/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "sv_demo.h" #include "image.h" #include "utf8lib.h" // for secure rcon authentication #include "hmac.h" #include "mdfour.h" #include int current_skill; #ifndef NDEBUG cvar_t sv_cheats = {0, "sv_cheats", "1", "cheats enabled in debug builds"}; #else cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"}; #endif cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"}; cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"}; cvar_t sv_status_show_qcstatus = {CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."}; cvar_t sv_namechangetimer = {CVAR_SAVE, "sv_namechangetimer", "5", "how often to allow name changes, in seconds (prevents people from using animated names and other tricks"}; cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands; NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password; may be set to a string of the form user1:pass1 user2:pass2 user3:pass3 to allow multiple user accounts - the client then has to specify ONE of these combinations"}; cvar_t rcon_secure = {CVAR_NQUSERINFOHACK, "rcon_secure", "0", "force secure rcon authentication (1 = time based, 2 = challenge based); NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password"}; cvar_t rcon_secure_challengetimeout = {0, "rcon_secure_challengetimeout", "5", "challenge-based secure rcon: time out requests if no challenge came within this time interval"}; cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"}; cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"}; cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"}; cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"}; cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"}; qboolean allowcheats = false; extern qboolean host_shuttingdown; extern cvar_t developer_entityparsing; /* ================== Host_Quit_f ================== */ void Host_Quit_f (void) { if(host_shuttingdown) Con_Printf("shutting down already!\n"); else Sys_Quit (0); } /* ================== Host_Status_f ================== */ static void Host_Status_f (void) { prvm_prog_t *prog = SVVM_prog; char qcstatus[256]; client_t *client; int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0; void (*print) (const char *fmt, ...); char ip[48]; // can contain a full length v6 address with [] and a port int frags; char vabuf[1024]; if (cmd_source == src_command) { // if running a client, try to send over network so the client's status report parser will see the report if (cls.state == ca_connected) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; if (!sv.active) return; in = 0; if (Cmd_Argc() == 2) { if (strcmp(Cmd_Argv(1), "1") == 0) in = 1; else if (strcmp(Cmd_Argv(1), "2") == 0) in = 2; } for (players = 0, i = 0;i < svs.maxclients;i++) if (svs.clients[i].active) players++; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %s build %s\n", gamename, buildstring); print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol)); print ("map: %s\n", sv.name); print ("timing: %s\n", Host_TimingReport(vabuf, sizeof(vabuf))); print ("players: %i active (%i max)\n\n", players, svs.maxclients); if (in == 1) print ("^2IP %%pl ping time frags no name\n"); else if (in == 2) print ("^5IP no name\n"); for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; ++k; if (in == 0 || in == 1) { seconds = (int)(realtime - client->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; packetloss = 0; if (client->netconnection) for (j = 0;j < NETGRAPH_PACKETS;j++) if (client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET) packetloss++; packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS; ping = bound(0, (int)floor(client->ping*1000+0.5), 9999); } if(sv_status_privacy.integer && cmd_source != src_command) strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48); else strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 48); frags = client->frags; if(sv_status_show_qcstatus.integer) { prvm_edict_t *ed = PRVM_EDICT_NUM(i + 1); const char *str = PRVM_GetString(prog, PRVM_serveredictstring(ed, clientstatus)); if(str && *str) { char *p; const char *q; p = qcstatus; for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q) if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q)) *p++ = *q; *p = 0; if(*qcstatus) frags = atoi(qcstatus); } } if (in == 0) // default layout { if (sv.protocol == PROTOCOL_QUAKE && svs.maxclients <= 99) { // LordHavoc: this is very touchy because we must maintain ProQuake compatible status output print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds); print (" %s\n", ip); } else { // LordHavoc: no real restrictions here, not a ProQuake-compatible protocol anyway... print ("#%-3u %-16.16s %4i %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds); print (" %s\n", ip); } } else if (in == 1) // extended layout { print ("%s%-47s %2i %4i %2i:%02i:%02i %4i #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name); } else if (in == 2) // reduced layout { print ("%s%-47s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name); } } } /* ================== Host_God_f Sets client to godmode ================== */ static void Host_God_f (void) { prvm_prog_t *prog = SVVM_prog; if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_GODMODE; if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_GODMODE) ) SV_ClientPrint("godmode OFF\n"); else SV_ClientPrint("godmode ON\n"); } static void Host_Notarget_f (void) { prvm_prog_t *prog = SVVM_prog; if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_NOTARGET; if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_NOTARGET) ) SV_ClientPrint("notarget OFF\n"); else SV_ClientPrint("notarget ON\n"); } qboolean noclip_anglehack; static void Host_Noclip_f (void) { prvm_prog_t *prog = SVVM_prog; if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP) { noclip_anglehack = true; PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_NOCLIP; SV_ClientPrint("noclip ON\n"); } else { noclip_anglehack = false; PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK; SV_ClientPrint("noclip OFF\n"); } } /* ================== Host_Fly_f Sets client to flymode ================== */ static void Host_Fly_f (void) { prvm_prog_t *prog = SVVM_prog; if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_FLY) { PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_FLY; SV_ClientPrint("flymode ON\n"); } else { PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK; SV_ClientPrint("flymode OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Pings_f (void); // called by Host_Ping_f static void Host_Ping_f (void) { int i; client_t *client; void (*print) (const char *fmt, ...); if (cmd_source == src_command) { // if running a client, try to send over network so the client's ping report parser will see the report if (cls.state == ca_connected) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; if (!sv.active) return; print("Client ping times:\n"); for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name); } // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report) // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console) //Host_Pings_f(); } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map command from the console. Active clients are kicked off. ====================== */ static void Host_Map_f (void) { char level[MAX_QPATH]; if (Cmd_Argc() != 2) { Con_Print("map : start a new game (kicks off all players)\n"); return; } // GAME_DELUXEQUAKE - clear warpmark (used by QC) if (gamemode == GAME_DELUXEQUAKE) Cvar_Set("warpmark", ""); cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(); if(svs.maxclients != svs.maxclients_next) { svs.maxclients = svs.maxclients_next; if (svs.clients) Mem_Free(svs.clients); svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); } // remove menu if (key_dest == key_menu || key_dest == key_menu_grabbed) MR_ToggleMenu(0); key_dest = key_game; svs.serverflags = 0; // haven't completed an episode yet allowcheats = sv_cheats.integer != 0; strlcpy(level, Cmd_Argv(1), sizeof(level)); SV_SpawnServer(level); if (sv.active && cls.state == ca_disconnected) CL_EstablishConnection("local:1", -2); } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ static void Host_Changelevel_f (void) { char level[MAX_QPATH]; if (Cmd_Argc() != 2) { Con_Print("changelevel : continue game on a new level\n"); return; } // HACKHACKHACK if (!sv.active) { Host_Map_f(); return; } // remove menu if (key_dest == key_menu || key_dest == key_menu_grabbed) MR_ToggleMenu(0); key_dest = key_game; SV_SaveSpawnparms (); allowcheats = sv_cheats.integer != 0; strlcpy(level, Cmd_Argv(1), sizeof(level)); SV_SpawnServer(level); if (sv.active && cls.state == ca_disconnected) CL_EstablishConnection("local:1", -2); } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ static void Host_Restart_f (void) { char mapname[MAX_QPATH]; if (Cmd_Argc() != 1) { Con_Print("restart : restart current level\n"); return; } if (!sv.active) { Con_Print("Only the server may restart\n"); return; } // remove menu if (key_dest == key_menu || key_dest == key_menu_grabbed) MR_ToggleMenu(0); key_dest = key_game; allowcheats = sv_cheats.integer != 0; strlcpy(mapname, sv.name, sizeof(mapname)); SV_SpawnServer(mapname); if (sv.active && cls.state == ca_disconnected) CL_EstablishConnection("local:1", -2); } /* ================== Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ void Host_Reconnect_f (void) { char temp[128]; // if not connected, reconnect to the most recent server if (!cls.netcon) { // if we have connected to a server recently, the userinfo // will still contain its IP address, so get the address... InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp)); if (temp[0]) CL_EstablishConnection(temp, -1); else Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n"); return; } // if connected, do something based on protocol if (cls.protocol == PROTOCOL_QUAKEWORLD) { // quakeworld can just re-login if (cls.qw_downloadmemory) // don't change when downloading return; S_StopAllSounds(); if (cls.state == ca_connected && cls.signon < SIGNONS) { Con_Printf("reconnecting...\n"); MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, "new"); } } else { // netquake uses reconnect on level changes (silly) if (Cmd_Argc() != 1) { Con_Print("reconnect : wait for signon messages again\n"); return; } if (!cls.signon) { Con_Print("reconnect: no signon, ignoring reconnect\n"); return; } cls.signon = 0; // need new connection messages } } /* ===================== Host_Connect_f User command to connect to server ===================== */ static void Host_Connect_f (void) { if (Cmd_Argc() < 2) { Con_Print("connect [ ...]: connect to a multiplayer game\n"); return; } // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command if(rcon_secure.integer <= 0) Cvar_SetQuick(&rcon_password, ""); CL_EstablishConnection(Cmd_Argv(1), 2); } /* =============================================================================== LOAD / SAVE GAME =============================================================================== */ #define SAVEGAME_VERSION 5 void Host_Savegame_to(prvm_prog_t *prog, const char *name) { qfile_t *f; int i, k, l, numbuffers, lightstyles = 64; char comment[SAVEGAME_COMMENT_LENGTH+1]; char line[MAX_INPUTLINE]; qboolean isserver; char *s; // first we have to figure out if this can be saved in 64 lightstyles // (for Quake compatibility) for (i=64 ; iedicts, message)), (int)PRVM_serverglobalfloat(killed_monsters), (int)PRVM_serverglobalfloat(total_monsters)); else dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", prog->name); // convert space to _ to make stdio happy // LordHavoc: convert control characters to _ as well for (i=0 ; inum_edicts ; i++) { FS_Printf(f,"// edict %d\n", i); //Con_Printf("edict %d...\n", i); PRVM_ED_Write (prog, f, PRVM_EDICT_NUM(i)); } #if 1 FS_Printf(f,"/*\n"); FS_Printf(f,"// DarkPlaces extended savegame\n"); // darkplaces extension - extra lightstyles, support for color lightstyles for (i=0 ; istringbuffersarray); for (i = 0; i < numbuffers; i++) { prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i); if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED)) { FS_Printf(f,"sv.buffer %i %i \"string\"\n", i, stringbuffer->flags & STRINGBUFFER_QCFLAGS); for(k = 0; k < stringbuffer->num_strings; k++) { if (!stringbuffer->strings[k]) continue; // Parse the string a bit to turn special characters // (like newline, specifically) into escape codes s = stringbuffer->strings[k]; for (l = 0;l < (int)sizeof(line) - 2 && *s;) { if (*s == '\n') { line[l++] = '\\'; line[l++] = 'n'; } else if (*s == '\r') { line[l++] = '\\'; line[l++] = 'r'; } else if (*s == '\\') { line[l++] = '\\'; line[l++] = '\\'; } else if (*s == '"') { line[l++] = '\\'; line[l++] = '"'; } else line[l++] = *s; s++; } line[l] = '\0'; FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line); } } } FS_Printf(f,"*/\n"); #endif FS_Close (f); Con_Print("done.\n"); } /* =============== Host_Savegame_f =============== */ static void Host_Savegame_f (void) { prvm_prog_t *prog = SVVM_prog; char name[MAX_QPATH]; qboolean deadflag = false; if (!sv.active) { Con_Print("Can't save - no server running.\n"); return; } deadflag = cl.islocalgame && svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag); if (cl.islocalgame) { // singleplayer checks if (cl.intermission) { Con_Print("Can't save in intermission.\n"); return; } if (deadflag) { Con_Print("Can't savegame with a dead player\n"); return; } } else Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n"); if (Cmd_Argc() != 2) { Con_Print("save : save a game\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Print("Relative pathnames are not allowed.\n"); return; } strlcpy (name, Cmd_Argv(1), sizeof (name)); FS_DefaultExtension (name, ".sav", sizeof (name)); Host_Savegame_to(prog, name); } /* =============== Host_Loadgame_f =============== */ prvm_stringbuffer_t *BufStr_FindCreateReplace (prvm_prog_t *prog, int bufindex, int flags, char *format); void BufStr_Set(prvm_prog_t *prog, prvm_stringbuffer_t *stringbuffer, int strindex, const char *str); void BufStr_Del(prvm_prog_t *prog, prvm_stringbuffer_t *stringbuffer); void BufStr_Flush(prvm_prog_t *prog); static void Host_Loadgame_f (void) { prvm_prog_t *prog = SVVM_prog; char filename[MAX_QPATH]; char mapname[MAX_QPATH]; float time; const char *start; const char *end; const char *t; char *text; prvm_edict_t *ent; int i, k, numbuffers; int entnum; int version; float spawn_parms[NUM_SPAWN_PARMS]; prvm_stringbuffer_t *stringbuffer; if (Cmd_Argc() != 2) { Con_Print("load : load a game\n"); return; } strlcpy (filename, Cmd_Argv(1), sizeof(filename)); FS_DefaultExtension (filename, ".sav", sizeof (filename)); Con_Printf("Loading game from %s...\n", filename); // stop playing demos if (cls.demoplayback) CL_Disconnect (); // remove menu if (key_dest == key_menu || key_dest == key_menu_grabbed) MR_ToggleMenu(0); key_dest = key_game; cls.demonum = -1; // stop demo loop in case this fails t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL); if (!text) { Con_Print("ERROR: couldn't open.\n"); return; } if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading version\n"); // version COM_ParseToken_Simple(&t, false, false, true); version = atoi(com_token); if (version != SAVEGAME_VERSION) { Mem_Free(text); Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading description\n"); // description COM_ParseToken_Simple(&t, false, false, true); for (i = 0;i < NUM_SPAWN_PARMS;i++) { COM_ParseToken_Simple(&t, false, false, true); spawn_parms[i] = atof(com_token); } // skill COM_ParseToken_Simple(&t, false, false, true); // this silliness is so we can load 1.06 save files, which have float skill values current_skill = (int)(atof(com_token) + 0.5); Cvar_SetValue ("skill", (float)current_skill); if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading mapname\n"); // mapname COM_ParseToken_Simple(&t, false, false, true); strlcpy (mapname, com_token, sizeof(mapname)); if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading time\n"); // time COM_ParseToken_Simple(&t, false, false, true); time = atof(com_token); allowcheats = sv_cheats.integer != 0; if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: spawning server\n"); SV_SpawnServer (mapname); if (!sv.active) { Mem_Free(text); Con_Print("Couldn't load map\n"); return; } sv.paused = true; // pause until all clients connect sv.loadgame = true; if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading light styles\n"); // load the light styles // -1 is the globals entnum = -1; for (i = 0;i < MAX_LIGHTSTYLES;i++) { // light style start = t; COM_ParseToken_Simple(&t, false, false, true); // if this is a 64 lightstyle savegame produced by Quake, stop now // we have to check this because darkplaces may save more than 64 if (com_token[0] == '{') { t = start; break; } strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i])); } if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: skipping until globals\n"); // now skip everything before the first opening brace // (this is for forward compatibility, so that older versions (at // least ones with this fix) can load savegames with extra data before the // first brace, as might be produced by a later engine version) for (;;) { start = t; if (!COM_ParseToken_Simple(&t, false, false, true)) break; if (com_token[0] == '{') { t = start; break; } } // unlink all entities World_UnlinkAll(&sv.world); // load the edicts out of the savegame file end = t; for (;;) { start = t; while (COM_ParseToken_Simple(&t, false, false, true)) if (!strcmp(com_token, "}")) break; if (!COM_ParseToken_Simple(&start, false, false, true)) { // end of file break; } if (strcmp(com_token,"{")) { Mem_Free(text); Host_Error ("First token isn't a brace"); } if (entnum == -1) { if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading globals\n"); // parse the global vars PRVM_ED_ParseGlobals (prog, start); // restore the autocvar globals Cvar_UpdateAllAutoCvars(); } else { // parse an edict if (entnum >= MAX_EDICTS) { Mem_Free(text); Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS); } while (entnum >= prog->max_edicts) PRVM_MEM_IncreaseEdicts(prog); ent = PRVM_EDICT_NUM(entnum); memset(ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t)); ent->priv.server->free = false; if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum); PRVM_ED_ParseEdict (prog, start, ent); // link it into the bsp tree if (!ent->priv.server->free) SV_LinkEdict(ent); } end = t; entnum++; } prog->num_edicts = entnum; sv.time = time; for (i = 0;i < NUM_SPAWN_PARMS;i++) svs.clients[0].spawn_parms[i] = spawn_parms[i]; if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: skipping until extended data\n"); // read extended data if present // the extended data is stored inside a /* */ comment block, which the // parser intentionally skips, so we have to check for it manually here if(end) { while (*end == '\r' || *end == '\n') end++; if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n')) { if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: loading extended data\n"); Con_Printf("Loading extended DarkPlaces savegame\n"); t = end + 2; memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles)); memset(sv.model_precache[0], 0, sizeof(sv.model_precache)); memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache)); BufStr_Flush(prog); while (COM_ParseToken_Simple(&t, false, false, true)) { if (!strcmp(com_token, "sv.lightstyles")) { COM_ParseToken_Simple(&t, false, false, true); i = atoi(com_token); COM_ParseToken_Simple(&t, false, false, true); if (i >= 0 && i < MAX_LIGHTSTYLES) strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i])); else Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token); } else if (!strcmp(com_token, "sv.model_precache")) { COM_ParseToken_Simple(&t, false, false, true); i = atoi(com_token); COM_ParseToken_Simple(&t, false, false, true); if (i >= 0 && i < MAX_MODELS) { strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i])); sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL); } else Con_Printf("unsupported model %i \"%s\"\n", i, com_token); } else if (!strcmp(com_token, "sv.sound_precache")) { COM_ParseToken_Simple(&t, false, false, true); i = atoi(com_token); COM_ParseToken_Simple(&t, false, false, true); if (i >= 0 && i < MAX_SOUNDS) strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i])); else Con_Printf("unsupported sound %i \"%s\"\n", i, com_token); } else if (!strcmp(com_token, "sv.buffer")) { if (COM_ParseToken_Simple(&t, false, false, true)) { i = atoi(com_token); if (i >= 0) { k = STRINGBUFFER_SAVED; if (COM_ParseToken_Simple(&t, false, false, true)) k |= atoi(com_token); if (!BufStr_FindCreateReplace(prog, i, k, "string")) Con_Printf("failed to create stringbuffer %i\n", i); } else Con_Printf("unsupported stringbuffer index %i \"%s\"\n", i, com_token); } else Con_Printf("unexpected end of line when parsing sv.buffer (expected buffer index)\n"); } else if (!strcmp(com_token, "sv.bufstr")) { if (!COM_ParseToken_Simple(&t, false, false, true)) Con_Printf("unexpected end of line when parsing sv.bufstr\n"); else { i = atoi(com_token); stringbuffer = BufStr_FindCreateReplace(prog, i, STRINGBUFFER_SAVED, "string"); if (stringbuffer) { if (COM_ParseToken_Simple(&t, false, false, true)) { k = atoi(com_token); if (COM_ParseToken_Simple(&t, false, false, true)) BufStr_Set(prog, stringbuffer, k, com_token); else Con_Printf("unexpected end of line when parsing sv.bufstr (expected string)\n"); } else Con_Printf("unexpected end of line when parsing sv.bufstr (expected strindex)\n"); } else Con_Printf("failed to create stringbuffer %i \"%s\"\n", i, com_token); } } // skip any trailing text or unrecognized commands while (COM_ParseToken_Simple(&t, true, false, true) && strcmp(com_token, "\n")) ; } } } Mem_Free(text); // remove all temporary flagged string buffers (ones created with BufStr_FindCreateReplace) numbuffers = Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray); for (i = 0; i < numbuffers; i++) { if ( (stringbuffer = (prvm_stringbuffer_t *)Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i)) ) if (stringbuffer->flags & STRINGBUFFER_TEMP) BufStr_Del(prog, stringbuffer); } if(developer_entityparsing.integer) Con_Printf("Host_Loadgame_f: finished\n"); // make sure we're connected to loopback if (sv.active && cls.state == ca_disconnected) CL_EstablishConnection("local:1", -2); } //============================================================================ /* ====================== Host_Name_f ====================== */ cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"}; static void Host_Name_f (void) { prvm_prog_t *prog = SVVM_prog; int i, j; qboolean valid_colors; const char *newNameSource; char newName[sizeof(host_client->name)]; if (Cmd_Argc () == 1) { Con_Printf("name: %s\n", cl_name.string); return; } if (Cmd_Argc () == 2) newNameSource = Cmd_Argv(1); else newNameSource = Cmd_Args(); strlcpy(newName, newNameSource, sizeof(newName)); if (cmd_source == src_command) { Cvar_Set ("_cl_name", newName); if (strlen(newNameSource) >= sizeof(newName)) // overflowed { Con_Printf("Your name is longer than %i chars! It has been truncated.\n", (int) (sizeof(newName) - 1)); Con_Printf("name: %s\n", cl_name.string); } return; } if (realtime < host_client->nametime) { SV_ClientPrintf("You can't change name more than once every %.1f seconds!\n", max(0.0f, sv_namechangetimer.value)); return; } host_client->nametime = realtime + max(0.0f, sv_namechangetimer.value); // point the string back at updateclient->name to keep it safe strlcpy (host_client->name, newName, sizeof (host_client->name)); for (i = 0, j = 0;host_client->name[i];i++) if (host_client->name[i] != '\r' && host_client->name[i] != '\n') host_client->name[j++] = host_client->name[i]; host_client->name[j] = 0; if(host_client->name[0] == 1 || host_client->name[0] == 2) // may interfere with chat area, and will needlessly beep; so let's add a ^7 { memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2); host_client->name[sizeof(host_client->name) - 1] = 0; host_client->name[0] = STRING_COLOR_TAG; host_client->name[1] = '0' + STRING_COLOR_DEFAULT; } u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors); if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string { size_t l; l = strlen(host_client->name); if(l < sizeof(host_client->name) - 1) { // duplicate the color tag to escape it host_client->name[i] = STRING_COLOR_TAG; host_client->name[i+1] = 0; //Con_DPrintf("abuse detected, adding another trailing color tag\n"); } else { // remove the last character to fix the color code host_client->name[l-1] = 0; //Con_DPrintf("abuse detected, removing a trailing color tag\n"); } } // find the last color tag offset and decide if we need to add a reset tag for (i = 0, j = -1;host_client->name[i];i++) { if (host_client->name[i] == STRING_COLOR_TAG) { if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9') { j = i; // if this happens to be a reset tag then we don't need one if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT) j = -1; i++; continue; } if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4])) { j = i; i += 4; continue; } if (host_client->name[i+1] == STRING_COLOR_TAG) { i++; continue; } } } // does not end in the default color string, so add it if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2) memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1); PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name); if (strcmp(host_client->old_name, host_client->name)) { if (host_client->begun) SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name); strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name)); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); SV_WriteNetnameIntoDemo(host_client); } } /* ====================== Host_Playermodel_f ====================== */ cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"}; // the old cl_playermodel in cl_main has been renamed to __cl_playermodel static void Host_Playermodel_f (void) { prvm_prog_t *prog = SVVM_prog; int i, j; char newPath[sizeof(host_client->playermodel)]; if (Cmd_Argc () == 1) { Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string); return; } if (Cmd_Argc () == 2) strlcpy (newPath, Cmd_Argv(1), sizeof (newPath)); else strlcpy (newPath, Cmd_Args(), sizeof (newPath)); for (i = 0, j = 0;newPath[i];i++) if (newPath[i] != '\r' && newPath[i] != '\n') newPath[j++] = newPath[i]; newPath[j] = 0; if (cmd_source == src_command) { Cvar_Set ("_cl_playermodel", newPath); return; } /* if (realtime < host_client->nametime) { SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n"); return; } host_client->nametime = realtime + 5; */ // point the string back at updateclient->name to keep it safe strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel)); PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel); if (strcmp(host_client->old_model, host_client->playermodel)) { strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model)); /*// send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/ } } /* ====================== Host_Playerskin_f ====================== */ cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"}; static void Host_Playerskin_f (void) { prvm_prog_t *prog = SVVM_prog; int i, j; char newPath[sizeof(host_client->playerskin)]; if (Cmd_Argc () == 1) { Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string); return; } if (Cmd_Argc () == 2) strlcpy (newPath, Cmd_Argv(1), sizeof (newPath)); else strlcpy (newPath, Cmd_Args(), sizeof (newPath)); for (i = 0, j = 0;newPath[i];i++) if (newPath[i] != '\r' && newPath[i] != '\n') newPath[j++] = newPath[i]; newPath[j] = 0; if (cmd_source == src_command) { Cvar_Set ("_cl_playerskin", newPath); return; } /* if (realtime < host_client->nametime) { SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n"); return; } host_client->nametime = realtime + 5; */ // point the string back at updateclient->name to keep it safe strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin)); PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin); if (strcmp(host_client->old_skin, host_client->playerskin)) { //if (host_client->begun) // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin); strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin)); /*// send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/ } } static void Host_Version_f (void) { Con_Printf("Version: %s build %s\n", gamename, buildstring); } static void Host_Say(qboolean teamonly) { prvm_prog_t *prog = SVVM_prog; client_t *save; int j, quoted; const char *p1; char *p2; // LordHavoc: long say messages char text[1024]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; if (!teamplay.integer) teamonly = false; p1 = Cmd_Args(); quoted = false; if (*p1 == '\"') { quoted = true; p1++; } // note this uses the chat prefix \001 if (!fromServer && !teamonly) dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1); else if (!fromServer && teamonly) dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1); else if(*(sv_adminnick.string)) dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1); else dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1); p2 = text + strlen(text); while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted))) { if (p2[-1] == '\"' && quoted) quoted = false; p2[-1] = 0; p2--; } strlcat(text, "\n", sizeof(text)); // note: save is not a valid edict if fromServer is true save = host_client; for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) if (host_client->active && (!teamonly || PRVM_serveredictfloat(host_client->edict, team) == PRVM_serveredictfloat(save->edict, team))) SV_ClientPrint(text); host_client = save; if (cls.state == ca_dedicated) Con_Print(&text[1]); } static void Host_Say_f(void) { Host_Say(false); } static void Host_Say_Team_f(void) { Host_Say(true); } static void Host_Tell_f(void) { const char *playername_start = NULL; size_t playername_length = 0; int playernumber = 0; client_t *save; int j; const char *p1, *p2; char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) fromServer = true; else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; // note this uses the chat prefix \001 if (!fromServer) dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name); else if(*(sv_adminnick.string)) dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string); else dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string); p1 = Cmd_Args(); p2 = p1 + strlen(p1); // remove the target name while (p1 < p2 && *p1 == ' ') p1++; if(*p1 == '#') { ++p1; while (p1 < p2 && *p1 == ' ') p1++; while (p1 < p2 && isdigit(*p1)) { playernumber = playernumber * 10 + (*p1 - '0'); p1++; } --playernumber; } else if(*p1 == '"') { ++p1; playername_start = p1; while (p1 < p2 && *p1 != '"') p1++; playername_length = p1 - playername_start; if(p1 < p2) p1++; } else { playername_start = p1; while (p1 < p2 && *p1 != ' ') p1++; playername_length = p1 - playername_start; } while (p1 < p2 && *p1 == ' ') p1++; if(playername_start) { // set playernumber to the right client char namebuf[128]; if(playername_length >= sizeof(namebuf)) { if (fromServer) Con_Print("Host_Tell: too long player name/ID\n"); else SV_ClientPrint("Host_Tell: too long player name/ID\n"); return; } memcpy(namebuf, playername_start, playername_length); namebuf[playername_length] = 0; for (playernumber = 0; playernumber < svs.maxclients; playernumber++) { if (!svs.clients[playernumber].active) continue; if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0) break; } } if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active)) { if (fromServer) Con_Print("Host_Tell: invalid player name/ID\n"); else SV_ClientPrint("Host_Tell: invalid player name/ID\n"); return; } // remove trailing newlines while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; // remove quotes if present if (*p1 == '"') { p1++; if (p2[-1] == '"') p2--; else if (fromServer) Con_Print("Host_Tell: missing end quote\n"); else SV_ClientPrint("Host_Tell: missing end quote\n"); } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; if(p1 == p2) return; // empty say for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) text[j++] = *p1++; text[j++] = '\n'; text[j++] = 0; save = host_client; host_client = svs.clients + playernumber; SV_ClientPrint(text); host_client = save; } /* ================== Host_Color_f ================== */ cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"}; static void Host_Color(int changetop, int changebottom) { prvm_prog_t *prog = SVVM_prog; int top, bottom, playercolor; // get top and bottom either from the provided values or the current values // (allows changing only top or bottom, or both at once) top = changetop >= 0 ? changetop : (cl_color.integer >> 4); bottom = changebottom >= 0 ? changebottom : cl_color.integer; top &= 15; bottom &= 15; // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out //if (top > 13) // top = 13; //if (bottom > 13) // bottom = 13; playercolor = top*16 + bottom; if (cmd_source == src_command) { Cvar_SetValueQuick(&cl_color, playercolor); return; } if (cls.protocol == PROTOCOL_QUAKEWORLD) return; if (host_client->edict && PRVM_serverfunction(SV_ChangeTeam)) { Con_DPrint("Calling SV_ChangeTeam\n"); prog->globals.fp[OFS_PARM0] = playercolor; PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ChangeTeam), "QC function SV_ChangeTeam is missing"); } else { if (host_client->edict) { PRVM_serveredictfloat(host_client->edict, clientcolors) = playercolor; PRVM_serveredictfloat(host_client->edict, team) = bottom + 1; } host_client->colors = playercolor; if (host_client->old_colors != host_client->colors) { host_client->old_colors = host_client->colors; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } } } static void Host_Color_f(void) { int top, bottom; if (Cmd_Argc() == 1) { Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15); Con_Print("color <0-15> [0-15]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } Host_Color(top, bottom); } static void Host_TopColor_f(void) { if (Cmd_Argc() == 1) { Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15); Con_Print("topcolor <0-15>\n"); return; } Host_Color(atoi(Cmd_Argv(1)), -1); } static void Host_BottomColor_f(void) { if (Cmd_Argc() == 1) { Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15); Con_Print("bottomcolor <0-15>\n"); return; } Host_Color(-1, atoi(Cmd_Argv(1))); } cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"}; static void Host_Rate_f(void) { int rate; if (Cmd_Argc() != 2) { Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer); Con_Print("rate \n"); return; } rate = atoi(Cmd_Argv(1)); if (cmd_source == src_command) { Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate)); return; } host_client->rate = rate; } /* ================== Host_Kill_f ================== */ static void Host_Kill_f (void) { prvm_prog_t *prog = SVVM_prog; if (PRVM_serveredictfloat(host_client->edict, health) <= 0) { SV_ClientPrint("Can't suicide -- already dead!\n"); return; } PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(ClientKill), "QC function ClientKill is missing"); } /* ================== Host_Pause_f ================== */ static void Host_Pause_f (void) { void (*print) (const char *fmt, ...); if (cmd_source == src_command) { // if running a client, try to send over network so the pause is handled by the server if (cls.state == ca_connected) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; if (!pausable.integer) { if (cmd_source == src_client) { if(cls.state == ca_dedicated || host_client != &svs.clients[0]) // non-admin { print("Pause not allowed.\n"); return; } } } sv.paused ^= 1; SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un"); // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_setpause); MSG_WriteByte(&sv.reliable_datagram, sv.paused); } /* ====================== Host_PModel_f LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen. LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility. ====================== */ cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"}; static void Host_PModel_f (void) { prvm_prog_t *prog = SVVM_prog; int i; if (Cmd_Argc () == 1) { Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string); return; } i = atoi(Cmd_Argv(1)); if (cmd_source == src_command) { if (cl_pmodel.integer == i) return; Cvar_SetValue ("_cl_pmodel", i); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } PRVM_serveredictfloat(host_client->edict, pmodel) = i; } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ static void Host_PreSpawn_f (void) { if (host_client->prespawned) { Con_Print("prespawn not valid -- already prespawned\n"); return; } host_client->prespawned = true; if (host_client->netconnection) { SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); MSG_WriteByte (&host_client->netconnection->message, 2); host_client->sendsignon = 0; // enable unlimited sends again } // reset the name change timer because the client will send name soon host_client->nametime = 0; } /* ================== Host_Spawn_f ================== */ static void Host_Spawn_f (void) { prvm_prog_t *prog = SVVM_prog; int i; client_t *client; int stats[MAX_CL_STATS]; if (!host_client->prespawned) { Con_Print("Spawn not valid -- not yet prespawned\n"); return; } if (host_client->spawned) { Con_Print("Spawn not valid -- already spawned\n"); return; } host_client->spawned = true; // reset name change timer again because they might want to change name // again in the first 5 seconds after connecting host_client->nametime = 0; // LordHavoc: moved this above the QC calls at FrikaC's request // LordHavoc: commented this out //if (host_client->netconnection) // SZ_Clear (&host_client->netconnection->message); // run the entrance script if (sv.loadgame) { // loaded games are fully initialized already if (PRVM_serverfunction(RestoreGame)) { Con_DPrint("Calling RestoreGame\n"); PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing"); } } else { //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name); // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i]; // call the spawn function host_client->clientconnectcalled = true; PRVM_serverglobalfloat(time) = sv.time; PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing"); if (cls.state == ca_dedicated) Con_Printf("%s connected\n", host_client->name); PRVM_serverglobalfloat(time) = sv.time; prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing"); } if (!host_client->netconnection) return; // send time of update MSG_WriteByte (&host_client->netconnection->message, svc_time); MSG_WriteFloat (&host_client->netconnection->message, sv.time); // send all current names, colors, and frag counts for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; MSG_WriteByte (&host_client->netconnection->message, svc_updatename); MSG_WriteByte (&host_client->netconnection->message, i); MSG_WriteString (&host_client->netconnection->message, client->name); MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); MSG_WriteByte (&host_client->netconnection->message, i); MSG_WriteShort (&host_client->netconnection->message, client->frags); MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); MSG_WriteByte (&host_client->netconnection->message, i); MSG_WriteByte (&host_client->netconnection->message, client->colors); } // send all current light styles for (i=0 ; inetconnection->message, svc_lightstyle); MSG_WriteByte (&host_client->netconnection->message, (char)i); MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); } } // send some stats MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets)); MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters)); MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets)); MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters)); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt if (sv.loadgame) { MSG_WriteByte (&host_client->netconnection->message, svc_setangle); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); } else { MSG_WriteByte (&host_client->netconnection->message, svc_setangle); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol); MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); } SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); MSG_WriteByte (&host_client->netconnection->message, 3); } /* ================== Host_Begin_f ================== */ static void Host_Begin_f (void) { if (!host_client->spawned) { Con_Print("Begin not valid -- not yet spawned\n"); return; } if (host_client->begun) { Con_Print("Begin not valid -- already begun\n"); return; } host_client->begun = true; // LordHavoc: note: this code also exists in SV_DropClient if (sv.loadgame) { int i; for (i = 0;i < svs.maxclients;i++) if (svs.clients[i].active && !svs.clients[i].spawned) break; if (i == svs.maxclients) { Con_Printf("Loaded game, everyone rejoined - unpausing\n"); sv.paused = sv.loadgame = false; // we're basically done with loading now } } } //=========================================================================== /* ================== Host_Kick_f Kicks a user off of the server ================== */ static void Host_Kick_f (void) { const char *who; const char *message = NULL; client_t *save; int i; qboolean byNumber = false; if (!sv.active) return; save = host_client; if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = (int)(atof(Cmd_Argv(2)) - 1); if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active) return; byNumber = true; } else { for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) { if (!host_client->active) continue; if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) { if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; } else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc() > 2) { message = Cmd_Args(); COM_ParseToken_Simple(&message, false, false, true); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += strlen(Cmd_Argv(2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf("Kicked by %s: %s\n", who, message); else SV_ClientPrintf("Kicked by %s\n", who); SV_DropClient (false); // kicked } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ static void Host_Give_f (void) { prvm_prog_t *prog = SVVM_prog; const char *t; int v; if (!allowcheats) { SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH) { if (t[0] == '6') { if (t[1] == 'a') PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_PROXIMITY_GUN; else PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_LASER_CANNON; else if (t[0] == '0') PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_MJOLNIR; else if (t[0] >= '2') PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': if (gamemode == GAME_ROGUE) PRVM_serveredictfloat(host_client->edict, ammo_shells1) = v; PRVM_serveredictfloat(host_client->edict, ammo_shells) = v; break; case 'n': if (gamemode == GAME_ROGUE) { PRVM_serveredictfloat(host_client->edict, ammo_nails1) = v; if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING) PRVM_serveredictfloat(host_client->edict, ammo_nails) = v; } else { PRVM_serveredictfloat(host_client->edict, ammo_nails) = v; } break; case 'l': if (gamemode == GAME_ROGUE) { PRVM_serveredictfloat(host_client->edict, ammo_lava_nails) = v; if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING) PRVM_serveredictfloat(host_client->edict, ammo_nails) = v; } break; case 'r': if (gamemode == GAME_ROGUE) { PRVM_serveredictfloat(host_client->edict, ammo_rockets1) = v; if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING) PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v; } else { PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v; } break; case 'm': if (gamemode == GAME_ROGUE) { PRVM_serveredictfloat(host_client->edict, ammo_multi_rockets) = v; if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING) PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v; } break; case 'h': PRVM_serveredictfloat(host_client->edict, health) = v; break; case 'c': if (gamemode == GAME_ROGUE) { PRVM_serveredictfloat(host_client->edict, ammo_cells1) = v; if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING) PRVM_serveredictfloat(host_client->edict, ammo_cells) = v; } else { PRVM_serveredictfloat(host_client->edict, ammo_cells) = v; } break; case 'p': if (gamemode == GAME_ROGUE) { PRVM_serveredictfloat(host_client->edict, ammo_plasma) = v; if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING) PRVM_serveredictfloat(host_client->edict, ammo_cells) = v; } break; } } static prvm_edict_t *FindViewthing(prvm_prog_t *prog) { int i; prvm_edict_t *e; for (i=0 ; inum_edicts ; i++) { e = PRVM_EDICT_NUM(i); if (!strcmp (PRVM_GetString(prog, PRVM_serveredictstring(e, classname)), "viewthing")) return e; } Con_Print("No viewthing on map\n"); return NULL; } /* ================== Host_Viewmodel_f ================== */ static void Host_Viewmodel_f (void) { prvm_prog_t *prog = SVVM_prog; prvm_edict_t *e; dp_model_t *m; if (!sv.active) return; e = FindViewthing(prog); if (e) { m = Mod_ForName (Cmd_Argv(1), false, true, NULL); if (m && m->loaded && m->Draw) { PRVM_serveredictfloat(e, frame) = 0; cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)] = m; } else Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1)); } } /* ================== Host_Viewframe_f ================== */ static void Host_Viewframe_f (void) { prvm_prog_t *prog = SVVM_prog; prvm_edict_t *e; int f; dp_model_t *m; if (!sv.active) return; e = FindViewthing(prog); if (e) { m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; PRVM_serveredictfloat(e, frame) = f; } } static void PrintFrameName (dp_model_t *m, int frame) { if (m->animscenes) Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name); else Con_Printf("frame %i\n", frame); } /* ================== Host_Viewnext_f ================== */ static void Host_Viewnext_f (void) { prvm_prog_t *prog = SVVM_prog; prvm_edict_t *e; dp_model_t *m; if (!sv.active) return; e = FindViewthing(prog); if (e) { m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)]; PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) + 1; if (PRVM_serveredictfloat(e, frame) >= m->numframes) PRVM_serveredictfloat(e, frame) = m->numframes - 1; PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame)); } } /* ================== Host_Viewprev_f ================== */ static void Host_Viewprev_f (void) { prvm_prog_t *prog = SVVM_prog; prvm_edict_t *e; dp_model_t *m; if (!sv.active) return; e = FindViewthing(prog); if (e) { m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)]; PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) - 1; if (PRVM_serveredictfloat(e, frame) < 0) PRVM_serveredictfloat(e, frame) = 0; PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame)); } } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ static void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo")) return; c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_DPrintf("%i demo(s) in loop\n", c); for (i=1 ; iflags & CVAR_PRIVATE)) Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname)); else Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string)); return; } if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand)) return; old = host_client; if (cls.state != ca_dedicated) i = 1; else i = 0; for(;i 0) { Con_Printf ("You must set rcon_password before issuing an pqrcon command, and rcon_secure must be 0.\n"); return; } e = strchr(rcon_password.string, ' '); n = e ? e-rcon_password.string : (int)strlen(rcon_password.string); if (cls.netcon) { InfoString_GetValue(cls.userinfo, "*ip", peer_address, sizeof(peer_address)); } else { if (!rcon_address.string[0]) { Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); return; } strlcpy(peer_address, rcon_address.string, strlen(rcon_address.string)+1); } LHNETADDRESS_FromString(&to, peer_address, sv_netport.integer); mysocket = NetConn_ChooseClientSocketForAddress(&to); if (mysocket) { sizebuf_t buf; unsigned char bufdata[64]; buf.data = bufdata; SZ_Clear(&buf); MSG_WriteLong(&buf, 0); MSG_WriteByte(&buf, CCREQ_RCON); SZ_Write(&buf, (const unsigned char*)rcon_password.string, n); MSG_WriteByte(&buf, 0); // terminate the (possibly partial) string MSG_WriteString(&buf, Cmd_Args()); StoreBigLong(buf.data, NETFLAG_CTL | (buf.cursize & NETFLAG_LENGTH_MASK)); NetConn_Write(mysocket, buf.data, buf.cursize, &to); SZ_Clear(&buf); } } //============================================================================= // QuakeWorld commands /* ===================== Host_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ static void Host_Rcon_f (void) // credit: taken from QuakeWorld { int i, n; const char *e; lhnetaddress_t to; lhnetsocket_t *mysocket; char vabuf[1024]; if (Cmd_Argc() == 1) { Con_Printf("%s: Usage: %s command\n", Cmd_Argv(0), Cmd_Argv(0)); return; } if (!rcon_password.string || !rcon_password.string[0]) { Con_Printf ("You must set rcon_password before issuing an rcon command.\n"); return; } e = strchr(rcon_password.string, ' '); n = e ? e-rcon_password.string : (int)strlen(rcon_password.string); if (cls.netcon) to = cls.netcon->peeraddress; else { if (!rcon_address.string[0]) { Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); return; } LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer); } mysocket = NetConn_ChooseClientSocketForAddress(&to); if (mysocket && Cmd_Args()[0]) { // simply put together the rcon packet and send it if(Cmd_Argv(0)[0] == 's' || rcon_secure.integer > 1) { if(cls.rcon_commands[cls.rcon_ringpos][0]) { char s[128]; LHNETADDRESS_ToString(&cls.rcon_addresses[cls.rcon_ringpos], s, sizeof(s), true); Con_Printf("rcon to %s (for command %s) failed: too many buffered commands (possibly increase MAX_RCONS)\n", s, cls.rcon_commands[cls.rcon_ringpos]); cls.rcon_commands[cls.rcon_ringpos][0] = 0; --cls.rcon_trying; } for (i = 0;i < MAX_RCONS;i++) if(cls.rcon_commands[i][0]) if (!LHNETADDRESS_Compare(&to, &cls.rcon_addresses[i])) break; ++cls.rcon_trying; if(i >= MAX_RCONS) NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", &to); // otherwise we'll request the challenge later strlcpy(cls.rcon_commands[cls.rcon_ringpos], Cmd_Args(), sizeof(cls.rcon_commands[cls.rcon_ringpos])); cls.rcon_addresses[cls.rcon_ringpos] = to; cls.rcon_timeout[cls.rcon_ringpos] = realtime + rcon_secure_challengetimeout.value; cls.rcon_ringpos = (cls.rcon_ringpos + 1) % MAX_RCONS; } else if(rcon_secure.integer > 0) { char buf[1500]; char argbuf[1500]; dpsnprintf(argbuf, sizeof(argbuf), "%ld.%06d %s", (long) time(NULL), (int) (rand() % 1000000), Cmd_Args()); memcpy(buf, "\377\377\377\377srcon HMAC-MD4 TIME ", 24); if(HMAC_MDFOUR_16BYTES((unsigned char *) (buf + 24), (unsigned char *) argbuf, strlen(argbuf), (unsigned char *) rcon_password.string, n)) { buf[40] = ' '; strlcpy(buf + 41, argbuf, sizeof(buf) - 41); NetConn_Write(mysocket, buf, 41 + strlen(buf + 41), &to); } } else { NetConn_WriteString(mysocket, va(vabuf, sizeof(vabuf), "\377\377\377\377rcon %.*s %s", n, rcon_password.string, Cmd_Args()), &to); } } } /* ==================== Host_User_f user Dump userdata / masterdata for a user ==================== */ static void Host_User_f (void) // credit: taken from QuakeWorld { int uid; int i; if (Cmd_Argc() != 2) { Con_Printf ("Usage: user \n"); return; } uid = atoi(Cmd_Argv(1)); for (i = 0;i < cl.maxclients;i++) { if (!cl.scores[i].name[0]) continue; if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1))) { InfoString_Print(cl.scores[i].qw_userinfo); return; } } Con_Printf ("User not in server.\n"); } /* ==================== Host_Users_f Dump userids for all current players ==================== */ static void Host_Users_f (void) // credit: taken from QuakeWorld { int i; int c; c = 0; Con_Printf ("userid frags name\n"); Con_Printf ("------ ----- ----\n"); for (i = 0;i < cl.maxclients;i++) { if (cl.scores[i].name[0]) { Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name); c++; } } Con_Printf ("%i total users\n", c); } /* ================== Host_FullServerinfo_f Sent by server when serverinfo changes ================== */ // TODO: shouldn't this be a cvar instead? static void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld { char temp[512]; if (Cmd_Argc() != 2) { Con_Printf ("usage: fullserverinfo \n"); return; } strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo)); InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); cl.qw_teamplay = atoi(temp); } /* ================== Host_FullInfo_f Allow clients to change userinfo ================== Casey was here :) */ static void Host_FullInfo_f (void) // credit: taken from QuakeWorld { char key[512]; char value[512]; char *o; const char *s; if (Cmd_Argc() != 2) { Con_Printf ("fullinfo \n"); return; } s = Cmd_Argv(1); if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; CL_SetInfo(key, value, false, false, false, false); } } /* ================== CL_SetInfo_f Allow clients to change userinfo ================== */ static void Host_SetInfo_f (void) // credit: taken from QuakeWorld { if (Cmd_Argc() == 1) { InfoString_Print(cls.userinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: setinfo [ ]\n"); return; } CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false); } /* ==================== Host_Packet_f packet Contents allows \n escape character ==================== */ static void Host_Packet_f (void) // credit: taken from QuakeWorld { char send[2048]; int i, l; const char *in; char *out; lhnetaddress_t address; lhnetsocket_t *mysocket; if (Cmd_Argc() != 3) { Con_Printf ("packet \n"); return; } if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer)) { Con_Printf ("Bad address\n"); return; } in = Cmd_Argv(2); out = send+4; send[0] = send[1] = send[2] = send[3] = -1; l = (int)strlen (in); for (i=0 ; i= send + sizeof(send) - 1) break; if (in[i] == '\\' && in[i+1] == 'n') { *out++ = '\n'; i++; } else if (in[i] == '\\' && in[i+1] == '0') { *out++ = '\0'; i++; } else if (in[i] == '\\' && in[i+1] == 't') { *out++ = '\t'; i++; } else if (in[i] == '\\' && in[i+1] == 'r') { *out++ = '\r'; i++; } else if (in[i] == '\\' && in[i+1] == '"') { *out++ = '\"'; i++; } else *out++ = in[i]; } mysocket = NetConn_ChooseClientSocketForAddress(&address); if (!mysocket) mysocket = NetConn_ChooseServerSocketForAddress(&address); if (mysocket) NetConn_Write(mysocket, send, out - send, &address); } /* ==================== Host_Pings_f Send back ping and packet loss update for all current players to this player ==================== */ void Host_Pings_f (void) { int i, j, ping, packetloss, movementloss; char temp[128]; if (!host_client->netconnection) return; if (sv.protocol != PROTOCOL_QUAKEWORLD) { MSG_WriteByte(&host_client->netconnection->message, svc_stufftext); MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport"); } for (i = 0;i < svs.maxclients;i++) { packetloss = 0; movementloss = 0; if (svs.clients[i].netconnection) { for (j = 0;j < NETGRAPH_PACKETS;j++) if (svs.clients[i].netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET) packetloss++; for (j = 0;j < NETGRAPH_PACKETS;j++) if (svs.clients[i].movement_count[j] < 0) movementloss++; } packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS; movementloss = (movementloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS; ping = (int)floor(svs.clients[i].ping*1000+0.5); ping = bound(0, ping, 9999); if (sv.protocol == PROTOCOL_QUAKEWORLD) { // send qw_svc_updateping and qw_svc_updatepl messages MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping); MSG_WriteShort(&host_client->netconnection->message, ping); MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl); MSG_WriteByte(&host_client->netconnection->message, packetloss); } else { // write the string into the packet as multiple unterminated strings to avoid needing a local buffer if(movementloss) dpsnprintf(temp, sizeof(temp), " %d %d,%d", ping, packetloss, movementloss); else dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss); MSG_WriteUnterminatedString(&host_client->netconnection->message, temp); } } if (sv.protocol != PROTOCOL_QUAKEWORLD) MSG_WriteString(&host_client->netconnection->message, "\n"); } static void Host_PingPLReport_f(void) { char *errbyte; int i; int l = Cmd_Argc(); if (l > cl.maxclients) l = cl.maxclients; for (i = 0;i < l;i++) { cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2)); cl.scores[i].qw_packetloss = strtol(Cmd_Argv(1+i*2+1), &errbyte, 0); if(errbyte && *errbyte == ',') cl.scores[i].qw_movementloss = atoi(errbyte + 1); else cl.scores[i].qw_movementloss = 0; } } //============================================================================= /* ================== Host_InitCommands ================== */ void Host_InitCommands (void) { dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp"); Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information"); Cmd_AddCommand ("quit", Host_Quit_f, "quit the game"); Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)"); Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)"); Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)"); Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory"); Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level"); Cmd_AddCommand ("restart", Host_Restart_f, "restart current level"); Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients"); Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname"); Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)"); Cmd_AddCommand ("version", Host_Version_f, "print engine version"); Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server"); Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server"); Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server"); Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly"); Cmd_AddCommand_WithClientCommand ("pause", Host_Pause_f, Host_Pause_f, "pause the game (if the server allows pausing)"); Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name"); Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server"); Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file"); Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file"); Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)"); Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command"); Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos"); Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level"); Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level"); Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level"); Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level"); Cvar_RegisterVariable (&cl_name); Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name"); Cvar_RegisterVariable (&cl_color); Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors"); Cvar_RegisterVariable (&cl_rate); Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed"); Cvar_RegisterVariable (&cl_pmodel); Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "(Nehahra-only) change your player model choice"); // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first) Cvar_RegisterVariable (&cl_playermodel); Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model"); Cvar_RegisterVariable (&cl_playerskin); Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number"); Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)"); Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)"); Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)"); Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once"); Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable (&rcon_address); Cvar_RegisterVariable (&rcon_secure); Cvar_RegisterVariable (&rcon_secure_challengetimeout); Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP"); Cmd_AddCommand ("srcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP"); Cmd_AddCommand ("pqrcon", Host_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)"); Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard"); Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard"); Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string"); Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo"); Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo"); Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string"); Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color"); Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color"); Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)"); Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)"); Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)"); Cvar_RegisterVariable (&r_fixtrans_auto); Cvar_RegisterVariable (&team); Cvar_RegisterVariable (&skin); Cvar_RegisterVariable (&noaim); Cvar_RegisterVariable(&sv_cheats); Cvar_RegisterVariable(&sv_adminnick); Cvar_RegisterVariable(&sv_status_privacy); Cvar_RegisterVariable(&sv_status_show_qcstatus); Cvar_RegisterVariable(&sv_namechangetimer); } void Host_NoOperation_f(void) { }