Commit graph

23 commits

Author SHA1 Message Date
Simon
b4a24d1765 Updated to OpenXR
Also means the Pico 4 works now
2022-12-22 22:22:52 +00:00
Simon
605d1edb6e Several Sweeeet fixes...
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android)
- 120hz mode can be used on the Quest 2 by adding the following to the command line:
``` -r 120 ```
2021-12-19 20:32:37 +00:00
Simon
189abfb9a8 Couple of extra fixes
* Two handed weapons
* Additional right-hand keys on the rubbish virtual keyboard for function keys
* Increased version number
2021-11-09 22:35:10 +00:00
Simon
17498c172b Some project restructuring 2021-02-02 22:53:37 +00:00
Simon
d680b76bba Dynamic ticrate calculation (related to framerate) 2020-12-10 21:00:15 +00:00
Ammar Qammaz
bd0ba9872e also the newest info on the manifest no longer has the delmar entry but quest2 so changing this as well ( both seem to work fine ). https://github.com/DrBeef/QuakeQuest/issues/33 2020-12-08 02:34:11 +02:00
Ammar Qammaz
3e3443b3c3 Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :) 2020-12-08 02:26:33 +02:00
Simon
ba72c20f1b Properly fixed projection 2020-10-22 21:47:35 +01:00
Simon
163223fd86 Fixed for FOV issue 2020-10-18 22:45:45 +01:00
Simon
c9ac231192 Quest 2 support
Corrected FOV on Quest 2
2020-10-14 22:22:08 +01:00
Simon
064f2edfd2 Update AndroidManifest.xml 2019-09-30 22:14:58 +01:00
Simon
2d5d07ae7e Fix Crash due to NaN origin 2019-08-21 12:24:17 +01:00
Simon
29eb944dad Update version for small tweak 2019-08-19 22:44:42 +01:00
Simon
93fd53334f Multiple Fixes..
* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297 Weapon Pitch Fix
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338 Couple of significant fixes
- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
3655f923a9 Updated to API level 24
- Added permission checking
- Update Gradle to 4.6
2019-07-27 18:20:40 +01:00
Simon
31faa499ef Bug fixes 2019-06-14 12:42:15 +01:00
Simon
3f10549ded Multiple Enhancements
* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode  (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
349187075f Multiple Improvements
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
56d0eb434c Preparing for release.. 2019-06-03 23:35:20 +01:00
Simon
c43b7c6a43 Handedness cvar
a few other items too
clean shutdown
2019-05-31 23:46:36 +01:00
Simon
54a544769d Initial Commit - Work in progress.. 2019-05-30 06:57:57 +01:00