/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef GLQUAKE_H #define GLQUAKE_H #ifdef USE_GLES2 #ifdef __IPHONEOS__ #include #else #include #include //Hack to avoid compile errors and don't break the code #define GL_STEREO 0x0000 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_BGRA 0x000080e1 //#include #endif // used in R_SetupShader_Generic calls, not actually passed to GL #ifndef GL_MODULATE #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_ADD 0x0104 #endif #endif // disable data conversion warnings #ifdef _MSC_VER #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer #pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data //#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float //#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float //#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression //#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant //#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter //#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer //#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif //==================================================== #ifndef USE_GLES2 // wgl uses APIENTRY #ifndef APIENTRY #define APIENTRY #endif // for platforms (wgl) that do not use GLAPIENTRY #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif #ifndef GL_PROJECTION #include typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; // 1-byte signed typedef signed char GLbyte; // 2-byte signed typedef short GLshort; // 4-byte signed typedef int GLint; // 1-byte unsigned typedef unsigned char GLubyte; // 2-byte unsigned typedef unsigned short GLushort; // 4-byte unsigned typedef unsigned int GLuint; // 4-byte signed typedef int GLsizei; // single precision float typedef float GLfloat; // single precision float in [0,1] typedef float GLclampf; // double precision float typedef double GLdouble; // double precision float in [0,1] typedef double GLclampd; // int whose size is the same as a pointer (?) typedef ptrdiff_t GLintptrARB; // int whose size is the same as a pointer (?) typedef ptrdiff_t GLsizeiptrARB; #define GL_STEREO 0x0C33 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_DEPTH_TEST 0x0B71 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_ALPHA_TEST 0x0BC0 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_ADD 0x0104 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_FALSE 0x0 #define GL_TRUE 0x1 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 //#define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 //#define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NO_ERROR 0x0 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_DITHER 0x0BD0 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_RED_SCALE 0x0D14 #define GL_GREEN_SCALE 0x0D18 #define GL_BLUE_SCALE 0x0D1A #define GL_ALPHA_SCALE 0x0D1C #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_STENCIL_TEST 0x0B90 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POINT_SMOOTH 0x0B10 #define GL_LINE_SMOOTH 0x0B20 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_DEPTH_COMPONENT 0x1902 #define GL_VIEWPORT 0x0BA2 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_LUMINANCE 0x1909 #define GL_INTENSITY 0x8049 #endif //GL_EXT_texture_filter_anisotropic #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif // GL_ARB_depth_texture #ifndef GL_DEPTH_COMPONENT32_ARB #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif // GL_ARB_shadow #ifndef GL_TEXTURE_COMPARE_MODE_ARB #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif // GL_ARB_multitexture extern void qglMultiTexCoord1f(GLenum, GLfloat); extern void qglMultiTexCoord2f(GLenum, GLfloat, GLfloat); extern void qglMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat); extern void qglMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void qglClientActiveTexture(GLenum); #ifndef GL_ACTIVE_TEXTURE #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #endif // GL_ARB_texture_env_combine #ifndef GL_COMBINE #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #endif #ifndef GL_MAX_ELEMENTS_VERTICES #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #endif #ifndef GL_MAX_ELEMENTS_INDICES #define GL_MAX_ELEMENTS_INDICES 0x80E9 #endif #ifndef GL_TEXTURE_3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A extern void qglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void qglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void qglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #endif #ifndef GL_DEPTH_COMPONENT16_ARB #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #ifndef GL_SCISSOR_TEST #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 #endif // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif //GL_ATI_separate_stencil #ifndef GL_STENCIL_BACK_FUNC #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #endif extern void qglStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); extern void qglStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); //GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 extern void qglActiveStencilFaceEXT(GLenum); //GL_EXT_blend_minmax #ifndef GL_FUNC_ADD #define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract extern void qglBlendEquationEXT(GLenum); // also supplied by GL_blend_subtract #endif //GL_EXT_blend_subtract #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B extern void qglBlendEquationEXT(GLenum); // also supplied by GL_blend_subtract #endif //GL_ARB_texture_non_power_of_two //GL_ARB_vertex_buffer_object #ifndef GL_ARRAY_BUFFER #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #endif extern void qglBindBufferARB(GLenum target, GLuint buffer); extern void qglDeleteBuffersARB(GLsizei n, const GLuint *buffers); extern void qglGenBuffersARB(GLsizei n, GLuint *buffers); extern GLboolean qglIsBufferARB(GLuint buffer); extern GLvoid qglMapBufferARB(GLenum target, GLenum access); extern GLboolean qglUnmapBufferARB(GLenum target); extern void qglBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); extern void qglBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); //GL_ARB_framebuffer_object // (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil) #ifndef GL_FRAMEBUFFER #define GL_FRAMEBUFFER 0x8D40 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_RENDERBUFFER 0x8D41 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_SRGB 0x8C40 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_INDEX 0x8222 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_SAMPLES 0x8D57 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #endif extern GLboolean qglIsRenderbuffer(GLuint renderbuffer); extern GLvoid qglBindRenderbuffer(GLenum target, GLuint renderbuffer); extern GLvoid qglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); extern GLvoid qglGenRenderbuffers(GLsizei n, GLuint *renderbuffers); extern GLvoid qglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern GLvoid qglRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern GLvoid qglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); extern GLboolean qglIsFramebuffer(GLuint framebuffer); extern GLvoid qglBindFramebuffer(GLenum target, GLuint framebuffer); extern GLvoid qglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); extern GLvoid qglGenFramebuffers(GLsizei n, GLuint *framebuffers); extern GLenum qglCheckFramebufferStatus(GLenum target); extern GLvoid qglFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLvoid qglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLvoid qglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); extern GLvoid qglFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern GLvoid qglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern GLvoid qglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern GLvoid qglBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern GLvoid qglGenerateMipmap(GLenum target); // GL_ARB_draw_buffers #ifndef GL_MAX_DRAW_BUFFERS_ARB #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif extern void qglDrawBuffersARB(GLsizei n, const GLenum *bufs); // GL_ARB_texture_float #ifndef GL_RGBA32F_ARB #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif // GL_EXT_texture_sRGB #ifndef GL_SRGB_EXT #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif // GL_ARB_uniform_buffer_object #ifndef GL_UNIFORM_BUFFER #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu #endif extern void qglGetUniformIndices(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); extern void qglGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); extern void qglGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); extern GLuint qglGetUniformBlockIndex(GLuint program, const char* uniformBlockName); extern void qglGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); extern void qglGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); extern void qglBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); extern void qglBindBufferBase(GLenum target, GLuint index, GLuint buffer); extern void qglGetIntegeri_v(GLenum target, GLuint index, GLint* data); extern void qglUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); extern void qglScissor(GLint x, GLint y, GLsizei width, GLsizei height); extern void qglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void qglClear(GLbitfield mask); extern void qglAlphaFunc(GLenum func, GLclampf ref); extern void qglBlendFunc(GLenum sfactor, GLenum dfactor); extern void qglCullFace(GLenum mode); extern void qglDrawBuffer(GLenum mode); extern void qglReadBuffer(GLenum mode); extern void qglEnable(GLenum cap); extern void qglDisable(GLenum cap); extern GLboolean qglIsEnabled(GLenum cap); extern void qglEnableClientState(GLenum cap); extern void qglDisableClientState(GLenum cap); extern void qglGetBooleanv(GLenum pname, GLboolean *params); extern void qglGetDoublev(GLenum pname, GLdouble *params); extern void qglGetFloatv(GLenum pname, GLfloat *params); extern void qglGetIntegerv(GLenum pname, GLint *params); extern GLenum qglGetError(void); extern const GLubyte* qglGetString(GLenum name); extern void qglFinish(void); extern void qglFlush(void); extern void qglClearDepth(GLclampd depth); extern void qglDepthFunc(GLenum func); extern void qglDepthMask(GLboolean flag); extern void qglDepthRange(GLclampd near_val, GLclampd far_val); extern void qglDepthRangef(GLclampf near_val, GLclampf far_val); extern void qglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void qglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void qglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void qglDrawArrays(GLenum mode, GLint first, GLsizei count); extern void qglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void qglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr); extern void qglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void qglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void qglArrayElement(GLint i); extern void qglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void qglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void qglTexCoord1f(GLfloat s); extern void qglTexCoord2f(GLfloat s, GLfloat t); extern void qglTexCoord3f(GLfloat s, GLfloat t, GLfloat r); extern void qglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void qglVertex2f(GLfloat x, GLfloat y); extern void qglVertex3f(GLfloat x, GLfloat y, GLfloat z); extern void qglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void qglBegin(GLenum mode); extern void qglEnd(void); extern void qglMatrixMode(GLenum mode); //extern void qglOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); //extern void qglFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void qglViewport(GLint x, GLint y, GLsizei width, GLsizei height); //extern void qglPushMatrix(void); //extern void qglPopMatrix(void); extern void qglLoadIdentity(void); //extern void qglLoadMatrixd)(const GLdouble *m); extern void qglLoadMatrixf(const GLfloat *m); //extern void qglMultMatrixd)(const GLdouble *m); //extern void qglMultMatrixf)(const GLfloat *m); //extern void qglRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); //extern void qglRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); //extern void qglScaled(GLdouble x, GLdouble y, GLdouble z); //extern void qglScalef(GLfloat x, GLfloat y, GLfloat z); //extern void qglTranslated(GLdouble x, GLdouble y, GLdouble z); //extern void qglTranslatef(GLfloat x, GLfloat y, GLfloat z); extern void qglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void qglStencilFunc(GLenum func, GLint ref, GLuint mask); extern void qglStencilMask(GLuint mask); extern void qglStencilOp(GLenum fail, GLenum zfail, GLenum zpass); extern void qglClearStencil(GLint s); extern void qglTexEnvf(GLenum target, GLenum pname, GLfloat param); extern void qglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); extern void qglTexEnvi(GLenum target, GLenum pname, GLint param); extern void qglTexParameterf(GLenum target, GLenum pname, GLfloat param); extern void qglTexParameterfv(GLenum target, GLenum pname, GLfloat *params); extern void qglTexParameteri(GLenum target, GLenum pname, GLint param); extern void qglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); extern void qglGetTexParameteriv(GLenum target, GLenum pname, GLint *params); extern void qglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void qglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); extern void qglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void qglHint(GLenum target, GLenum mode); extern void qglGenTextures(GLsizei n, GLuint *textures); extern void qglDeleteTextures(GLsizei n, const GLuint *textures); extern void qglBindTexture(GLenum target, GLuint texture); //extern void qglPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); //extern GLboolean qglAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); //extern GLboolean qglIsTexture(GLuint texture); //extern void qglPixelStoref(GLenum pname, GLfloat param); extern void qglPixelStorei(GLenum pname, GLint param); //extern void qglTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void qglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); //extern void qglTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void qglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); //extern void qglCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void qglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); //extern void qglCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void qglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void qglPolygonOffset(GLfloat factor, GLfloat units); extern void qglPolygonMode(GLenum face, GLenum mode); //extern void qglClipPlane(GLenum plane, const GLdouble *equation); //extern void qglGetClipPlane(GLenum plane, GLdouble *equation); //[515]: added on 29.07.2005 extern void qglLineWidth(GLfloat width); extern void qglPointSize(GLfloat size); // GL 2.0 shader objects #ifndef GL_PROGRAM_OBJECT // 1-byte character string typedef char GLchar; #endif extern void qglDeleteShader(GLuint obj); extern void qglDeleteProgram(GLuint obj); //extern GLuint qglGetHandle(GLenum pname); extern void qglDetachShader(GLuint containerObj, GLuint attachedObj); extern GLuint qglCreateShader(GLenum shaderType); extern void qglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); extern void qglCompileShader(GLuint shaderObj); extern GLuint qglCreateProgram(void); extern void qglAttachShader(GLuint containerObj, GLuint obj); extern void qglLinkProgram(GLuint programObj); extern void qglUseProgram(GLuint programObj); extern void qglValidateProgram(GLuint programObj); extern void qglUniform1f(GLint location, GLfloat v0); extern void qglUniform2f(GLint location, GLfloat v0, GLfloat v1); extern void qglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void qglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void qglUniform1i(GLint location, GLint v0); extern void qglUniform2i(GLint location, GLint v0, GLint v1); extern void qglUniform3i(GLint location, GLint v0, GLint v1, GLint v2); extern void qglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void qglUniform1fv(GLint location, GLsizei count, const GLfloat *value); extern void qglUniform2fv(GLint location, GLsizei count, const GLfloat *value); extern void qglUniform3fv(GLint location, GLsizei count, const GLfloat *value); extern void qglUniform4fv(GLint location, GLsizei count, const GLfloat *value); extern void qglUniform1iv(GLint location, GLsizei count, const GLint *value); extern void qglUniform2iv(GLint location, GLsizei count, const GLint *value); extern void qglUniform3iv(GLint location, GLsizei count, const GLint *value); extern void qglUniform4iv(GLint location, GLsizei count, const GLint *value); extern void qglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void qglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void qglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void qglGetShaderiv(GLuint obj, GLenum pname, GLint *params); extern void qglGetProgramiv(GLuint obj, GLenum pname, GLint *params); extern void qglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); extern void qglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); extern void qglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); extern GLint qglGetUniformLocation(GLuint programObj, const GLchar *name); extern void qglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void qglGetUniformfv(GLuint programObj, GLint location, GLfloat *params); extern void qglGetUniformiv(GLuint programObj, GLint location, GLint *params); extern void qglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); extern void qglPolygonStipple(const GLubyte *mask); #ifndef GL_PROGRAM_OBJECT #define GL_PROGRAM_OBJECT 0x8B40 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_OBJECT 0x8B48 #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT 0x1406 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT 0x1404 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #endif // GL 2.0 vertex shader extern void qglVertexAttrib1f(GLuint index, GLfloat v0); extern void qglVertexAttrib1s(GLuint index, GLshort v0); extern void qglVertexAttrib1d(GLuint index, GLdouble v0); extern void qglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1); extern void qglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1); extern void qglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1); extern void qglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); extern void qglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2); extern void qglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); extern void qglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void qglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); extern void qglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); extern void qglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void qglVertexAttrib1fv(GLuint index, const GLfloat *v); extern void qglVertexAttrib1sv(GLuint index, const GLshort *v); extern void qglVertexAttrib1dv(GLuint index, const GLdouble *v); extern void qglVertexAttrib2fv(GLuint index, const GLfloat *v); extern void qglVertexAttrib2sv(GLuint index, const GLshort *v); extern void qglVertexAttrib2dv(GLuint index, const GLdouble *v); extern void qglVertexAttrib3fv(GLuint index, const GLfloat *v); extern void qglVertexAttrib3sv(GLuint index, const GLshort *v); extern void qglVertexAttrib3dv(GLuint index, const GLdouble *v); extern void qglVertexAttrib4fv(GLuint index, const GLfloat *v); extern void qglVertexAttrib4sv(GLuint index, const GLshort *v); extern void qglVertexAttrib4dv(GLuint index, const GLdouble *v); extern void qglVertexAttrib4iv(GLuint index, const GLint *v); extern void qglVertexAttrib4bv(GLuint index, const GLbyte *v); extern void qglVertexAttrib4ubv(GLuint index, const GLubyte *v); extern void qglVertexAttrib4usv(GLuint index, const GLushort *v); extern void qglVertexAttrib4uiv(GLuint index, const GLuint *v); extern void qglVertexAttrib4Nbv(GLuint index, const GLbyte *v); extern void qglVertexAttrib4Nsv(GLuint index, const GLshort *v); extern void qglVertexAttrib4Niv(GLuint index, const GLint *v); extern void qglVertexAttrib4Nubv(GLuint index, const GLubyte *v); extern void qglVertexAttrib4Nusv(GLuint index, const GLushort *v); extern void qglVertexAttrib4Nuiv(GLuint index, const GLuint *v); extern void qglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); extern void qglEnableVertexAttribArray(GLuint index); extern void qglDisableVertexAttribArray(GLuint index); extern void qglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name); extern void qglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name); extern void qglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern GLint qglGetAttribLocation(GLuint programObj, const GLchar *name); extern void qglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); extern void qglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); extern void qglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); extern void qglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); #ifndef GL_VERTEX_SHADER #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_FLOAT 0x1406 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #endif // GL 2.0 fragment shader #ifndef GL_FRAGMENT_SHADER #define GL_FRAGMENT_SHADER 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #endif // GL 2.0 shading language 100 #ifndef GL_SHADING_LANGUAGE_VERSION #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #endif // GL_ARB_texture_compression extern void qglCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); extern void qglCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); //extern void qglCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); extern void qglCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); extern void qglCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); //extern void qglCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); extern void qglGetCompressedTexImageARB(GLenum target, GLint lod, void *img); #ifndef GL_COMPRESSED_RGB_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif // GL_EXT_texture_compression_s3tc #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif // GL_ARB_occlusion_query extern void qglGenQueriesARB(GLsizei n, GLuint *ids); extern void qglDeleteQueriesARB(GLsizei n, const GLuint *ids); extern GLboolean qglIsQueryARB(GLuint qid); extern void qglBeginQueryARB(GLenum target, GLuint qid); extern void qglEndQueryARB(GLenum target); extern void qglGetQueryivARB(GLenum target, GLenum pname, GLint *params); extern void qglGetQueryObjectivARB(GLuint qid, GLenum pname, GLint *params); extern void qglGetQueryObjectuivARB(GLuint qid, GLenum pname, GLuint *params); #ifndef GL_SAMPLES_PASSED_ARB #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #endif // GL_EXT_bgr #define GL_BGR 0x80E0 // GL_EXT_bgra #define GL_BGRA 0x80E1 //GL_AMD_texture_texture4 //GL_ARB_texture_gather //GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 extern void qglSampleCoverageARB(GLclampf value, GLboolean invert); extern void qglPointSize(GLfloat size); //GL_EXT_packed_depth_stencil #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #endif #define DEBUGGL #ifdef DEBUGGL #ifdef USE_GLES2 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = glGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} #else #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} #endif extern int errornumber; void GL_PrintError(int errornumber, const char *filename, int linenumber); #else #define CHECKGLERROR #endif #ifdef USE_GLES2 #define qglIsBufferARB glIsBuffer #define qglIsEnabled glIsEnabled #define qglIsFramebufferEXT glIsFramebuffer //#define qglIsQueryARB glIsQuery #define qglIsRenderbufferEXT glIsRenderbuffer //#define qglUnmapBufferARB glUnmapBuffer #define qglCheckFramebufferStatusEXT glCheckFramebufferStatus #define qglGetError glGetError #define qglCreateProgram glCreateProgram #define qglCreateShader glCreateShader //#define qglGetHandleARB glGetHandle #define qglGetAttribLocation glGetAttribLocation #define qglGetUniformLocation glGetUniformLocation //#define qglMapBufferARB glMapBuffer #define qglGetString glGetString //#define qglActiveStencilFaceEXT glActiveStencilFace #define qglActiveTexture glActiveTexture #define qglAlphaFunc glAlphaFunc #define qglArrayElement glArrayElement #define qglAttachShader glAttachShader //#define qglBegin glBegin //#define qglBeginQueryARB glBeginQuery #define qglBindAttribLocation glBindAttribLocation //#define qglBindFragDataLocation glBindFragDataLocation #define qglBindBufferARB glBindBuffer #define qglBindFramebufferEXT glBindFramebuffer #define qglBindRenderbufferEXT glBindRenderbuffer #define qglBindTexture glBindTexture #define qglBlendEquationEXT glBlendEquation #define qglBlendFunc glBlendFunc #define qglBufferDataARB glBufferData #define qglBufferSubDataARB glBufferSubData #define qglClear glClear #define qglClearColor glClearColor #define qglClearDepthf glClearDepthf #define qglClearStencil glClearStencil #define qglClientActiveTexture glClientActiveTexture #define qglColor4f glColor4f #define qglColor4ub glColor4ub #define qglColorMask glColorMask #define qglColorPointer glColorPointer #define qglCompileShader glCompileShader #define qglCompressedTexImage2DARB glCompressedTexImage2D #define qglCompressedTexImage3DARB glCompressedTexImage3D #define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D #define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCopyTexSubImage3D glCopyTexSubImage3D #define qglCullFace glCullFace #define qglDeleteBuffersARB glDeleteBuffers #define qglDeleteFramebuffersEXT glDeleteFramebuffers #define qglDeleteProgram glDeleteProgram #define qglDeleteShader glDeleteShader //#define qglDeleteQueriesARB glDeleteQueries #define qglDeleteRenderbuffersEXT glDeleteRenderbuffers #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRangef glDepthRangef #define qglDetachShader glDetachShader #define qglDisable glDisable #define qglDisableClientState glDisableClientState #define qglDisableVertexAttribArray glDisableVertexAttribArray #define qglDrawArrays glDrawArrays //#define qglDrawBuffer glDrawBuffer //#define qglDrawBuffersARB glDrawBuffers #define qglDrawElements glDrawElements //#define qglDrawRangeElements glDrawRangeElements #define qglEnable glEnable #define qglEnableClientState glEnableClientState #define qglEnableVertexAttribArray glEnableVertexAttribArray //#define qglEnd glEnd //#define qglEndQueryARB glEndQuery #define qglFinish glFinish #define qglFlush glFlush #define qglFramebufferRenderbuffer glFramebufferRenderbuffer #define qglFramebufferTexture2D glFramebufferTexture2D #define qglFramebufferTexture3DEXT glFramebufferTexture3D #define qglGenBuffersARB glGenBuffers #define qglGenFramebuffersEXT glGenFramebuffers //#define qglGenQueriesARB glGenQueries #define qglGenRenderbuffersEXT glGenRenderbuffers #define qglGenTextures glGenTextures #define qglGenerateMipmapEXT glGenerateMipmap #define qglGetActiveAttrib glGetActiveAttrib #define qglGetActiveUniform glGetActiveUniform #define qglGetAttachedShaders glGetAttachedShaders #define qglGetBooleanv glGetBooleanv //#define qglGetCompressedTexImageARB glGetCompressedTexImage #define qglGetDoublev glGetDoublev #define qglGetFloatv glGetFloatv #define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv #define qglGetProgramInfoLog glGetProgramInfoLog #define qglGetShaderInfoLog glGetShaderInfoLog #define qglGetIntegerv glGetIntegerv #define qglGetShaderiv glGetShaderiv #define qglGetProgramiv glGetProgramiv //#define qglGetQueryObjectivARB glGetQueryObjectiv //#define qglGetQueryObjectuivARB glGetQueryObjectuiv //#define qglGetQueryivARB glGetQueryiv #define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv #define qglGetShaderSource glGetShaderSource #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv #define qglGetTexLevelParameteriv glGetTexLevelParameteriv #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglGetUniformfv glGetUniformfv #define qglGetUniformiv glGetUniformiv #define qglHint glHint #define qglLineWidth glLineWidth #define qglLinkProgram glLinkProgram #define qglLoadIdentity glLoadIdentity #define qglLoadMatrixf glLoadMatrixf #define qglMatrixMode glMatrixMode #define qglMultiTexCoord1f glMultiTexCoord1f #define qglMultiTexCoord2f glMultiTexCoord2f #define qglMultiTexCoord3f glMultiTexCoord3f #define qglMultiTexCoord4f glMultiTexCoord4f #define qglNormalPointer glNormalPointer #define qglPixelStorei glPixelStorei #define qglPointSize glPointSize //#define qglPolygonMode glPolygonMode #define qglPolygonOffset glPolygonOffset //#define qglPolygonStipple glPolygonStipple #define qglReadBuffer glReadBuffer #define qglReadPixels glReadPixels #define qglRenderbufferStorageEXT glRenderbufferStorage #define qglScissor glScissor #define qglShaderSource glShaderSource #define qglStencilFunc glStencilFunc #define qglStencilFuncSeparate glStencilFuncSeparate #define qglStencilMask glStencilMask #define qglStencilOp glStencilOp #define qglStencilOpSeparate glStencilOpSeparate #define qglTexCoord1f glTexCoord1f #define qglTexCoord2f glTexCoord2f #define qglTexCoord3f glTexCoord3f #define qglTexCoord4f glTexCoord4f #define qglTexCoordPointer glTexCoordPointer #define qglTexEnvf glTexEnvf #define qglTexEnvfv glTexEnvfv #define qglTexEnvi glTexEnvi #define qglTexImage2D glTexImage2D #define qglTexImage3D glTexImage3D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexSubImage2D glTexSubImage2D #define qglTexSubImage3D glTexSubImage3D #define qglUniform1f glUniform1f #define qglUniform1fv glUniform1fv #define qglUniform1i glUniform1i #define qglUniform1iv glUniform1iv #define qglUniform2f glUniform2f #define qglUniform2fv glUniform2fv #define qglUniform2i glUniform2i #define qglUniform2iv glUniform2iv #define qglUniform3f glUniform3f #define qglUniform3fv glUniform3fv #define qglUniform3i glUniform3i #define qglUniform3iv glUniform3iv #define qglUniform4f glUniform4f #define qglUniform4fv glUniform4fv #define qglUniform4i glUniform4i #define qglUniform4iv glUniform4iv #define qglUniformMatrix2fv glUniformMatrix2fv #define qglUniformMatrix3fv glUniformMatrix3fv #define qglUniformMatrix4fv glUniformMatrix4fv #define qglUseProgram glUseProgram #define qglValidateProgram glValidateProgram #define qglVertex2f glVertex2f #define qglVertex3f glVertex3f #define qglVertex4f glVertex4f #define qglVertexAttribPointer glVertexAttribPointer #define qglVertexPointer glVertexPointer #define qglViewport glViewport #define qglVertexAttrib1f glVertexAttrib1f //#define qglVertexAttrib1s glVertexAttrib1s //#define qglVertexAttrib1d glVertexAttrib1d #define qglVertexAttrib2f glVertexAttrib2f //#define qglVertexAttrib2s glVertexAttrib2s //#define qglVertexAttrib2d glVertexAttrib2d #define qglVertexAttrib3f glVertexAttrib3f //#define qglVertexAttrib3s glVertexAttrib3s //#define qglVertexAttrib3d glVertexAttrib3d #define qglVertexAttrib4f glVertexAttrib4f //#define qglVertexAttrib4s glVertexAttrib4s //#define qglVertexAttrib4d glVertexAttrib4d //#define qglVertexAttrib4Nub glVertexAttrib4Nub #define qglVertexAttrib1fv glVertexAttrib1fv //#define qglVertexAttrib1sv glVertexAttrib1sv //#define qglVertexAttrib1dv glVertexAttrib1dv #define qglVertexAttrib2fv glVertexAttrib2fv //#define qglVertexAttrib2sv glVertexAttrib2sv //#define qglVertexAttrib2dv glVertexAttrib2dv #define qglVertexAttrib3fv glVertexAttrib3fv //#define qglVertexAttrib3sv glVertexAttrib3sv //#define qglVertexAttrib3dv glVertexAttrib3dv #define qglVertexAttrib4fv glVertexAttrib4fv //#define qglVertexAttrib4sv glVertexAttrib4sv //#define qglVertexAttrib4dv glVertexAttrib4dv //#define qglVertexAttrib4iv glVertexAttrib4iv //#define qglVertexAttrib4bv glVertexAttrib4bv //#define qglVertexAttrib4ubv glVertexAttrib4ubv //#define qglVertexAttrib4usv glVertexAttrib4usv //#define qglVertexAttrib4uiv glVertexAttrib4uiv //#define qglVertexAttrib4Nbv glVertexAttrib4Nbv //#define qglVertexAttrib4Nsv glVertexAttrib4Nsv //#define qglVertexAttrib4Niv glVertexAttrib4Niv //#define qglVertexAttrib4Nubv glVertexAttrib4Nubv //#define qglVertexAttrib4Nusv glVertexAttrib4Nusv //#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv //#define qglGetVertexAttribdv glGetVertexAttribdv #define qglGetVertexAttribfv glGetVertexAttribfv #define qglGetVertexAttribiv glGetVertexAttribiv #define qglGetVertexAttribPointerv glGetVertexAttribPointerv #endif #endif