/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "quakedef.h" #include "cdaudio.h" #include "image.h" #include "progsvm.h" #include "mprogdefs.h" #define TYPE_DEMO 1 #define TYPE_GAME 2 #define TYPE_BOTH 3 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" }; static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" }; static int NehGameType; static const char* sNo = "No"; static const char* sYes = "Yes"; //Game always starts in vr mode, showing the menu on the big screen in stereo int vrMode = 2; extern int andrw; enum m_state_e m_state = m_main; char m_return_reason[128]; extern vec3_t hmdorientation; extern char *strGameFolder; extern cvar_t vr_worldscale; extern cvar_t r_lasersight; extern cvar_t cl_righthanded; extern cvar_t cl_walkdirection; extern cvar_t cl_trackingmode; extern cvar_t bullettime; extern void BigScreenMode(int mode); //Record yaw at the moment the menu is invoked static float hmdYaw = 0; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Transfusion_Episode_f (void); void M_Menu_Transfusion_Skill_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Options_f (void); void M_Menu_Options_Effects_f (void); void M_Menu_Options_Graphics_f (void); void M_Menu_Options_ColorControl_f (void); void M_Menu_Keys_f (void); void M_Menu_Reset_f (void); void M_Menu_Video_f (void); void M_Menu_Controller_f (void); void M_Menu_Help_f (void); void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_ServerList_f (void); void M_Menu_ModList_f (void); static void M_Main_Draw (void); static void M_SinglePlayer_Draw (void); static void M_Transfusion_Episode_Draw (void); static void M_Transfusion_Skill_Draw (void); static void M_Load_Draw (void); static void M_Save_Draw (void); static void M_MultiPlayer_Draw (void); static void M_Setup_Draw (void); static void M_Options_Draw (void); static void M_Options_Effects_Draw (void); static void M_Options_Graphics_Draw (void); static void M_Options_ColorControl_Draw (void); static void M_Keys_Draw (void); static void M_Reset_Draw (void); static void M_Video_Draw (void); static void M_Menu_Controller_Draw (void); static void M_Help_Draw (void); static void M_Credits_Draw (void); static void M_Quit_Draw (void); static void M_LanConfig_Draw (void); static void M_GameOptions_Draw (void); static void M_ServerList_Draw (void); static void M_ModList_Draw (void); static void M_Main_Key (int key, int ascii); static void M_SinglePlayer_Key (int key, int ascii); static void M_Transfusion_Episode_Key (int key, int ascii); static void M_Transfusion_Skill_Key (int key, int ascii); static void M_Load_Key (int key, int ascii); static void M_Save_Key (int key, int ascii); static void M_MultiPlayer_Key (int key, int ascii); static void M_Setup_Key (int key, int ascii); static void M_Options_Key (int key, int ascii); static void M_Options_Effects_Key (int key, int ascii); static void M_Options_Graphics_Key (int key, int ascii); static void M_Options_ColorControl_Key (int key, int ascii); static void M_Keys_Key (int key, int ascii); static void M_Reset_Key (int key, int ascii); static void M_Video_Key (int key, int ascii); static void M_Menu_Controller_Key (int key, int ascii); static void M_Help_Key (int key, int ascii); static void M_Credits_Key (int key, int ascii); static void M_Quit_Key (int key, int ascii); static void M_LanConfig_Key (int key, int ascii); static void M_GameOptions_Key (int key, int ascii); static void M_ServerList_Key (int key, int ascii); static void M_ModList_Key (int key, int ascii); static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound void M_Update_Return_Reason(const char *s) { strlcpy(m_return_reason, s, sizeof(m_return_reason)); if (s) Con_DPrintf("%s\n", s); } #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) // Nehahra #define NumberOfNehahraDemos 34 typedef struct nehahrademonames_s { const char *name; const char *desc; } nehahrademonames_t; static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] = { {"intro", "Prologue"}, {"genf", "The Beginning"}, {"genlab", "A Doomed Project"}, {"nehcre", "The New Recruits"}, {"maxneh", "Breakthrough"}, {"maxchar", "Renewal and Duty"}, {"crisis", "Worlds Collide"}, {"postcris", "Darkening Skies"}, {"hearing", "The Hearing"}, {"getjack", "On a Mexican Radio"}, {"prelude", "Honor and Justice"}, {"abase", "A Message Sent"}, {"effect", "The Other Side"}, {"uhoh", "Missing in Action"}, {"prepare", "The Response"}, {"vision", "Farsighted Eyes"}, {"maxturns", "Enter the Immortal"}, {"backlot", "Separate Ways"}, {"maxside", "The Ancient Runes"}, {"counter", "The New Initiative"}, {"warprep", "Ghosts to the World"}, {"counter1", "A Fate Worse Than Death"}, {"counter2", "Friendly Fire"}, {"counter3", "Minor Setback"}, {"madmax", "Scores to Settle"}, {"quake", "One Man"}, {"cthmm", "Shattered Masks"}, {"shades", "Deal with the Dead"}, {"gophil", "An Unlikely Hero"}, {"cstrike", "War in Hell"}, {"shubset", "The Conspiracy"}, {"shubdie", "Even Death May Die"}, {"newranks", "An Empty Throne"}, {"seal", "The Seal is Broken"} }; static float menu_x, menu_y, menu_width, menu_height; static void M_Background(int width, int height) { menu_width = bound(1.0f, (float)width, vid_conwidth.value); menu_height = bound(1.0f, (float)height, vid_conheight.value); menu_x = (vid_conwidth.integer - menu_width) * 0.5; menu_y = (vid_conheight.integer - menu_height) * 0.5; //Make the background barely visible when menu active.. this should avoid people //throwing up while the demo is running! DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.75, 0); } /* ================ M_DrawCharacter Draws one solid graphics character ================ */ static void M_DrawCharacter (float cx, float cy, int num) { char temp[2]; temp[0] = num; temp[1] = 0; DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU); } static void M_PrintColored(float cx, float cy, const char *str) { DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU); } static void M_Print(float cx, float cy, const char *str) { DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_SBAR); } static void M_Print_Big(float cx, float cy, const char *str) { DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 12, 12, 1, 1, 1, 1, 0, NULL, true, FONT_MENU); } static void M_PrintRed(float cx, float cy, const char *str) { DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU); } static void M_PrintRed_Big(float cx, float cy, const char *str) { DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 12, 12, 1, 0, 0, 1, 0, NULL, true, FONT_MENU); } static void M_ItemPrint(float cx, float cy, const char *str, int unghosted) { if (unghosted) DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU); else DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU); } static void M_DrawPic(float cx, float cy, const char *picname) { DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0); } static void M_DrawTextBox(float x, float y, float width, float height) { int n; float cx, cy; // draw left side cx = x; cy = y; M_DrawPic (cx, cy, "gfx/box_tl"); for (n = 0; n < height; n++) { cy += 8; M_DrawPic (cx, cy, "gfx/box_ml"); } M_DrawPic (cx, cy+8, "gfx/box_bl"); // draw middle cx += 8; while (width > 0) { cy = y; M_DrawPic (cx, cy, "gfx/box_tm"); for (n = 0; n < height; n++) { cy += 8; if (n >= 1) M_DrawPic (cx, cy, "gfx/box_mm2"); else M_DrawPic (cx, cy, "gfx/box_mm"); } M_DrawPic (cx, cy+8, "gfx/box_bm"); width -= 2; cx += 16; } // draw right side cy = y; M_DrawPic (cx, cy, "gfx/box_tr"); for (n = 0; n < height; n++) { cy += 8; M_DrawPic (cx, cy, "gfx/box_mr"); } M_DrawPic (cx, cy+8, "gfx/box_br"); } //============================================================================= //int m_save_demonum; extern cvar_t cl_nosplashscreen; /* ================ M_ToggleMenu ================ */ static void M_ToggleMenu(int mode) { m_entersound = true; if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main) { if(mode == 0) return; // the menu is off, and we want it off hmdYaw = hmdorientation[YAW]; if (mode == 1 || cl_nosplashscreen.integer == 1) M_Menu_Main_f(); else //These are only shown at the start of the game M_Menu_Credits_f(); BigScreenMode(1); } else { if(mode == 1) return; // the menu is on, and we want it on key_dest = key_game; m_state = m_none; Host_SaveConfig(); BigScreenMode(0); } } static int demo_cursor; static void M_Demo_Draw (void) { int i; M_Background(320, 200); for (i = 0;i < NumberOfNehahraDemos;i++) M_Print(16, 16 + 8*i, NehahraDemos[i].desc); // line cursor M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1)); } static void M_Menu_Demos_f (void) { key_dest = key_menu; m_state = m_demo; m_entersound = true; } static void M_Demo_Key (int k, int ascii) { char vabuf[1024]; switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_MOUSE1: case K_ENTER: S_LocalSound ("sound/misc/menu2.wav"); m_state = m_none; key_dest = key_game; Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name)); return; case K_UPARROW: case K_LEFTARROW: case 'a': S_LocalSound ("sound/misc/menu1.wav"); demo_cursor--; if (demo_cursor < 0) demo_cursor = NumberOfNehahraDemos-1; break; case K_DOWNARROW: case K_RIGHTARROW: case 'd': S_LocalSound ("sound/misc/menu1.wav"); demo_cursor++; if (demo_cursor >= NumberOfNehahraDemos) demo_cursor = 0; break; } } //============================================================================= /* MAIN MENU */ static int m_main_cursor; static qboolean m_missingdata = false; int gameAssetsDownloadStatus = -1; static int MAIN_ITEMS = 4; // Nehahra: Menu Disable void M_Menu_Main_f (void) { const char *s; s = "gfx/mainmenu"; if (gamemode == GAME_NEHAHRA) { if (FS_FileExists("maps/neh1m4.bsp")) { if (FS_FileExists("hearing.dem")) { Con_DPrint("Main menu: Nehahra movie and game detected.\n"); NehGameType = TYPE_BOTH; } else { Con_DPrint("Nehahra game detected.\n"); NehGameType = TYPE_GAME; } } else { if (FS_FileExists("hearing.dem")) { Con_DPrint("Nehahra movie detected.\n"); NehGameType = TYPE_DEMO; } else { Con_DPrint("Nehahra not found.\n"); NehGameType = TYPE_GAME; // could just complain, but... } } if (NehGameType == TYPE_DEMO) MAIN_ITEMS = 4; else if (NehGameType == TYPE_GAME) MAIN_ITEMS = 5; else MAIN_ITEMS = 6; } else if (gamemode == GAME_TRANSFUSION) { s = "gfx/menu/mainmenu1"; if (sv.active && !cl.intermission && cl.islocalgame) MAIN_ITEMS = 8; else MAIN_ITEMS = 7; } else MAIN_ITEMS = 5; // check if the game data is missing and use a different main menu if so m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture; if (m_missingdata) MAIN_ITEMS = 2; /* if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } */ key_dest = key_menu; m_state = m_main; m_entersound = true; BigScreenMode(1); } static void M_Main_Draw (void) { int f; cachepic_t *p; char vabuf[1024]; if (m_missingdata) { showfps.integer = 0; float y; const char *s; M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that. y = 480/3-16; if (gameAssetsDownloadStatus == -1) { s = "** YOU NEED TO COPY GAME FILES TO YOUR PHONE **"; M_PrintRed_Big ((640-strlen(s)*12)*0.5, (480/3)-16, s);y+=32; s = "Due to copyright, game data files can't be included";M_Print_Big (30, y, s);y+=20; s = "Please download the shareware version from:";M_Print_Big(30, y, s);y+=20; s = "http://bit.ly/1PTsnsb";M_Print_Big(30, y, s);y+=20; s = "or copy the pak files from the full version ";M_Print_Big(30, y, s);y+=20; s = "to the following folder :";M_Print_Big(30, y, s);y+=20; s = "{PHONE_MEMORY} / QQUEST / id1";M_Print_Big(30, y, s);y+=28; s = "Full instructions doc: http://bit.ly/21GHVXI";M_Print_Big(30, y, s);y+=20; } else if (gameAssetsDownloadStatus == 0) { s = "** SHAREWARE DOWNLOAD FAILED **"; M_PrintRed_Big((640 - strlen(s) * 12) * 0.5, (480 / 3) - 16, s); y += 32; s = "Please restart QQUEST"; M_Print_Big(30, y, s); y += 20; s = "and the download will try again"; M_Print_Big(30, y, s); y += 20; s = "If you own the full game you can"; M_Print_Big(30, y, s); y += 20; s = "copy the pak files from the full version "; M_Print_Big(30, y, s); y += 20; s = "to the following folder :"; M_Print_Big(30, y, s); y += 20; s = "{PHONE_MEMORY} / QQUEST / id1"; M_Print_Big(30, y, s); y += 28; s = "Full instructions doc: http://bit.ly/21GHVXI"; M_Print_Big(30, y, s); y += 20; } else if (gameAssetsDownloadStatus == 1) { s = "** SHAREWARE DOWNLOAD COMPLETED SUCCESSFULLY **"; M_PrintRed_Big((640 - strlen(s) * 12) * 0.5, (480 / 3) - 16, s); y += 32; s = "Please restart QQUEST"; M_Print_Big(30, y, s); y += 20; s = "If you own the full game you can"; M_Print_Big(30, y, s); y += 20; s = "copy the pak files from the full version "; M_Print_Big(30, y, s); y += 20; s = "to the following folder :"; M_Print_Big(30, y, s); y += 20; s = "{PHONE_MEMORY} / QQUEST / id1"; M_Print_Big(30, y, s); y += 28; s = "Full instructions doc: http://bit.ly/21GHVXI"; M_Print_Big(30, y, s); y += 20; } else if (gameAssetsDownloadStatus == 2) { s = "** GAME FILES NEED TO DOWNLOAD TO YOUR PHONE **"; M_PrintRed_Big((640 - strlen(s) * 12) * 0.5, (480 / 3) - 16, s); y += 32; s = "Due to copyright, game data files cannot be included"; M_Print_Big(30, y, s); y += 20; s = "The shareware version is downloading."; M_Print_Big(30, y, s); } M_Print_Big (640/2 - 128, 480/2 + 128, " ++ Tap Screen to Quit ++"); M_DrawCharacter(640/2 - 128, 480/2 + 128, 12+((int)(realtime*4)&1)); return; } if (gamemode == GAME_TRANSFUSION) { int y1, y2, y3; M_Background(640, 480); p = Draw_CachePic ("gfx/menu/tb-transfusion"); M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion"); y2 = 120; // 8 rather than MAIN_ITEMS to skip a number and not miss the last option for (y1 = 1; y1 <= 8; y1++) { if (MAIN_ITEMS == 7 && y1 == 4) y1++; M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1)); y2 += 40; } if (MAIN_ITEMS == 7 && m_main_cursor > 2) y3 = m_main_cursor + 2; else y3 = m_main_cursor + 1; M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3)); return; } M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/ttl_main"); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main"); //M_DrawTextBox(72, 30, 28, 1); // Nehahra if (gamemode == GAME_NEHAHRA) { if (NehGameType == TYPE_BOTH) M_DrawPic (72, 54, "gfx/mainmenu"); else if (NehGameType == TYPE_GAME) M_DrawPic (72, 54, "gfx/gamemenu"); else M_DrawPic (72, 54, "gfx/demomenu"); } else M_DrawPic (72, 34, "gfx/mainmenu"); f = (int)(realtime * 10)%6; M_DrawPic (54, 34 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1)); } static void M_Main_Key (int key, int ascii) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; BigScreenMode(0); //cls.demonum = m_save_demonum; //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) // CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_MOUSE1: case K_ENTER: m_entersound = true; if (m_missingdata) { Host_Quit_f (); key_dest = key_game; m_state = m_none; } else if (gamemode == GAME_NEHAHRA) { switch (NehGameType) { case TYPE_BOTH: switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_Demos_f (); break; case 2: M_Menu_MultiPlayer_f (); break; case 3: M_Menu_Options_f (); break; case 4: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo endcred\n"); break; case 5: M_Menu_Quit_f (); break; } break; case TYPE_GAME: switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo endcred\n"); break; case 4: M_Menu_Quit_f (); break; } break; case TYPE_DEMO: switch (m_main_cursor) { case 0: M_Menu_Demos_f (); break; case 1: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("playdemo endcred\n"); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Quit_f (); break; } break; } } else if (gamemode == GAME_TRANSFUSION) { if (MAIN_ITEMS == 7) { switch (m_main_cursor) { case 0: M_Menu_Transfusion_Episode_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Load_f (); break; case 4: M_Menu_Help_f (); break; case 5: M_Menu_Credits_f (); break; case 6: M_Menu_Quit_f (); break; } } else { switch (m_main_cursor) { case 0: M_Menu_Transfusion_Episode_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Save_f (); break; case 4: M_Menu_Load_f (); break; case 5: M_Menu_Help_f (); break; case 6: M_Menu_Credits_f (); break; case 7: M_Menu_Quit_f (); break; } } } else { switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } } //============================================================================= /* SINGLE PLAYER MENU */ static int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 3 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } static void M_SinglePlayer_Draw (void) { cachepic_t *p; char vabuf[1024]; M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/ttl_sgl"); // Some mods don't have a single player mode if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl"); M_DrawTextBox (60, 8 * 8, 23, 4); if (gamemode == GAME_GOODVSBAD2) M_Print(95, 10 * 8, "Good Vs Bad 2 is for"); else // if (gamemode == GAME_BATTLEMECH) M_Print(95, 10 * 8, "Battlemech is for"); M_Print(83, 11 * 8, "multiplayer play only"); } else { int f; M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl"); M_DrawPic (72, 32, "gfx/sp_menu"); f = (int)(realtime * 10)%6; M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1)); } } static void M_SinglePlayer_Key (int key, int ascii) { if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { if (key == K_ESCAPE || key == K_ENTER || key == K_MOUSE1) m_state = m_main; return; } switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_MOUSE1: case K_ENTER: m_entersound = true; switch (m_singleplayer_cursor) { case 0: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); if (gamemode == GAME_TRANSFUSION) { key_dest = key_menu; M_Menu_Transfusion_Episode_f (); break; } Cbuf_AddText ("startmap_sp\n"); break; case 1: M_Menu_Load_f (); break; case 2: M_Menu_Save_f (); break; } } } //============================================================================= /* LOAD/SAVE MENU */ static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; static int loadable[MAX_SAVEGAMES]; static void M_ScanSaves (void) { int i, j; size_t len; char name[MAX_OSPATH]; char buf[SAVEGAME_COMMENT_LENGTH + 256]; const char *t; qfile_t *f; // int version; for (i=0 ; iwidth)/2, 4, "gfx/p_load" ); for (i=0 ; i< MAX_SAVEGAMES; i++) M_Print(16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } static void M_Save_Draw (void) { int i; cachepic_t *p; M_Background(320, 200); p = Draw_CachePic ("gfx/p_save"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save"); for (i=0 ; i= MAX_SAVEGAMES) load_cursor = 0; break; } } static void M_Save_Key (int k, int ascii) { char vabuf[1024]; switch (k) { case K_ESCAPE: if (gamemode == GAME_TRANSFUSION) M_Menu_Main_f (); else M_Menu_SinglePlayer_f (); break; case K_MOUSE1: case K_ENTER: m_state = m_none; key_dest = key_game; BigScreenMode(0); Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor)); return; case K_UPARROW: case K_LEFTARROW: case 'a': S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; break; case K_DOWNARROW: case K_RIGHTARROW: case 'd': S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; } } //============================================================================= /* Transfusion Single Player Episode Menu */ static int m_episode_cursor; #define EPISODE_ITEMS 6 void M_Menu_Transfusion_Episode_f (void) { m_entersound = true; m_state = m_transfusion_episode; key_dest = key_menu; } static void M_Transfusion_Episode_Draw (void) { int y; cachepic_t *p; char vabuf[1024]; M_Background(640, 480); p = Draw_CachePic ("gfx/menu/tb-episodes"); M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes"); for (y = 0; y < EPISODE_ITEMS; y++){ M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1)); } M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1)); } static void M_Transfusion_Episode_Key (int key, int ascii) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); m_episode_cursor++; if (m_episode_cursor >= EPISODE_ITEMS) m_episode_cursor = 0; break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); m_episode_cursor--; if (m_episode_cursor < 0) m_episode_cursor = EPISODE_ITEMS - 1; break; case K_MOUSE1: case K_ENTER: Cbuf_AddText ("deathmatch 0\n"); m_entersound = true; M_Menu_Transfusion_Skill_f (); } } //============================================================================= /* Transfusion Single Player Skill Menu */ static int m_skill_cursor = 2; #define SKILL_ITEMS 5 void M_Menu_Transfusion_Skill_f (void) { m_entersound = true; m_state = m_transfusion_skill; key_dest = key_menu; } static void M_Transfusion_Skill_Draw (void) { int y; cachepic_t *p; char vabuf[1024]; M_Background(640, 480); p = Draw_CachePic ("gfx/menu/tb-difficulty"); M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty"); for (y = 0; y < SKILL_ITEMS; y++) { M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1)); } M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1)); } static void M_Transfusion_Skill_Key (int key, int ascii) { switch (key) { case K_ESCAPE: M_Menu_Transfusion_Episode_f (); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); m_skill_cursor++; if (m_skill_cursor >= SKILL_ITEMS) m_skill_cursor = 0; break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); m_skill_cursor--; if (m_skill_cursor < 0) m_skill_cursor = SKILL_ITEMS - 1; break; case K_MOUSE1: case K_ENTER: m_entersound = true; switch (m_skill_cursor) { case 0: Cbuf_AddText ("skill 1\n"); break; case 1: Cbuf_AddText ("skill 2\n"); break; case 2: Cbuf_AddText ("skill 3\n"); break; case 3: Cbuf_AddText ("skill 4\n"); break; case 4: Cbuf_AddText ("skill 5\n"); break; } key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); switch (m_episode_cursor) { case 0: Cbuf_AddText ("map e1m1\n"); break; case 1: Cbuf_AddText ("map e2m1\n"); break; case 2: Cbuf_AddText ("map e3m1\n"); break; case 3: Cbuf_AddText ("map e4m1\n"); break; case 4: Cbuf_AddText ("map e6m1\n"); break; case 5: Cbuf_AddText ("map cp01\n"); break; } } } //============================================================================= /* MULTIPLAYER MENU */ static int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } static void M_MultiPlayer_Draw (void) { int f; cachepic_t *p; char vabuf[1024]; if (gamemode == GAME_TRANSFUSION) { M_Background(640, 480); p = Draw_CachePic ("gfx/menu/tb-online"); M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online"); for (f = 1; f <= MULTIPLAYER_ITEMS; f++) M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f)); M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1)); return; } M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_multi"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_DrawPic (72, 32, "gfx/mp_menu"); f = (int)(realtime * 10)%6; M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1)); } static void M_MultiPlayer_Key (int key, int ascii) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_MOUSE1: case K_ENTER: m_entersound = true; switch (m_multiplayer_cursor) { case 0: case 1: M_Menu_LanConfig_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ static int setup_cursor = 4; static int setup_cursor_table[] = {40, 64, 88, 124, 140}; static char setup_myname[MAX_SCOREBOARDNAME]; static int setup_oldtop; static int setup_oldbottom; static int setup_top; static int setup_bottom; static int setup_rate; static int setup_oldrate; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { key_dest = key_menu; m_state = m_setup; m_entersound = true; strlcpy(setup_myname, cl_name.string, sizeof(setup_myname)); setup_top = setup_oldtop = cl_color.integer >> 4; setup_bottom = setup_oldbottom = cl_color.integer & 15; setup_rate = cl_rate.integer; } static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load; static unsigned char *menuplyr_pixels; static unsigned int *menuplyr_translated; typedef struct ratetable_s { int rate; const char *name; } ratetable_t; #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0]))) static ratetable_t setup_ratetable[] = { {1000, "28.8 bad"}, {1500, "28.8 mediocre"}, {2000, "28.8 good"}, {2500, "33.6 mediocre"}, {3000, "33.6 good"}, {3500, "56k bad"}, {4000, "56k mediocre"}, {4500, "56k adequate"}, {5000, "56k good"}, {7000, "64k ISDN"}, {15000, "128k ISDN"}, {25000, "broadband"} }; static int setup_rateindex(int rate) { int i; for (i = 0;i < RATES;i++) if (setup_ratetable[i].rate > setup_rate) break; return bound(1, i, RATES) - 1; } static void M_Setup_Draw (void) { int i, j; cachepic_t *p; char vabuf[1024]; M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_multi"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_Print(64, 40, "Your name"); M_DrawTextBox (160, 32, 16, 1); M_PrintColored(168, 40, setup_myname); if (gamemode != GAME_GOODVSBAD2) { M_Print(64, 64, "Shirt color"); M_Print(64, 88, "Pants color"); } M_Print(64, 124-8, "Network speed limit"); M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name)); M_DrawTextBox (64, 140-8, 14, 1); M_Print(72, 140, "Accept Changes"); // LordHavoc: rewrote this code greatly if (menuplyr_load) { unsigned char *f; fs_offset_t filesize; menuplyr_load = false; menuplyr_top = -1; menuplyr_bottom = -1; f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize); if (f && filesize >= 9) { int width, height; width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216; height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216; if (filesize >= 8 + width * height) { menuplyr_width = width; menuplyr_height = height; menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height); menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4); memcpy(menuplyr_pixels, f + 8, width * height); } } if (f) Mem_Free(f); } if (menuplyr_pixels) { if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom) { menuplyr_top = setup_top; menuplyr_bottom = setup_bottom; for (i = 0;i < menuplyr_width * menuplyr_height;i++) { j = menuplyr_pixels[i]; if (j >= TOP_RANGE && j < TOP_RANGE + 16) { if (menuplyr_top < 8 || menuplyr_top == 14) j = menuplyr_top * 16 + (j - TOP_RANGE); else j = menuplyr_top * 16 + 15-(j - TOP_RANGE); } else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16) { if (menuplyr_bottom < 8 || menuplyr_bottom == 14) j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE); else j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE); } menuplyr_translated[i] = palette_bgra_transparent[j]; } Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated); } M_DrawPic(160, 48, "gfx/bigbox"); M_DrawPic(172, 56, "gfx/menuplyr"); } if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); else M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); } static void M_Setup_Key (int k, int ascii) { int l; char vabuf[1024]; switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: case 'a': if (setup_cursor < 1) return; S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top - 1; if (setup_cursor == 2) setup_bottom = setup_bottom - 1; if (setup_cursor == 3) { l = setup_rateindex(setup_rate) - 1; if (l < 0) l = RATES - 1; setup_rate = setup_ratetable[l].rate; } break; case K_RIGHTARROW: case 'd': if (setup_cursor < 1) return; forward: S_LocalSound ("sound/misc/menu3.wav"); if (setup_cursor == 1) setup_top = setup_top + 1; if (setup_cursor == 2) setup_bottom = setup_bottom + 1; if (setup_cursor == 3) { l = setup_rateindex(setup_rate) + 1; if (l >= RATES) l = 0; setup_rate = setup_ratetable[l].rate; } break; case K_MOUSE1: case K_ENTER: if (setup_cursor == 0) return; if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (Accept changes) if (strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) ); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) ); if (setup_rate != setup_oldrate) Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate)); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; default: if (ascii < 32) break; if (setup_cursor == 0) { l = (int)strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = ascii; } } } if (setup_top > 15) setup_top = 0; if (setup_top < 0) setup_top = 15; if (setup_bottom > 15) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 15; } //============================================================================= /* OPTIONS MENU */ #define SLIDER_RANGE 10 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax) { char text[16]; int i; float range; range = bound(0, (num - rangemin) / (rangemax - rangemin), 1); M_DrawCharacter (x-8, y, 128); for (i = 0;i < SLIDER_RANGE;i++) M_DrawCharacter (x + i*8, y, 129); M_DrawCharacter (x+i*8, y, 130); M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); if (fabs((int)num - num) < 0.01) dpsnprintf(text, sizeof(text), "%i", (int)num); else dpsnprintf(text, sizeof(text), "%.3f", num); M_Print(x + (SLIDER_RANGE+2) * 8, y, text); } static void M_DrawCheckbox (int x, int y, int on) { if (on) M_Print(x, y, "on"); else M_Print(x, y, "off"); } #define OPTIONS_ITEMS 24 static int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } extern cvar_t slowmo; extern dllhandle_t jpeg_dll; extern cvar_t gl_texture_anisotropy; extern cvar_t r_textshadow; extern cvar_t r_hdr_scenebrightness; extern cvar_t gl_lightmaps; static void M_Menu_Options_AdjustSliders (int dir) { int optnum; double f; S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; if (options_cursor == optnum++) ; else if (options_cursor == optnum++) ; else if (options_cursor == optnum++) ; else if (options_cursor == optnum++) ; else if (options_cursor == optnum++) { int b = bullettime.integer + dir; if (b < 0) b = 2; if (b > 2) b = 0; Cvar_SetValueQuick (&bullettime, b); if (bullettime.integer == 0) { Cvar_SetValueQuick(&slowmo, 1.0f); Cvar_SetValueQuick(&gl_lightmaps, 0.0f); } else if (bullettime.integer == 1) { Cvar_SetValueQuick(&gl_lightmaps, 0.0f); } else if (bullettime.integer == 2) { Cvar_SetValueQuick(&gl_lightmaps, 2.0f); } } else if (options_cursor == optnum++) ; else if (options_cursor == optnum++) { Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3); } else if (options_cursor == optnum++) ; else if (options_cursor == optnum++) { cl_movementspeed.value += dir * 10; if (cl_movementspeed.value > 500) cl_movementspeed.value = 500; if (cl_movementspeed.value < 10) cl_movementspeed.value = 10; Cvar_SetValueQuick (&cl_movementspeed, cl_movementspeed.value); } else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer); else if (options_cursor == optnum++) ; else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4)); else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4)); else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3)); else if (options_cursor == optnum++) { if (vr_worldscale.value < 200.0f) { Cvar_SetValueQuick (&vr_worldscale, 400.0f); Cvar_SetValueQuick (&chase_active, 1); } else { Cvar_SetValueQuick (&vr_worldscale, 30.0f); Cvar_SetValueQuick (&chase_active, 0); } } } static int optnum; static int opty; static int optcursor; static void M_Options_PrintCommand(const char *s, int enabled) { if (opty >= 32) { if (optnum == optcursor) DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); M_ItemPrint(0 + 48, opty, s, enabled); } opty += 8; optnum++; } static void M_Options_PrintCheckbox(const char *s, int enabled, int yes) { if (opty >= 32) { if (optnum == optcursor) DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); M_ItemPrint(0 + 48, opty, s, enabled); M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes); } opty += 8; optnum++; } static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue) { if (opty >= 32) { if (optnum == optcursor) DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); M_ItemPrint(0 + 48, opty, s, enabled); M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue); } opty += 8; optnum++; } static void M_Options_Draw (void) { int visible; cachepic_t *p; M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_option"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optnum = 0; optcursor = options_cursor; visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8; M_Options_PrintCommand( " --QUAKE QUEST-- ", false); M_Options_PrintCommand( " Controller Settings", true); M_Options_PrintCommand( " Open Quake Console", true); M_Options_PrintCommand( " Reset to defaults", true); switch (bullettime.integer) { case 0: M_Options_PrintCommand( " BULLET-TIME Mode: Off", true); break; case 1: M_Options_PrintCommand( " BULLET-TIME Mode: On", true); break; case 2: M_Options_PrintCommand( " BULLET-TIME Mode: SUPER", true); break; } M_Options_PrintCommand( " Key/Button Bindings", true); switch (r_lasersight.integer) { case 0: M_Options_PrintCommand( " Laser Sight: Disabled", true); break; case 1: M_Options_PrintCommand( " Laser Sight: Beam", true); break; case 2: M_Options_PrintCommand( " Laser Sight: Torchlight", true); break; } M_Options_PrintCommand( " Positional Tracking: Enabled", false); M_Options_PrintSlider( " Player Movement Speed", true, cl_movementspeed.value, 10, 500); M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer); M_Options_PrintCommand( " Custom Brightness", true); M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4); M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2); M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3); M_Options_PrintCommand( "", true); M_Options_PrintCommand( " Customize Effects", true); M_Options_PrintCommand( " Effects: Quake", true); M_Options_PrintCommand( " Effects: Normal", true); M_Options_PrintCommand( " Effects: High", true); M_Options_PrintCommand( " Customize Graphics", true); M_Options_PrintCommand( " Lighting: Flares", true); M_Options_PrintCommand( " Lighting: Normal", true); M_Options_PrintCommand( " Lighting: High", true); M_Options_PrintCommand( " Lighting: Full", true); M_Options_PrintCommand( " ** Browse Mods **", true); } int bufOption = 0; static void M_Options_Key (int k, int ascii) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_MOUSE1: case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: break; case 1: M_Menu_Controller_f (); break; case 2: m_state = m_none; key_dest = key_game; Con_ToggleConsole_f (); break; case 3: M_Menu_Reset_f (); break; case 4: { int b = bullettime.integer + 1; Cvar_SetValueQuick (&bullettime, b % 3); if (bullettime.integer == 0) { Cvar_SetValueQuick(&slowmo, 1.0f); Cvar_SetValueQuick(&gl_lightmaps, 0.0f); } else if (bullettime.integer == 1) { Cvar_SetValueQuick(&gl_lightmaps, 0.0f); } else if (bullettime.integer == 2) { Cvar_SetValueQuick(&gl_lightmaps, 2.0f); } } break; case 5: M_Menu_Keys_f (); break; case 6: Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3); break; case 10: M_Menu_Options_ColorControl_f (); break; case 14: break; case 15: // Customize Effects M_Menu_Options_Effects_f (); break; case 16: // Effects: Quake Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); break; case 17: // Effects: Normal Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); break; case 18: // Effects: High Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); break; case 19: M_Menu_Options_Graphics_f (); break; case 20: // Lighting: Flares Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0"); break; case 21: // Lighting: Normal Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0"); break; case 22: // Lighting: High Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0"); break; case 23: // Lighting: Full Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 1;r_shadow_realtime_world_shadows 1;r_bloom 0"); break; case 24: M_Menu_ModList_f (); break; default: M_Menu_Options_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); options_cursor++; if (options_cursor > OPTIONS_ITEMS) options_cursor = 0; break; case K_LEFTARROW: case 'a': M_Menu_Options_AdjustSliders (-1); break; case K_RIGHTARROW: case 'd': M_Menu_Options_AdjustSliders (1); break; } } #define OPTIONS_EFFECTS_ITEMS 35 static int options_effects_cursor; void M_Menu_Options_Effects_f (void) { key_dest = key_menu; m_state = m_options_effects; m_entersound = true; } extern cvar_t cl_stainmaps; extern cvar_t cl_stainmaps_clearonload; extern cvar_t r_explosionclip; extern cvar_t r_coronas; extern cvar_t gl_flashblend; extern cvar_t cl_beams_polygons; extern cvar_t cl_beams_quakepositionhack; extern cvar_t cl_beams_instantaimhack; extern cvar_t cl_beams_lightatend; extern cvar_t r_lightningbeam_thickness; extern cvar_t r_lightningbeam_scroll; extern cvar_t r_lightningbeam_repeatdistance; extern cvar_t r_lightningbeam_color_red; extern cvar_t r_lightningbeam_color_green; extern cvar_t r_lightningbeam_color_blue; extern cvar_t r_lightningbeam_qmbtexture; static void M_Menu_Options_Effects_AdjustSliders (int dir) { int optnum; S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10)); } static void M_Options_Effects_Draw (void) { int visible; cachepic_t *p; M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_option"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optcursor = options_effects_cursor; optnum = 0; visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8; M_Options_PrintCheckbox(" Particles", true, cl_particles.integer); M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer); M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4); M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer); M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer); M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer); M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer); M_Options_PrintCheckbox(" Decals", true, cl_decals.integer); M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer); M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer); M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer); M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer); M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer); M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer); M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer); M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024); M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1); M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1); M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1); M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer); M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer); M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer); M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer); M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1); M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8); M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8); M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1); M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1); M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10); } static void M_Options_Effects_Key (int k, int ascii) { switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_MOUSE1: case K_ENTER: M_Menu_Options_Effects_AdjustSliders (1); break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor--; if (options_effects_cursor < 0) options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor++; if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) options_effects_cursor = 0; break; case K_LEFTARROW: case 'a': M_Menu_Options_Effects_AdjustSliders (-1); break; case K_RIGHTARROW: case 'd': M_Menu_Options_Effects_AdjustSliders (1); break; } } #define OPTIONS_GRAPHICS_ITEMS 21 static int options_graphics_cursor; void M_Menu_Options_Graphics_f (void) { key_dest = key_menu; m_state = m_options_graphics; m_entersound = true; } extern cvar_t r_shadow_gloss; extern cvar_t r_shadow_realtime_dlight; extern cvar_t r_shadow_realtime_dlight_shadows; extern cvar_t r_shadow_realtime_world; extern cvar_t r_shadow_realtime_world_lightmaps; extern cvar_t r_shadow_realtime_world_shadows; extern cvar_t r_bloom; extern cvar_t r_bloom_colorscale; extern cvar_t r_bloom_colorsubtract; extern cvar_t r_bloom_colorexponent; extern cvar_t r_bloom_blur; extern cvar_t r_bloom_brighten; extern cvar_t r_bloom_resolution; extern cvar_t r_hdr_scenebrightness; extern cvar_t r_hdr_glowintensity; extern cvar_t gl_picmip; static void M_Menu_Options_Graphics_AdjustSliders (int dir) { int optnum; S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; if (options_graphics_cursor == optnum++) ; else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048)); else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n"); } static void M_Options_Graphics_Draw (void) { int visible; cachepic_t *p; M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_option"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optcursor = options_graphics_cursor; optnum = 0; visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; M_Options_PrintCommand( " ", false); M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4); M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer); M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer); M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer); M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4); M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4); M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1); M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625); M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8); M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4); M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16); M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048); M_Options_PrintCommand( " Restart Renderer", true); } static void M_Options_Graphics_Key (int k, int ascii) { switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_MOUSE1: case K_ENTER: M_Menu_Options_Graphics_AdjustSliders (1); break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); options_graphics_cursor--; if (options_graphics_cursor < 0) options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); options_graphics_cursor++; if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS) options_graphics_cursor = 0; break; case K_LEFTARROW: case 'a': M_Menu_Options_Graphics_AdjustSliders (-1); break; case K_RIGHTARROW: case 'd': M_Menu_Options_Graphics_AdjustSliders (1); break; } } #define OPTIONS_COLORCONTROL_ITEMS 18 static int options_colorcontrol_cursor; // intensity value to match up to 50% dither to 'correct' quake static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"}; void M_Menu_Options_ColorControl_f (void) { key_dest = key_menu; m_state = m_options_colorcontrol; m_entersound = true; } static void M_Menu_Options_ColorControl_AdjustSliders (int dir) { int optnum; float f; S_LocalSound ("sound/misc/menu3.wav"); optnum = 1; if (options_colorcontrol_cursor == optnum++) Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer); else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 0); Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 0); Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 0); Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8); Cvar_SetValueQuick (&v_color_black_r, f); Cvar_SetValueQuick (&v_color_black_g, f); Cvar_SetValueQuick (&v_color_black_b, f); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95); Cvar_SetValueQuick (&v_color_grey_r, f); Cvar_SetValueQuick (&v_color_grey_g, f); Cvar_SetValueQuick (&v_color_grey_b, f); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5)); } else if (options_colorcontrol_cursor == optnum++) { Cvar_SetValueQuick (&v_color_enable, 1); f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5); Cvar_SetValueQuick (&v_color_white_r, f); Cvar_SetValueQuick (&v_color_white_g, f); Cvar_SetValueQuick (&v_color_white_b, f); } } static void M_Options_ColorControl_Draw (void) { int visible; float x, c, s, t, u, v; cachepic_t *p, *dither; dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP); M_Background(320, 256); M_DrawPic(16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_option"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optcursor = options_colorcontrol_cursor; optnum = 0; visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8; M_Options_PrintCommand( " Reset to defaults", true); M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer); M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5); M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5); M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8); M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer); M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8); M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8); M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8); M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8); M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95); M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95); M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95); M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95); M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5); M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5); M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5); M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5); opty += 4; DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4; s = (float) 312 / 2 * vid.width / vid_conwidth.integer; t = (float) 4 / 2 * vid.height / vid_conheight.integer; DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4; DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4; c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake s = (float) 48 / 2 * vid.width / vid_conwidth.integer; t = (float) 48 / 2 * vid.height / vid_conheight.integer; u = s * 0.5; v = t * 0.5; opty += 8; x = 4; DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0); x += 80; DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0); x += 80; DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0); x += 80; DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0); } static void M_Options_ColorControl_Key (int k, int ascii) { switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_MOUSE1: case K_ENTER: m_entersound = true; switch (options_colorcontrol_cursor) { case 0: Cvar_SetValueQuick(&v_hwgamma, 1); Cvar_SetValueQuick(&v_gamma, 1); Cvar_SetValueQuick(&v_contrast, 1); Cvar_SetValueQuick(&v_brightness, 0); Cvar_SetValueQuick(&v_color_enable, 0); Cvar_SetValueQuick(&v_color_black_r, 0); Cvar_SetValueQuick(&v_color_black_g, 0); Cvar_SetValueQuick(&v_color_black_b, 0); Cvar_SetValueQuick(&v_color_grey_r, 0); Cvar_SetValueQuick(&v_color_grey_g, 0); Cvar_SetValueQuick(&v_color_grey_b, 0); Cvar_SetValueQuick(&v_color_white_r, 1); Cvar_SetValueQuick(&v_color_white_g, 1); Cvar_SetValueQuick(&v_color_white_b, 1); break; default: M_Menu_Options_ColorControl_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor--; if (options_colorcontrol_cursor < 0) options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); options_colorcontrol_cursor++; if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS) options_colorcontrol_cursor = 0; break; case K_LEFTARROW: case 'a': M_Menu_Options_ColorControl_AdjustSliders (-1); break; case K_RIGHTARROW: case 'd': M_Menu_Options_ColorControl_AdjustSliders (1); break; } } //============================================================================= /* KEYS MENU */ static const char *quakebindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "next weapon"}, {"impulse 12", "previous weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; static const char *transfusionbindnames[][2] = { {"", "Movement"}, // Movement commands {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+jump", "jump / swim up"}, {"+movedown", "swim down"}, {"", "Combat"}, // Combat commands {"impulse 1", "Pitch Fork"}, {"impulse 2", "Flare Gun"}, {"impulse 3", "Shotgun"}, {"impulse 4", "Machine Gun"}, {"impulse 5", "Incinerator"}, {"impulse 6", "Bombs (TNT)"}, {"impulse 35", "Proximity Bomb"}, {"impulse 36", "Remote Detonator"}, {"impulse 7", "Aerosol Can"}, {"impulse 8", "Tesla Cannon"}, {"impulse 9", "Life Leech"}, {"impulse 10", "Voodoo Doll"}, {"impulse 21", "next weapon"}, {"impulse 22", "previous weapon"}, {"+attack", "attack"}, {"+button3", "altfire"}, {"", "Inventory"}, // Inventory commands {"impulse 40", "Dr.'s Bag"}, {"impulse 41", "Crystal Ball"}, {"impulse 42", "Beast Vision"}, {"impulse 43", "Jump Boots"}, {"impulse 23", "next item"}, {"impulse 24", "previous item"}, {"impulse 25", "use item"}, {"", "Misc"}, // Misc commands {"+button4", "use"}, {"impulse 50", "add bot (red)"}, {"impulse 51", "add bot (blue)"}, {"impulse 52", "kick a bot"}, {"impulse 26", "next armor type"}, {"impulse 27", "identify player"}, {"impulse 55", "voting menu"}, {"impulse 56", "observer mode"}, {"", "Taunts"}, // Taunts {"impulse 70", "taunt 0"}, {"impulse 71", "taunt 1"}, {"impulse 72", "taunt 2"}, {"impulse 73", "taunt 3"}, {"impulse 74", "taunt 4"}, {"impulse 75", "taunt 5"}, {"impulse 76", "taunt 6"}, {"impulse 77", "taunt 7"}, {"impulse 78", "taunt 8"}, {"impulse 79", "taunt 9"} }; static const char *goodvsbad2bindnames[][2] = { {"impulse 69", "Power 1"}, {"impulse 70", "Power 2"}, {"impulse 71", "Power 3"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"kill", "kill yourself"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; static int numcommands; static const char *(*bindnames)[2]; /* typedef struct binditem_s { char *command, *description; struct binditem_s *next; } binditem_t; typedef struct bindcategory_s { char *name; binditem_t *binds; struct bindcategory_s *next; } bindcategory_t; static bindcategory_t *bindcategories = NULL; static void M_ClearBinds (void) { for (c = bindcategories;c;c = cnext) { cnext = c->next; for (b = c->binds;b;b = bnext) { bnext = b->next; Z_Free(b); } Z_Free(c); } bindcategories = NULL; } static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description) { for (b = &c->binds;*b;*b = &(*b)->next); *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1); *b->command = (char *)((*b) + 1); *b->description = *b->command + strlen(command) + 1; strlcpy(*b->command, command, strlen(command) + 1); strlcpy(*b->description, description, strlen(description) + 1); } static void M_AddBind (char *category, char *command, char *description) { for (c = &bindcategories;*c;c = &(*c)->next) { if (!strcmp(category, (*c)->name)) { M_AddBindToCategory(*c, command, description); return; } } *c = Z_Alloc(sizeof(bindcategory_t)); M_AddBindToCategory(*c, command, description); } static void M_DefaultBinds (void) { M_ClearBinds(); M_AddBind("movement", "+jump", "jump / swim up"); M_AddBind("movement", "+forward", "walk forward"); M_AddBind("movement", "+back", "backpedal"); M_AddBind("movement", "+left", "turn left"); M_AddBind("movement", "+right", "turn right"); M_AddBind("movement", "+speed", "run"); M_AddBind("movement", "+moveleft", "step left"); M_AddBind("movement", "+moveright", "step right"); M_AddBind("movement", "+strafe", "sidestep"); M_AddBind("movement", "+lookup", "look up"); M_AddBind("movement", "+lookdown", "look down"); M_AddBind("movement", "centerview", "center view"); M_AddBind("movement", "+mlook", "mouse look"); M_AddBind("movement", "+klook", "keyboard look"); M_AddBind("movement", "+moveup", "swim up"); M_AddBind("movement", "+movedown", "swim down"); M_AddBind("weapons", "+attack", "attack"); M_AddBind("weapons", "impulse 10", "next weapon"); M_AddBind("weapons", "impulse 12", "previous weapon"); M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)"); M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)"); M_AddBind("weapons", "impulse 3", "select weapon 3 (super )"); M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)"); M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)"); M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)"); M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)"); M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)"); } */ static int keys_cursor; static int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu_grabbed; m_state = m_keys; m_entersound = true; if (gamemode == GAME_TRANSFUSION) { numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]); bindnames = transfusionbindnames; } else if (gamemode == GAME_GOODVSBAD2) { numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]); bindnames = goodvsbad2bindnames; } else { numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]); bindnames = quakebindnames; } // Make sure "keys_cursor" doesn't start on a section in the binding list keys_cursor = 0; while (bindnames[keys_cursor][0][0] == '\0') { keys_cursor++; // Only sections? There may be a problem somewhere... if (keys_cursor >= numcommands) Sys_Error ("M_Init: The key binding list only contains sections"); } } #define NUMKEYS 5 static void M_UnbindCommand (const char *command) { int j; const char *b; for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++) { b = keybindings[0][j]; if (!b) continue; if (!strcmp (b, command)) Key_SetBinding (j, 0, ""); } } static void M_Keys_Draw (void) { int i, j; int keys[NUMKEYS]; int y; cachepic_t *p; char keystring[MAX_INPUTLINE]; M_Background(320, 48 + 8 * numcommands); p = Draw_CachePic ("gfx/ttl_cstm"); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm"); if (bind_grab) M_Print(12, 32, "Press a key or button for this action"); else M_Print(18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i 0) strlcat(keystring, " or ", sizeof(keystring)); strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring)); } } } M_Print(150, y, keystring); } if (bind_grab) M_DrawCharacter (140, 48 + keys_cursor*8, '='); else M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1)); } static void M_Keys_Key (int k, int ascii) { char cmd[80]; int keys[NUMKEYS]; char tinystr[2]; if (bind_grab) { // defining a key S_LocalSound ("sound/misc/menu1.wav"); if (k == K_ESCAPE) { bind_grab = false; } else //if (k != '`') { dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } bind_grab = false; return; } switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_LEFTARROW: case 'a': case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); do { keys_cursor--; if (keys_cursor < 0) keys_cursor = numcommands-1; } while (bindnames[keys_cursor][0][0] == '\0'); // skip sections break; case K_DOWNARROW: case K_RIGHTARROW: case 'd': S_LocalSound ("sound/misc/menu1.wav"); do { keys_cursor++; if (keys_cursor >= numcommands) keys_cursor = 0; } while (bindnames[keys_cursor][0][0] == '\0'); // skip sections break; case K_MOUSE1: case K_ENTER: // go into bind mode Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0); S_LocalSound ("sound/misc/menu2.wav"); if (keys[NUMKEYS - 1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("sound/misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } void M_Menu_Reset_f (void) { key_dest = key_menu; m_state = m_reset; m_entersound = true; } static void M_Reset_Key (int key, int ascii) { switch (key) { case 'Y': case 'y': BigScreenMode(0); Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n"); // no break here since we also exit the menu case K_ESCAPE: case 'n': case 'N': m_state = m_options; m_entersound = true; break; default: break; } } static void M_Reset_Draw (void) { int lines = 2, linelength = 20; M_Background(linelength * 8 + 16, lines * 8 + 16); M_DrawTextBox(0, 0, linelength, lines); M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?"); M_Print(8 + 4 * (linelength - 11), 16, "Press y / n"); } #define YAWCONTROL_ITEMS 6 static int controllermode_cursor; void M_Menu_Controller_f (void) { key_dest = key_menu; m_state = m_controller; m_entersound = true; } static void M_Menu_Controller_AdjustSliders (int dir) { int optnum; S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; if (controllermode_cursor == optnum++) ; else if (controllermode_cursor == optnum++) ; else if (controllermode_cursor == optnum++) ; else if (controllermode_cursor == optnum++) ; else if (controllermode_cursor == optnum++ && vr_yawmode.integer == 1) { float value = 45.0f; if (dir == 1) { if (cl_comfort.value == 30.0f) value = 45.0f; else if (cl_comfort.value == 45.0f) value = 60.0f; else if (cl_comfort.value == 60.0f) value = 90.0f; else if (cl_comfort.value == 90.0f) value = 180.0f; else if (cl_comfort.value == 180.0f) value = 30.0f; } else { if (cl_comfort.value == 30.0f) value = 180.0f; else if (cl_comfort.value == 180.0f) value = 90.0f; else if (cl_comfort.value == 90.0f) value = 60.0f; else if (cl_comfort.value == 60.0f) value = 45.0f; else if (cl_comfort.value == 45.0f) value = 30.0f; } Cvar_SetValueQuick (&cl_comfort, value); } else if (controllermode_cursor == optnum++ && vr_yawmode.integer == 2) Cvar_SetValueQuick (&sensitivity, bound(1, (sensitivity.value + (dir * 0.25)), 10)); } static void M_Menu_Controller_Key (int key, int ascii) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); if (++controllermode_cursor >= YAWCONTROL_ITEMS) controllermode_cursor = 0; break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); if (--controllermode_cursor < 0) controllermode_cursor = YAWCONTROL_ITEMS - 1; break; case 'a': case K_LEFTARROW: if (controllermode_cursor == 0) { Cvar_SetValueQuick (&cl_trackingmode, 1 - cl_trackingmode.integer); } else if (controllermode_cursor == 1) { Cvar_SetValueQuick (&cl_walkdirection, 1 - cl_walkdirection.integer); } else if (controllermode_cursor == 2) { Cvar_SetValueQuick (&cl_righthanded, 1 - cl_righthanded.integer); } else if (controllermode_cursor == 3) { int newYawMode = vr_yawmode.integer; if (--newYawMode < 0) newYawMode = 2; Cvar_SetValueQuick (&vr_yawmode, newYawMode); } else M_Menu_Controller_AdjustSliders(-1); break; case 'd': case K_RIGHTARROW: if (controllermode_cursor == 0) { Cvar_SetValueQuick (&cl_trackingmode, 1 - cl_trackingmode.integer); } else if (controllermode_cursor == 1) { Cvar_SetValueQuick (&cl_walkdirection, 1 - cl_walkdirection.integer); } else if (controllermode_cursor == 2) { Cvar_SetValueQuick (&cl_righthanded, 1 - cl_righthanded.integer); } else if (controllermode_cursor == 3) { int newYawMode = vr_yawmode.integer; if (++newYawMode > 2) newYawMode = 0; Cvar_SetValueQuick (&vr_yawmode, newYawMode); } else M_Menu_Controller_AdjustSliders(1); break; default: break; } } static void M_Menu_Controller_Draw (void) { int visible; cachepic_t *p; M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_option"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optnum = 0; optcursor = controllermode_cursor; visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, YAWCONTROL_ITEMS - visible)) * 8; if (cl_trackingmode.integer == 0) M_Options_PrintCommand("Tracking Mode: 3DoF Weapon", true); else M_Options_PrintCommand("Tracking Mode: 6DoF Weapon", true); if (cl_walkdirection.integer == 0) M_Options_PrintCommand("Heading Mode: Off-hand Controller", true); else M_Options_PrintCommand("Heading Mode: HMD", true); if (cl_righthanded.integer == 0) M_Options_PrintCommand("Controller: Left Handed", true); else M_Options_PrintCommand("Controller: Right Handed", true); if (vr_yawmode.integer == 0) M_Options_PrintCommand(" Turn Mode: Swivel-Chair (default)", true); else if (vr_yawmode.integer == 1) M_Options_PrintCommand(" Turn Mode: Snap-turn", true); else M_Options_PrintCommand(" Turn Mode: Smooth Turn", true); M_Options_PrintSlider( " Snap Turn Angle", (vr_yawmode.integer == 1), cl_comfort.value, 30, 180); M_Options_PrintSlider( " Smooth Turn Speed", (vr_yawmode.integer == 2), sensitivity.value, 1, 10); if (vr_yawmode.integer >= 2) { M_Options_PrintCommand(" ", true); M_Options_PrintCommand(" ", true); M_Options_PrintCommand("WARNING: Smooth rotation", true); M_Options_PrintCommand("can induce severe nausea in ", true); M_Options_PrintCommand("those not used to it.", true); M_Options_PrintCommand(" ", true); M_Options_PrintCommand("* Use this mode at your own risk! *", true); } } //============================================================================= /* VIDEO MENU */ video_resolution_t video_resolutions_hardcoded[] = { {"Standard 4x3" , 320, 240, 320, 240, 1 }, {"Standard 4x3" , 400, 300, 400, 300, 1 }, {"Standard 4x3" , 512, 384, 512, 384, 1 }, {"Standard 4x3" , 640, 480, 640, 480, 1 }, {"Standard 4x3" , 800, 600, 640, 480, 1 }, {"Standard 4x3" , 1024, 768, 640, 480, 1 }, {"Standard 4x3" , 1152, 864, 640, 480, 1 }, {"Standard 4x3" , 1280, 960, 640, 480, 1 }, {"Standard 4x3" , 1400,1050, 640, 480, 1 }, {"Standard 4x3" , 1600,1200, 640, 480, 1 }, {"Standard 4x3" , 1792,1344, 640, 480, 1 }, {"Standard 4x3" , 1856,1392, 640, 480, 1 }, {"Standard 4x3" , 1920,1440, 640, 480, 1 }, {"Standard 4x3" , 2048,1536, 640, 480, 1 }, {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375}, {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375}, {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375}, {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 }, {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 }, {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 }, {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 }, {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 }, {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 }, {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 }, {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 }, {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 }, {"WideScreen 5x3" , 640, 384, 640, 384, 1 }, {"WideScreen 5x3" , 1280, 768, 640, 384, 1 }, {"WideScreen 8x5" , 320, 200, 320, 200, 1 }, {"WideScreen 8x5" , 640, 400, 640, 400, 1 }, {"WideScreen 8x5" , 720, 450, 720, 450, 1 }, {"WideScreen 8x5" , 840, 525, 640, 400, 1 }, {"WideScreen 8x5" , 960, 600, 640, 400, 1 }, {"WideScreen 8x5" , 1280, 800, 640, 400, 1 }, {"WideScreen 8x5" , 1440, 900, 720, 450, 1 }, {"WideScreen 8x5" , 1680,1050, 640, 400, 1 }, {"WideScreen 8x5" , 1920,1200, 640, 400, 1 }, {"WideScreen 8x5" , 2560,1600, 640, 400, 1 }, {"WideScreen 8x5" , 3840,2400, 640, 400, 1 }, {"WideScreen 14x9" , 840, 540, 640, 400, 1 }, {"WideScreen 14x9" , 1680,1080, 640, 400, 1 }, {"WideScreen 16x9" , 640, 360, 640, 360, 1 }, {"WideScreen 16x9" , 683, 384, 683, 384, 1 }, {"WideScreen 16x9" , 960, 540, 640, 360, 1 }, {"WideScreen 16x9" , 1280, 720, 640, 360, 1 }, {"WideScreen 16x9" , 1360, 768, 680, 384, 1 }, {"WideScreen 16x9" , 1366, 768, 683, 384, 1 }, {"WideScreen 16x9" , 1920,1080, 640, 360, 1 }, {"WideScreen 16x9" , 2560,1440, 640, 360, 1 }, {"WideScreen 16x9" , 3840,2160, 640, 360, 1 }, {"NTSC 3x2" , 360, 240, 360, 240, 1.125 }, {"NTSC 3x2" , 720, 480, 720, 480, 1.125 }, {"PAL 14x11" , 360, 283, 360, 283, 0.9545}, {"PAL 14x11" , 720, 566, 720, 566, 0.9545}, {"NES 8x7" , 256, 224, 256, 224, 1.1667}, {"SNES 8x7" , 512, 448, 512, 448, 1.1667}, {NULL, 0, 0, 0, 0, 0} }; // this is the number of the default mode (640x480) in the list above int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1; #define VIDEO_ITEMS 11 static int video_cursor = 0; static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168}; static int menu_video_resolution; video_resolution_t *video_resolutions; int video_resolutions_count; static video_resolution_t *menu_video_resolutions; static int menu_video_resolutions_count; static qboolean menu_video_resolutions_forfullscreen; static void M_Menu_Video_FindResolution(int w, int h, float a) { int i; if(menu_video_resolutions_forfullscreen) { menu_video_resolutions = video_resolutions; menu_video_resolutions_count = video_resolutions_count; } else { menu_video_resolutions = video_resolutions_hardcoded; menu_video_resolutions_count = video_resolutions_hardcoded_count; } // Look for the closest match to the current resolution menu_video_resolution = 0; for (i = 1;i < menu_video_resolutions_count;i++) { // if the new mode would be a worse match in width, skip it if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w)) continue; // if it is equal in width, check height if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w) { // if the new mode would be a worse match in height, skip it if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h)) continue; // if it is equal in width and height, check pixel aspect if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h) { // if the new mode would be a worse match in pixel aspect, skip it if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a)) continue; // if it is equal in everything, skip it (prefer earlier modes) if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a) continue; // better match for width, height, and pixel aspect menu_video_resolution = i; } else // better match for width and height menu_video_resolution = i; } else // better match for width menu_video_resolution = i; } } void M_Menu_Video_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value); } static void M_Video_Draw (void) { int t; cachepic_t *p; char vabuf[1024]; if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen) { video_resolution_t *res = &menu_video_resolutions[menu_video_resolution]; menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer; M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight); } M_Background(320, 200); M_DrawPic(16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/vidmodes"); M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes"); t = 0; // Current and Proposed Resolution M_Print(16, video_cursor_table[t] - 12, " Current Resolution"); if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen) M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate)); else M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height)); M_Print(16, video_cursor_table[t], " New Resolution"); M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height)); M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type)); t++; // Bits per pixel M_Print(16, video_cursor_table[t], " Bits per pixel"); M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16"); t++; // Bits per pixel M_Print(16, video_cursor_table[t], " Antialiasing"); M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32); t++; // Refresh Rate M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate); M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer); t++; // Refresh Rate M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer); M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150); t++; // Fullscreen M_Print(16, video_cursor_table[t], " Fullscreen"); M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer); t++; // Vertical Sync M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true); M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer); t++; M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic); M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy); t++; M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true); M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0); t++; M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression); M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer); t++; // "Apply" button M_Print(220, video_cursor_table[t], "Apply"); t++; // Cursor M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1)); } static void M_Menu_Video_AdjustSliders (int dir) { int t; S_LocalSound ("sound/misc/menu3.wav"); t = 0; if (video_cursor == t++) { // Resolution int r; for(r = 0;r < menu_video_resolutions_count;r++) { menu_video_resolution += dir; if (menu_video_resolution >= menu_video_resolutions_count) menu_video_resolution = 0; if (menu_video_resolution < 0) menu_video_resolution = menu_video_resolutions_count - 1; if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer) break; } } else if (video_cursor == t++) Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32); else if (video_cursor == t++) Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32)); else if (video_cursor == t++) Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer); else if (video_cursor == t++) Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150)); else if (video_cursor == t++) Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer); else if (video_cursor == t++) Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer); else if (video_cursor == t++) Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy)); else if (video_cursor == t++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3)); else if (video_cursor == t++) Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer); } static void M_Video_Key (int key, int ascii) { switch (key) { case K_ESCAPE: // vid_shared.c has a copy of the current video config. We restore it Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen); Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel); Cvar_SetValueQuick(&vid_samples, vid.samples); if (vid_supportrefreshrate) Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate); Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate); S_LocalSound ("sound/misc/menu1.wav"); M_Menu_Options_f (); break; case K_MOUSE1: case K_ENTER: m_entersound = true; switch (video_cursor) { case (VIDEO_ITEMS - 1): Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width); Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height); Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth); Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight); Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight); Cbuf_AddText ("vid_restart\n"); M_Menu_Options_f (); break; default: M_Menu_Video_AdjustSliders (1); } break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); video_cursor--; if (video_cursor < 0) video_cursor = VIDEO_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); video_cursor++; if (video_cursor >= VIDEO_ITEMS) video_cursor = 0; break; case 'a': case K_LEFTARROW: M_Menu_Video_AdjustSliders (-1); break; case 'd': case K_RIGHTARROW: M_Menu_Video_AdjustSliders (1); break; } } //============================================================================= /* HELP MENU */ static int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; } static void M_Help_Draw (void) { char vabuf[1024]; M_Background(320, 200); M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page)); } static void M_Help_Key (int key, int ascii) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: case K_RIGHTARROW: case 'd': m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: case 'a': m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* CEDITS MENU */ void M_Menu_Credits_f (void) { key_dest = key_menu; m_state = m_credits; m_entersound = true; } static const char *m_credits_message[11]; static int M_CreditsMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8, const char *line9, const char *line10) { int line = 0; m_credits_message[line++] = line1; m_credits_message[line++] = line2; m_credits_message[line++] = line3; m_credits_message[line++] = line4; m_credits_message[line++] = line5; m_credits_message[line++] = line6; m_credits_message[line++] = line7; m_credits_message[line++] = line8; m_credits_message[line++] = line9; m_credits_message[line++] = line10; m_credits_message[line++] = NULL; return 1; } static void M_Credits_Draw (void) { M_CreditsMessage( " QQQ QQQ QQQ QQQ ", " QQQQ QQQQ QQQQ QQQQ ", " QQQ QQQ QQQ QQQ ", " QQQ QQQ QQQ QQQ ", " QQQ QQ QQQ QQQ QQ QQQ ", " QQQQ QQ QQQuake QQQQ QQ QQQuest ", " QQQQQQQQ QQQQQQQQ ", " QQQ QQQ ", " Q Q ", " Q Q v1.5.1"); int i, l, linelength, firstline, lastline, lines; for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_credits_message[i];i++) { if ((l = (int)strlen(m_credits_message[i]))) { if (firstline > i) firstline = i; if (lastline < i) lastline = i; if (linelength < l) linelength = l; } } lines = (lastline - firstline) + 1; M_Background(linelength * 8 + 16, lines * 8 + 16); M_DrawTextBox(0, -48, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for (i = 0, l = firstline;i < lines;i++, l++) M_Print(12 /*+ 4 * (linelength - strlen(m_credits_message[l]))*/, -40 + 8 * i, m_credits_message[l]); } static void M_Credits_Key (int key, int ascii) { M_Menu_Main_f (); } //============================================================================= /* QUIT MENU */ static const char *m_quit_message[9]; static int m_quit_prevstate; static qboolean wasInMenus; static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8) { m_quit_message[0] = line1; m_quit_message[1] = line2; m_quit_message[2] = line3; m_quit_message[3] = line4; m_quit_message[4] = line5; m_quit_message[5] = line6; m_quit_message[6] = line7; m_quit_message[7] = line8; m_quit_message[8] = NULL; return 1; } static int M_ChooseQuitMessage(int request) { switch (gamemode) { case GAME_NORMAL: case GAME_HIPNOTIC: case GAME_ROGUE: case GAME_QUOTH: case GAME_NEHAHRA: case GAME_DEFEATINDETAIL2: if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL); break; case GAME_GOODVSBAD2: if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL); break; case GAME_BATTLEMECH: if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); break; case GAME_OPENQUARTZ: if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); break; default: if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); break; } return 0; } void M_Menu_Quit_f (void) { int n; if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; // count how many there are for (n = 1;M_ChooseQuitMessage(n);n++); // choose one M_ChooseQuitMessage(rand() % n); } static void M_Quit_Key (int key, int ascii) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = (enum m_state_e)m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; default: { Host_Quit_f (); key_dest = key_game; m_state = m_none; } break; } } static void M_Quit_Draw (void) { int i, l, linelength, firstline, lastline, lines; for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++) { if ((l = (int)strlen(m_quit_message[i]))) { if (firstline > i) firstline = i; if (lastline < i) lastline = i; if (linelength < l) linelength = l; } } lines = (lastline - firstline) + 1; M_Background(linelength * 8 + 16, lines * 8 + 16); if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for (i = 0, l = firstline;i < lines;i++, l++) M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]); } //============================================================================= /* LAN CONFIG MENU */ static int lanConfig_cursor = -1; static int lanConfig_cursor_table [] = {56, 76, 84, 120}; #define NUM_LANCONFIG_CMDS 4 static int lanConfig_port; static char lanConfig_portname[6]; static char lanConfig_joinname[40]; void M_Menu_LanConfig_f (void) { key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame) lanConfig_cursor = 1; } if (StartingGame) lanConfig_cursor = 1; lanConfig_port = 26000; dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port); M_Update_Return_Reason(""); } static void M_LanConfig_Draw (void) { cachepic_t *p; int basex; const char *startJoin; const char *protocol; char vabuf[1024]; M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_multi"); basex = (320-p->width)/2; M_DrawPic (basex, 4, "gfx/p_multi"); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; protocol = "TCP/IP"; M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol)); basex += 8; M_Print(basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1); M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games..."); M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games..."); M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1); M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print(basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 3) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_Print(basex, 168, m_return_reason); } static void M_LanConfig_Key (int key, int ascii) { int l; char vabuf[1024]; switch (key) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; // when in start game menu, skip the unused search qw servers item if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; // when in start game menu, skip the unused search qw servers item if (StartingGame && lanConfig_cursor == 1) lanConfig_cursor = 2; break; case K_MOUSE1: case K_ENTER: if (lanConfig_cursor == 0) break; m_entersound = true; Cbuf_AddText ("stopdemo\n"); Cvar_SetValue("port", lanConfig_port); if (lanConfig_cursor == 1 || lanConfig_cursor == 2) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_ServerList_f(); break; } if (lanConfig_cursor == 3) Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) ); break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 3) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; default: if (ascii < 32) break; if (lanConfig_cursor == 3) { l = (int)strlen(lanConfig_joinname); if (l < (int)sizeof(lanConfig_joinname) - 1) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = ascii; } } if (ascii < '0' || ascii > '9') break; if (lanConfig_cursor == 0) { l = (int)strlen(lanConfig_portname); if (l < (int)sizeof(lanConfig_portname) - 1) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = ascii; } } } if (StartingGame && lanConfig_cursor == 3) { if (key == K_UPARROW) lanConfig_cursor = 1; else lanConfig_cursor = 0; } l = atoi(lanConfig_portname); if (l <= 65535) lanConfig_port = l; dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct level_s { const char *name; const char *description; } level_t; typedef struct episode_s { const char *description; int firstLevel; int levels; } episode_t; typedef struct gamelevels_s { const char *gamename; level_t *levels; episode_t *episodes; int numepisodes; } gamelevels_t; static level_t quakelevels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; static episode_t quakeepisodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic levels static level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //MED 01/06/97 added hipnotic episodes static episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level static level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode static episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; static level_t nehahralevels[] = { {"nehstart", "Welcome to Nehahra"}, {"neh1m1", "Forge City1: Slipgates"}, {"neh1m2", "Forge City2: Boiler"}, {"neh1m3", "Forge City3: Escape"}, {"neh1m4", "Grind Core"}, {"neh1m5", "Industrial Silence"}, {"neh1m6", "Locked-Up Anger"}, {"neh1m7", "Wanderer of the Wastes"}, {"neh1m8", "Artemis System Net"}, {"neh1m9", "To the Death"}, {"neh2m1", "The Gates of Ghoro"}, {"neh2m2", "Sacred Trinity"}, {"neh2m3", "Realm of the Ancients"}, {"neh2m4", "Temple of the Ancients"}, {"neh2m5", "Dreams Made Flesh"}, {"neh2m6", "Your Last Cup of Sorrow"}, {"nehsec", "Ogre's Bane"}, {"nehahra", "Nehahra's Den"}, {"nehend", "Quintessence"} }; static episode_t nehahraepisodes[] = { {"Welcome to Nehahra", 0, 1}, {"The Fall of Forge", 1, 9}, {"The Outlands", 10, 7}, {"Dimension of the Lost", 17, 2} }; // Map list for Transfusion static level_t transfusionlevels[] = { {"e1m1", "Cradle to Grave"}, {"e1m2", "Wrong Side of the Tracks"}, {"e1m3", "Phantom Express"}, {"e1m4", "Dark Carnival"}, {"e1m5", "Hallowed Grounds"}, {"e1m6", "The Great Temple"}, {"e1m7", "Altar of Stone"}, {"e1m8", "House of Horrors"}, {"e2m1", "Shipwrecked"}, {"e2m2", "The Lumber Mill"}, {"e2m3", "Rest for the Wicked"}, {"e2m4", "The Overlooked Hotel"}, {"e2m5", "The Haunting"}, {"e2m6", "The Cold Rush"}, {"e2m7", "Bowels of the Earth"}, {"e2m8", "The Lair of Shial"}, {"e2m9", "Thin Ice"}, {"e3m1", "Ghost Town"}, {"e3m2", "The Siege"}, {"e3m3", "Raw Sewage"}, {"e3m4", "The Sick Ward"}, {"e3m5", "Spare Parts"}, {"e3m6", "Monster Bait"}, {"e3m7", "The Pit of Cerberus"}, {"e3m8", "Catacombs"}, {"e4m1", "Butchery Loves Company"}, {"e4m2", "Breeding Grounds"}, {"e4m3", "Charnel House"}, {"e4m4", "Crystal Lake"}, {"e4m5", "Fire and Brimstone"}, {"e4m6", "The Ganglion Depths"}, {"e4m7", "In the Flesh"}, {"e4m8", "The Hall of the Epiphany"}, {"e4m9", "Mall of the Dead"}, {"bb1", "The Stronghold"}, {"bb2", "Winter Wonderland"}, {"bb3", "Bodies"}, {"bb4", "The Tower"}, {"bb5", "Click!"}, {"bb6", "Twin Fortress"}, {"bb7", "Midgard"}, {"bb8", "Fun With Heads"}, {"dm1", "Monolith Building 11"}, {"dm2", "Power!"}, {"dm3", "Area 15"}, {"e6m1", "Welcome to Your Life"}, {"e6m2", "They Are Here"}, {"e6m3", "Public Storage"}, {"e6m4", "Aqueducts"}, {"e6m5", "The Ruined Temple"}, {"e6m6", "Forbidden Rituals"}, {"e6m7", "The Dungeon"}, {"e6m8", "Beauty and the Beast"}, {"e6m9", "Forgotten Catacombs"}, {"cp01", "Boat Docks"}, {"cp02", "Old Opera House"}, {"cp03", "Gothic Library"}, {"cp04", "Lost Monastery"}, {"cp05", "Steamboat"}, {"cp06", "Graveyard"}, {"cp07", "Mountain Pass"}, {"cp08", "Abysmal Mine"}, {"cp09", "Castle"}, {"cps1", "Boggy Creek"}, {"cpbb01", "Crypt of Despair"}, {"cpbb02", "Pits of Blood"}, {"cpbb03", "Unholy Cathedral"}, {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, {"b2bodies", "BB_Bodies (B2)"}, {"b2cabana", "BB_Cabana"}, {"b2power", "BB_Power"}, {"barena", "Blood Arena"}, {"bkeep", "Blood Keep"}, {"bstar", "Brown Star"}, {"crypt", "The Crypt"}, {"bb3_2k1", "Bodies Infusion"}, {"captasao", "Captasao"}, {"curandero", "Curandero"}, {"dcamp", "DeathCamp"}, {"highnoon", "HighNoon"}, {"qbb1", "The Confluence"}, {"qbb2", "KathartiK"}, {"qbb3", "Caleb's Woodland Retreat"}, {"zoo", "Zoo"}, {"dranzbb6", "Black Coffee"}, {"fragm", "Frag'M"}, {"maim", "Maim"}, {"qe1m7", "The House of Chthon"}, {"qdm1", "Place of Two Deaths"}, {"qdm4", "The Bad Place"}, {"qdm5", "The Cistern"}, {"qmorbias", "DM-Morbias"}, {"simple", "Dead Simple"} }; static episode_t transfusionepisodes[] = { {"The Way of All Flesh", 0, 8}, {"Even Death May Die", 8, 9}, {"Farewell to Arms", 17, 8}, {"Dead Reckoning", 25, 9}, {"BloodBath", 34, 11}, {"Post Mortem", 45, 9}, {"Cryptic Passage", 54, 10}, {"Cryptic BloodBath", 64, 4}, {"Blood 2", 68, 8}, {"Transfusion", 76, 9}, {"Conversions", 85, 9} }; static level_t goodvsbad2levels[] = { {"rts", "Many Paths"}, // 0 {"chess", "Chess, Scott Hess"}, // 1 {"dot", "Big Wall"}, {"city2", "The Big City"}, {"bwall", "0 G like Psychic TV"}, {"snow", "Wireframed"}, {"telep", "Infinite Falling"}, {"faces", "Facing Bases"}, {"island", "Adventure Islands"}, }; static episode_t goodvsbad2episodes[] = { {"Levels? Bevels!", 0, 8}, }; static level_t battlemechlevels[] = { {"start", "Parking Level"}, {"dm1", "Hot Dump"}, // 1 {"dm2", "The Pits"}, {"dm3", "Dimber Died"}, {"dm4", "Fire in the Hole"}, {"dm5", "Clubhouses"}, {"dm6", "Army go Underground"}, }; static episode_t battlemechepisodes[] = { {"Time for Battle", 0, 7}, }; static level_t openquartzlevels[] = { {"start", "Welcome to Openquartz"}, {"void1", "The center of nowhere"}, // 1 {"void2", "The place with no name"}, {"void3", "The lost supply base"}, {"void4", "Past the outer limits"}, {"void5", "Into the nonexistance"}, {"void6", "Void walk"}, {"vtest", "Warp Central"}, {"box", "The deathmatch box"}, {"bunkers", "Void command"}, {"house", "House of chaos"}, {"office", "Overnight office kill"}, {"am1", "The nameless chambers"}, }; static episode_t openquartzepisodes[] = { {"Single Player", 0, 1}, {"Void Deathmatch", 1, 6}, {"Contrib", 7, 6}, }; static level_t defeatindetail2levels[] = { {"atac3", "River Crossing"}, {"atac4", "Canyon Chaos"}, {"atac7", "Desert Stormer"}, }; static episode_t defeatindetail2episodes[] = { {"ATAC Campaign", 0, 3}, }; static level_t prydonlevels[] = { {"curig2", "Capel Curig"}, // 0 {"tdastart", "Gateway"}, // 1 }; static episode_t prydonepisodes[] = { {"Prydon Gate", 0, 1}, {"The Dark Age", 1, 1} }; static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11}; static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1}; static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2}; typedef struct gameinfo_s { gamemode_t gameid; gamelevels_t *notregistered; gamelevels_t *registered; } gameinfo_t; static gameinfo_t gamelist[] = { {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame}, {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame}, {GAME_ROGUE, &roguegame, &roguegame}, {GAME_QUOTH, &sharewarequakegame, ®isteredquakegame}, {GAME_NEHAHRA, &nehahragame, &nehahragame}, {GAME_TRANSFUSION, &transfusiongame, &transfusiongame}, {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game}, {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game}, {GAME_PRYDON, &prydongame, &prydongame}, }; static gamelevels_t *gameoptions_levels = NULL; static int startepisode; static int startlevel; static int maxplayers; static qboolean m_serverInfoMessage = false; static double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { int i; key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = min(8, MAX_SCOREBOARD); // pick game level list based on gamemode (use GAME_NORMAL if no matches) gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered; for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++) if (gamelist[i].gameid == gamemode) gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered; } static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168}; #define NUM_GAMEOPTIONS 12 static int gameoptions_cursor; void M_GameOptions_Draw (void) { cachepic_t *p; int x; char vabuf[1024]; M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); p = Draw_CachePic ("gfx/p_multi"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_DrawTextBox (152, 32, 10, 1); M_Print(160, 40, "begin game"); M_Print(0, 56, " Max players"); M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) ); if (gamemode != GAME_GOODVSBAD2) { M_Print(0, 64, " Game Type"); if (gamemode == GAME_TRANSFUSION) { if (!coop.integer && !deathmatch.integer) Cvar_SetValue("deathmatch", 1); if (deathmatch.integer == 0) M_Print(160, 64, "Cooperative"); else if (deathmatch.integer == 2) M_Print(160, 64, "Capture the Flag"); else M_Print(160, 64, "Blood Bath"); } else if (gamemode == GAME_BATTLEMECH) { if (!deathmatch.integer) Cvar_SetValue("deathmatch", 1); if (deathmatch.integer == 2) M_Print(160, 64, "Rambo Match"); else M_Print(160, 64, "Deathmatch"); } else { if (!coop.integer && !deathmatch.integer) Cvar_SetValue("deathmatch", 1); if (coop.integer) M_Print(160, 64, "Cooperative"); else M_Print(160, 64, "Deathmatch"); } M_Print(0, 72, " Teamplay"); if (gamemode == GAME_ROGUE) { const char *msg; switch((int)teamplay.integer) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print(160, 72, msg); } else { const char *msg; switch (teamplay.integer) { case 0: msg = "Off"; break; case 2: msg = "Friendly Fire"; break; default: msg = "No Friendly Fire"; break; } M_Print(160, 72, msg); } M_Print(0, 80, " Skill"); if (gamemode == GAME_TRANSFUSION) { if (skill.integer == 1) M_Print(160, 80, "Still Kicking"); else if (skill.integer == 2) M_Print(160, 80, "Pink On The Inside"); else if (skill.integer == 3) M_Print(160, 80, "Lightly Broiled"); else if (skill.integer == 4) M_Print(160, 80, "Well Done"); else M_Print(160, 80, "Extra Crispy"); } else { if (skill.integer == 0) M_Print(160, 80, "Easy difficulty"); else if (skill.integer == 1) M_Print(160, 80, "Normal difficulty"); else if (skill.integer == 2) M_Print(160, 80, "Hard difficulty"); else M_Print(160, 80, "Nightmare difficulty"); } M_Print(0, 88, " Frag Limit"); if (fraglimit.integer == 0) M_Print(160, 88, "none"); else M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer)); M_Print(0, 96, " Time Limit"); if (timelimit.integer == 0) M_Print(160, 96, "none"); else M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer)); } M_Print(0, 104, " Public server"); M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes"); M_Print(0, 112, " Server maxrate"); M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer)); M_Print(0, 128, " Server name"); M_DrawTextBox (0, 132, 38, 1); M_Print(8, 140, hostname.string); if (gamemode != GAME_GOODVSBAD2) { M_Print(0, 160, " Episode"); M_Print(160, 160, gameoptions_levels->episodes[startepisode].description); } M_Print(0, 168, " Level"); M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description); M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name); // line cursor if (gameoptions_cursor == 9) M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1)); else M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print(x, 146, " More than 255 players??"); M_Print(x, 154, " First, question your "); M_Print(x, 162, " sanity, then email "); M_Print(x, 170, " lordhavoc@ghdigital.com"); } else m_serverInfoMessage = false; } } static void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > MAX_SCOREBOARD) { maxplayers = MAX_SCOREBOARD; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: if (gamemode == GAME_GOODVSBAD2) break; if (gamemode == GAME_TRANSFUSION) { switch (deathmatch.integer) { // From Cooperative to BloodBath case 0: Cvar_SetValueQuick (&coop, 0); Cvar_SetValueQuick (&deathmatch, 1); break; // From BloodBath to CTF case 1: Cvar_SetValueQuick (&coop, 0); Cvar_SetValueQuick (&deathmatch, 2); break; // From CTF to Cooperative //case 2: default: Cvar_SetValueQuick (&coop, 1); Cvar_SetValueQuick (&deathmatch, 0); } } else if (gamemode == GAME_BATTLEMECH) { if (deathmatch.integer == 2) // changing from Rambo to Deathmatch Cvar_SetValueQuick (&deathmatch, 0); else // changing from Deathmatch to Rambo Cvar_SetValueQuick (&deathmatch, 2); } else { if (deathmatch.integer) // changing from deathmatch to coop { Cvar_SetValueQuick (&coop, 1); Cvar_SetValueQuick (&deathmatch, 0); } else // changing from coop to deathmatch { Cvar_SetValueQuick (&coop, 0); Cvar_SetValueQuick (&deathmatch, 1); } } break; case 3: if (gamemode == GAME_GOODVSBAD2) break; if (gamemode == GAME_ROGUE) count = 6; else count = 2; Cvar_SetValueQuick (&teamplay, teamplay.integer + dir); if (teamplay.integer > count) Cvar_SetValueQuick (&teamplay, 0); else if (teamplay.integer < 0) Cvar_SetValueQuick (&teamplay, count); break; case 4: if (gamemode == GAME_GOODVSBAD2) break; Cvar_SetValueQuick (&skill, skill.integer + dir); if (gamemode == GAME_TRANSFUSION) { if (skill.integer > 5) Cvar_SetValueQuick (&skill, 1); if (skill.integer < 1) Cvar_SetValueQuick (&skill, 5); } else { if (skill.integer > 3) Cvar_SetValueQuick (&skill, 0); if (skill.integer < 0) Cvar_SetValueQuick (&skill, 3); } break; case 5: if (gamemode == GAME_GOODVSBAD2) break; Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10); if (fraglimit.integer > 100) Cvar_SetValueQuick (&fraglimit, 0); if (fraglimit.integer < 0) Cvar_SetValueQuick (&fraglimit, 100); break; case 6: if (gamemode == GAME_GOODVSBAD2) break; Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5); if (timelimit.value > 60) Cvar_SetValueQuick (&timelimit, 0); if (timelimit.value < 0) Cvar_SetValueQuick (&timelimit, 60); break; case 7: Cvar_SetValueQuick (&sv_public, !sv_public.integer); break; case 8: Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500); if (sv_maxrate.integer < NET_MINRATE) Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE); break; case 9: break; case 10: if (gamemode == GAME_GOODVSBAD2) break; startepisode += dir; if (startepisode < 0) startepisode = gameoptions_levels->numepisodes - 1; if (startepisode >= gameoptions_levels->numepisodes) startepisode = 0; startlevel = 0; break; case 11: startlevel += dir; if (startlevel < 0) startlevel = gameoptions_levels->episodes[startepisode].levels - 1; if (startlevel >= gameoptions_levels->episodes[startepisode].levels) startlevel = 0; break; } } static void M_GameOptions_Key (int key, int ascii) { int l; char hostnamebuf[128]; char vabuf[1024]; switch (key) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case 'a': case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: case 'd': if (gameoptions_cursor == 0) break; S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (1); break; case K_MOUSE1: case K_ENTER: S_LocalSound ("sound/misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText("disconnect\n"); Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) ); Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; case K_BACKSPACE: if (gameoptions_cursor == 9) { l = (int)strlen(hostname.string); if (l) { l = min(l - 1, 37); memcpy(hostnamebuf, hostname.string, l); hostnamebuf[l] = 0; Cvar_Set("hostname", hostnamebuf); } } break; default: if (ascii < 32) break; if (gameoptions_cursor == 9) { l = (int)strlen(hostname.string); if (l < 37) { memcpy(hostnamebuf, hostname.string, l); hostnamebuf[l] = ascii; hostnamebuf[l+1] = 0; Cvar_Set("hostname", hostnamebuf); } } } } //============================================================================= /* SLIST MENU */ static int slist_cursor; void M_Menu_ServerList_f (void) { key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; M_Update_Return_Reason(""); if (lanConfig_cursor == 2) Net_SlistQW_f(); else Net_Slist_f(); } static void M_ServerList_Draw (void) { int n, y, visible, start, end, numplayers, maxplayers; cachepic_t *p; const char *s; char vabuf[1024]; // use as much vertical space as available M_Background(480, 400); // scroll the list as the cursor moves ServerList_GetPlayerStatistics(&numplayers, &maxplayers); s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers); M_PrintRed((640 - strlen(s) * 8) / 2, 32, s); if (*m_return_reason) M_Print(16, menu_height - 8, m_return_reason); y = 48; visible = (int)((menu_height - 16 - y) / 8 / 2); start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible); end = min(start + visible, serverlist_viewcount); p = Draw_CachePic ("gfx/p_multi"); M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi"); if (end > start) { for (n = start;n < end;n++) { serverlist_entry_t *entry = ServerList_GetViewEntry(n); DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); M_PrintColored(0, y, entry->line1);y += 8; M_PrintColored(0, y, entry->line2);y += 8; } } else if (realtime - masterquerytime > 10) { if (masterquerycount) M_Print(0, y, "No servers found"); else M_Print(0, y, "No master servers found (network problem?)"); } else { if (serverquerycount) M_Print(0, y, "Querying servers"); else M_Print(0, y, "Querying master servers"); } } static void M_ServerList_Key(int k, int ascii) { char vabuf[1024]; switch (k) { case K_ESCAPE: M_Menu_LanConfig_f(); break; case K_SPACE: if (lanConfig_cursor == 2) Net_SlistQW_f(); else Net_Slist_f(); break; case K_UPARROW: case K_LEFTARROW: case 'a': S_LocalSound ("sound/misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) slist_cursor = serverlist_viewcount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: case 'd': S_LocalSound ("sound/misc/menu1.wav"); slist_cursor++; if (slist_cursor >= serverlist_viewcount) slist_cursor = 0; break; case K_MOUSE1: case K_ENTER: S_LocalSound ("sound/misc/menu2.wav"); if (serverlist_viewcount) Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname)); break; default: break; } } //============================================================================= /* MODLIST MENU */ // same limit of mod dirs as in fs.c #define MODLIST_MAXDIRS 16 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist static int modlist_numenabled; //number of enabled (or in process to be..) mods typedef struct modlist_entry_s { qboolean loaded; // used to determine whether this entry is loaded and running int enabled; // index to array of modlist_enabled // name of the modification, this is (will...be) displayed on the menu entry char name[128]; // directory where we will find it char dir[MAX_QPATH]; } modlist_entry_t; static int modlist_cursor; //static int modlist_viewcount; static int modlist_count = 0; static modlist_entry_t modlist[MODLIST_TOTALSIZE]; static void ModList_RebuildList(void) { int i,j; stringlist_t list; stringlistinit(&list); listdirectory(&list, fs_basedir, ""); stringlistsort(&list, true); modlist_count = 0; modlist_numenabled = fs_numgamedirs; for (i = 0;i < list.numstrings;i++) { if (modlist_count >= MODLIST_TOTALSIZE) break; // check all dirs to see if they "appear" to be mods // reject any dirs that are part of the base game if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue; //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue; if (FS_CheckNastyPath (list.strings[i], true)) continue; if (!FS_CheckGameDir(list.strings[i])) continue; strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir)); //check currently loaded mods modlist[modlist_count].loaded = false; if (fs_numgamedirs) for (j = 0; j < fs_numgamedirs; j++) if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir)) { modlist[modlist_count].loaded = true; modlist[modlist_count].enabled = j; modlist_enabled[j] = modlist_count; break; } modlist_count ++; } stringlistfreecontents(&list); } static void ModList_Enable (void) { int i; int numgamedirs; char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; // copy our mod list into an array for FS_ChangeGameDirs numgamedirs = modlist_numenabled; for (i = 0; i < modlist_numenabled; i++) strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); // this code snippet is from FS_ChangeGameDirs if (fs_numgamedirs == numgamedirs) { for (i = 0;i < numgamedirs;i++) if (strcasecmp(fs_gamedirs[i], gamedirs[i])) break; if (i == numgamedirs) return; // already using this set of gamedirs, do nothing } // this part is basically the same as the FS_GameDir_f function if ((cls.state == ca_connected && !cls.demoplayback) || sv.active) { // actually, changing during game would work fine, but would be stupid Con_Printf("Can not change gamedir while client is connected or server is running!\n"); return; } FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); } void M_Menu_ModList_f (void) { key_dest = key_menu; m_state = m_modlist; m_entersound = true; modlist_cursor = 0; M_Update_Return_Reason(""); ModList_RebuildList(); } static void M_Menu_ModList_AdjustSliders (int dir) { int i; S_LocalSound ("sound/misc/menu3.wav"); // stop adding mods, we reach the limit if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return; modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded; if (modlist[modlist_cursor].loaded) { modlist[modlist_cursor].enabled = modlist_numenabled; //push the value on the enabled list modlist_enabled[modlist_numenabled++] = modlist_cursor; } else { //eliminate the value from the enabled list for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++) { modlist_enabled[i] = modlist_enabled[i+1]; modlist[modlist_enabled[i]].enabled--; } modlist_numenabled--; } } static void M_ModList_Draw (void) { int n, y, visible, start, end; cachepic_t *p; const char *s_available = "Available Mods"; const char *s_enabled = "Enabled Mods"; // use as much vertical space as available if (gamemode == GAME_TRANSFUSION) M_Background(640, vid_conheight.integer - 80); else M_Background(640, vid_conheight.integer); M_PrintRed(48 + 32, 32, s_available); M_PrintRed(432, 32, s_enabled); // Draw a list box with all enabled mods DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0); for (y = 0; y < modlist_numenabled; y++) M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir); if (*m_return_reason) M_Print(16, menu_height - 8, m_return_reason); // scroll the list as the cursor moves y = 48; visible = (int)((menu_height - 16 - y) / 8 / 2); start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible); end = min(start + visible, modlist_count); p = Draw_CachePic ("gfx/p_option"); M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option"); if (end > start) { for (n = start;n < end;n++) { DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); M_ItemPrint(80, y, modlist[n].dir, true); M_DrawCheckbox(48, y, modlist[n].loaded); y +=8; } } else { M_Print(80, y, "No Mods found"); } } static void M_ModList_Key(int k, int ascii) { switch (k) { case K_ESCAPE: ModList_Enable (); M_Menu_Options_f(); break; case K_SPACE: S_LocalSound ("sound/misc/menu2.wav"); ModList_RebuildList(); break; case K_UPARROW: S_LocalSound ("sound/misc/menu1.wav"); modlist_cursor--; if (modlist_cursor < 0) modlist_cursor = modlist_count - 1; break; case K_LEFTARROW: case 'a': M_Menu_ModList_AdjustSliders (-1); break; case K_DOWNARROW: S_LocalSound ("sound/misc/menu1.wav"); modlist_cursor++; if (modlist_cursor >= modlist_count) modlist_cursor = 0; break; case K_RIGHTARROW: case 'd': M_Menu_ModList_AdjustSliders (1); break; case K_MOUSE1: case K_ENTER: S_LocalSound ("sound/misc/menu2.wav"); ModList_Enable (); break; default: break; } } //============================================================================= /* Menu Subsystem */ static void M_KeyEvent(int key, int ascii, qboolean downevent); static void M_Draw(void); void M_ToggleMenu(int mode); static void M_Shutdown(void); static void M_Init (void) { menuplyr_load = true; menuplyr_pixels = NULL; Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu"); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu"); Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu"); Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu"); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu"); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu"); Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu"); Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu"); Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu"); Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu"); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu"); Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu"); Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu"); Cmd_AddCommand ("menu_reset", M_Menu_Controller_f, "open the yaw/pitch control menu"); Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu"); Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu"); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu"); Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu"); Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu"); Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu"); } void M_Draw (void) { char vabuf[1024]; if (key_dest != key_menu && key_dest != key_menu_grabbed) { m_state = m_none; BigScreenMode(0); } if (m_state == m_none) return; switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_demo: M_Demo_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_transfusion_episode: M_Transfusion_Episode_Draw (); break; case m_transfusion_skill: M_Transfusion_Skill_Draw (); break; case m_load: M_Load_Draw (); break; case m_save: M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_options: M_Options_Draw (); break; case m_options_effects: M_Options_Effects_Draw (); break; case m_options_graphics: M_Options_Graphics_Draw (); break; case m_options_colorcontrol: M_Options_ColorControl_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_reset: M_Reset_Draw (); break; case m_video: M_Video_Draw (); break; case m_controller: M_Menu_Controller_Draw (); break; case m_help: M_Help_Draw (); break; case m_credits: M_Credits_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_slist: M_ServerList_Draw (); break; case m_modlist: M_ModList_Draw (); break; } if (gamemode == GAME_TRANSFUSION && !m_missingdata) { if (m_state != m_credits) { cachepic_t *p, *drop1, *drop2, *drop3; int g, scale_x, scale_y, scale_y_repeat, top_offset; float scale_y_rate; scale_y_repeat = vid_conheight.integer * 2; g = (int)(realtime * 64)%96; scale_y_rate = (float)(g+1) / 96; top_offset = (g+12)/12; p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)); drop1 = Draw_CachePic ("gfx/menu/blooddrop1"); drop2 = Draw_CachePic ("gfx/menu/blooddrop2"); drop3 = Draw_CachePic ("gfx/menu/blooddrop3"); for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) { for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) { DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0); } DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0); } } } if (m_entersound) { S_LocalSound ("sound/misc/menu2.wav"); m_entersound = false; } S_ExtraUpdate (); } void M_KeyEvent (int key, int ascii, qboolean downevent) { if (!downevent) return; switch (m_state) { case m_none: return; case m_main: M_Main_Key (key, ascii); return; case m_demo: M_Demo_Key (key, ascii); return; case m_singleplayer: M_SinglePlayer_Key (key, ascii); return; case m_transfusion_episode: M_Transfusion_Episode_Key (key, ascii); return; case m_transfusion_skill: M_Transfusion_Skill_Key (key, ascii); return; case m_load: M_Load_Key (key, ascii); return; case m_save: M_Save_Key (key, ascii); return; case m_multiplayer: M_MultiPlayer_Key (key, ascii); return; case m_setup: M_Setup_Key (key, ascii); return; case m_options: M_Options_Key (key, ascii); return; case m_options_effects: M_Options_Effects_Key (key, ascii); return; case m_options_graphics: M_Options_Graphics_Key (key, ascii); return; case m_options_colorcontrol: M_Options_ColorControl_Key (key, ascii); return; case m_keys: M_Keys_Key (key, ascii); return; case m_reset: M_Reset_Key (key, ascii); return; case m_video: M_Video_Key (key, ascii); return; case m_controller: M_Menu_Controller_Key (key, ascii); return; case m_help: M_Help_Key (key, ascii); return; case m_credits: M_Credits_Key (key, ascii); return; case m_quit: M_Quit_Key (key, ascii); return; case m_lanconfig: M_LanConfig_Key (key, ascii); return; case m_gameoptions: M_GameOptions_Key (key, ascii); return; case m_slist: M_ServerList_Key (key, ascii); return; case m_modlist: M_ModList_Key (key, ascii); return; } } static void M_NewMap(void) { } void M_Shutdown(void) { // reset key_dest key_dest = key_game; } //============================================================================ // Menu prog handling static const char *m_required_func[] = { "m_init", "m_keydown", "m_draw", "m_toggle", "m_shutdown", }; static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*); static prvm_required_field_t m_required_fields[] = { #define PRVM_DECLARE_serverglobalfloat(x) #define PRVM_DECLARE_serverglobalvector(x) #define PRVM_DECLARE_serverglobalstring(x) #define PRVM_DECLARE_serverglobaledict(x) #define PRVM_DECLARE_serverglobalfunction(x) #define PRVM_DECLARE_clientglobalfloat(x) #define PRVM_DECLARE_clientglobalvector(x) #define PRVM_DECLARE_clientglobalstring(x) #define PRVM_DECLARE_clientglobaledict(x) #define PRVM_DECLARE_clientglobalfunction(x) #define PRVM_DECLARE_menuglobalfloat(x) #define PRVM_DECLARE_menuglobalvector(x) #define PRVM_DECLARE_menuglobalstring(x) #define PRVM_DECLARE_menuglobaledict(x) #define PRVM_DECLARE_menuglobalfunction(x) #define PRVM_DECLARE_serverfieldfloat(x) #define PRVM_DECLARE_serverfieldvector(x) #define PRVM_DECLARE_serverfieldstring(x) #define PRVM_DECLARE_serverfieldedict(x) #define PRVM_DECLARE_serverfieldfunction(x) #define PRVM_DECLARE_clientfieldfloat(x) #define PRVM_DECLARE_clientfieldvector(x) #define PRVM_DECLARE_clientfieldstring(x) #define PRVM_DECLARE_clientfieldedict(x) #define PRVM_DECLARE_clientfieldfunction(x) #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x}, #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x}, #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x}, #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x}, #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x}, #define PRVM_DECLARE_serverfunction(x) #define PRVM_DECLARE_clientfunction(x) #define PRVM_DECLARE_menufunction(x) #define PRVM_DECLARE_field(x) #define PRVM_DECLARE_global(x) #define PRVM_DECLARE_function(x) #include "prvm_offsets.h" #undef PRVM_DECLARE_serverglobalfloat #undef PRVM_DECLARE_serverglobalvector #undef PRVM_DECLARE_serverglobalstring #undef PRVM_DECLARE_serverglobaledict #undef PRVM_DECLARE_serverglobalfunction #undef PRVM_DECLARE_clientglobalfloat #undef PRVM_DECLARE_clientglobalvector #undef PRVM_DECLARE_clientglobalstring #undef PRVM_DECLARE_clientglobaledict #undef PRVM_DECLARE_clientglobalfunction #undef PRVM_DECLARE_menuglobalfloat #undef PRVM_DECLARE_menuglobalvector #undef PRVM_DECLARE_menuglobalstring #undef PRVM_DECLARE_menuglobaledict #undef PRVM_DECLARE_menuglobalfunction #undef PRVM_DECLARE_serverfieldfloat #undef PRVM_DECLARE_serverfieldvector #undef PRVM_DECLARE_serverfieldstring #undef PRVM_DECLARE_serverfieldedict #undef PRVM_DECLARE_serverfieldfunction #undef PRVM_DECLARE_clientfieldfloat #undef PRVM_DECLARE_clientfieldvector #undef PRVM_DECLARE_clientfieldstring #undef PRVM_DECLARE_clientfieldedict #undef PRVM_DECLARE_clientfieldfunction #undef PRVM_DECLARE_menufieldfloat #undef PRVM_DECLARE_menufieldvector #undef PRVM_DECLARE_menufieldstring #undef PRVM_DECLARE_menufieldedict #undef PRVM_DECLARE_menufieldfunction #undef PRVM_DECLARE_serverfunction #undef PRVM_DECLARE_clientfunction #undef PRVM_DECLARE_menufunction #undef PRVM_DECLARE_field #undef PRVM_DECLARE_global #undef PRVM_DECLARE_function }; static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]); static prvm_required_field_t m_required_globals[] = { #define PRVM_DECLARE_serverglobalfloat(x) #define PRVM_DECLARE_serverglobalvector(x) #define PRVM_DECLARE_serverglobalstring(x) #define PRVM_DECLARE_serverglobaledict(x) #define PRVM_DECLARE_serverglobalfunction(x) #define PRVM_DECLARE_clientglobalfloat(x) #define PRVM_DECLARE_clientglobalvector(x) #define PRVM_DECLARE_clientglobalstring(x) #define PRVM_DECLARE_clientglobaledict(x) #define PRVM_DECLARE_clientglobalfunction(x) #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x}, #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x}, #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x}, #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x}, #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x}, #define PRVM_DECLARE_serverfieldfloat(x) #define PRVM_DECLARE_serverfieldvector(x) #define PRVM_DECLARE_serverfieldstring(x) #define PRVM_DECLARE_serverfieldedict(x) #define PRVM_DECLARE_serverfieldfunction(x) #define PRVM_DECLARE_clientfieldfloat(x) #define PRVM_DECLARE_clientfieldvector(x) #define PRVM_DECLARE_clientfieldstring(x) #define PRVM_DECLARE_clientfieldedict(x) #define PRVM_DECLARE_clientfieldfunction(x) #define PRVM_DECLARE_menufieldfloat(x) #define PRVM_DECLARE_menufieldvector(x) #define PRVM_DECLARE_menufieldstring(x) #define PRVM_DECLARE_menufieldedict(x) #define PRVM_DECLARE_menufieldfunction(x) #define PRVM_DECLARE_serverfunction(x) #define PRVM_DECLARE_clientfunction(x) #define PRVM_DECLARE_menufunction(x) #define PRVM_DECLARE_field(x) #define PRVM_DECLARE_global(x) #define PRVM_DECLARE_function(x) #include "prvm_offsets.h" #undef PRVM_DECLARE_serverglobalfloat #undef PRVM_DECLARE_serverglobalvector #undef PRVM_DECLARE_serverglobalstring #undef PRVM_DECLARE_serverglobaledict #undef PRVM_DECLARE_serverglobalfunction #undef PRVM_DECLARE_clientglobalfloat #undef PRVM_DECLARE_clientglobalvector #undef PRVM_DECLARE_clientglobalstring #undef PRVM_DECLARE_clientglobaledict #undef PRVM_DECLARE_clientglobalfunction #undef PRVM_DECLARE_menuglobalfloat #undef PRVM_DECLARE_menuglobalvector #undef PRVM_DECLARE_menuglobalstring #undef PRVM_DECLARE_menuglobaledict #undef PRVM_DECLARE_menuglobalfunction #undef PRVM_DECLARE_serverfieldfloat #undef PRVM_DECLARE_serverfieldvector #undef PRVM_DECLARE_serverfieldstring #undef PRVM_DECLARE_serverfieldedict #undef PRVM_DECLARE_serverfieldfunction #undef PRVM_DECLARE_clientfieldfloat #undef PRVM_DECLARE_clientfieldvector #undef PRVM_DECLARE_clientfieldstring #undef PRVM_DECLARE_clientfieldedict #undef PRVM_DECLARE_clientfieldfunction #undef PRVM_DECLARE_menufieldfloat #undef PRVM_DECLARE_menufieldvector #undef PRVM_DECLARE_menufieldstring #undef PRVM_DECLARE_menufieldedict #undef PRVM_DECLARE_menufieldfunction #undef PRVM_DECLARE_serverfunction #undef PRVM_DECLARE_clientfunction #undef PRVM_DECLARE_menufunction #undef PRVM_DECLARE_field #undef PRVM_DECLARE_global #undef PRVM_DECLARE_function }; static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]); void MR_SetRouting (qboolean forceold); void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1); void MVM_error_cmd(const char *format, ...) { prvm_prog_t *prog = MVM_prog; static qboolean processingError = false; char errorstring[MAX_INPUTLINE]; va_list argptr; va_start (argptr, format); dpvsnprintf (errorstring, sizeof(errorstring), format, argptr); va_end (argptr); Con_Printf( "Menu_Error: %s\n", errorstring ); if( !processingError ) { processingError = true; PRVM_Crash(prog); processingError = false; } else { Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" ); } // fall back to the normal menu // say it Con_Print("Falling back to normal menu\n"); key_dest = key_game; // init the normal menu now -> this will also correct the menu router pointers MR_SetRouting (TRUE); // reset the active scene, too (to be on the safe side ;)) R_SelectScene( RST_CLIENT ); Host_AbortCurrentFrame(); } static void MVM_begin_increase_edicts(prvm_prog_t *prog) { } static void MVM_end_increase_edicts(prvm_prog_t *prog) { } static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict) { } static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed) { } static void MVM_count_edicts(prvm_prog_t *prog) { int i; prvm_edict_t *ent; int active; active = 0; for (i=0 ; inum_edicts ; i++) { ent = PRVM_EDICT_NUM(i); if (ent->priv.required->free) continue; active++; } Con_Printf("num_edicts:%3i\n", prog->num_edicts); Con_Printf("active :%3i\n", active); } static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent) { return true; } static void MP_KeyEvent (int key, int ascii, qboolean downevent) { prvm_prog_t *prog = MVM_prog; // pass key prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key; prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii; if (downevent) prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required"); else if (PRVM_menufunction(m_keyup)) prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required"); } static void MP_Draw (void) { prvm_prog_t *prog = MVM_prog; // declarations that are needed right now float oldquality; R_SelectScene( RST_MENU ); // reset the temp entities each frame r_refdef.scene.numtempentities = 0; // menu scenes do not use reduced rendering quality oldquality = r_refdef.view.quality; r_refdef.view.quality = 1; // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas] r_refdef.scene.time = realtime; // FIXME: this really shouldnt error out lest we have a very broken refdef state...? // or does it kill the server too? prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required"); // TODO: imo this should be moved into scene, too [1/27/2008 Andreas] r_refdef.view.quality = oldquality; R_SelectScene( RST_CLIENT ); } static void MP_ToggleMenu(int mode) { prvm_prog_t *prog = MVM_prog; prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode; prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required"); } static void MP_NewMap(void) { prvm_prog_t *prog = MVM_prog; if (PRVM_menufunction(m_newmap)) prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required"); } static void MP_Shutdown (void) { prvm_prog_t *prog = MVM_prog; prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required"); // reset key_dest key_dest = key_game; // AK not using this cause Im not sure whether this is useful at all instead : PRVM_Prog_Reset(prog); } static void MP_Init (void) { prvm_prog_t *prog = MVM_prog; PRVM_Prog_Init(prog); prog->edictprivate_size = 0; // no private struct used prog->name = "menu"; prog->num_edicts = 1; prog->limit_edicts = M_MAX_EDICTS; prog->extensionstring = vm_m_extensions; prog->builtins = vm_m_builtins; prog->numbuiltins = vm_m_numbuiltins; // all callbacks must be defined (pointers are not checked before calling) prog->begin_increase_edicts = MVM_begin_increase_edicts; prog->end_increase_edicts = MVM_end_increase_edicts; prog->init_edict = MVM_init_edict; prog->free_edict = MVM_free_edict; prog->count_edicts = MVM_count_edicts; prog->load_edict = MVM_load_edict; prog->init_cmd = MVM_init_cmd; prog->reset_cmd = MVM_reset_cmd; prog->error_cmd = MVM_error_cmd; prog->ExecuteProgram = MVM_ExecuteProgram; // allocate the mempools prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL); PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals); // note: OP_STATE is not supported by menu qc, we don't even try to detect // it here in_client_mouse = true; // call the prog init prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required"); } //============================================================================ // Menu router void (*MR_KeyEvent) (int key, int ascii, qboolean downevent); void (*MR_Draw) (void); void (*MR_ToggleMenu) (int mode); void (*MR_Shutdown) (void); void (*MR_NewMap) (void); void MR_SetRouting(qboolean forceold) { // if the menu prog isnt available or forceqmenu ist set, use the old menu if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold) { // set menu router function pointers MR_KeyEvent = M_KeyEvent; MR_Draw = M_Draw; MR_ToggleMenu = M_ToggleMenu; MR_Shutdown = M_Shutdown; MR_NewMap = M_NewMap; M_Init(); } else { // set menu router function pointers MR_KeyEvent = MP_KeyEvent; MR_Draw = MP_Draw; MR_ToggleMenu = MP_ToggleMenu; MR_Shutdown = MP_Shutdown; MR_NewMap = MP_NewMap; MP_Init(); } } void MR_Restart(void) { if(MR_Shutdown) MR_Shutdown (); MR_SetRouting (FALSE); } static void Call_MR_ToggleMenu_f(void) { int m; m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1))); Host_StartVideo(); if(MR_ToggleMenu) MR_ToggleMenu(m); } void MR_Init_Commands(void) { // set router console commands Cvar_RegisterVariable (&forceqmenu); Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); Cvar_RegisterVariable (&menu_progs); Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)"); Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu"); } void MR_Init(void) { vid_mode_t res[1024]; size_t res_count, i; res_count = VID_ListModes(res, sizeof(res) / sizeof(*res)); res_count = VID_SortModes(res, res_count, false, false, true); if(res_count) { video_resolutions_count = res_count; video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1)); memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count])); for(i = 0; i < res_count; ++i) { int n, d, t; video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic video_resolutions[i].width = res[i].width; video_resolutions[i].height = res[i].height; video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom; n = res[i].pixelheight_denom * video_resolutions[i].width; d = res[i].pixelheight_num * video_resolutions[i].height; while(d) { t = n; n = d; d = t % d; } d = (res[i].pixelheight_num * video_resolutions[i].height) / n; n = (res[i].pixelheight_denom * video_resolutions[i].width) / n; switch(n * 0x10000 | d) { case 0x00040003: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 480; video_resolutions[i].type = "Standard 4x3"; break; case 0x00050004: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 512; if(res[i].pixelheight_denom == res[i].pixelheight_num) video_resolutions[i].type = "Square Pixel (LCD) 5x4"; else video_resolutions[i].type = "Short Pixel (CRT) 5x4"; break; case 0x00080005: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 400; if(res[i].pixelheight_denom == res[i].pixelheight_num) video_resolutions[i].type = "Widescreen 8x5"; else video_resolutions[i].type = "Tall Pixel (CRT) 8x5"; break; case 0x00050003: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 384; video_resolutions[i].type = "Widescreen 5x3"; break; case 0x000D0009: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 400; video_resolutions[i].type = "Widescreen 14x9"; break; case 0x00100009: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 480; video_resolutions[i].type = "Widescreen 16x9"; break; case 0x00030002: video_resolutions[i].conwidth = 720; video_resolutions[i].conheight = 480; video_resolutions[i].type = "NTSC 3x2"; break; case 0x000D000B: video_resolutions[i].conwidth = 720; video_resolutions[i].conheight = 566; video_resolutions[i].type = "PAL 14x11"; break; case 0x00080007: if(video_resolutions[i].width >= 512) { video_resolutions[i].conwidth = 512; video_resolutions[i].conheight = 448; video_resolutions[i].type = "SNES 8x7"; } else { video_resolutions[i].conwidth = 256; video_resolutions[i].conheight = 224; video_resolutions[i].type = "NES 8x7"; } break; default: video_resolutions[i].conwidth = 640; video_resolutions[i].conheight = 640 * d / n; video_resolutions[i].type = "Detected mode"; break; } if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height) { int f1, f2; f1 = video_resolutions[i].conwidth > video_resolutions[i].width; f2 = video_resolutions[i].conheight > video_resolutions[i].height; if(f1 > f2) { video_resolutions[i].conwidth = video_resolutions[i].width; video_resolutions[i].conheight = video_resolutions[i].conheight / f1; } else { video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2; video_resolutions[i].conheight = video_resolutions[i].height; } } } } else { video_resolutions = video_resolutions_hardcoded; video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1; } menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer; M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value); // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1) // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1) if(COM_CheckParm("-forceqmenu")) Cvar_SetValueQuick(&forceqmenu,1); // use -useqmenu for debugging proposes, cause it starts // the normal quake menu only the first time // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0) if(COM_CheckParm("-useqmenu")) MR_SetRouting (TRUE); else MR_SetRouting (FALSE); }