mirror of
https://github.com/DrBeef/QuakeQuest.git
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216 lines
6.3 KiB
C
216 lines
6.3 KiB
C
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// This code written in 2010 by Forest Hale (lordhavoc ghdigital com), and placed into public domain.
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#include <stdlib.h>
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#include <string.h>
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#include "bih.h"
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static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist, float *totalmins, float *totalmaxs)
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{
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int i;
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int j;
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int longestaxis;
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int axis = 0;
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int nodenum;
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int front = 0;
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int back = 0;
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bih_node_t *node;
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bih_leaf_t *child;
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float splitdist;
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float d;
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float mins[3];
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float maxs[3];
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float size[3];
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float frontmins[3];
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float frontmaxs[3];
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float backmins[3];
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float backmaxs[3];
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// calculate bounds of children
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child = bih->leafs + leaflist[0];
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mins[0] = child->mins[0];
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mins[1] = child->mins[1];
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mins[2] = child->mins[2];
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maxs[0] = child->maxs[0];
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maxs[1] = child->maxs[1];
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maxs[2] = child->maxs[2];
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for (i = 1;i < numchildren;i++)
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{
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child = bih->leafs + leaflist[i];
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if (mins[0] > child->mins[0]) mins[0] = child->mins[0];
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if (mins[1] > child->mins[1]) mins[1] = child->mins[1];
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if (mins[2] > child->mins[2]) mins[2] = child->mins[2];
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if (maxs[0] < child->maxs[0]) maxs[0] = child->maxs[0];
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if (maxs[1] < child->maxs[1]) maxs[1] = child->maxs[1];
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if (maxs[2] < child->maxs[2]) maxs[2] = child->maxs[2];
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}
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size[0] = maxs[0] - mins[0];
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size[1] = maxs[1] - mins[1];
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size[2] = maxs[2] - mins[2];
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// provide bounds to caller
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totalmins[0] = mins[0];
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totalmins[1] = mins[1];
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totalmins[2] = mins[2];
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totalmaxs[0] = maxs[0];
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totalmaxs[1] = maxs[1];
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totalmaxs[2] = maxs[2];
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// if we run out of nodes it's the caller's fault, but don't crash
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if (bih->numnodes == bih->maxnodes)
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{
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if (!bih->error)
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bih->error = BIHERROR_OUT_OF_NODES;
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return 0;
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}
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nodenum = bih->numnodes++;
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node = bih->nodes + nodenum;
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// store bounds for node
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node->mins[0] = mins[0];
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node->mins[1] = mins[1];
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node->mins[2] = mins[2];
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node->maxs[0] = maxs[0];
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node->maxs[1] = maxs[1];
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node->maxs[2] = maxs[2];
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node->front = 0;
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node->back = 0;
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node->frontmin = 0;
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node->backmax = 0;
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memset(node->children, -1, sizeof(node->children));
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// check if there are few enough children to store an unordered node
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if (numchildren <= BIH_MAXUNORDEREDCHILDREN)
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{
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node->type = BIH_UNORDERED;
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for (j = 0;j < numchildren;j++)
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node->children[j] = leaflist[j];
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return nodenum;
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}
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// pick longest axis
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longestaxis = 0;
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if (size[0] < size[1]) longestaxis = 1;
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if (size[longestaxis] < size[2]) longestaxis = 2;
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// iterate possible split axis choices, starting with the longest axis, if
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// all fail it means all children have the same bounds and we simply split
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// the list in half because each node can only have two children.
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for (j = 0;j < 3;j++)
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{
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// pick an axis
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axis = (longestaxis + j) % 3;
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// sort children into front and back lists
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splitdist = (node->mins[axis] + node->maxs[axis]) * 0.5f;
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front = 0;
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back = 0;
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for (i = 0;i < numchildren;i++)
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{
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child = bih->leafs + leaflist[i];
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d = (child->mins[axis] + child->maxs[axis]) * 0.5f;
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if (d < splitdist)
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bih->leafsortscratch[back++] = leaflist[i];
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else
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leaflist[front++] = leaflist[i];
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}
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// now copy the back ones into the space made in the leaflist for them
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if (back)
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memcpy(leaflist + front, bih->leafsortscratch, back*sizeof(leaflist[0]));
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// if both sides have some children, it's good enough for us.
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if (front && back)
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break;
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}
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if (j == 3)
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{
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// somewhat common case: no good choice, divide children arbitrarily
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axis = 0;
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back = numchildren >> 1;
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front = numchildren - back;
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}
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// we now have front and back children divided in leaflist...
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node->type = (bih_nodetype_t)((int)BIH_SPLITX + axis);
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node->front = BIH_BuildNode(bih, front, leaflist, frontmins, frontmaxs);
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node->frontmin = frontmins[axis];
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node->back = BIH_BuildNode(bih, back, leaflist + front, backmins, backmaxs);
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node->backmax = backmaxs[axis];
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return nodenum;
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}
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int BIH_Build(bih_t *bih, int numleafs, bih_leaf_t *leafs, int maxnodes, bih_node_t *nodes, int *temp_leafsort, int *temp_leafsortscratch)
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{
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int i;
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memset(bih, 0, sizeof(*bih));
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bih->numleafs = numleafs;
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bih->leafs = leafs;
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bih->leafsort = temp_leafsort;
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bih->leafsortscratch = temp_leafsortscratch;
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bih->numnodes = 0;
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bih->maxnodes = maxnodes;
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bih->nodes = nodes;
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// clear things we intend to rebuild
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memset(bih->nodes, 0, sizeof(bih->nodes[0]) * bih->maxnodes);
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for (i = 0;i < bih->numleafs;i++)
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bih->leafsort[i] = i;
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bih->rootnode = BIH_BuildNode(bih, bih->numleafs, bih->leafsort, bih->mins, bih->maxs);
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return bih->error;
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}
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static void BIH_GetTriangleListForBox_Node(const bih_t *bih, int nodenum, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, int *numtrianglespointer, const float *mins, const float *maxs)
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{
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int axis;
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bih_node_t *node;
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bih_leaf_t *leaf;
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for(;;)
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{
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node = bih->nodes + nodenum;
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// check if this is an unordered node (which holds an array of leaf numbers)
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if (node->type == BIH_UNORDERED)
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{
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for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
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{
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leaf = bih->leafs + node->children[axis];
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if (mins[0] > leaf->maxs[0] || maxs[0] < leaf->mins[0]
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|| mins[1] > leaf->maxs[1] || maxs[1] < leaf->mins[1]
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|| mins[2] > leaf->maxs[2] || maxs[2] < leaf->mins[2])
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continue;
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switch(leaf->type)
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{
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case BIH_RENDERTRIANGLE:
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if (*numtrianglespointer >= maxtriangles)
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{
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++*numtrianglespointer; // so the caller can detect overflow
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break;
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}
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if(trianglelist_surf)
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trianglelist_surf[*numtrianglespointer] = leaf->surfaceindex;
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trianglelist_idx[*numtrianglespointer] = leaf->itemindex;
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++*numtrianglespointer;
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break;
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default:
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break;
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}
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}
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return;
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}
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// splitting node
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axis = node->type - BIH_SPLITX;
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if (mins[axis] < node->backmax)
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{
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if (maxs[axis] > node->frontmin)
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BIH_GetTriangleListForBox_Node(bih, node->front, maxtriangles, trianglelist_idx, trianglelist_surf, numtrianglespointer, mins, maxs);
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nodenum = node->back;
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continue;
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}
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if (maxs[axis] > node->frontmin)
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{
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nodenum = node->front;
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continue;
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}
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// fell between the child groups, nothing here
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return;
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}
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}
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int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, const float *mins, const float *maxs)
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{
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int numtriangles = 0;
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BIH_GetTriangleListForBox_Node(bih, bih->rootnode, maxtriangles, trianglelist_idx, trianglelist_surf, &numtriangles, mins, maxs);
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return numtriangles;
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}
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