
|
|
return false;
|
|
}
|
|
|
|
memset (lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);
|
|
|
|
// After allocation, set up and prepare headers
|
|
for (i=0 ; i<WAV_BUFFERS ; i++)
|
|
{
|
|
lpWaveHdr[i].dwBufferLength = wav_buffer_size;
|
|
lpWaveHdr[i].lpData = lpData + i * wav_buffer_size;
|
|
|
|
if (waveOutPrepareHeader(hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
|
|
{
|
|
Con_Print("Sound: failed to prepare wave headers\n");
|
|
SndSys_Shutdown ();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
snd_renderbuffer = Snd_CreateRingBuffer(requested, gSndBufSize / (requested->width * requested->channels), lpData);
|
|
|
|
prev_painted = 0;
|
|
paintpot = 0;
|
|
|
|
snd_sent = 0;
|
|
snd_completed = 0;
|
|
|
|
wav_init = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
SndSys_Init
|
|
|
|
Create "snd_renderbuffer" with the proper sound format if the call is successful
|
|
May return a suggested format if the requested format isn't available
|
|
====================
|
|
*/
|
|
qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
|
|
{
|
|
#ifdef SUPPORTDIRECTX
|
|
qboolean wavonly;
|
|
#endif
|
|
sndinitstat stat;
|
|
|
|
if (!sndsys_registeredcvars)
|
|
{
|
|
sndsys_registeredcvars = true;
|
|
Cvar_RegisterVariable(&snd_wav_partitionsize);
|
|
}
|
|
|
|
Con_Print ("SndSys_Init: using the Win32 module\n");
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
// COMMANDLINEOPTION: Windows Sound: -wavonly uses wave sound instead of DirectSound
|
|
wavonly = (COM_CheckParm ("-wavonly") != 0);
|
|
dsound_init = false;
|
|
#endif
|
|
wav_init = false;
|
|
|
|
stat = SIS_FAILURE; // assume DirectSound won't initialize
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
// Init DirectSound
|
|
if (!wavonly)
|
|
{
|
|
stat = SndSys_InitDirectSound (requested);
|
|
|
|
if (stat == SIS_SUCCESS)
|
|
Con_Print("DirectSound initialized\n");
|
|
else
|
|
Con_Print("DirectSound failed to init\n");
|
|
}
|
|
#endif
|
|
|
|
// if DirectSound didn't succeed in initializing, try to initialize
|
|
// waveOut sound, unless DirectSound failed because the hardware is
|
|
// already allocated (in which case the user has already chosen not
|
|
// to have sound)
|
|
#ifdef SUPPORTDIRECTX
|
|
if (!dsound_init && (stat != SIS_NOTAVAIL))
|
|
#endif
|
|
{
|
|
if (SndSys_InitMmsystem (requested))
|
|
Con_Print("Wave sound (MMSYSTEM) initialized\n");
|
|
else
|
|
Con_Print("Wave sound failed to init\n");
|
|
}
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
return (dsound_init || wav_init);
|
|
#else
|
|
return wav_init;
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
SndSys_Shutdown
|
|
|
|
Stop the sound card, delete "snd_renderbuffer" and free its other resources
|
|
====================
|
|
*/
|
|
void SndSys_Shutdown (void)
|
|
{
|
|
#ifdef SUPPORTDIRECTX
|
|
if (pDSBuf)
|
|
{
|
|
IDirectSoundBuffer_Stop(pDSBuf);
|
|
IDirectSoundBuffer_Release(pDSBuf);
|
|
}
|
|
|
|
// only release primary buffer if it's not also the mixing buffer we just released
|
|
if (pDSPBuf && (pDSBuf != pDSPBuf))
|
|
{
|
|
IDirectSoundBuffer_Release(pDSPBuf);
|
|
}
|
|
|
|
if (pDS)
|
|
{
|
|
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
|
|
IDirectSound_Release(pDS);
|
|
}
|
|
#endif
|
|
|
|
if (hWaveOut)
|
|
{
|
|
waveOutReset (hWaveOut);
|
|
|
|
if (lpWaveHdr)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i=0 ; i< WAV_BUFFERS ; i++)
|
|
waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR));
|
|
}
|
|
|
|
waveOutClose (hWaveOut);
|
|
|
|
if (hWaveHdr)
|
|
{
|
|
GlobalUnlock(hWaveHdr);
|
|
GlobalFree(hWaveHdr);
|
|
}
|
|
|
|
if (hData)
|
|
{
|
|
GlobalUnlock(hData);
|
|
GlobalFree(hData);
|
|
}
|
|
}
|
|
|
|
if (snd_renderbuffer != NULL)
|
|
{
|
|
Mem_Free(snd_renderbuffer);
|
|
snd_renderbuffer = NULL;
|
|
}
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
pDS = NULL;
|
|
pDSBuf = NULL;
|
|
pDSPBuf = NULL;
|
|
dsound_init = false;
|
|
#endif
|
|
hWaveOut = 0;
|
|
hData = 0;
|
|
hWaveHdr = 0;
|
|
lpData = NULL;
|
|
lpWaveHdr = NULL;
|
|
wav_init = false;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
SndSys_Submit
|
|
|
|
Submit the contents of "snd_renderbuffer" to the sound card
|
|
====================
|
|
*/
|
|
void SndSys_Submit (void)
|
|
{
|
|
LPWAVEHDR h;
|
|
int wResult;
|
|
|
|
// DirectSound doesn't need this
|
|
if (!wav_init)
|
|
return;
|
|
|
|
paintpot += (snd_renderbuffer->endframe - prev_painted) * snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
|
|
if (paintpot > WAV_BUFFERS * wav_buffer_size)
|
|
paintpot = WAV_BUFFERS * wav_buffer_size;
|
|
prev_painted = snd_renderbuffer->endframe;
|
|
|
|
// submit new sound blocks
|
|
while (paintpot > wav_buffer_size)
|
|
{
|
|
h = lpWaveHdr + (snd_sent & WAV_MASK);
|
|
|
|
/*
|
|
* Now the data block can be sent to the output device. The
|
|
* waveOutWrite function returns immediately and waveform
|
|
* data is sent to the output device in the background.
|
|
*/
|
|
wResult = waveOutWrite(hWaveOut, h, sizeof(WAVEHDR));
|
|
if (wResult == MMSYSERR_NOERROR)
|
|
snd_sent++;
|
|
else if (wResult == WAVERR_STILLPLAYING)
|
|
{
|
|
if(developer_insane.integer)
|
|
Con_DPrint("waveOutWrite failed (too much sound data)\n");
|
|
//h->dwFlags |= WHDR_DONE;
|
|
//snd_sent++;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("waveOutWrite failed, error code %d\n", (int) wResult);
|
|
SndSys_Shutdown ();
|
|
return;
|
|
}
|
|
|
|
paintpot -= wav_buffer_size;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
SndSys_GetSoundTime
|
|
|
|
Returns the number of sample frames consumed since the sound started
|
|
====================
|
|
*/
|
|
unsigned int SndSys_GetSoundTime (void)
|
|
{
|
|
unsigned int factor;
|
|
|
|
factor = snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
if (dsound_init)
|
|
{
|
|
DWORD dwTime;
|
|
unsigned int diff;
|
|
|
|
IDirectSoundBuffer_GetCurrentPosition(pDSBuf, &dwTime, NULL);
|
|
diff = (unsigned int)(dwTime - dwStartTime) % (unsigned int)gSndBufSize;
|
|
dwStartTime = dwTime;
|
|
|
|
dsound_time += diff / factor;
|
|
return dsound_time;
|
|
}
|
|
#endif
|
|
|
|
if (wav_init)
|
|
{
|
|
// Find which sound blocks have completed
|
|
for (;;)
|
|
{
|
|
if (snd_completed == snd_sent)
|
|
{
|
|
// Con_DPrint("Sound overrun\n");
|
|
break;
|
|
}
|
|
|
|
if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE))
|
|
break;
|
|
|
|
snd_completed++; // this buffer has been played
|
|
}
|
|
|
|
return (snd_completed * wav_buffer_size) / factor;
|
|
|
|
/*
|
|
* S_PaintAndSubmit: WARNING: newsoundtime (soundtime (275 < 134217707)
|
|
* apparently this sound time wraps quite early?
|
|
{
|
|
MMRESULT res;
|
|
MMTIME mmtime;
|
|
|
|
mmtime.wType = TIME_SAMPLES;
|
|
res = waveOutGetPosition(hWaveOut, &mmtime, sizeof(mmtime));
|
|
if(res == MMSYSERR_NOERROR)
|
|
return mmtime.u.sample;
|
|
}
|
|
*/
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
#ifdef SUPPORTDIRECTX
|
|
static DWORD dsound_dwSize;
|
|
static DWORD dsound_dwSize2;
|
|
static DWORD *dsound_pbuf;
|
|
static DWORD *dsound_pbuf2;
|
|
#endif
|
|
|
|
/*
|
|
====================
|
|
SndSys_LockRenderBuffer
|
|
|
|
Get the exclusive lock on "snd_renderbuffer"
|
|
====================
|
|
*/
|
|
qboolean SndSys_LockRenderBuffer (void)
|
|
{
|
|
#ifdef SUPPORTDIRECTX
|
|
int reps;
|
|
HRESULT hresult;
|
|
DWORD dwStatus;
|
|
|
|
if (pDSBuf)
|
|
{
|
|
// if the buffer was lost or stopped, restore it and/or restart it
|
|
if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DS_OK)
|
|
Con_Print("Couldn't get sound buffer status\n");
|
|
|
|
if (dwStatus & DSBSTATUS_BUFFERLOST)
|
|
{
|
|
Con_Print("DSound buffer is lost!!\n");
|
|
IDirectSoundBuffer_Restore (pDSBuf);
|
|
}
|
|
|
|
if (!(dwStatus & DSBSTATUS_PLAYING))
|
|
IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
reps = 0;
|
|
|
|
while ((hresult = IDirectSoundBuffer_Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&dsound_pbuf, &dsound_dwSize, (LPVOID*)&dsound_pbuf2, &dsound_dwSize2, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Con_Print("S_LockBuffer: DS: Lock Sound Buffer Failed\n");
|
|
S_Shutdown ();
|
|
S_Startup ();
|
|
return false;
|
|
}
|
|
|
|
if (++reps > 10000)
|
|
{
|
|
Con_Print("S_LockBuffer: DS: couldn't restore buffer\n");
|
|
S_Shutdown ();
|
|
S_Startup ();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((void*)dsound_pbuf != snd_renderbuffer->ring)
|
|
Sys_Error("SndSys_LockRenderBuffer: the ring address has changed!!!\n");
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
return wav_init;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
SndSys_UnlockRenderBuffer
|
|
|
|
Release the exclusive lock on "snd_renderbuffer"
|
|
====================
|
|
*/
|
|
void SndSys_UnlockRenderBuffer (void)
|
|
{
|
|
#ifdef SUPPORTDIRECTX
|
|
if (pDSBuf)
|
|
IDirectSoundBuffer_Unlock(pDSBuf, dsound_pbuf, dsound_dwSize, dsound_pbuf2, dsound_dwSize2);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SndSys_SendKeyEvents
|
|
|
|
Send keyboard events originating from the sound system (e.g. MIDI)
|
|
====================
|
|
*/
|
|
void SndSys_SendKeyEvents(void)
|
|
{
|
|
// not supported
|
|
}
|