mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-21 19:51:13 +00:00
Several Fixes
- Allow super sampling - Fixes to haptic feedback - Default brightness on Pico to 1.4
This commit is contained in:
parent
44cd598e2b
commit
b5e9618d81
6 changed files with 29 additions and 27 deletions
|
@ -137,10 +137,6 @@ bool inputInitialized = false;
|
|||
bool useSimpleProfile = false;
|
||||
|
||||
|
||||
//0 = left, 1 = right
|
||||
float vibration_channel_duration[2] = {0.0f, 0.0f};
|
||||
float vibration_channel_intensity[2] = {0.0f, 0.0f};
|
||||
|
||||
void TBXR_InitActions( void )
|
||||
{
|
||||
// Actions
|
||||
|
@ -440,21 +436,24 @@ void TBXR_UpdateControllers( )
|
|||
rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
|
||||
}
|
||||
|
||||
//0 = left, 1 = right
|
||||
float vibration_channel_duration[2] = {0.0f, 0.0f};
|
||||
float vibration_channel_intensity[2] = {0.0f, 0.0f};
|
||||
|
||||
void TBXR_Vibrate( int duration, int chan, float intensity )
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
int channel = 1-i;
|
||||
if ((i + 1) & chan)
|
||||
{
|
||||
if (vibration_channel_duration[channel] > 0.0f)
|
||||
if (vibration_channel_duration[i] > 0.0f)
|
||||
return;
|
||||
|
||||
if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
|
||||
if (vibration_channel_duration[i] == -1.0f && duration != 0.0f)
|
||||
return;
|
||||
|
||||
vibration_channel_duration[channel] = duration;
|
||||
vibration_channel_intensity[channel] = intensity;
|
||||
vibration_channel_duration[i] = duration;
|
||||
vibration_channel_intensity[i] = intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -570,7 +570,6 @@ void TBXR_UpdateControllers( )
|
|||
rightTrackedRemoteState_new.Joystick.y = moveJoystickState.currentState.y;
|
||||
}
|
||||
|
||||
|
||||
//0 = left, 1 = right
|
||||
float vibration_channel_duration[2] = {0.0f, 0.0f};
|
||||
float vibration_channel_intensity[2] = {0.0f, 0.0f};
|
||||
|
@ -579,17 +578,16 @@ void TBXR_Vibrate( int duration, int chan, float intensity )
|
|||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
int channel = 1-i;
|
||||
if ((i + 1) & chan)
|
||||
{
|
||||
if (vibration_channel_duration[channel] > 0.0f)
|
||||
if (vibration_channel_duration[i] > 0.0f)
|
||||
return;
|
||||
|
||||
if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
|
||||
if (vibration_channel_duration[i] == -1.0f && duration != 0.0f)
|
||||
return;
|
||||
|
||||
vibration_channel_duration[channel] = duration;
|
||||
vibration_channel_intensity[channel] = intensity;
|
||||
vibration_channel_duration[i] = duration;
|
||||
vibration_channel_intensity[i] = intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -451,11 +451,8 @@ void VR_HapticEvent(const char* event, int position, int flags, int intensity, f
|
|||
if ((timeNow - timeLastHaptic) > hapticInterval)
|
||||
{
|
||||
timeLastHaptic = timeNow;
|
||||
TBXR_Vibrate(hapticLength, cl_righthanded.integer ? 1 : 0, hapticLevel);
|
||||
if (weapon_stabilised)
|
||||
{
|
||||
TBXR_Vibrate(hapticLength, cl_righthanded.integer ? 0 : 1, hapticLevel);
|
||||
}
|
||||
int channel = weapon_stabilised ? 3 : (cl_righthanded.integer ? 2 : 1);
|
||||
TBXR_Vibrate(hapticLength, channel, hapticLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -965,7 +962,7 @@ static void HandleInput_Default( )
|
|||
|
||||
//Vibrate to let user know they successfully saved
|
||||
SCR_CenterPrint("Quick Saved");
|
||||
TBXR_Vibrate(500, cl_righthanded.integer ? 0 : 1, 1.0);
|
||||
TBXR_Vibrate(500, cl_righthanded.integer ? 1 : 2, 1.0);
|
||||
}
|
||||
|
||||
if ((leftTrackedRemoteState_new.Buttons & xrButton_Y) &&
|
||||
|
|
|
@ -50,7 +50,7 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
|
|||
//Let's go to the maximum!
|
||||
int NUM_MULTI_SAMPLES = 1;
|
||||
int REFRESH = 0;
|
||||
float SS_MULTIPLIER = 0.0f;
|
||||
float SS_MULTIPLIER = 1.5f;
|
||||
|
||||
GLboolean stageSupported = GL_FALSE;
|
||||
|
||||
|
@ -1341,8 +1341,8 @@ void TBXR_InitialiseResolution()
|
|||
free(viewportConfigurationTypes);
|
||||
|
||||
//Shortcut to width and height
|
||||
gAppState.Width = gAppState.ViewConfigurationView[0].recommendedImageRectWidth;
|
||||
gAppState.Height = gAppState.ViewConfigurationView[0].recommendedImageRectHeight;
|
||||
gAppState.Width = gAppState.ViewConfigurationView[0].recommendedImageRectWidth * SS_MULTIPLIER;
|
||||
gAppState.Height = gAppState.ViewConfigurationView[0].recommendedImageRectHeight * SS_MULTIPLIER;
|
||||
}
|
||||
|
||||
void TBXR_EnterVR( ) {
|
||||
|
@ -1533,8 +1533,8 @@ void TBXR_InitRenderer( ) {
|
|||
ovrRenderer_Create(
|
||||
gAppState.Session,
|
||||
&gAppState.Renderer,
|
||||
gAppState.ViewConfigurationView[0].recommendedImageRectWidth,
|
||||
gAppState.ViewConfigurationView[0].recommendedImageRectHeight);
|
||||
gAppState.Width,
|
||||
gAppState.Height);
|
||||
}
|
||||
|
||||
void VR_DestroyRenderer( )
|
||||
|
|
|
@ -283,6 +283,9 @@ void * AppThreadFunction(void * parm );
|
|||
void ovrAppThread_Create( ovrAppThread * appThread, JNIEnv * env, jobject activityObject, jclass activityClass );
|
||||
void ovrAppThread_Destroy( ovrAppThread * appThread, JNIEnv * env );
|
||||
|
||||
|
||||
void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out);
|
||||
|
||||
/*
|
||||
* Surface Lifecycle Message Queue
|
||||
*/
|
||||
|
|
|
@ -126,7 +126,7 @@ cvar_t r_fakelight = {0, "r_fakelight","0", "render 'fake' lighting instead of r
|
|||
cvar_t r_fakelight_intensity = {0, "r_fakelight_intensity","0.75", "fakelight intensity modifier"};
|
||||
#define FAKELIGHT_ENABLED (r_fakelight.integer >= 2 || (r_fakelight.integer && r_refdef.scene.worldmodel && !r_refdef.scene.worldmodel->lit))
|
||||
|
||||
cvar_t r_lasersight = {CVAR_SAVE, "r_lasersight", "0","Whether laser sight aim is used"};
|
||||
cvar_t r_lasersight = {CVAR_SAVE, "r_lasersight", "2","Whether laser sight aim is used"};
|
||||
|
||||
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","0.7", "opacity of water polygons"};
|
||||
cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1", "enables dynamic lights (rocket glow and such)"};
|
||||
|
@ -226,7 +226,12 @@ cvar_t r_bloom_colorexponent = {CVAR_SAVE, "r_bloom_colorexponent", "1", "how ex
|
|||
cvar_t r_bloom_colorsubtract = {CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"};
|
||||
cvar_t r_bloom_scenebrightness = {CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"};
|
||||
|
||||
#ifdef META_QUEST
|
||||
cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1", "global rendering brightness"};
|
||||
#endif
|
||||
#ifdef PICO_XR
|
||||
cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1.4", "global rendering brightness"};
|
||||
#endif
|
||||
cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"};
|
||||
cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"};
|
||||
cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"};
|
||||
|
|
Loading…
Reference in a new issue