/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // server.h #ifndef SERVER_H #define SERVER_H typedef struct server_static_s { /// number of svs.clients slots (updated by maxplayers command) int maxclients, maxclients_next; /// client slots struct client_s *clients; /// episode completion information int serverflags; /// cleared when at SV_SpawnServer qboolean changelevel_issued; /// server infostring char serverinfo[MAX_SERVERINFO_STRING]; // performance data float perf_cpuload; float perf_lost; float perf_offset_avg; float perf_offset_max; float perf_offset_sdev; // temporary performance data accumulators float perf_acc_realtime; float perf_acc_sleeptime; float perf_acc_lost; float perf_acc_offset; float perf_acc_offset_squared; float perf_acc_offset_max; int perf_acc_offset_samples; // csqc stuff unsigned char *csqc_progdata; size_t csqc_progsize_deflated; unsigned char *csqc_progdata_deflated; // independent server thread (when running client) qboolean threaded; // true if server is running on separate thread qboolean volatile threadstop; void *threadmutex; void *thread; } server_static_t; //============================================================================= typedef enum server_state_e {ss_loading, ss_active} server_state_t; #define MAX_CONNECTFLOODADDRESSES 16 #define MAX_GETSTATUSFLOODADDRESSES 128 typedef struct server_floodaddress_s { double lasttime; lhnetaddress_t address; } server_floodaddress_t; typedef struct server_s { /// false if only a net client qboolean active; qboolean paused; double pausedstart; /// handle connections specially qboolean loadgame; /// one of the PROTOCOL_ values protocolversion_t protocol; double time; double frametime; // used by PF_checkclient int lastcheck; double lastchecktime; // crc of clientside progs at time of level start int csqc_progcrc; // -1 = no progs int csqc_progsize; // -1 = no progs char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start /// collision culling data world_t world; /// map name char name[64]; // %s followed by entrance name // variants of map name char worldmessage[40]; // map title (not related to filename) char worldbasename[MAX_QPATH]; // %s char worldname[MAX_QPATH]; // maps/%s.bsp char worldnamenoextension[MAX_QPATH]; // maps/%s struct model_s *worldmodel; // NULL terminated // LordHavoc: precaches are now MAX_QPATH rather than a pointer // updated by SV_ModelIndex char model_precache[MAX_MODELS][MAX_QPATH]; struct model_s *models[MAX_MODELS]; // NULL terminated // LordHavoc: precaches are now MAX_QPATH rather than a pointer // updated by SV_SoundIndex char sound_precache[MAX_SOUNDS][MAX_QPATH]; char lightstyles[MAX_LIGHTSTYLES][64]; /// some actions are only valid during load server_state_t state; sizebuf_t datagram; unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; /// LordHavoc: increased signon message buffer from 8192 unsigned char signon_buf[NET_MAXMESSAGE]; /// connection flood blocking /// note this is in server_t rather than server_static_t so that it is /// reset on each map command (such as New Game in singleplayer) server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES]; #define SV_MAX_PARTICLEEFFECTNAME 256 qboolean particleeffectnamesloaded; char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; int writeentitiestoclient_stats_culled_pvs; int writeentitiestoclient_stats_culled_trace; int writeentitiestoclient_stats_visibleentities; int writeentitiestoclient_stats_totalentities; int writeentitiestoclient_cliententitynumber; int writeentitiestoclient_clientnumber; sizebuf_t *writeentitiestoclient_msg; vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES]; int writeentitiestoclient_numeyes; int writeentitiestoclient_pvsbytes; unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS]; unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS]; int numsendentities; entity_state_t sendentities[MAX_EDICTS]; entity_state_t *sendentitiesindex[MAX_EDICTS]; int sententitiesmark; int sententities[MAX_EDICTS]; int sententitiesconsideration[MAX_EDICTS]; /// legacy support for self.Version based csqc entity networking unsigned char csqcentityversion[MAX_EDICTS]; // legacy } server_t; #define NUM_CSQCENTITIES_PER_FRAME 256 typedef struct csqcentityframedb_s { int framenum; int num; unsigned short entno[NUM_CSQCENTITIES_PER_FRAME]; int sendflags[NUM_CSQCENTITIES_PER_FRAME]; } csqcentityframedb_t; // if defined this does ping smoothing, otherwise it does not //#define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { /// false = empty client slot qboolean active; /// false = don't do ClientDisconnect on drop qboolean clientconnectcalled; /// false = don't allow spawn qboolean prespawned; /// false = don't allow begin qboolean spawned; /// false = don't send datagrams qboolean begun; /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received int sendsignon; /// requested rate in bytes per second int rate; /// realtime this client connected double connecttime; /// keepalive messages must be sent periodically during signon double keepalivetime; /// communications handle netconn_t *netconnection; int movesequence; signed char movement_count[NETGRAPH_PACKETS]; int movement_highestsequence_seen; // not the same as movesequence if prediction is off /// movement usercmd_t cmd; /// intended motion calced from cmd vec3_t wishdir; /// PRVM_EDICT_NUM(clientnum+1) prvm_edict_t *edict; #ifdef NUM_PING_TIMES float ping_times[NUM_PING_TIMES]; /// ping_times[num_pings%NUM_PING_TIMES] int num_pings; #endif /// LordHavoc: can be used for prediction or whatever... float ping; /// this is used by sv_clmovement_minping code double clmovement_disabletimeout; /// this is used by sv_clmovement_inputtimeout code float clmovement_inputtimeout; /// spawn parms are carried from level to level prvm_vec_t spawn_parms[NUM_SPAWN_PARMS]; // properties that are sent across the network only when changed char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME]; int colors, old_colors; int frags, old_frags; char playermodel[MAX_QPATH], old_model[MAX_QPATH]; char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; /// netaddress support char netaddress[MAX_QPATH]; /// visibility state float visibletime[MAX_EDICTS]; // scope is whether an entity is currently being networked to this client // sendflags is what properties have changed on the entity since the last // update that was sent int csqcnumedicts; unsigned char csqcentityscope[MAX_EDICTS]; unsigned int csqcentitysendflags[MAX_EDICTS]; #define NUM_CSQCENTITYDB_FRAMES 256 unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0 csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES]; int csqcentityframehistory_next; int csqcentityframe_lastreset; /// prevent animated names float nametime; /// latest received clc_ackframe (used to detect packet loss) int latestframenum; /// cache weaponmodel name lookups char weaponmodel[MAX_QPATH]; int weaponmodelindex; /// clientcamera (entity to use as camera) int clientcamera; entityframe_database_t *entitydatabase; entityframe4_database_t *entitydatabase4; entityframe5_database_t *entitydatabase5; // delta compression of stats unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; int stats[MAX_CL_STATS]; unsigned char unreliablemsg_data[NET_MAXMESSAGE]; sizebuf_t unreliablemsg; int unreliablemsg_splitpoints; int unreliablemsg_splitpoint[NET_MAXMESSAGE/16]; // information on an active download if any qfile_t *download_file; int download_expectedposition; ///< next position the client should ack qboolean download_started; char download_name[MAX_QPATH]; qboolean download_deflate; // fixangle data qboolean fixangle_angles_set; vec3_t fixangle_angles; /// demo recording qfile_t *sv_demo_file; // number of skipped entity frames // if it exceeds a limit, an empty entity frame is sent int num_skippedentityframes; // last sent move sequence // if the move sequence changed, an empty entity frame is sent int lastmovesequence; } client_t; //============================================================================= // edict->movetype values #define MOVETYPE_NONE 0 ///< never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 #define MOVETYPE_WALK 3 ///< gravity #define MOVETYPE_STEP 4 ///< gravity, special edge handling #define MOVETYPE_FLY 5 #define MOVETYPE_TOSS 6 ///< gravity #define MOVETYPE_PUSH 7 ///< no clip to world, push and crush #define MOVETYPE_NOCLIP 8 #define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters #define MOVETYPE_BOUNCE 10 #define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity #define MOVETYPE_FOLLOW 12 ///< track movement of aiment #define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push #define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled #define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else... // edict->solid values #define SOLID_NOT 0 ///< no interaction with other objects #define SOLID_TRIGGER 1 ///< touch on edge, but not blocking #define SOLID_BBOX 2 ///< touch on edge, block #define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground #define SOLID_BSP 4 ///< bsp clip, touch on edge, block // LordHavoc: corpse code #define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) // LordHavoc: physics // VorteX: now these fields are deprecated, as geomtype is more flexible #define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) #define SOLID_PHYSICS_CYLINDER 36 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity) // edict->deadflag values #define DEAD_NO 0 #define DEAD_DYING 1 #define DEAD_DEAD 2 #define DAMAGE_NO 0 #define DAMAGE_YES 1 #define DAMAGE_AIM 2 // edict->flags #define FL_FLY 1 #define FL_SWIM 2 #define FL_CONVEYOR 4 #define FL_CLIENT 8 #define FL_INWATER 16 #define FL_MONSTER 32 #define FL_GODMODE 64 #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 #define FL_PARTIALGROUND 1024 ///< not all corners are valid #define FL_WATERJUMP 2048 ///< player jumping out of water #define FL_JUMPRELEASED 4096 ///< for jump debouncing #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 #define SPAWNFLAG_NOT_HARD 1024 #define SPAWNFLAG_NOT_DEATHMATCH 2048 //============================================================================ extern cvar_t coop; extern cvar_t deathmatch; extern cvar_t fraglimit; extern cvar_t gamecfg; extern cvar_t noexit; extern cvar_t nomonsters; extern cvar_t pausable; extern cvar_t pr_checkextension; extern cvar_t samelevel; extern cvar_t saved1; extern cvar_t saved2; extern cvar_t saved3; extern cvar_t saved4; extern cvar_t savedgamecfg; extern cvar_t scratch1; extern cvar_t scratch2; extern cvar_t scratch3; extern cvar_t scratch4; extern cvar_t skill; extern cvar_t slowmo; extern cvar_t sv_accelerate; extern cvar_t sv_aim; extern cvar_t sv_airaccel_qw; extern cvar_t sv_airaccel_sideways_friction; extern cvar_t sv_airaccelerate; extern cvar_t sv_airstopaccelerate; extern cvar_t sv_airstrafeaccelerate; extern cvar_t sv_maxairstrafespeed; extern cvar_t sv_airstrafeaccel_qw; extern cvar_t sv_aircontrol; extern cvar_t sv_aircontrol_power; extern cvar_t sv_aircontrol_penalty; extern cvar_t sv_airspeedlimit_nonqw; extern cvar_t sv_allowdownloads; extern cvar_t sv_allowdownloads_archive; extern cvar_t sv_allowdownloads_config; extern cvar_t sv_allowdownloads_dlcache; extern cvar_t sv_allowdownloads_inarchive; extern cvar_t sv_areagrid_mingridsize; extern cvar_t sv_checkforpacketsduringsleep; extern cvar_t sv_clmovement_enable; extern cvar_t sv_clmovement_minping; extern cvar_t sv_clmovement_minping_disabletime; extern cvar_t sv_clmovement_inputtimeout; extern cvar_t sv_clmovement_maxnetfps; extern cvar_t sv_cullentities_nevercullbmodels; extern cvar_t sv_cullentities_pvs; extern cvar_t sv_cullentities_stats; extern cvar_t sv_cullentities_trace; extern cvar_t sv_cullentities_trace_delay; extern cvar_t sv_cullentities_trace_enlarge; extern cvar_t sv_cullentities_trace_prediction; extern cvar_t sv_cullentities_trace_samples; extern cvar_t sv_cullentities_trace_samples_extra; extern cvar_t sv_debugmove; extern cvar_t sv_echobprint; extern cvar_t sv_edgefriction; extern cvar_t sv_entpatch; extern cvar_t sv_fixedframeratesingleplayer; extern cvar_t sv_freezenonclients; extern cvar_t sv_friction; extern cvar_t sv_gameplayfix_blowupfallenzombies; extern cvar_t sv_gameplayfix_consistentplayerprethink; extern cvar_t sv_gameplayfix_delayprojectiles; extern cvar_t sv_gameplayfix_droptofloorstartsolid; extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; extern cvar_t sv_gameplayfix_easierwaterjump; extern cvar_t sv_gameplayfix_findradiusdistancetobox; extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; extern cvar_t sv_gameplayfix_grenadebouncedownslopes; extern cvar_t sv_gameplayfix_multiplethinksperframe; extern cvar_t sv_gameplayfix_noairborncorpse; extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems; extern cvar_t sv_gameplayfix_nudgeoutofsolid; extern cvar_t sv_gameplayfix_nudgeoutofsolid_separation; extern cvar_t sv_gameplayfix_q2airaccelerate; extern cvar_t sv_gameplayfix_nogravityonground; extern cvar_t sv_gameplayfix_setmodelrealbox; extern cvar_t sv_gameplayfix_slidemoveprojectiles; extern cvar_t sv_gameplayfix_stepdown; extern cvar_t sv_gameplayfix_stepmultipletimes; extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes; extern cvar_t sv_gameplayfix_swiminbmodels; extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; extern cvar_t sv_gameplayfix_downtracesupportsongroundflag; extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture; extern cvar_t sv_gameplayfix_unstickplayers; extern cvar_t sv_gameplayfix_unstickentities; extern cvar_t sv_gameplayfix_fixedcheckwatertransition; extern cvar_t sv_gravity; extern cvar_t sv_idealpitchscale; extern cvar_t sv_jumpstep; extern cvar_t sv_jumpvelocity; extern cvar_t sv_maxairspeed; extern cvar_t sv_maxrate; extern cvar_t sv_maxspeed; extern cvar_t sv_maxvelocity; extern cvar_t sv_nostep; extern cvar_t sv_playerphysicsqc; extern cvar_t sv_progs; extern cvar_t sv_protocolname; extern cvar_t sv_random_seed; extern cvar_t sv_ratelimitlocalplayer; extern cvar_t sv_sound_land; extern cvar_t sv_sound_watersplash; extern cvar_t sv_stepheight; extern cvar_t sv_stopspeed; extern cvar_t sv_wallfriction; extern cvar_t sv_wateraccelerate; extern cvar_t sv_waterfriction; extern cvar_t sv_areadebug; extern cvar_t teamplay; extern cvar_t temp1; extern cvar_t timelimit; extern mempool_t *sv_mempool; /// persistant server info extern server_static_t svs; /// local server extern server_t sv; extern client_t *host_client; //=========================================================== void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed); void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed); void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); void SV_SendClientMessages(void); void SV_ReadClientMessage(void); // precachemode values: // 0 = fail if not precached, // 1 = warn if not found and precache if possible // 2 = precache int SV_ModelIndex(const char *s, int precachemode); int SV_SoundIndex(const char *s, int precachemode); int SV_ParticleEffectIndex(const char *name); dp_model_t *SV_GetModelByIndex(int modelindex); dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); void SV_ClientPrint(const char *msg); void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_BroadcastPrint(const char *msg); void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); void SV_Physics_ClientMove (void); //void SV_Physics_ClientEntity (prvm_edict_t *ent); qboolean SV_PlayerCheckGround (prvm_edict_t *ent); qboolean SV_CheckBottom (prvm_edict_t *ent); qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); /*! Needs to be called any time an entity changes origin, mins, maxs, or solid * sets ent->v.absmin and ent->v.absmax * call TouchAreaGrid as well to fire triggers that overlap the box */ void SV_LinkEdict(prvm_edict_t *ent); void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent); void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source /*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull * returns true if it found a better place */ qboolean SV_UnstickEntity (prvm_edict_t *ent); /*! move an entity that is stuck out of the surface it is stuck in (can move large amounts) * returns true if it found a better place */ qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent); /// calculates hitsupercontentsmask for a generic qc entity int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); /// traces a box move against worldmodel and all entities in the specified area trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask); int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts); qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs); int SV_PointSuperContents(const vec3_t point); void SV_FlushBroadcastMessages(void); void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void VM_SV_MoveToGoal(prvm_prog_t *prog); void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); void SV_SpawnServer (const char *server); void SV_CheckVelocity (prvm_edict_t *ent); void SV_SetupVM(void); const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent); void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix); void SV_StartThread(void); void SV_StopThread(void); #define SV_LockThreadMutex() (void)(svs.threaded ? Thread_LockMutex(svs.threadmutex) : 0) #define SV_UnlockThreadMutex() (void)(svs.threaded ? Thread_UnlockMutex(svs.threadmutex) : 0) void VM_CustomStats_Clear(void); void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void Host_Savegame_to(prvm_prog_t *prog, const char *name); void SV_SendServerinfo(client_t *client); #endif