/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef COMMON_H #define COMMON_H /// MSVC has a different name for several standard functions #ifdef WIN32 # define strcasecmp _stricmp # define strncasecmp _strnicmp #endif // Create our own define for Mac OS X #if defined(__APPLE__) && defined(__MACH__) # define MACOSX #endif #ifdef SUNOS #include ///< Needed for FNDELAY #endif //============================================================================ typedef struct sizebuf_s { qboolean allowoverflow; ///< if false, do a Sys_Error qboolean overflowed; ///< set to true if the buffer size failed unsigned char *data; int maxsize; int cursize; int readcount; qboolean badread; // set if a read goes beyond end of message } sizebuf_t; void SZ_Clear (sizebuf_t *buf); unsigned char *SZ_GetSpace (sizebuf_t *buf, int length); void SZ_Write (sizebuf_t *buf, const unsigned char *data, int length); void SZ_HexDumpToConsole(const sizebuf_t *buf); void Com_HexDumpToConsole(const unsigned char *data, int size); unsigned short CRC_Block(const unsigned char *data, size_t size); unsigned short CRC_Block_CaseInsensitive(const unsigned char *data, size_t size); // for hash lookup functions that use strcasecmp for comparison unsigned char COM_BlockSequenceCRCByteQW(unsigned char *base, int length, int sequence); // these are actually md4sum (mdfour.c) unsigned Com_BlockChecksum (void *buffer, int length); void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf); void COM_Init_Commands(void); //============================================================================ // Endianess handling //============================================================================ // check mem_bigendian if you need to know the system byte order /*! \name Byte order functions. * @{ */ // unaligned memory access crashes on some platform, so always read bytes... #define BigShort(l) BuffBigShort((unsigned char *)&(l)) #define LittleShort(l) BuffLittleShort((unsigned char *)&(l)) #define BigLong(l) BuffBigLong((unsigned char *)&(l)) #define LittleLong(l) BuffLittleLong((unsigned char *)&(l)) #define BigFloat(l) BuffBigFloat((unsigned char *)&(l)) #define LittleFloat(l) BuffLittleFloat((unsigned char *)&(l)) /// Extract a big endian 32bit float from the given \p buffer. float BuffBigFloat (const unsigned char *buffer); /// Extract a big endian 32bit int from the given \p buffer. int BuffBigLong (const unsigned char *buffer); /// Extract a big endian 16bit short from the given \p buffer. short BuffBigShort (const unsigned char *buffer); /// Extract a little endian 32bit float from the given \p buffer. float BuffLittleFloat (const unsigned char *buffer); /// Extract a little endian 32bit int from the given \p buffer. int BuffLittleLong (const unsigned char *buffer); /// Extract a little endian 16bit short from the given \p buffer. short BuffLittleShort (const unsigned char *buffer); /// Encode a big endian 32bit int to the given \p buffer void StoreBigLong (unsigned char *buffer, unsigned int i); /// Encode a big endian 16bit int to the given \p buffer void StoreBigShort (unsigned char *buffer, unsigned short i); /// Encode a little endian 32bit int to the given \p buffer void StoreLittleLong (unsigned char *buffer, unsigned int i); /// Encode a little endian 16bit int to the given \p buffer void StoreLittleShort (unsigned char *buffer, unsigned short i); //@} //============================================================================ // these versions are purely for internal use, never sent in network protocol // (use Protocol_EnumForNumber and Protocol_NumberToEnum to convert) typedef enum protocolversion_e { PROTOCOL_UNKNOWN, PROTOCOL_DARKPLACES7, ///< added QuakeWorld-style movement protocol to allow more consistent prediction PROTOCOL_DARKPLACES6, ///< various changes PROTOCOL_DARKPLACES5, ///< uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/ PROTOCOL_DARKPLACES4, ///< various changes PROTOCOL_DARKPLACES3, ///< uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix PROTOCOL_DARKPLACES2, ///< various changes PROTOCOL_DARKPLACES1, ///< uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method PROTOCOL_QUAKEDP, ///< darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used PROTOCOL_NEHAHRAMOVIE, ///< Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information) PROTOCOL_QUAKE, ///< quake (aka netquake/normalquake/nq) protocol PROTOCOL_QUAKEWORLD, ///< quakeworld protocol PROTOCOL_NEHAHRABJP, ///< same as QUAKEDP but with 16bit modelindex PROTOCOL_NEHAHRABJP2, ///< same as NEHAHRABJP but with 16bit soundindex PROTOCOL_NEHAHRABJP3 ///< same as NEHAHRABJP2 but with some changes } protocolversion_t; /*! \name Message IO functions. * Handles byte ordering and avoids alignment errors * @{ */ void MSG_InitReadBuffer (sizebuf_t *buf, unsigned char *data, int size); void MSG_WriteChar (sizebuf_t *sb, int c); void MSG_WriteByte (sizebuf_t *sb, int c); void MSG_WriteShort (sizebuf_t *sb, int c); void MSG_WriteLong (sizebuf_t *sb, int c); void MSG_WriteFloat (sizebuf_t *sb, vec_t f); void MSG_WriteString (sizebuf_t *sb, const char *s); void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s); void MSG_WriteAngle8i (sizebuf_t *sb, vec_t f); void MSG_WriteAngle16i (sizebuf_t *sb, vec_t f); void MSG_WriteAngle32f (sizebuf_t *sb, vec_t f); void MSG_WriteCoord13i (sizebuf_t *sb, vec_t f); void MSG_WriteCoord16i (sizebuf_t *sb, vec_t f); void MSG_WriteCoord32f (sizebuf_t *sb, vec_t f); void MSG_WriteCoord (sizebuf_t *sb, vec_t f, protocolversion_t protocol); void MSG_WriteVector (sizebuf_t *sb, const vec3_t v, protocolversion_t protocol); void MSG_WriteAngle (sizebuf_t *sb, vec_t f, protocolversion_t protocol); void MSG_BeginReading (sizebuf_t *sb); int MSG_ReadLittleShort (sizebuf_t *sb); int MSG_ReadBigShort (sizebuf_t *sb); int MSG_ReadLittleLong (sizebuf_t *sb); int MSG_ReadBigLong (sizebuf_t *sb); float MSG_ReadLittleFloat (sizebuf_t *sb); float MSG_ReadBigFloat (sizebuf_t *sb); char *MSG_ReadString (sizebuf_t *sb, char *string, size_t maxstring); int MSG_ReadBytes (sizebuf_t *sb, int numbytes, unsigned char *out); #define MSG_ReadChar(sb) ((sb)->readcount >= (sb)->cursize ? ((sb)->badread = true, -1) : (signed char)(sb)->data[(sb)->readcount++]) #define MSG_ReadByte(sb) ((sb)->readcount >= (sb)->cursize ? ((sb)->badread = true, -1) : (unsigned char)(sb)->data[(sb)->readcount++]) #define MSG_ReadShort MSG_ReadLittleShort #define MSG_ReadLong MSG_ReadLittleLong #define MSG_ReadFloat MSG_ReadLittleFloat float MSG_ReadAngle8i (sizebuf_t *sb); float MSG_ReadAngle16i (sizebuf_t *sb); float MSG_ReadAngle32f (sizebuf_t *sb); float MSG_ReadCoord13i (sizebuf_t *sb); float MSG_ReadCoord16i (sizebuf_t *sb); float MSG_ReadCoord32f (sizebuf_t *sb); float MSG_ReadCoord (sizebuf_t *sb, protocolversion_t protocol); void MSG_ReadVector (sizebuf_t *sb, vec3_t v, protocolversion_t protocol); float MSG_ReadAngle (sizebuf_t *sb, protocolversion_t protocol); //@} //============================================================================ typedef float (*COM_WordWidthFunc_t) (void *passthrough, const char *w, size_t *length, float maxWidth); // length is updated to the longest fitting string into maxWidth; if maxWidth < 0, all characters are used and length is used as is typedef int (*COM_LineProcessorFunc) (void *passthrough, const char *line, size_t length, float width, qboolean isContination); int COM_Wordwrap(const char *string, size_t length, float continuationSize, float maxWidth, COM_WordWidthFunc_t wordWidth, void *passthroughCW, COM_LineProcessorFunc processLine, void *passthroughPL); extern char com_token[MAX_INPUTLINE]; int COM_ParseToken_Simple(const char **datapointer, qboolean returnnewline, qboolean parsebackslash, qboolean parsecomments); int COM_ParseToken_QuakeC(const char **datapointer, qboolean returnnewline); int COM_ParseToken_VM_Tokenize(const char **datapointer, qboolean returnnewline); int COM_ParseToken_Console(const char **datapointer); extern int com_argc; extern const char **com_argv; extern int com_selffd; int COM_CheckParm (const char *parm); void COM_Init (void); void COM_Shutdown (void); void COM_InitGameType (void); char *va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3); char *portable_va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3); // does a varargs printf into provided buffer, returns buffer (so it can be called in-line unlike dpsnprintf) // snprintf and vsnprintf are NOT portable. Use their DP counterparts instead #ifdef snprintf # undef snprintf #endif #define snprintf DO_NOT_USE_SNPRINTF__USE_DPSNPRINTF #ifdef vsnprintf # undef vsnprintf #endif //#define vsnprintf DO_NOT_USE_VSNPRINTF__USE_DPVSNPRINTF // dpsnprintf and dpvsnprintf // return the number of printed characters, excluding the final '\0' // or return -1 if the buffer isn't big enough to contain the entire string. // buffer is ALWAYS null-terminated extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...) DP_FUNC_PRINTF(3); extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args); // A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them) // LordHavoc: added #undef lines here to avoid warnings in Linux #undef strcat #define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY #undef strncat #define strncat DO_NOT_USE_STRNCAT__USE_STRLCAT_OR_MEMCPY #undef strcpy #define strcpy DO_NOT_USE_STRCPY__USE_STRLCPY_OR_MEMCPY #undef strncpy #define strncpy DO_NOT_USE_STRNCPY__USE_STRLCPY_OR_MEMCPY //#undef sprintf //#define sprintf DO_NOT_USE_SPRINTF__USE_DPSNPRINTF //============================================================================ extern struct cvar_s registered; extern struct cvar_s cmdline; typedef enum userdirmode_e { USERDIRMODE_NOHOME, // basedir only USERDIRMODE_HOME, // Windows basedir, general POSIX (~/.) USERDIRMODE_MYGAMES, // pre-Vista (My Documents/My Games/), general POSIX (~/.) USERDIRMODE_SAVEDGAMES, // Vista (%USERPROFILE%/Saved Games/), OSX (~/Library/Application Support/), Linux (~/.config) USERDIRMODE_COUNT } userdirmode_t; typedef enum gamemode_e { GAME_NORMAL, GAME_HIPNOTIC, GAME_ROGUE, GAME_QUOTH, GAME_NEHAHRA, GAME_NEXUIZ, GAME_XONOTIC, GAME_TRANSFUSION, GAME_GOODVSBAD2, GAME_TEU, GAME_BATTLEMECH, GAME_ZYMOTIC, GAME_SETHERAL, GAME_TENEBRAE, // full of evil hackery GAME_NEOTERIC, GAME_OPENQUARTZ, //this game sucks GAME_PRYDON, GAME_DELUXEQUAKE, GAME_THEHUNTED, GAME_DEFEATINDETAIL2, GAME_DARSANA, GAME_CONTAGIONTHEORY, GAME_EDU2P, GAME_PROPHECY, GAME_BLOODOMNICIDE, GAME_STEELSTORM, // added by motorsep GAME_STEELSTORM2, // added by motorsep GAME_TOMESOFMEPHISTOPHELES, // added by motorsep GAME_STRAPBOMB, // added by motorsep for Urre GAME_MOONHELM, GAME_COUNT } gamemode_t; extern gamemode_t gamemode; extern const char *gamename; extern const char *gamedirname1; extern const char *gamedirname2; extern const char *gamescreenshotname; extern const char *gameuserdirname; extern char com_modname[MAX_OSPATH]; void COM_ChangeGameTypeForGameDirs(void); void COM_ToLowerString (const char *in, char *out, size_t size_out); void COM_ToUpperString (const char *in, char *out, size_t size_out); int COM_StringBeginsWith(const char *s, const char *match); int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix); size_t COM_StringLengthNoColors(const char *s, size_t size_s, qboolean *valid); qboolean COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, qboolean escape_carets); void COM_ToLowerString (const char *in, char *out, size_t size_out); void COM_ToUpperString (const char *in, char *out, size_t size_out); typedef struct stringlist_s { /// maxstrings changes as needed, causing reallocation of strings[] array int maxstrings; int numstrings; char **strings; } stringlist_t; int matchpattern(const char *in, const char *pattern, int caseinsensitive); int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qboolean wildcard_least_one); void stringlistinit(stringlist_t *list); void stringlistfreecontents(stringlist_t *list); void stringlistappend(stringlist_t *list, const char *text); void stringlistsort(stringlist_t *list, qboolean uniq); void listdirectory(stringlist_t *list, const char *basepath, const char *path); char *InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuelength); void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value); void InfoString_Print(char *buffer); // strlcat and strlcpy, from OpenBSD // Most (all?) BSDs already have them #if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(MACOSX) # define HAVE_STRLCAT 1 # define HAVE_STRLCPY 1 #endif #ifndef HAVE_STRLCAT /*! * Appends src to string dst of size siz (unlike strncat, siz is the * full size of dst, not space left). At most siz-1 characters * will be copied. Always NUL terminates (unless siz <= strlen(dst)). * Returns strlen(src) + MIN(siz, strlen(initial dst)). * If retval >= siz, truncation occurred. */ size_t strlcat(char *dst, const char *src, size_t siz); #endif // #ifndef HAVE_STRLCAT #ifndef HAVE_STRLCPY /*! * Copy src to string dst of size siz. At most siz-1 characters * will be copied. Always NUL terminates (unless siz == 0). * Returns strlen(src); if retval >= siz, truncation occurred. */ size_t strlcpy(char *dst, const char *src, size_t siz); #endif // #ifndef HAVE_STRLCPY void FindFraction(double val, int *num, int *denom, int denomMax); // decodes XPM file to XPM array (as if #include'd) char **XPM_DecodeString(const char *in); size_t base64_encode(unsigned char *buf, size_t buflen, size_t outbuflen); #endif