#if !defined(vrcommon_h) #define vrcommon_h //#include #include #include #include "../darkplaces/mathlib.h" #define LOG_TAG "QuakeQuest" #ifndef NDEBUG #define DEBUG 1 #endif #define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ ) #if DEBUG #define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ ) #else #define ALOGV(...) #endif float playerHeight; float playerYaw; float radians(float deg); float degrees(float rad); qboolean isMultiplayer(); double GetTimeInMilliSeconds(); float length(float x, float y); float nonLinearFilter(float in); bool between(float min, float val, float max); void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out); qboolean useScreenLayer(); #endif //vrcommon_h