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https://github.com/DrBeef/QuakeQuest.git
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65 lines
1.8 KiB
C
65 lines
1.8 KiB
C
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#ifndef FT2_PRIVATE_H__
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#define FT2_PRIVATE_H__
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// anything should work, but I recommend multiples of 8
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// since the texture size should be a power of 2
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#define FONT_CHARS_PER_LINE 16
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#define FONT_CHAR_LINES 16
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#define FONT_CHARS_PER_MAP (FONT_CHARS_PER_LINE * FONT_CHAR_LINES)
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typedef struct glyph_slot_s
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{
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qboolean image;
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// we keep the quad coords here only currently
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// if you need other info, make Font_LoadMapForIndex fill it into this slot
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float txmin; // texture coordinate in [0,1]
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float txmax;
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float tymin;
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float tymax;
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float vxmin;
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float vxmax;
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float vymin;
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float vymax;
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float advance_x;
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float advance_y;
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} glyph_slot_t;
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struct ft2_font_map_s
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{
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Uchar start;
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struct ft2_font_map_s *next;
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float size;
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// the actual size used in the freetype code
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// by convention, the requested size is the height of the font's bounding box.
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float intSize;
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int glyphSize;
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cachepic_t *pic;
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qboolean static_tex;
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glyph_slot_t glyphs[FONT_CHARS_PER_MAP];
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// contains the kerning information for the first 256 characters
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// for the other characters, we will lookup the kerning information
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ft2_kerning_t kerning;
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// safes us the trouble of calculating these over and over again
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double sfx, sfy;
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// the width_of for the image-font, pixel-snapped for this size
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float width_of[256];
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};
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struct ft2_attachment_s
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{
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const unsigned char *data;
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fs_offset_t size;
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};
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//qboolean Font_LoadMapForIndex(ft2_font_t *font, Uchar _ch, ft2_font_map_t **outmap);
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qboolean Font_LoadMapForIndex(ft2_font_t *font, int map_index, Uchar _ch, ft2_font_map_t **outmap);
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void font_start(void);
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void font_shutdown(void);
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void font_newmap(void);
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#endif // FT2_PRIVATE_H__
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