2019-05-30 05:57:57 +00:00
/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// sv_phys.c
# include "quakedef.h"
# include "prvm_cmds.h"
/*
pushmove objects do not obey gravity , and do not interact with each other or trigger fields , but block normal movement and push normal objects when they move .
onground is set for toss objects when they come to a complete rest . it is set for steping or walking objects
doors , plats , etc are SOLID_BSP , and MOVETYPE_PUSH
bonus items are SOLID_TRIGGER touch , and MOVETYPE_TOSS
corpses are SOLID_NOT and MOVETYPE_TOSS
crates are SOLID_BBOX and MOVETYPE_TOSS
walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
flying / floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
solid_edge items only clip against bsp models .
*/
# define MOVE_EPSILON 0.01
void SV_Physics_Toss ( prvm_edict_t * ent ) ;
int SV_GetPitchSign ( prvm_prog_t * prog , prvm_edict_t * ent )
{
dp_model_t * model ;
if (
( model = SV_GetModelFromEdict ( ent ) )
?
model - > type = = mod_alias
:
(
( ( ( unsigned char ) PRVM_serveredictfloat ( ent , pflags ) ) & PFLAGS_FULLDYNAMIC )
| |
( ( gamemode = = GAME_TENEBRAE ) & & ( ( unsigned int ) PRVM_serveredictfloat ( ent , effects ) & ( 16 | 32 ) ) )
)
)
return - 1 ;
return 1 ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
LINE TESTING IN HULLS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
int SV_GenericHitSuperContentsMask ( const prvm_edict_t * passedict )
{
prvm_prog_t * prog = SVVM_prog ;
if ( passedict )
{
int dphitcontentsmask = ( int ) PRVM_serveredictfloat ( passedict , dphitcontentsmask ) ;
if ( dphitcontentsmask )
return dphitcontentsmask ;
else if ( PRVM_serveredictfloat ( passedict , solid ) = = SOLID_SLIDEBOX )
{
if ( ( int ) PRVM_serveredictfloat ( passedict , flags ) & FL_MONSTER )
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP ;
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP ;
}
else if ( PRVM_serveredictfloat ( passedict , solid ) = = SOLID_CORPSE )
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY ;
else if ( PRVM_serveredictfloat ( passedict , solid ) = = SOLID_TRIGGER )
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY ;
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE ;
}
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE ;
}
/*
= = = = = = = = = = = = = = = = = =
SV_TracePoint
= = = = = = = = = = = = = = = = = =
*/
trace_t SV_TracePoint ( const vec3_t start , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
{
prvm_prog_t * prog = SVVM_prog ;
int i , bodysupercontents ;
int passedictprog ;
float pitchsign = 1 ;
prvm_edict_t * traceowner , * touch ;
trace_t trace ;
// temporary storage because prvm_vec_t may differ from vec_t
vec3_t touchmins , touchmaxs ;
// bounding box of entire move area
vec3_t clipboxmins , clipboxmaxs ;
// size when clipping against monsters
vec3_t clipmins2 , clipmaxs2 ;
// start and end origin of move
vec3_t clipstart ;
// trace results
trace_t cliptrace ;
// matrices to transform into/out of other entity's space
matrix4x4_t matrix , imatrix ;
// model of other entity
dp_model_t * model ;
// list of entities to test for collisions
int numtouchedicts ;
static prvm_edict_t * touchedicts [ MAX_EDICTS ] ;
//return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
VectorCopy ( start , clipstart ) ;
VectorClear ( clipmins2 ) ;
VectorClear ( clipmaxs2 ) ;
# if COLLISIONPARANOID >= 3
Con_Printf ( " move(%f %f %f) " , clipstart [ 0 ] , clipstart [ 1 ] , clipstart [ 2 ] ) ;
# endif
// clip to world
Collision_ClipPointToWorld ( & cliptrace , sv . worldmodel , clipstart , hitsupercontentsmask ) ;
cliptrace . worldstartsolid = cliptrace . bmodelstartsolid = cliptrace . startsolid ;
if ( cliptrace . startsolid | | cliptrace . fraction < 1 )
cliptrace . ent = prog - > edicts ;
if ( type = = MOVE_WORLDONLY )
goto finished ;
if ( type = = MOVE_MISSILE )
{
// LordHavoc: modified this, was = -15, now -= 15
for ( i = 0 ; i < 3 ; i + + )
{
clipmins2 [ i ] - = 15 ;
clipmaxs2 [ i ] + = 15 ;
}
}
// create the bounding box of the entire move
for ( i = 0 ; i < 3 ; i + + )
{
clipboxmins [ i ] = min ( clipstart [ i ] , cliptrace . endpos [ i ] ) + clipmins2 [ i ] - 1 ;
clipboxmaxs [ i ] = max ( clipstart [ i ] , cliptrace . endpos [ i ] ) + clipmaxs2 [ i ] + 1 ;
}
// debug override to test against everything
if ( sv_debugmove . integer )
{
clipboxmins [ 0 ] = clipboxmins [ 1 ] = clipboxmins [ 2 ] = - 999999999 ;
clipboxmaxs [ 0 ] = clipboxmaxs [ 1 ] = clipboxmaxs [ 2 ] = 999999999 ;
}
// if the passedict is world, make it NULL (to avoid two checks each time)
if ( passedict = = prog - > edicts )
passedict = NULL ;
// precalculate prog value for passedict for comparisons
passedictprog = PRVM_EDICT_TO_PROG ( passedict ) ;
// precalculate passedict's owner edict pointer for comparisons
traceowner = passedict ? PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( passedict , owner ) ) : 0 ;
// clip to entities
// because this uses World_EntitiestoBox, we know all entity boxes overlap
// the clip region, so we can skip culling checks in the loop below
numtouchedicts = SV_EntitiesInBox ( clipboxmins , clipboxmaxs , MAX_EDICTS , touchedicts ) ;
if ( numtouchedicts > MAX_EDICTS )
{
// this never happens
Con_Printf ( " SV_EntitiesInBox returned %i edicts, max was %i \n " , numtouchedicts , MAX_EDICTS ) ;
numtouchedicts = MAX_EDICTS ;
}
for ( i = 0 ; i < numtouchedicts ; i + + )
{
touch = touchedicts [ i ] ;
if ( PRVM_serveredictfloat ( touch , solid ) < SOLID_BBOX )
continue ;
if ( type = = MOVE_NOMONSTERS & & PRVM_serveredictfloat ( touch , solid ) ! = SOLID_BSP )
continue ;
if ( passedict )
{
// don't clip against self
if ( passedict = = touch )
continue ;
// don't clip owned entities against owner
if ( traceowner = = touch )
continue ;
// don't clip owner against owned entities
if ( passedictprog = = PRVM_serveredictedict ( touch , owner ) )
continue ;
// don't clip points against points (they can't collide)
if ( VectorCompare ( PRVM_serveredictvector ( touch , mins ) , PRVM_serveredictvector ( touch , maxs ) ) & & ( type ! = MOVE_MISSILE | | ! ( ( int ) PRVM_serveredictfloat ( touch , flags ) & FL_MONSTER ) ) )
continue ;
}
bodysupercontents = PRVM_serveredictfloat ( touch , solid ) = = SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY ;
// might interact, so do an exact clip
model = NULL ;
if ( ( int ) PRVM_serveredictfloat ( touch , solid ) = = SOLID_BSP | | type = = MOVE_HITMODEL )
{
model = SV_GetModelFromEdict ( touch ) ;
pitchsign = SV_GetPitchSign ( prog , touch ) ;
}
if ( model )
Matrix4x4_CreateFromQuakeEntity ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] , pitchsign * PRVM_serveredictvector ( touch , angles ) [ 0 ] , PRVM_serveredictvector ( touch , angles ) [ 1 ] , PRVM_serveredictvector ( touch , angles ) [ 2 ] , 1 ) ;
else
Matrix4x4_CreateTranslate ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] ) ;
Matrix4x4_Invert_Simple ( & imatrix , & matrix ) ;
VM_GenerateFrameGroupBlend ( prog , touch - > priv . server - > framegroupblend , touch ) ;
VM_FrameBlendFromFrameGroupBlend ( touch - > priv . server - > frameblend , touch - > priv . server - > framegroupblend , model , sv . time ) ;
VM_UpdateEdictSkeleton ( prog , touch , model , touch - > priv . server - > frameblend ) ;
VectorCopy ( PRVM_serveredictvector ( touch , mins ) , touchmins ) ;
VectorCopy ( PRVM_serveredictvector ( touch , maxs ) , touchmaxs ) ;
if ( type = = MOVE_MISSILE & & ( int ) PRVM_serveredictfloat ( touch , flags ) & FL_MONSTER )
Collision_ClipToGenericEntity ( & trace , model , touch - > priv . server - > frameblend , & touch - > priv . server - > skeleton , touchmins , touchmaxs , bodysupercontents , & matrix , & imatrix , clipstart , clipmins2 , clipmaxs2 , clipstart , hitsupercontentsmask ) ;
else
Collision_ClipPointToGenericEntity ( & trace , model , touch - > priv . server - > frameblend , & touch - > priv . server - > skeleton , touchmins , touchmaxs , bodysupercontents , & matrix , & imatrix , clipstart , hitsupercontentsmask ) ;
Collision_CombineTraces ( & cliptrace , & trace , ( void * ) touch , PRVM_serveredictfloat ( touch , solid ) = = SOLID_BSP ) ;
}
finished :
return cliptrace ;
}
/*
= = = = = = = = = = = = = = = = = =
SV_TraceLine
= = = = = = = = = = = = = = = = = =
*/
# ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
trace_t SV_TraceLine ( const vec3_t start , const vec3_t pEnd , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
# else
trace_t SV_TraceLine ( const vec3_t start , const vec3_t end , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
# endif
{
prvm_prog_t * prog = SVVM_prog ;
int i , bodysupercontents ;
int passedictprog ;
float pitchsign = 1 ;
prvm_edict_t * traceowner , * touch ;
trace_t trace ;
// temporary storage because prvm_vec_t may differ from vec_t
vec3_t touchmins , touchmaxs ;
// bounding box of entire move area
vec3_t clipboxmins , clipboxmaxs ;
// size when clipping against monsters
vec3_t clipmins2 , clipmaxs2 ;
// start and end origin of move
vec3_t clipstart , clipend ;
// trace results
trace_t cliptrace ;
// matrices to transform into/out of other entity's space
matrix4x4_t matrix , imatrix ;
// model of other entity
dp_model_t * model ;
// list of entities to test for collisions
int numtouchedicts ;
static prvm_edict_t * touchedicts [ MAX_EDICTS ] ;
# ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
vec3_t end ;
vec_t len = 0 ;
if ( VectorCompare ( start , pEnd ) )
return SV_TracePoint ( start , type , passedict , hitsupercontentsmask ) ;
if ( collision_endposnudge . value > 0 )
{
// TRICK: make the trace 1 qu longer!
VectorSubtract ( pEnd , start , end ) ;
len = VectorNormalizeLength ( end ) ;
VectorMA ( pEnd , collision_endposnudge . value , end , end ) ;
}
else
VectorCopy ( pEnd , end ) ;
# else
if ( VectorCompare ( start , end ) )
return SV_TracePoint ( start , type , passedict , hitsupercontentsmask ) ;
# endif
//return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
VectorCopy ( start , clipstart ) ;
VectorCopy ( end , clipend ) ;
VectorClear ( clipmins2 ) ;
VectorClear ( clipmaxs2 ) ;
# if COLLISIONPARANOID >= 3
Con_Printf ( " move(%f %f %f,%f %f %f) " , clipstart [ 0 ] , clipstart [ 1 ] , clipstart [ 2 ] , clipend [ 0 ] , clipend [ 1 ] , clipend [ 2 ] ) ;
# endif
// clip to world
Collision_ClipLineToWorld ( & cliptrace , sv . worldmodel , clipstart , clipend , hitsupercontentsmask , false ) ;
cliptrace . worldstartsolid = cliptrace . bmodelstartsolid = cliptrace . startsolid ;
if ( cliptrace . startsolid | | cliptrace . fraction < 1 )
cliptrace . ent = prog - > edicts ;
if ( type = = MOVE_WORLDONLY )
goto finished ;
if ( type = = MOVE_MISSILE )
{
// LordHavoc: modified this, was = -15, now -= 15
for ( i = 0 ; i < 3 ; i + + )
{
clipmins2 [ i ] - = 15 ;
clipmaxs2 [ i ] + = 15 ;
}
}
// create the bounding box of the entire move
for ( i = 0 ; i < 3 ; i + + )
{
clipboxmins [ i ] = min ( clipstart [ i ] , cliptrace . endpos [ i ] ) + clipmins2 [ i ] - 1 ;
clipboxmaxs [ i ] = max ( clipstart [ i ] , cliptrace . endpos [ i ] ) + clipmaxs2 [ i ] + 1 ;
}
// debug override to test against everything
if ( sv_debugmove . integer )
{
clipboxmins [ 0 ] = clipboxmins [ 1 ] = clipboxmins [ 2 ] = - 999999999 ;
clipboxmaxs [ 0 ] = clipboxmaxs [ 1 ] = clipboxmaxs [ 2 ] = 999999999 ;
}
// if the passedict is world, make it NULL (to avoid two checks each time)
if ( passedict = = prog - > edicts )
passedict = NULL ;
// precalculate prog value for passedict for comparisons
passedictprog = PRVM_EDICT_TO_PROG ( passedict ) ;
// precalculate passedict's owner edict pointer for comparisons
traceowner = passedict ? PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( passedict , owner ) ) : 0 ;
// clip to entities
// because this uses World_EntitiestoBox, we know all entity boxes overlap
// the clip region, so we can skip culling checks in the loop below
numtouchedicts = SV_EntitiesInBox ( clipboxmins , clipboxmaxs , MAX_EDICTS , touchedicts ) ;
if ( numtouchedicts > MAX_EDICTS )
{
// this never happens
Con_Printf ( " SV_EntitiesInBox returned %i edicts, max was %i \n " , numtouchedicts , MAX_EDICTS ) ;
numtouchedicts = MAX_EDICTS ;
}
for ( i = 0 ; i < numtouchedicts ; i + + )
{
touch = touchedicts [ i ] ;
if ( PRVM_serveredictfloat ( touch , solid ) < SOLID_BBOX )
continue ;
if ( type = = MOVE_NOMONSTERS & & PRVM_serveredictfloat ( touch , solid ) ! = SOLID_BSP )
continue ;
if ( passedict )
{
// don't clip against self
if ( passedict = = touch )
continue ;
// don't clip owned entities against owner
if ( traceowner = = touch )
continue ;
// don't clip owner against owned entities
if ( passedictprog = = PRVM_serveredictedict ( touch , owner ) )
continue ;
// don't clip points against points (they can't collide)
if ( VectorCompare ( PRVM_serveredictvector ( touch , mins ) , PRVM_serveredictvector ( touch , maxs ) ) & & ( type ! = MOVE_MISSILE | | ! ( ( int ) PRVM_serveredictfloat ( touch , flags ) & FL_MONSTER ) ) )
continue ;
}
bodysupercontents = PRVM_serveredictfloat ( touch , solid ) = = SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY ;
// might interact, so do an exact clip
model = NULL ;
if ( ( int ) PRVM_serveredictfloat ( touch , solid ) = = SOLID_BSP | | type = = MOVE_HITMODEL )
{
model = SV_GetModelFromEdict ( touch ) ;
pitchsign = SV_GetPitchSign ( prog , touch ) ;
}
if ( model )
Matrix4x4_CreateFromQuakeEntity ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] , pitchsign * PRVM_serveredictvector ( touch , angles ) [ 0 ] , PRVM_serveredictvector ( touch , angles ) [ 1 ] , PRVM_serveredictvector ( touch , angles ) [ 2 ] , 1 ) ;
else
Matrix4x4_CreateTranslate ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] ) ;
Matrix4x4_Invert_Simple ( & imatrix , & matrix ) ;
VM_GenerateFrameGroupBlend ( prog , touch - > priv . server - > framegroupblend , touch ) ;
VM_FrameBlendFromFrameGroupBlend ( touch - > priv . server - > frameblend , touch - > priv . server - > framegroupblend , model , sv . time ) ;
VM_UpdateEdictSkeleton ( prog , touch , model , touch - > priv . server - > frameblend ) ;
VectorCopy ( PRVM_serveredictvector ( touch , mins ) , touchmins ) ;
VectorCopy ( PRVM_serveredictvector ( touch , maxs ) , touchmaxs ) ;
if ( type = = MOVE_MISSILE & & ( int ) PRVM_serveredictfloat ( touch , flags ) & FL_MONSTER )
Collision_ClipToGenericEntity ( & trace , model , touch - > priv . server - > frameblend , & touch - > priv . server - > skeleton , touchmins , touchmaxs , bodysupercontents , & matrix , & imatrix , clipstart , clipmins2 , clipmaxs2 , clipend , hitsupercontentsmask ) ;
else
Collision_ClipLineToGenericEntity ( & trace , model , touch - > priv . server - > frameblend , & touch - > priv . server - > skeleton , touchmins , touchmaxs , bodysupercontents , & matrix , & imatrix , clipstart , clipend , hitsupercontentsmask , false ) ;
Collision_CombineTraces ( & cliptrace , & trace , ( void * ) touch , PRVM_serveredictfloat ( touch , solid ) = = SOLID_BSP ) ;
}
finished :
# ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
if ( ! VectorCompare ( start , pEnd ) & & collision_endposnudge . value > 0 )
Collision_ShortenTrace ( & cliptrace , len / ( len + collision_endposnudge . value ) , pEnd ) ;
# endif
return cliptrace ;
}
/*
= = = = = = = = = = = = = = = = = =
SV_Move
= = = = = = = = = = = = = = = = = =
*/
# ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
# if COLLISIONPARANOID >= 1
trace_t SV_TraceBox_ ( const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t pEnd , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
# else
trace_t SV_TraceBox ( const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t pEnd , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
# endif
# else
# if COLLISIONPARANOID >= 1
trace_t SV_TraceBox_ ( const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t end , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
# else
trace_t SV_TraceBox ( const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t end , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
# endif
# endif
{
prvm_prog_t * prog = SVVM_prog ;
vec3_t hullmins , hullmaxs ;
int i , bodysupercontents ;
int passedictprog ;
float pitchsign = 1 ;
qboolean pointtrace ;
prvm_edict_t * traceowner , * touch ;
trace_t trace ;
// temporary storage because prvm_vec_t may differ from vec_t
vec3_t touchmins , touchmaxs ;
// bounding box of entire move area
vec3_t clipboxmins , clipboxmaxs ;
// size of the moving object
vec3_t clipmins , clipmaxs ;
// size when clipping against monsters
vec3_t clipmins2 , clipmaxs2 ;
// start and end origin of move
vec3_t clipstart , clipend ;
// trace results
trace_t cliptrace ;
// matrices to transform into/out of other entity's space
matrix4x4_t matrix , imatrix ;
// model of other entity
dp_model_t * model ;
// list of entities to test for collisions
int numtouchedicts ;
static prvm_edict_t * touchedicts [ MAX_EDICTS ] ;
# ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
vec3_t end ;
vec_t len = 0 ;
if ( VectorCompare ( mins , maxs ) )
{
vec3_t shiftstart , shiftend ;
VectorAdd ( start , mins , shiftstart ) ;
VectorAdd ( pEnd , mins , shiftend ) ;
if ( VectorCompare ( start , pEnd ) )
trace = SV_TracePoint ( shiftstart , type , passedict , hitsupercontentsmask ) ;
else
trace = SV_TraceLine ( shiftstart , shiftend , type , passedict , hitsupercontentsmask ) ;
VectorSubtract ( trace . endpos , mins , trace . endpos ) ;
return trace ;
}
if ( ! VectorCompare ( start , pEnd ) & & collision_endposnudge . value > 0 )
{
// TRICK: make the trace 1 qu longer!
VectorSubtract ( pEnd , start , end ) ;
len = VectorNormalizeLength ( end ) ;
VectorMA ( pEnd , collision_endposnudge . value , end , end ) ;
}
else
VectorCopy ( pEnd , end ) ;
# else
if ( VectorCompare ( mins , maxs ) )
{
vec3_t shiftstart , shiftend ;
VectorAdd ( start , mins , shiftstart ) ;
VectorAdd ( end , mins , shiftend ) ;
if ( VectorCompare ( start , end ) )
trace = SV_TracePoint ( shiftstart , type , passedict , hitsupercontentsmask ) ;
else
trace = SV_TraceLine ( shiftstart , shiftend , type , passedict , hitsupercontentsmask ) ;
VectorSubtract ( trace . endpos , mins , trace . endpos ) ;
return trace ;
}
# endif
VectorCopy ( start , clipstart ) ;
VectorCopy ( end , clipend ) ;
VectorCopy ( mins , clipmins ) ;
VectorCopy ( maxs , clipmaxs ) ;
VectorCopy ( mins , clipmins2 ) ;
VectorCopy ( maxs , clipmaxs2 ) ;
# if COLLISIONPARANOID >= 3
Con_Printf ( " move(%f %f %f,%f %f %f) " , clipstart [ 0 ] , clipstart [ 1 ] , clipstart [ 2 ] , clipend [ 0 ] , clipend [ 1 ] , clipend [ 2 ] ) ;
# endif
// clip to world
Collision_ClipToWorld ( & cliptrace , sv . worldmodel , clipstart , clipmins , clipmaxs , clipend , hitsupercontentsmask ) ;
cliptrace . worldstartsolid = cliptrace . bmodelstartsolid = cliptrace . startsolid ;
if ( cliptrace . startsolid | | cliptrace . fraction < 1 )
cliptrace . ent = prog - > edicts ;
if ( type = = MOVE_WORLDONLY )
goto finished ;
if ( type = = MOVE_MISSILE )
{
// LordHavoc: modified this, was = -15, now -= 15
for ( i = 0 ; i < 3 ; i + + )
{
clipmins2 [ i ] - = 15 ;
clipmaxs2 [ i ] + = 15 ;
}
}
// get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
if ( sv . worldmodel & & sv . worldmodel - > brush . RoundUpToHullSize )
sv . worldmodel - > brush . RoundUpToHullSize ( sv . worldmodel , clipmins , clipmaxs , hullmins , hullmaxs ) ;
else
{
VectorCopy ( clipmins , hullmins ) ;
VectorCopy ( clipmaxs , hullmaxs ) ;
}
// create the bounding box of the entire move
for ( i = 0 ; i < 3 ; i + + )
{
clipboxmins [ i ] = min ( clipstart [ i ] , cliptrace . endpos [ i ] ) + min ( hullmins [ i ] , clipmins2 [ i ] ) - 1 ;
clipboxmaxs [ i ] = max ( clipstart [ i ] , cliptrace . endpos [ i ] ) + max ( hullmaxs [ i ] , clipmaxs2 [ i ] ) + 1 ;
}
// debug override to test against everything
if ( sv_debugmove . integer )
{
clipboxmins [ 0 ] = clipboxmins [ 1 ] = clipboxmins [ 2 ] = - 999999999 ;
clipboxmaxs [ 0 ] = clipboxmaxs [ 1 ] = clipboxmaxs [ 2 ] = 999999999 ;
}
// if the passedict is world, make it NULL (to avoid two checks each time)
if ( passedict = = prog - > edicts )
passedict = NULL ;
// precalculate prog value for passedict for comparisons
passedictprog = PRVM_EDICT_TO_PROG ( passedict ) ;
// figure out whether this is a point trace for comparisons
pointtrace = VectorCompare ( clipmins , clipmaxs ) ;
// precalculate passedict's owner edict pointer for comparisons
traceowner = passedict ? PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( passedict , owner ) ) : 0 ;
// clip to entities
// because this uses World_EntitiestoBox, we know all entity boxes overlap
// the clip region, so we can skip culling checks in the loop below
numtouchedicts = SV_EntitiesInBox ( clipboxmins , clipboxmaxs , MAX_EDICTS , touchedicts ) ;
if ( numtouchedicts > MAX_EDICTS )
{
// this never happens
Con_Printf ( " SV_EntitiesInBox returned %i edicts, max was %i \n " , numtouchedicts , MAX_EDICTS ) ;
numtouchedicts = MAX_EDICTS ;
}
for ( i = 0 ; i < numtouchedicts ; i + + )
{
touch = touchedicts [ i ] ;
if ( PRVM_serveredictfloat ( touch , solid ) < SOLID_BBOX )
continue ;
if ( type = = MOVE_NOMONSTERS & & PRVM_serveredictfloat ( touch , solid ) ! = SOLID_BSP )
continue ;
if ( passedict )
{
// don't clip against self
if ( passedict = = touch )
continue ;
// don't clip owned entities against owner
if ( traceowner = = touch )
continue ;
// don't clip owner against owned entities
if ( passedictprog = = PRVM_serveredictedict ( touch , owner ) )
continue ;
// don't clip points against points (they can't collide)
if ( pointtrace & & VectorCompare ( PRVM_serveredictvector ( touch , mins ) , PRVM_serveredictvector ( touch , maxs ) ) & & ( type ! = MOVE_MISSILE | | ! ( ( int ) PRVM_serveredictfloat ( touch , flags ) & FL_MONSTER ) ) )
continue ;
}
bodysupercontents = PRVM_serveredictfloat ( touch , solid ) = = SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY ;
// might interact, so do an exact clip
model = NULL ;
if ( ( int ) PRVM_serveredictfloat ( touch , solid ) = = SOLID_BSP | | type = = MOVE_HITMODEL )
{
model = SV_GetModelFromEdict ( touch ) ;
pitchsign = SV_GetPitchSign ( prog , touch ) ;
}
if ( model )
Matrix4x4_CreateFromQuakeEntity ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] , pitchsign * PRVM_serveredictvector ( touch , angles ) [ 0 ] , PRVM_serveredictvector ( touch , angles ) [ 1 ] , PRVM_serveredictvector ( touch , angles ) [ 2 ] , 1 ) ;
else
Matrix4x4_CreateTranslate ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] ) ;
Matrix4x4_Invert_Simple ( & imatrix , & matrix ) ;
VM_GenerateFrameGroupBlend ( prog , touch - > priv . server - > framegroupblend , touch ) ;
VM_FrameBlendFromFrameGroupBlend ( touch - > priv . server - > frameblend , touch - > priv . server - > framegroupblend , model , sv . time ) ;
VM_UpdateEdictSkeleton ( prog , touch , model , touch - > priv . server - > frameblend ) ;
VectorCopy ( PRVM_serveredictvector ( touch , mins ) , touchmins ) ;
VectorCopy ( PRVM_serveredictvector ( touch , maxs ) , touchmaxs ) ;
if ( type = = MOVE_MISSILE & & ( int ) PRVM_serveredictfloat ( touch , flags ) & FL_MONSTER )
Collision_ClipToGenericEntity ( & trace , model , touch - > priv . server - > frameblend , & touch - > priv . server - > skeleton , touchmins , touchmaxs , bodysupercontents , & matrix , & imatrix , clipstart , clipmins2 , clipmaxs2 , clipend , hitsupercontentsmask ) ;
else
Collision_ClipToGenericEntity ( & trace , model , touch - > priv . server - > frameblend , & touch - > priv . server - > skeleton , touchmins , touchmaxs , bodysupercontents , & matrix , & imatrix , clipstart , clipmins , clipmaxs , clipend , hitsupercontentsmask ) ;
Collision_CombineTraces ( & cliptrace , & trace , ( void * ) touch , PRVM_serveredictfloat ( touch , solid ) = = SOLID_BSP ) ;
}
finished :
# ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
if ( ! VectorCompare ( start , pEnd ) & & collision_endposnudge . value > 0 )
Collision_ShortenTrace ( & cliptrace , len / ( len + collision_endposnudge . value ) , pEnd ) ;
# endif
return cliptrace ;
}
# if COLLISIONPARANOID >= 1
trace_t SV_TraceBox ( const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t end , int type , prvm_edict_t * passedict , int hitsupercontentsmask )
{
int endstuck ;
trace_t trace ;
vec3_t temp ;
trace = SV_TraceBox_ ( start , mins , maxs , end , type , passedict , hitsupercontentsmask ) ;
if ( passedict )
{
VectorCopy ( trace . endpos , temp ) ;
endstuck = SV_TraceBox_ ( temp , mins , maxs , temp , type , passedict , hitsupercontentsmask ) . startsolid ;
# if COLLISIONPARANOID < 3
if ( trace . startsolid | | endstuck )
# endif
Con_Printf ( " %s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s} \n " , ( trace . startsolid | | endstuck ) ? " ^3 " : " " , passedict ? ( int ) ( passedict - prog - > edicts ) : - 1 , PRVM_serveredictvector ( passedict , origin ) [ 0 ] , PRVM_serveredictvector ( passedict , origin ) [ 1 ] , PRVM_serveredictvector ( passedict , origin ) [ 2 ] , end [ 0 ] - PRVM_serveredictvector ( passedict , origin ) [ 0 ] , end [ 1 ] - PRVM_serveredictvector ( passedict , origin ) [ 1 ] , end [ 2 ] - PRVM_serveredictvector ( passedict , origin ) [ 2 ] , trace . fraction , trace . endpos [ 0 ] - PRVM_serveredictvector ( passedict , origin ) [ 0 ] , trace . endpos [ 1 ] - PRVM_serveredictvector ( passedict , origin ) [ 1 ] , trace . endpos [ 2 ] - PRVM_serveredictvector ( passedict , origin ) [ 2 ] , trace . startsolid ? " startstuck " : " " , endstuck ? " endstuck " : " " ) ;
}
return trace ;
}
# endif
int SV_PointSuperContents ( const vec3_t point )
{
prvm_prog_t * prog = SVVM_prog ;
int supercontents = 0 ;
int i ;
prvm_edict_t * touch ;
vec3_t transformed ;
// matrices to transform into/out of other entity's space
matrix4x4_t matrix , imatrix ;
// model of other entity
dp_model_t * model ;
int frame ;
// list of entities to test for collisions
int numtouchedicts ;
static prvm_edict_t * touchedicts [ MAX_EDICTS ] ;
// get world supercontents at this point
if ( sv . worldmodel & & sv . worldmodel - > PointSuperContents )
supercontents = sv . worldmodel - > PointSuperContents ( sv . worldmodel , 0 , point ) ;
// if sv_gameplayfix_swiminbmodels is off we're done
if ( ! sv_gameplayfix_swiminbmodels . integer )
return supercontents ;
// get list of entities at this point
numtouchedicts = SV_EntitiesInBox ( point , point , MAX_EDICTS , touchedicts ) ;
if ( numtouchedicts > MAX_EDICTS )
{
// this never happens
Con_Printf ( " SV_EntitiesInBox returned %i edicts, max was %i \n " , numtouchedicts , MAX_EDICTS ) ;
numtouchedicts = MAX_EDICTS ;
}
for ( i = 0 ; i < numtouchedicts ; i + + )
{
touch = touchedicts [ i ] ;
// we only care about SOLID_BSP for pointcontents
if ( PRVM_serveredictfloat ( touch , solid ) ! = SOLID_BSP )
continue ;
// might interact, so do an exact clip
model = SV_GetModelFromEdict ( touch ) ;
if ( ! model | | ! model - > PointSuperContents )
continue ;
Matrix4x4_CreateFromQuakeEntity ( & matrix , PRVM_serveredictvector ( touch , origin ) [ 0 ] , PRVM_serveredictvector ( touch , origin ) [ 1 ] , PRVM_serveredictvector ( touch , origin ) [ 2 ] , PRVM_serveredictvector ( touch , angles ) [ 0 ] , PRVM_serveredictvector ( touch , angles ) [ 1 ] , PRVM_serveredictvector ( touch , angles ) [ 2 ] , 1 ) ;
Matrix4x4_Invert_Simple ( & imatrix , & matrix ) ;
Matrix4x4_Transform ( & imatrix , point , transformed ) ;
frame = ( int ) PRVM_serveredictfloat ( touch , frame ) ;
supercontents | = model - > PointSuperContents ( model , bound ( 0 , frame , ( model - > numframes - 1 ) ) , transformed ) ;
}
return supercontents ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Linking entities into the world culling system
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
int SV_EntitiesInBox ( const vec3_t mins , const vec3_t maxs , int maxedicts , prvm_edict_t * * resultedicts )
{
prvm_prog_t * prog = SVVM_prog ;
vec3_t paddedmins , paddedmaxs ;
if ( maxedicts < 1 | | resultedicts = = NULL )
return 0 ;
// LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
//VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
//VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
VectorCopy ( mins , paddedmins ) ;
VectorCopy ( maxs , paddedmaxs ) ;
if ( sv_areadebug . integer )
{
int numresultedicts = 0 ;
int edictindex ;
prvm_edict_t * ed ;
for ( edictindex = 1 ; edictindex < prog - > num_edicts ; edictindex + + )
{
ed = PRVM_EDICT_NUM ( edictindex ) ;
if ( ! ed - > priv . required - > free & & BoxesOverlap ( PRVM_serveredictvector ( ed , absmin ) , PRVM_serveredictvector ( ed , absmax ) , paddedmins , paddedmaxs ) )
{
resultedicts [ numresultedicts + + ] = ed ;
if ( numresultedicts = = maxedicts )
break ;
}
}
return numresultedicts ;
}
else
return World_EntitiesInBox ( & sv . world , paddedmins , paddedmaxs , maxedicts , resultedicts ) ;
}
void SV_LinkEdict_TouchAreaGrid_Call ( prvm_edict_t * touch , prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( touch ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( ent ) ;
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobalfloat ( trace_allsolid ) = false ;
PRVM_serverglobalfloat ( trace_startsolid ) = false ;
PRVM_serverglobalfloat ( trace_fraction ) = 1 ;
PRVM_serverglobalfloat ( trace_inwater ) = false ;
PRVM_serverglobalfloat ( trace_inopen ) = true ;
VectorCopy ( PRVM_serveredictvector ( touch , origin ) , PRVM_serverglobalvector ( trace_endpos ) ) ;
VectorSet ( PRVM_serverglobalvector ( trace_plane_normal ) , 0 , 0 , 1 ) ;
PRVM_serverglobalfloat ( trace_plane_dist ) = 0 ;
PRVM_serverglobaledict ( trace_ent ) = PRVM_EDICT_TO_PROG ( ent ) ;
PRVM_serverglobalfloat ( trace_dpstartcontents ) = 0 ;
PRVM_serverglobalfloat ( trace_dphitcontents ) = 0 ;
PRVM_serverglobalfloat ( trace_dphitq3surfaceflags ) = 0 ;
PRVM_serverglobalstring ( trace_dphittexturename ) = 0 ;
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( touch , touch ) , " QC function self.touch is missing " ) ;
}
void SV_LinkEdict_TouchAreaGrid ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int i , numtouchedicts , old_self , old_other ;
prvm_edict_t * touch ;
static prvm_edict_t * touchedicts [ MAX_EDICTS ] ;
if ( ent = = prog - > edicts )
return ; // don't add the world
if ( ent - > priv . server - > free )
return ;
if ( PRVM_serveredictfloat ( ent , solid ) = = SOLID_NOT )
return ;
// build a list of edicts to touch, because the link loop can be corrupted
// by IncreaseEdicts called during touch functions
numtouchedicts = SV_EntitiesInBox ( ent - > priv . server - > areamins , ent - > priv . server - > areamaxs , MAX_EDICTS , touchedicts ) ;
if ( numtouchedicts > MAX_EDICTS )
{
// this never happens
Con_Printf ( " SV_EntitiesInBox returned %i edicts, max was %i \n " , numtouchedicts , MAX_EDICTS ) ;
numtouchedicts = MAX_EDICTS ;
}
old_self = PRVM_serverglobaledict ( self ) ;
old_other = PRVM_serverglobaledict ( other ) ;
for ( i = 0 ; i < numtouchedicts ; i + + )
{
touch = touchedicts [ i ] ;
if ( touch ! = ent & & ( int ) PRVM_serveredictfloat ( touch , solid ) = = SOLID_TRIGGER & & PRVM_serveredictfunction ( touch , touch ) )
{
SV_LinkEdict_TouchAreaGrid_Call ( touch , ent ) ;
}
}
PRVM_serverglobaledict ( self ) = old_self ;
PRVM_serverglobaledict ( other ) = old_other ;
}
static void RotateBBox ( const vec3_t mins , const vec3_t maxs , const vec3_t angles , vec3_t rotatedmins , vec3_t rotatedmaxs )
{
vec3_t v , u ;
matrix4x4_t m ;
Matrix4x4_CreateFromQuakeEntity ( & m , 0 , 0 , 0 , angles [ PITCH ] , angles [ YAW ] , angles [ ROLL ] , 1.0 ) ;
v [ 0 ] = mins [ 0 ] ; v [ 1 ] = mins [ 1 ] ; v [ 2 ] = mins [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
VectorCopy ( u , rotatedmins ) ; VectorCopy ( u , rotatedmaxs ) ;
v [ 0 ] = maxs [ 0 ] ; v [ 1 ] = mins [ 1 ] ; v [ 2 ] = mins [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
v [ 0 ] = mins [ 0 ] ; v [ 1 ] = maxs [ 1 ] ; v [ 2 ] = mins [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
v [ 0 ] = maxs [ 0 ] ; v [ 1 ] = maxs [ 1 ] ; v [ 2 ] = mins [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
v [ 0 ] = mins [ 0 ] ; v [ 1 ] = mins [ 1 ] ; v [ 2 ] = maxs [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
v [ 0 ] = maxs [ 0 ] ; v [ 1 ] = mins [ 1 ] ; v [ 2 ] = maxs [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
v [ 0 ] = mins [ 0 ] ; v [ 1 ] = maxs [ 1 ] ; v [ 2 ] = maxs [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
v [ 0 ] = maxs [ 0 ] ; v [ 1 ] = maxs [ 1 ] ; v [ 2 ] = maxs [ 2 ] ; Matrix4x4_Transform ( & m , v , u ) ;
if ( rotatedmins [ 0 ] > u [ 0 ] ) rotatedmins [ 0 ] = u [ 0 ] ; if ( rotatedmins [ 1 ] > u [ 1 ] ) rotatedmins [ 1 ] = u [ 1 ] ; if ( rotatedmins [ 2 ] > u [ 2 ] ) rotatedmins [ 2 ] = u [ 2 ] ;
if ( rotatedmaxs [ 0 ] < u [ 0 ] ) rotatedmaxs [ 0 ] = u [ 0 ] ; if ( rotatedmaxs [ 1 ] < u [ 1 ] ) rotatedmaxs [ 1 ] = u [ 1 ] ; if ( rotatedmaxs [ 2 ] < u [ 2 ] ) rotatedmaxs [ 2 ] = u [ 2 ] ;
}
/*
= = = = = = = = = = = = = = =
SV_LinkEdict
= = = = = = = = = = = = = = =
*/
void SV_LinkEdict ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
dp_model_t * model ;
vec3_t mins , maxs , entmins , entmaxs , entangles ;
int modelindex ;
if ( ent = = prog - > edicts )
return ; // don't add the world
if ( ent - > priv . server - > free )
return ;
modelindex = ( int ) PRVM_serveredictfloat ( ent , modelindex ) ;
if ( modelindex < 0 | | modelindex > = MAX_MODELS )
{
Con_Printf ( " edict %i: SOLID_BSP with invalid modelindex! \n " , PRVM_NUM_FOR_EDICT ( ent ) ) ;
modelindex = 0 ;
}
model = SV_GetModelByIndex ( modelindex ) ;
VM_GenerateFrameGroupBlend ( prog , ent - > priv . server - > framegroupblend , ent ) ;
VM_FrameBlendFromFrameGroupBlend ( ent - > priv . server - > frameblend , ent - > priv . server - > framegroupblend , model , sv . time ) ;
VM_UpdateEdictSkeleton ( prog , ent , model , ent - > priv . server - > frameblend ) ;
// set the abs box
if ( PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_PHYSICS )
{
// TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
// TODO special handling for spheres?
VectorCopy ( PRVM_serveredictvector ( ent , mins ) , entmins ) ;
VectorCopy ( PRVM_serveredictvector ( ent , maxs ) , entmaxs ) ;
VectorCopy ( PRVM_serveredictvector ( ent , angles ) , entangles ) ;
RotateBBox ( entmins , entmaxs , entangles , mins , maxs ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , mins , mins ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , maxs , maxs ) ;
}
else if ( PRVM_serveredictfloat ( ent , solid ) = = SOLID_BSP )
{
if ( model ! = NULL )
{
if ( ! model - > TraceBox )
Con_DPrintf ( " edict %i: SOLID_BSP with non-collidable model \n " , PRVM_NUM_FOR_EDICT ( ent ) ) ;
if ( PRVM_serveredictvector ( ent , angles ) [ 0 ] | | PRVM_serveredictvector ( ent , angles ) [ 2 ] | | PRVM_serveredictvector ( ent , avelocity ) [ 0 ] | | PRVM_serveredictvector ( ent , avelocity ) [ 2 ] )
{
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , model - > rotatedmins , mins ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , model - > rotatedmaxs , maxs ) ;
}
else if ( PRVM_serveredictvector ( ent , angles ) [ 1 ] | | PRVM_serveredictvector ( ent , avelocity ) [ 1 ] )
{
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , model - > yawmins , mins ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , model - > yawmaxs , maxs ) ;
}
else
{
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , model - > normalmins , mins ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , model - > normalmaxs , maxs ) ;
}
}
else
{
// SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , mins ) , mins ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , maxs ) , maxs ) ;
}
}
else
{
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , mins ) , mins ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , maxs ) , maxs ) ;
}
//
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
//
if ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ITEM )
{
mins [ 0 ] - = 15 ;
mins [ 1 ] - = 15 ;
mins [ 2 ] - = 1 ;
maxs [ 0 ] + = 15 ;
maxs [ 1 ] + = 15 ;
maxs [ 2 ] + = 1 ;
}
else
{
// because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
mins [ 0 ] - = 1 ;
mins [ 1 ] - = 1 ;
mins [ 2 ] - = 1 ;
maxs [ 0 ] + = 1 ;
maxs [ 1 ] + = 1 ;
maxs [ 2 ] + = 1 ;
}
VectorCopy ( mins , PRVM_serveredictvector ( ent , absmin ) ) ;
VectorCopy ( maxs , PRVM_serveredictvector ( ent , absmax ) ) ;
World_LinkEdict ( & sv . world , ent , mins , maxs ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Utility functions
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = =
SV_TestEntityPosition
returns true if the entity is in solid currently
= = = = = = = = = = = =
*/
static int SV_TestEntityPosition ( prvm_edict_t * ent , vec3_t offset )
{
prvm_prog_t * prog = SVVM_prog ;
int contents ;
vec3_t org , entorigin , entmins , entmaxs ;
trace_t trace ;
contents = SV_GenericHitSuperContentsMask ( ent ) ;
VectorAdd ( PRVM_serveredictvector ( ent , origin ) , offset , org ) ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , entorigin ) ;
VectorCopy ( PRVM_serveredictvector ( ent , mins ) , entmins ) ;
VectorCopy ( PRVM_serveredictvector ( ent , maxs ) , entmaxs ) ;
trace = SV_TraceBox ( org , entmins , entmaxs , entorigin , ( ( PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_FLY_WORLDONLY ) ? MOVE_WORLDONLY : MOVE_NOMONSTERS ) , ent , contents ) ;
if ( trace . startsupercontents & contents )
return true ;
else
{
if ( sv . worldmodel - > brushq1 . numclipnodes & & ! VectorCompare ( PRVM_serveredictvector ( ent , mins ) , PRVM_serveredictvector ( ent , maxs ) ) )
{
// q1bsp/hlbsp use hulls and if the entity does not exactly match
// a hull size it is incorrectly tested, so this code tries to
// 'fix' it slightly...
// FIXME: this breaks entities larger than the hull size
int i ;
vec3_t v , m1 , m2 , s ;
VectorAdd ( org , entmins , m1 ) ;
VectorAdd ( org , entmaxs , m2 ) ;
VectorSubtract ( m2 , m1 , s ) ;
# define EPSILON (1.0f / 32.0f)
if ( s [ 0 ] > = EPSILON * 2 ) { m1 [ 0 ] + = EPSILON ; m2 [ 0 ] - = EPSILON ; }
if ( s [ 1 ] > = EPSILON * 2 ) { m1 [ 1 ] + = EPSILON ; m2 [ 1 ] - = EPSILON ; }
if ( s [ 2 ] > = EPSILON * 2 ) { m1 [ 2 ] + = EPSILON ; m2 [ 2 ] - = EPSILON ; }
for ( i = 0 ; i < 8 ; i + + )
{
v [ 0 ] = ( i & 1 ) ? m2 [ 0 ] : m1 [ 0 ] ;
v [ 1 ] = ( i & 2 ) ? m2 [ 1 ] : m1 [ 1 ] ;
v [ 2 ] = ( i & 4 ) ? m2 [ 2 ] : m1 [ 2 ] ;
if ( SV_PointSuperContents ( v ) & contents )
return true ;
}
}
}
// if the trace found a better position for the entity, move it there
if ( VectorDistance2 ( trace . endpos , PRVM_serveredictvector ( ent , origin ) ) > = 0.0001 )
{
#if 0
// please switch back to this code when trace.endpos sometimes being in solid bug is fixed
VectorCopy ( trace . endpos , PRVM_serveredictvector ( ent , origin ) ) ;
# else
// verify if the endpos is REALLY outside solid
VectorCopy ( trace . endpos , org ) ;
trace = SV_TraceBox ( org , entmins , entmaxs , org , MOVE_NOMONSTERS , ent , contents ) ;
if ( trace . startsolid )
Con_Printf ( " SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it. \n " ) ;
else
VectorCopy ( org , PRVM_serveredictvector ( ent , origin ) ) ;
# endif
}
return false ;
}
// DRESK - Support for Entity Contents Transition Event
/*
= = = = = = = = = = = = = = = =
SV_CheckContentsTransition
returns true if entity had a valid contentstransition function call
= = = = = = = = = = = = = = = =
*/
static int SV_CheckContentsTransition ( prvm_edict_t * ent , const int nContents )
{
prvm_prog_t * prog = SVVM_prog ;
int bValidFunctionCall ;
// Default Valid Function Call to False
bValidFunctionCall = false ;
if ( PRVM_serveredictfloat ( ent , watertype ) ! = nContents )
{ // Changed Contents
// Acquire Contents Transition Function from QC
if ( PRVM_serveredictfunction ( ent , contentstransition ) )
{ // Valid Function; Execute
// Assign Valid Function
bValidFunctionCall = true ;
// Prepare Parameters (Original Contents, New Contents)
// Original Contents
PRVM_G_FLOAT ( OFS_PARM0 ) = PRVM_serveredictfloat ( ent , watertype ) ;
// New Contents
PRVM_G_FLOAT ( OFS_PARM1 ) = nContents ;
// Assign Self
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
// Set Time
PRVM_serverglobalfloat ( time ) = sv . time ;
// Execute VM Function
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( ent , contentstransition ) , " contentstransition: NULL function " ) ;
}
}
// Return if Function Call was Valid
return bValidFunctionCall ;
}
/*
= = = = = = = = = = = = = = = =
SV_CheckVelocity
= = = = = = = = = = = = = = = =
*/
void SV_CheckVelocity ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int i ;
float wishspeed ;
//
// bound velocity
//
for ( i = 0 ; i < 3 ; i + + )
{
if ( PRVM_IS_NAN ( PRVM_serveredictvector ( ent , velocity ) [ i ] ) )
{
Con_Printf ( " Got a NaN velocity on entity #%i (%s) \n " , PRVM_NUM_FOR_EDICT ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) ) ;
PRVM_serveredictvector ( ent , velocity ) [ i ] = 0 ;
}
if ( PRVM_IS_NAN ( PRVM_serveredictvector ( ent , origin ) [ i ] ) )
{
Con_Printf ( " Got a NaN origin on entity #%i (%s) \n " , PRVM_NUM_FOR_EDICT ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) ) ;
PRVM_serveredictvector ( ent , origin ) [ i ] = 0 ;
}
}
// LordHavoc: a hack to ensure that the (rather silly) id1 quakec
// player_run/player_stand1 does not horribly malfunction if the
// velocity becomes a denormalized float
if ( VectorLength2 ( PRVM_serveredictvector ( ent , velocity ) ) < 0.0001 )
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
// LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
wishspeed = DotProduct ( PRVM_serveredictvector ( ent , velocity ) , PRVM_serveredictvector ( ent , velocity ) ) ;
if ( wishspeed > sv_maxvelocity . value * sv_maxvelocity . value )
{
wishspeed = sv_maxvelocity . value / sqrt ( wishspeed ) ;
PRVM_serveredictvector ( ent , velocity ) [ 0 ] * = wishspeed ;
PRVM_serveredictvector ( ent , velocity ) [ 1 ] * = wishspeed ;
PRVM_serveredictvector ( ent , velocity ) [ 2 ] * = wishspeed ;
}
}
/*
= = = = = = = = = = = = =
SV_RunThink
Runs thinking code if time . There is some play in the exact time the think
function will be called , because it is called before any movement is done
in a frame . Not used for pushmove objects , because they must be exact .
Returns false if the entity removed itself .
= = = = = = = = = = = = =
*/
static qboolean SV_RunThink ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int iterations ;
// don't let things stay in the past.
// it is possible to start that way by a trigger with a local time.
if ( PRVM_serveredictfloat ( ent , nextthink ) < = 0 | | PRVM_serveredictfloat ( ent , nextthink ) > sv . time + sv . frametime )
return true ;
for ( iterations = 0 ; iterations < 128 & & ! ent - > priv . server - > free ; iterations + + )
{
PRVM_serverglobalfloat ( time ) = max ( sv . time , PRVM_serveredictfloat ( ent , nextthink ) ) ;
PRVM_serveredictfloat ( ent , nextthink ) = 0 ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( prog - > edicts ) ;
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( ent , think ) , " QC function self.think is missing " ) ;
// mods often set nextthink to time to cause a think every frame,
// we don't want to loop in that case, so exit if the new nextthink is
// <= the time the qc was told, also exit if it is past the end of the
// frame
if ( PRVM_serveredictfloat ( ent , nextthink ) < = PRVM_serverglobalfloat ( time ) | | PRVM_serveredictfloat ( ent , nextthink ) > sv . time + sv . frametime | | ! sv_gameplayfix_multiplethinksperframe . integer )
break ;
}
return ! ent - > priv . server - > free ;
}
/*
= = = = = = = = = = = = = = = = = =
SV_Impact
Two entities have touched , so run their touch functions
= = = = = = = = = = = = = = = = = =
*/
static void SV_Impact ( prvm_edict_t * e1 , trace_t * trace )
{
prvm_prog_t * prog = SVVM_prog ;
int restorevm_tempstringsbuf_cursize ;
int old_self , old_other ;
prvm_edict_t * e2 = ( prvm_edict_t * ) trace - > ent ;
old_self = PRVM_serverglobaledict ( self ) ;
old_other = PRVM_serverglobaledict ( other ) ;
restorevm_tempstringsbuf_cursize = prog - > tempstringsbuf . cursize ;
VM_SetTraceGlobals ( prog , trace ) ;
if ( ! e1 - > priv . server - > free & & ! e2 - > priv . server - > free & & PRVM_serveredictfunction ( e1 , touch ) & & PRVM_serveredictfloat ( e1 , solid ) ! = SOLID_NOT )
{
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( e1 ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( e2 ) ;
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( e1 , touch ) , " QC function self.touch is missing " ) ;
}
if ( ! e1 - > priv . server - > free & & ! e2 - > priv . server - > free & & PRVM_serveredictfunction ( e2 , touch ) & & PRVM_serveredictfloat ( e2 , solid ) ! = SOLID_NOT )
{
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( e2 ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( e1 ) ;
VectorCopy ( PRVM_serveredictvector ( e2 , origin ) , PRVM_serverglobalvector ( trace_endpos ) ) ;
VectorNegate ( trace - > plane . normal , PRVM_serverglobalvector ( trace_plane_normal ) ) ;
PRVM_serverglobalfloat ( trace_plane_dist ) = - trace - > plane . dist ;
PRVM_serverglobaledict ( trace_ent ) = PRVM_EDICT_TO_PROG ( e1 ) ;
PRVM_serverglobalfloat ( trace_dpstartcontents ) = 0 ;
PRVM_serverglobalfloat ( trace_dphitcontents ) = 0 ;
PRVM_serverglobalfloat ( trace_dphitq3surfaceflags ) = 0 ;
PRVM_serverglobalstring ( trace_dphittexturename ) = 0 ;
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( e2 , touch ) , " QC function self.touch is missing " ) ;
}
PRVM_serverglobaledict ( self ) = old_self ;
PRVM_serverglobaledict ( other ) = old_other ;
prog - > tempstringsbuf . cursize = restorevm_tempstringsbuf_cursize ;
}
/*
= = = = = = = = = = = = = = = = = =
ClipVelocity
Slide off of the impacting object
returns the blocked flags ( 1 = floor , 2 = step / wall )
= = = = = = = = = = = = = = = = = =
*/
# define STOP_EPSILON 0.1
static void ClipVelocity ( prvm_vec3_t in , vec3_t normal , prvm_vec3_t out , prvm_vec_t overbounce )
{
int i ;
float backoff ;
backoff = - DotProduct ( in , normal ) * overbounce ;
VectorMA ( in , backoff , normal , out ) ;
for ( i = 0 ; i < 3 ; i + + )
if ( out [ i ] > - STOP_EPSILON & & out [ i ] < STOP_EPSILON )
out [ i ] = 0 ;
}
/*
= = = = = = = = = = = =
SV_FlyMove
The basic solid body movement clip that slides along multiple planes
Returns the clipflags if the velocity was modified ( hit something solid )
1 = floor
2 = wall / step
4 = dead stop
8 = teleported by touch method
If stepnormal is not NULL , the plane normal of any vertical wall hit will be stored
= = = = = = = = = = = =
*/
static float SV_Gravity ( prvm_edict_t * ent ) ;
static qboolean SV_PushEntity ( trace_t * trace , prvm_edict_t * ent , vec3_t push , qboolean dolink ) ;
# define MAX_CLIP_PLANES 5
static int SV_FlyMove ( prvm_edict_t * ent , float time , qboolean applygravity , float * stepnormal , int hitsupercontentsmask , float stepheight )
{
prvm_prog_t * prog = SVVM_prog ;
int blocked , bumpcount ;
int i , j , numplanes ;
float d , time_left , gravity ;
vec3_t dir , push , planes [ MAX_CLIP_PLANES ] ;
prvm_vec3_t primal_velocity , original_velocity , new_velocity , restore_velocity ;
#if 0
vec3_t end ;
# endif
trace_t trace ;
if ( time < = 0 )
return 0 ;
gravity = 0 ;
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , restore_velocity ) ;
if ( applygravity )
{
gravity = SV_Gravity ( ent ) ;
if ( ! sv_gameplayfix_nogravityonground . integer | | ! ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND ) )
{
if ( sv_gameplayfix_gravityunaffectedbyticrate . integer )
PRVM_serveredictvector ( ent , velocity ) [ 2 ] - = gravity * 0.5f ;
else
PRVM_serveredictvector ( ent , velocity ) [ 2 ] - = gravity ;
}
}
blocked = 0 ;
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , original_velocity ) ;
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , primal_velocity ) ;
numplanes = 0 ;
time_left = time ;
for ( bumpcount = 0 ; bumpcount < MAX_CLIP_PLANES ; bumpcount + + )
{
if ( ! PRVM_serveredictvector ( ent , velocity ) [ 0 ] & & ! PRVM_serveredictvector ( ent , velocity ) [ 1 ] & & ! PRVM_serveredictvector ( ent , velocity ) [ 2 ] )
break ;
VectorScale ( PRVM_serveredictvector ( ent , velocity ) , time_left , push ) ;
if ( ! SV_PushEntity ( & trace , ent , push , false ) )
{
// we got teleported by a touch function
// let's abort the move
blocked | = 8 ;
break ;
}
// this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
// abort move if we're stuck in the world (and didn't make it out)
if ( trace . worldstartsolid & & trace . allsolid )
{
VectorCopy ( restore_velocity , PRVM_serveredictvector ( ent , velocity ) ) ;
return 3 ;
}
if ( trace . fraction = = 1 )
break ;
if ( trace . plane . normal [ 2 ] )
{
if ( trace . plane . normal [ 2 ] > 0.7 )
{
// floor
blocked | = 1 ;
if ( ! trace . ent )
{
Con_Printf ( " SV_FlyMove: !trace.ent " ) ;
trace . ent = prog - > edicts ;
}
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) | FL_ONGROUND ;
PRVM_serveredictedict ( ent , groundentity ) = PRVM_EDICT_TO_PROG ( trace . ent ) ;
}
}
else if ( stepheight )
{
// step - handle it immediately
vec3_t org ;
vec3_t steppush ;
trace_t steptrace ;
trace_t steptrace2 ;
trace_t steptrace3 ;
//Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
VectorSet ( steppush , 0 , 0 , stepheight ) ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , org ) ;
if ( ! SV_PushEntity ( & steptrace , ent , steppush , false ) )
{
blocked | = 8 ;
break ;
}
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
if ( ! SV_PushEntity ( & steptrace2 , ent , push , false ) )
{
blocked | = 8 ;
break ;
}
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
VectorSet ( steppush , 0 , 0 , org [ 2 ] - PRVM_serveredictvector ( ent , origin ) [ 2 ] ) ;
if ( ! SV_PushEntity ( & steptrace3 , ent , steppush , false ) )
{
blocked | = 8 ;
break ;
}
//Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
// accept the new position if it made some progress...
if ( fabs ( PRVM_serveredictvector ( ent , origin ) [ 0 ] - org [ 0 ] ) > = 0.03125 | | fabs ( PRVM_serveredictvector ( ent , origin ) [ 1 ] - org [ 1 ] ) > = 0.03125 )
{
//Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
trace = steptrace2 ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , trace . endpos ) ;
time_left * = 1 - trace . fraction ;
numplanes = 0 ;
continue ;
}
else
{
//Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
VectorCopy ( org , PRVM_serveredictvector ( ent , origin ) ) ;
}
}
else
{
// step - return it to caller
blocked | = 2 ;
// save the trace for player extrafriction
if ( stepnormal )
VectorCopy ( trace . plane . normal , stepnormal ) ;
}
if ( trace . fraction > = 0.001 )
{
// actually covered some distance
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , original_velocity ) ;
numplanes = 0 ;
}
time_left * = 1 - trace . fraction ;
// clipped to another plane
if ( numplanes > = MAX_CLIP_PLANES )
{
// this shouldn't really happen
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
blocked = 3 ;
break ;
}
/*
for ( i = 0 ; i < numplanes ; i + + )
if ( DotProduct ( trace . plane . normal , planes [ i ] ) > 0.99 )
break ;
if ( i < numplanes )
{
VectorAdd ( PRVM_serveredictvector ( ent , velocity ) , trace . plane . normal , PRVM_serveredictvector ( ent , velocity ) ) ;
continue ;
}
*/
VectorCopy ( trace . plane . normal , planes [ numplanes ] ) ;
numplanes + + ;
// modify original_velocity so it parallels all of the clip planes
for ( i = 0 ; i < numplanes ; i + + )
{
ClipVelocity ( original_velocity , planes [ i ] , new_velocity , 1 ) ;
for ( j = 0 ; j < numplanes ; j + + )
{
if ( j ! = i )
{
// not ok
if ( DotProduct ( new_velocity , planes [ j ] ) < 0 )
break ;
}
}
if ( j = = numplanes )
break ;
}
if ( i ! = numplanes )
{
// go along this plane
VectorCopy ( new_velocity , PRVM_serveredictvector ( ent , velocity ) ) ;
}
else
{
// go along the crease
if ( numplanes ! = 2 )
{
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
blocked = 7 ;
break ;
}
CrossProduct ( planes [ 0 ] , planes [ 1 ] , dir ) ;
// LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
VectorNormalize ( dir ) ;
d = DotProduct ( dir , PRVM_serveredictvector ( ent , velocity ) ) ;
VectorScale ( dir , d , PRVM_serveredictvector ( ent , velocity ) ) ;
}
// if current velocity is against the original velocity,
// stop dead to avoid tiny occilations in sloping corners
if ( DotProduct ( PRVM_serveredictvector ( ent , velocity ) , primal_velocity ) < = 0 )
{
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
break ;
}
}
//Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
/*
if ( ( blocked & 1 ) = = 0 & & bumpcount > 1 )
{
// LordHavoc: fix the 'fall to your death in a wedge corner' glitch
// flag ONGROUND if there's ground under it
trace = SV_TraceBox ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , mins ) , PRVM_serveredictvector ( ent , maxs ) , end , MOVE_NORMAL , ent , hitsupercontentsmask ) ;
}
*/
// LordHavoc: this came from QW and allows you to get out of water more easily
if ( sv_gameplayfix_easierwaterjump . integer & & ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_WATERJUMP ) & & ! ( blocked & 8 ) )
VectorCopy ( primal_velocity , PRVM_serveredictvector ( ent , velocity ) ) ;
if ( applygravity )
{
if ( ! sv_gameplayfix_nogravityonground . integer | | ! ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND ) )
{
if ( sv_gameplayfix_gravityunaffectedbyticrate . integer )
PRVM_serveredictvector ( ent , velocity ) [ 2 ] - = gravity * 0.5f ;
}
}
return blocked ;
}
/*
= = = = = = = = = = = =
SV_Gravity
= = = = = = = = = = = =
*/
static float SV_Gravity ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
float ent_gravity ;
ent_gravity = PRVM_serveredictfloat ( ent , gravity ) ;
if ( ! ent_gravity )
ent_gravity = 1.0f ;
return ent_gravity * sv_gravity . value * sv . frametime ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
PUSHMOVE
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood ( prvm_edict_t * ent , vec3_t pivot )
{
prvm_prog_t * prog = SVVM_prog ;
int bump ;
trace_t stucktrace ;
vec3_t stuckorigin ;
vec3_t stuckmins , stuckmaxs ;
vec3_t goodmins , goodmaxs ;
vec3_t testorigin ;
vec_t nudge ;
vec3_t move ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , stuckorigin ) ;
VectorCopy ( PRVM_serveredictvector ( ent , mins ) , stuckmins ) ;
VectorCopy ( PRVM_serveredictvector ( ent , maxs ) , stuckmaxs ) ;
VectorCopy ( pivot , goodmins ) ;
VectorCopy ( pivot , goodmaxs ) ;
for ( bump = 0 ; bump < 6 ; bump + + )
{
int coord = 2 - ( bump > > 1 ) ;
//int coord = (bump >> 1);
int dir = ( bump & 1 ) ;
int subbump ;
for ( subbump = 0 ; ; + + subbump )
{
VectorCopy ( stuckorigin , testorigin ) ;
if ( dir )
{
// pushing maxs
testorigin [ coord ] + = stuckmaxs [ coord ] - goodmaxs [ coord ] ;
}
else
{
// pushing mins
testorigin [ coord ] + = stuckmins [ coord ] - goodmins [ coord ] ;
}
stucktrace = SV_TraceBox ( stuckorigin , goodmins , goodmaxs , testorigin , MOVE_NOMONSTERS , ent , SV_GenericHitSuperContentsMask ( ent ) ) ;
if ( stucktrace . bmodelstartsolid )
{
// BAD BAD, can't fix that
return false ;
}
if ( stucktrace . fraction > = 1 )
break ; // it WORKS!
if ( subbump > = 10 )
{
// BAD BAD, can't fix that
return false ;
}
// we hit something... let's move out of it
VectorSubtract ( stucktrace . endpos , testorigin , move ) ;
nudge = DotProduct ( stucktrace . plane . normal , move ) + 0.03125f ; // FIXME cvar this constant
VectorMA ( stuckorigin , nudge , stucktrace . plane . normal , stuckorigin ) ;
}
/*
if ( subbump > 0 )
Con_Printf ( " subbump: %d \n " , subbump ) ;
*/
if ( dir )
{
// pushing maxs
goodmaxs [ coord ] = stuckmaxs [ coord ] ;
}
else
{
// pushing mins
goodmins [ coord ] = stuckmins [ coord ] ;
}
}
// WE WIN
VectorCopy ( stuckorigin , PRVM_serveredictvector ( ent , origin ) ) ;
return true ;
}
qboolean SV_NudgeOutOfSolid ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int bump , pass ;
trace_t stucktrace ;
vec3_t stuckorigin ;
vec3_t stuckmins , stuckmaxs ;
vec_t nudge ;
vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation . value ;
if ( sv . worldmodel & & sv . worldmodel - > brushq1 . numclipnodes )
separation = 0.0f ; // when using hulls, it can not be enlarged
VectorCopy ( PRVM_serveredictvector ( ent , mins ) , stuckmins ) ;
VectorCopy ( PRVM_serveredictvector ( ent , maxs ) , stuckmaxs ) ;
stuckmins [ 0 ] - = separation ;
stuckmins [ 1 ] - = separation ;
stuckmins [ 2 ] - = separation ;
stuckmaxs [ 0 ] + = separation ;
stuckmaxs [ 1 ] + = separation ;
stuckmaxs [ 2 ] + = separation ;
// first pass we try to get it out of brush entities
// second pass we try to get it out of world only (can't win them all)
for ( pass = 0 ; pass < 2 ; pass + + )
{
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , stuckorigin ) ;
for ( bump = 0 ; bump < 10 ; bump + + )
{
stucktrace = SV_TraceBox ( stuckorigin , stuckmins , stuckmaxs , stuckorigin , pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS , ent , SV_GenericHitSuperContentsMask ( ent ) ) ;
if ( ! stucktrace . bmodelstartsolid | | stucktrace . startdepth > = 0 )
{
// found a good location, use it
VectorCopy ( stuckorigin , PRVM_serveredictvector ( ent , origin ) ) ;
return true ;
}
nudge = - stucktrace . startdepth ;
VectorMA ( stuckorigin , nudge , stucktrace . startdepthnormal , stuckorigin ) ;
}
}
return false ;
}
/*
= = = = = = = = = = = =
SV_PushEntity
Does not change the entities velocity at all
The trace struct is filled with the trace that has been done .
Returns true if the push did not result in the entity being teleported by QC code .
= = = = = = = = = = = =
*/
static qboolean SV_PushEntity ( trace_t * trace , prvm_edict_t * ent , vec3_t push , qboolean dolink )
{
prvm_prog_t * prog = SVVM_prog ;
int solid ;
int movetype ;
int type ;
vec3_t mins , maxs ;
vec3_t start ;
vec3_t end ;
solid = ( int ) PRVM_serveredictfloat ( ent , solid ) ;
movetype = ( int ) PRVM_serveredictfloat ( ent , movetype ) ;
VectorCopy ( PRVM_serveredictvector ( ent , mins ) , mins ) ;
VectorCopy ( PRVM_serveredictvector ( ent , maxs ) , maxs ) ;
// move start position out of solids
if ( sv_gameplayfix_nudgeoutofsolid . integer & & sv_gameplayfix_nudgeoutofsolid_separation . value > = 0 )
{
SV_NudgeOutOfSolid ( ent ) ;
}
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , start ) ;
VectorAdd ( start , push , end ) ;
if ( movetype = = MOVETYPE_FLYMISSILE )
type = MOVE_MISSILE ;
else if ( movetype = = MOVETYPE_FLY_WORLDONLY )
type = MOVE_WORLDONLY ;
else if ( solid = = SOLID_TRIGGER | | solid = = SOLID_NOT )
type = MOVE_NOMONSTERS ; // only clip against bmodels
else
type = MOVE_NORMAL ;
* trace = SV_TraceBox ( start , mins , maxs , end , type , ent , SV_GenericHitSuperContentsMask ( ent ) ) ;
// fail the move if stuck in world
if ( trace - > worldstartsolid )
return true ;
VectorCopy ( trace - > endpos , PRVM_serveredictvector ( ent , origin ) ) ;
ent - > priv . required - > mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN ; // -2: setorigin running
SV_LinkEdict ( ent ) ;
#if 0
if ( ! trace - > startsolid )
if ( SV_TraceBox ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , mins ) , PRVM_serveredictvector ( ent , maxs ) , PRVM_serveredictvector ( ent , origin ) , type , ent , SV_GenericHitSuperContentsMask ( ent ) ) . startsolid )
{
Con_Printf ( " something eeeeevil happened \n " ) ;
}
# endif
if ( dolink )
SV_LinkEdict_TouchAreaGrid ( ent ) ;
if ( ( PRVM_serveredictfloat ( ent , solid ) > = SOLID_TRIGGER & & trace - > ent & & ( ! ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND ) | | PRVM_serveredictedict ( ent , groundentity ) ! = PRVM_EDICT_TO_PROG ( trace - > ent ) ) ) )
SV_Impact ( ent , trace ) ;
if ( ent - > priv . required - > mark = = PRVM_EDICT_MARK_SETORIGIN_CAUGHT )
{
ent - > priv . required - > mark = 0 ;
return false ;
}
else if ( ent - > priv . required - > mark = = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN )
{
ent - > priv . required - > mark = 0 ;
return true ;
}
else
{
Con_Printf ( " The edict mark had been overwritten! Please debug this. \n " ) ;
return true ;
}
}
/*
= = = = = = = = = = = =
SV_PushMove
= = = = = = = = = = = =
*/
static void SV_PushMove ( prvm_edict_t * pusher , float movetime )
{
prvm_prog_t * prog = SVVM_prog ;
int i , e , index ;
int pusherowner , pusherprog ;
int checkcontents ;
qboolean rotated ;
float savesolid , movetime2 , pushltime ;
vec3_t mins , maxs , move , move1 , moveangle , pushorig , pushang , a , forward , left , up , org , pushermins , pushermaxs , checkorigin , checkmins , checkmaxs ;
int num_moved ;
int numcheckentities ;
static prvm_edict_t * checkentities [ MAX_EDICTS ] ;
dp_model_t * pushermodel ;
trace_t trace , trace2 ;
matrix4x4_t pusherfinalmatrix , pusherfinalimatrix ;
static unsigned short moved_edicts [ MAX_EDICTS ] ;
vec3_t pivot ;
if ( ! PRVM_serveredictvector ( pusher , velocity ) [ 0 ] & & ! PRVM_serveredictvector ( pusher , velocity ) [ 1 ] & & ! PRVM_serveredictvector ( pusher , velocity ) [ 2 ] & & ! PRVM_serveredictvector ( pusher , avelocity ) [ 0 ] & & ! PRVM_serveredictvector ( pusher , avelocity ) [ 1 ] & & ! PRVM_serveredictvector ( pusher , avelocity ) [ 2 ] )
{
PRVM_serveredictfloat ( pusher , ltime ) + = movetime ;
return ;
}
switch ( ( int ) PRVM_serveredictfloat ( pusher , solid ) )
{
// LordHavoc: valid pusher types
case SOLID_BSP :
case SOLID_BBOX :
case SOLID_SLIDEBOX :
case SOLID_CORPSE : // LordHavoc: this would be weird...
break ;
// LordHavoc: no collisions
case SOLID_NOT :
case SOLID_TRIGGER :
VectorMA ( PRVM_serveredictvector ( pusher , origin ) , movetime , PRVM_serveredictvector ( pusher , velocity ) , PRVM_serveredictvector ( pusher , origin ) ) ;
VectorMA ( PRVM_serveredictvector ( pusher , angles ) , movetime , PRVM_serveredictvector ( pusher , avelocity ) , PRVM_serveredictvector ( pusher , angles ) ) ;
PRVM_serveredictvector ( pusher , angles ) [ 0 ] - = 360.0 * floor ( PRVM_serveredictvector ( pusher , angles ) [ 0 ] * ( 1.0 / 360.0 ) ) ;
PRVM_serveredictvector ( pusher , angles ) [ 1 ] - = 360.0 * floor ( PRVM_serveredictvector ( pusher , angles ) [ 1 ] * ( 1.0 / 360.0 ) ) ;
PRVM_serveredictvector ( pusher , angles ) [ 2 ] - = 360.0 * floor ( PRVM_serveredictvector ( pusher , angles ) [ 2 ] * ( 1.0 / 360.0 ) ) ;
PRVM_serveredictfloat ( pusher , ltime ) + = movetime ;
SV_LinkEdict ( pusher ) ;
return ;
default :
Con_Printf ( " SV_PushMove: entity #%i, unrecognized solid type %f \n " , PRVM_NUM_FOR_EDICT ( pusher ) , PRVM_serveredictfloat ( pusher , solid ) ) ;
return ;
}
index = ( int ) PRVM_serveredictfloat ( pusher , modelindex ) ;
if ( index < 1 | | index > = MAX_MODELS )
{
Con_Printf ( " SV_PushMove: entity #%i has an invalid modelindex %f \n " , PRVM_NUM_FOR_EDICT ( pusher ) , PRVM_serveredictfloat ( pusher , modelindex ) ) ;
return ;
}
pushermodel = SV_GetModelByIndex ( index ) ;
pusherowner = PRVM_serveredictedict ( pusher , owner ) ;
pusherprog = PRVM_EDICT_TO_PROG ( pusher ) ;
rotated = VectorLength2 ( PRVM_serveredictvector ( pusher , angles ) ) + VectorLength2 ( PRVM_serveredictvector ( pusher , avelocity ) ) > 0 ;
movetime2 = movetime ;
VectorScale ( PRVM_serveredictvector ( pusher , velocity ) , movetime2 , move1 ) ;
VectorScale ( PRVM_serveredictvector ( pusher , avelocity ) , movetime2 , moveangle ) ;
if ( moveangle [ 0 ] | | moveangle [ 2 ] )
{
for ( i = 0 ; i < 3 ; i + + )
{
if ( move1 [ i ] > 0 )
{
mins [ i ] = pushermodel - > rotatedmins [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] - 1 ;
maxs [ i ] = pushermodel - > rotatedmaxs [ i ] + move1 [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] + 1 ;
}
else
{
mins [ i ] = pushermodel - > rotatedmins [ i ] + move1 [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] - 1 ;
maxs [ i ] = pushermodel - > rotatedmaxs [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] + 1 ;
}
}
}
else if ( moveangle [ 1 ] )
{
for ( i = 0 ; i < 3 ; i + + )
{
if ( move1 [ i ] > 0 )
{
mins [ i ] = pushermodel - > yawmins [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] - 1 ;
maxs [ i ] = pushermodel - > yawmaxs [ i ] + move1 [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] + 1 ;
}
else
{
mins [ i ] = pushermodel - > yawmins [ i ] + move1 [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] - 1 ;
maxs [ i ] = pushermodel - > yawmaxs [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] + 1 ;
}
}
}
else
{
for ( i = 0 ; i < 3 ; i + + )
{
if ( move1 [ i ] > 0 )
{
mins [ i ] = pushermodel - > normalmins [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] - 1 ;
maxs [ i ] = pushermodel - > normalmaxs [ i ] + move1 [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] + 1 ;
}
else
{
mins [ i ] = pushermodel - > normalmins [ i ] + move1 [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] - 1 ;
maxs [ i ] = pushermodel - > normalmaxs [ i ] + PRVM_serveredictvector ( pusher , origin ) [ i ] + 1 ;
}
}
}
VectorNegate ( moveangle , a ) ;
AngleVectorsFLU ( a , forward , left , up ) ;
VectorCopy ( PRVM_serveredictvector ( pusher , origin ) , pushorig ) ;
VectorCopy ( PRVM_serveredictvector ( pusher , angles ) , pushang ) ;
pushltime = PRVM_serveredictfloat ( pusher , ltime ) ;
// move the pusher to its final position
VectorMA ( PRVM_serveredictvector ( pusher , origin ) , movetime , PRVM_serveredictvector ( pusher , velocity ) , PRVM_serveredictvector ( pusher , origin ) ) ;
VectorMA ( PRVM_serveredictvector ( pusher , angles ) , movetime , PRVM_serveredictvector ( pusher , avelocity ) , PRVM_serveredictvector ( pusher , angles ) ) ;
PRVM_serveredictfloat ( pusher , ltime ) + = movetime ;
SV_LinkEdict ( pusher ) ;
pushermodel = SV_GetModelFromEdict ( pusher ) ;
Matrix4x4_CreateFromQuakeEntity ( & pusherfinalmatrix , PRVM_serveredictvector ( pusher , origin ) [ 0 ] , PRVM_serveredictvector ( pusher , origin ) [ 1 ] , PRVM_serveredictvector ( pusher , origin ) [ 2 ] , PRVM_serveredictvector ( pusher , angles ) [ 0 ] , PRVM_serveredictvector ( pusher , angles ) [ 1 ] , PRVM_serveredictvector ( pusher , angles ) [ 2 ] , 1 ) ;
Matrix4x4_Invert_Simple ( & pusherfinalimatrix , & pusherfinalmatrix ) ;
savesolid = PRVM_serveredictfloat ( pusher , solid ) ;
// see if any solid entities are inside the final position
num_moved = 0 ;
if ( PRVM_serveredictfloat ( pusher , movetype ) = = MOVETYPE_FAKEPUSH ) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
numcheckentities = 0 ;
else // MOVETYPE_PUSH
numcheckentities = SV_EntitiesInBox ( mins , maxs , MAX_EDICTS , checkentities ) ;
for ( e = 0 ; e < numcheckentities ; e + + )
{
prvm_edict_t * check = checkentities [ e ] ;
int movetype = ( int ) PRVM_serveredictfloat ( check , movetype ) ;
switch ( movetype )
{
case MOVETYPE_NONE :
case MOVETYPE_PUSH :
case MOVETYPE_FOLLOW :
case MOVETYPE_NOCLIP :
case MOVETYPE_FLY_WORLDONLY :
continue ;
default :
break ;
}
if ( PRVM_serveredictedict ( check , owner ) = = pusherprog )
continue ;
if ( pusherowner = = PRVM_EDICT_TO_PROG ( check ) )
continue ;
//Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
// tell any MOVETYPE_STEP entity that it may need to check for water transitions
check - > priv . server - > waterposition_forceupdate = true ;
checkcontents = SV_GenericHitSuperContentsMask ( check ) ;
// if the entity is standing on the pusher, it will definitely be moved
// if the entity is not standing on the pusher, but is in the pusher's
// final position, move it
if ( ! ( ( int ) PRVM_serveredictfloat ( check , flags ) & FL_ONGROUND ) | | PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( check , groundentity ) ) ! = pusher )
{
VectorCopy ( PRVM_serveredictvector ( pusher , mins ) , pushermins ) ;
VectorCopy ( PRVM_serveredictvector ( pusher , maxs ) , pushermaxs ) ;
VectorCopy ( PRVM_serveredictvector ( check , origin ) , checkorigin ) ;
VectorCopy ( PRVM_serveredictvector ( check , mins ) , checkmins ) ;
VectorCopy ( PRVM_serveredictvector ( check , maxs ) , checkmaxs ) ;
Collision_ClipToGenericEntity ( & trace , pushermodel , pusher - > priv . server - > frameblend , & pusher - > priv . server - > skeleton , pushermins , pushermaxs , SUPERCONTENTS_BODY , & pusherfinalmatrix , & pusherfinalimatrix , checkorigin , checkmins , checkmaxs , checkorigin , checkcontents ) ;
//trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
if ( ! trace . startsolid )
{
//Con_Printf("- not in solid\n");
continue ;
}
}
VectorLerp ( PRVM_serveredictvector ( check , mins ) , 0.5f , PRVM_serveredictvector ( check , maxs ) , pivot ) ;
//VectorClear(pivot);
if ( rotated )
{
vec3_t org2 ;
VectorSubtract ( PRVM_serveredictvector ( check , origin ) , PRVM_serveredictvector ( pusher , origin ) , org ) ;
VectorAdd ( org , pivot , org ) ;
org2 [ 0 ] = DotProduct ( org , forward ) ;
org2 [ 1 ] = DotProduct ( org , left ) ;
org2 [ 2 ] = DotProduct ( org , up ) ;
VectorSubtract ( org2 , org , move ) ;
VectorAdd ( move , move1 , move ) ;
}
else
VectorCopy ( move1 , move ) ;
//Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
VectorCopy ( PRVM_serveredictvector ( check , origin ) , check - > priv . server - > moved_from ) ;
VectorCopy ( PRVM_serveredictvector ( check , angles ) , check - > priv . server - > moved_fromangles ) ;
moved_edicts [ num_moved + + ] = PRVM_NUM_FOR_EDICT ( check ) ;
// physics objects need better collisions than this code can do
if ( movetype = = MOVETYPE_PHYSICS )
{
VectorAdd ( PRVM_serveredictvector ( check , origin ) , move , PRVM_serveredictvector ( check , origin ) ) ;
SV_LinkEdict ( check ) ;
SV_LinkEdict_TouchAreaGrid ( check ) ;
continue ;
}
// try moving the contacted entity
PRVM_serveredictfloat ( pusher , solid ) = SOLID_NOT ;
if ( ! SV_PushEntity ( & trace , check , move , true ) )
{
// entity "check" got teleported
PRVM_serveredictvector ( check , angles ) [ 1 ] + = trace . fraction * moveangle [ 1 ] ;
PRVM_serveredictfloat ( pusher , solid ) = savesolid ; // was SOLID_BSP
continue ; // pushed enough
}
// FIXME: turn players specially
PRVM_serveredictvector ( check , angles ) [ 1 ] + = trace . fraction * moveangle [ 1 ] ;
PRVM_serveredictfloat ( pusher , solid ) = savesolid ; // was SOLID_BSP
//Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
// this trace.fraction < 1 check causes items to fall off of pushers
// if they pass under or through a wall
// the groundentity check causes items to fall off of ledges
if ( PRVM_serveredictfloat ( check , movetype ) ! = MOVETYPE_WALK & & ( trace . fraction < 1 | | PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( check , groundentity ) ) ! = pusher ) )
PRVM_serveredictfloat ( check , flags ) = ( int ) PRVM_serveredictfloat ( check , flags ) & ~ FL_ONGROUND ;
// if it is still inside the pusher, block
VectorCopy ( PRVM_serveredictvector ( pusher , mins ) , pushermins ) ;
VectorCopy ( PRVM_serveredictvector ( pusher , maxs ) , pushermaxs ) ;
VectorCopy ( PRVM_serveredictvector ( check , origin ) , checkorigin ) ;
VectorCopy ( PRVM_serveredictvector ( check , mins ) , checkmins ) ;
VectorCopy ( PRVM_serveredictvector ( check , maxs ) , checkmaxs ) ;
Collision_ClipToGenericEntity ( & trace , pushermodel , pusher - > priv . server - > frameblend , & pusher - > priv . server - > skeleton , pushermins , pushermaxs , SUPERCONTENTS_BODY , & pusherfinalmatrix , & pusherfinalimatrix , checkorigin , checkmins , checkmaxs , checkorigin , checkcontents ) ;
if ( trace . startsolid )
{
vec3_t move2 ;
if ( SV_NudgeOutOfSolid_PivotIsKnownGood ( check , pivot ) )
{
// hack to invoke all necessary movement triggers
VectorClear ( move2 ) ;
if ( ! SV_PushEntity ( & trace2 , check , move2 , true ) )
{
// entity "check" got teleported
continue ;
}
// we could fix it
continue ;
}
// still inside pusher, so it's really blocked
// fail the move
if ( PRVM_serveredictvector ( check , mins ) [ 0 ] = = PRVM_serveredictvector ( check , maxs ) [ 0 ] )
continue ;
if ( PRVM_serveredictfloat ( check , solid ) = = SOLID_NOT | | PRVM_serveredictfloat ( check , solid ) = = SOLID_TRIGGER )
{
// corpse
PRVM_serveredictvector ( check , mins ) [ 0 ] = PRVM_serveredictvector ( check , mins ) [ 1 ] = 0 ;
VectorCopy ( PRVM_serveredictvector ( check , mins ) , PRVM_serveredictvector ( check , maxs ) ) ;
continue ;
}
VectorCopy ( pushorig , PRVM_serveredictvector ( pusher , origin ) ) ;
VectorCopy ( pushang , PRVM_serveredictvector ( pusher , angles ) ) ;
PRVM_serveredictfloat ( pusher , ltime ) = pushltime ;
SV_LinkEdict ( pusher ) ;
// move back any entities we already moved
for ( i = 0 ; i < num_moved ; i + + )
{
prvm_edict_t * ed = PRVM_EDICT_NUM ( moved_edicts [ i ] ) ;
VectorCopy ( ed - > priv . server - > moved_from , PRVM_serveredictvector ( ed , origin ) ) ;
VectorCopy ( ed - > priv . server - > moved_fromangles , PRVM_serveredictvector ( ed , angles ) ) ;
SV_LinkEdict ( ed ) ;
}
// if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
if ( PRVM_serveredictfunction ( pusher , blocked ) )
{
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( pusher ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( check ) ;
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( pusher , blocked ) , " QC function self.blocked is missing " ) ;
}
break ;
}
}
PRVM_serveredictvector ( pusher , angles ) [ 0 ] - = 360.0 * floor ( PRVM_serveredictvector ( pusher , angles ) [ 0 ] * ( 1.0 / 360.0 ) ) ;
PRVM_serveredictvector ( pusher , angles ) [ 1 ] - = 360.0 * floor ( PRVM_serveredictvector ( pusher , angles ) [ 1 ] * ( 1.0 / 360.0 ) ) ;
PRVM_serveredictvector ( pusher , angles ) [ 2 ] - = 360.0 * floor ( PRVM_serveredictvector ( pusher , angles ) [ 2 ] * ( 1.0 / 360.0 ) ) ;
}
/*
= = = = = = = = = = = = = = = =
SV_Physics_Pusher
= = = = = = = = = = = = = = = =
*/
static void SV_Physics_Pusher ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
float thinktime , oldltime , movetime ;
oldltime = PRVM_serveredictfloat ( ent , ltime ) ;
thinktime = PRVM_serveredictfloat ( ent , nextthink ) ;
if ( thinktime < PRVM_serveredictfloat ( ent , ltime ) + sv . frametime )
{
movetime = thinktime - PRVM_serveredictfloat ( ent , ltime ) ;
if ( movetime < 0 )
movetime = 0 ;
}
else
movetime = sv . frametime ;
if ( movetime )
// advances PRVM_serveredictfloat(ent, ltime) if not blocked
SV_PushMove ( ent , movetime ) ;
if ( thinktime > oldltime & & thinktime < = PRVM_serveredictfloat ( ent , ltime ) )
{
PRVM_serveredictfloat ( ent , nextthink ) = 0 ;
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( prog - > edicts ) ;
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( ent , think ) , " QC function self.think is missing " ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
CLIENT MOVEMENT
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
static float unstickoffsets [ ] =
{
// poutting -/+z changes first as they are least weird
0 , 0 , - 1 ,
0 , 0 , 1 ,
// x or y changes
- 1 , 0 , 0 ,
1 , 0 , 0 ,
0 , - 1 , 0 ,
0 , 1 , 0 ,
// x and y changes
- 1 , - 1 , 0 ,
1 , - 1 , 0 ,
- 1 , 1 , 0 ,
1 , 1 , 0 ,
} ;
typedef enum unstickresult_e
{
UNSTICK_STUCK = 0 ,
UNSTICK_GOOD = 1 ,
UNSTICK_UNSTUCK = 2
}
unstickresult_t ;
static unstickresult_t SV_UnstickEntityReturnOffset ( prvm_edict_t * ent , vec3_t offset )
{
prvm_prog_t * prog = SVVM_prog ;
int i , maxunstick ;
// if not stuck in a bmodel, just return
if ( ! SV_TestEntityPosition ( ent , vec3_origin ) )
return UNSTICK_GOOD ;
for ( i = 0 ; i < ( int ) ( sizeof ( unstickoffsets ) / sizeof ( unstickoffsets [ 0 ] ) ) ; i + = 3 )
{
if ( ! SV_TestEntityPosition ( ent , unstickoffsets + i ) )
{
VectorCopy ( unstickoffsets + i , offset ) ;
SV_LinkEdict ( ent ) ;
//SV_LinkEdict_TouchAreaGrid(ent);
return UNSTICK_UNSTUCK ;
}
}
maxunstick = ( int ) ( ( PRVM_serveredictvector ( ent , maxs ) [ 2 ] - PRVM_serveredictvector ( ent , mins ) [ 2 ] ) * 0.36 ) ;
// magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
for ( i = 2 ; i < = maxunstick ; + + i )
{
VectorClear ( offset ) ;
offset [ 2 ] = - i ;
if ( ! SV_TestEntityPosition ( ent , offset ) )
{
SV_LinkEdict ( ent ) ;
//SV_LinkEdict_TouchAreaGrid(ent);
return UNSTICK_UNSTUCK ;
}
offset [ 2 ] = i ;
if ( ! SV_TestEntityPosition ( ent , offset ) )
{
SV_LinkEdict ( ent ) ;
//SV_LinkEdict_TouchAreaGrid(ent);
return UNSTICK_UNSTUCK ;
}
}
return UNSTICK_STUCK ;
}
qboolean SV_UnstickEntity ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
vec3_t offset ;
switch ( SV_UnstickEntityReturnOffset ( ent , offset ) )
{
case UNSTICK_GOOD :
return true ;
case UNSTICK_UNSTUCK :
Con_DPrintf ( " Unstuck entity %i (classname \" %s \" ) with offset %f %f %f. \n " , ( int ) PRVM_EDICT_TO_PROG ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) , offset [ 0 ] , offset [ 1 ] , offset [ 2 ] ) ;
return true ;
case UNSTICK_STUCK :
if ( developer_extra . integer )
Con_DPrintf ( " Stuck entity %i (classname \" %s \" ). \n " , ( int ) PRVM_EDICT_TO_PROG ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) ) ;
return false ;
default :
Con_Printf ( " SV_UnstickEntityReturnOffset returned a value outside its enum. \n " ) ;
return false ;
}
}
/*
= = = = = = = = = = = = =
SV_CheckStuck
This is a big hack to try and fix the rare case of getting stuck in the world
clipping hull .
= = = = = = = = = = = = =
*/
static void SV_CheckStuck ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
vec3_t offset ;
switch ( SV_UnstickEntityReturnOffset ( ent , offset ) )
{
case UNSTICK_GOOD :
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , PRVM_serveredictvector ( ent , oldorigin ) ) ;
break ;
case UNSTICK_UNSTUCK :
Con_DPrintf ( " Unstuck player entity %i (classname \" %s \" ) with offset %f %f %f. \n " , ( int ) PRVM_EDICT_TO_PROG ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) , offset [ 0 ] , offset [ 1 ] , offset [ 2 ] ) ;
break ;
case UNSTICK_STUCK :
VectorSubtract ( PRVM_serveredictvector ( ent , oldorigin ) , PRVM_serveredictvector ( ent , origin ) , offset ) ;
if ( ! SV_TestEntityPosition ( ent , offset ) )
{
Con_DPrintf ( " Unstuck player entity %i (classname \" %s \" ) by restoring oldorigin. \n " , ( int ) PRVM_EDICT_TO_PROG ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) ) ;
SV_LinkEdict ( ent ) ;
//SV_LinkEdict_TouchAreaGrid(ent);
}
else
Con_DPrintf ( " Stuck player entity %i (classname \" %s \" ). \n " , ( int ) PRVM_EDICT_TO_PROG ( ent ) , PRVM_GetString ( prog , PRVM_serveredictstring ( ent , classname ) ) ) ;
break ;
default :
Con_Printf ( " SV_UnstickEntityReturnOffset returned a value outside its enum. \n " ) ;
}
}
/*
= = = = = = = = = = = = =
SV_CheckWater
= = = = = = = = = = = = =
*/
static qboolean SV_CheckWater ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int cont ;
int nNativeContents ;
vec3_t point ;
point [ 0 ] = PRVM_serveredictvector ( ent , origin ) [ 0 ] ;
point [ 1 ] = PRVM_serveredictvector ( ent , origin ) [ 1 ] ;
point [ 2 ] = PRVM_serveredictvector ( ent , origin ) [ 2 ] + PRVM_serveredictvector ( ent , mins ) [ 2 ] + 1 ;
// DRESK - Support for Entity Contents Transition Event
// NOTE: Some logic needed to be slightly re-ordered
// to not affect performance and allow for the feature.
// Acquire Super Contents Prior to Resets
cont = SV_PointSuperContents ( point ) ;
// Acquire Native Contents Here
nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents ( NULL , cont ) ;
// DRESK - Support for Entity Contents Transition Event
if ( PRVM_serveredictfloat ( ent , watertype ) )
// Entity did NOT Spawn; Check
SV_CheckContentsTransition ( ent , nNativeContents ) ;
PRVM_serveredictfloat ( ent , waterlevel ) = 0 ;
PRVM_serveredictfloat ( ent , watertype ) = CONTENTS_EMPTY ;
cont = SV_PointSuperContents ( point ) ;
if ( cont & ( SUPERCONTENTS_LIQUIDSMASK ) )
{
PRVM_serveredictfloat ( ent , watertype ) = nNativeContents ;
PRVM_serveredictfloat ( ent , waterlevel ) = 1 ;
point [ 2 ] = PRVM_serveredictvector ( ent , origin ) [ 2 ] + ( PRVM_serveredictvector ( ent , mins ) [ 2 ] + PRVM_serveredictvector ( ent , maxs ) [ 2 ] ) * 0.5 ;
if ( SV_PointSuperContents ( point ) & ( SUPERCONTENTS_LIQUIDSMASK ) )
{
PRVM_serveredictfloat ( ent , waterlevel ) = 2 ;
point [ 2 ] = PRVM_serveredictvector ( ent , origin ) [ 2 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 2 ] ;
if ( SV_PointSuperContents ( point ) & ( SUPERCONTENTS_LIQUIDSMASK ) )
PRVM_serveredictfloat ( ent , waterlevel ) = 3 ;
}
}
return PRVM_serveredictfloat ( ent , waterlevel ) > 1 ;
}
/*
= = = = = = = = = = = =
SV_WallFriction
= = = = = = = = = = = =
*/
static void SV_WallFriction ( prvm_edict_t * ent , float * stepnormal )
{
prvm_prog_t * prog = SVVM_prog ;
float d , i ;
vec3_t forward , into , side , v_angle ;
VectorCopy ( PRVM_serveredictvector ( ent , v_angle ) , v_angle ) ;
AngleVectors ( v_angle , forward , NULL , NULL ) ;
if ( ( d = DotProduct ( stepnormal , forward ) + 0.5 ) < 0 )
{
// cut the tangential velocity
i = DotProduct ( stepnormal , PRVM_serveredictvector ( ent , velocity ) ) ;
VectorScale ( stepnormal , i , into ) ;
VectorSubtract ( PRVM_serveredictvector ( ent , velocity ) , into , side ) ;
PRVM_serveredictvector ( ent , velocity ) [ 0 ] = side [ 0 ] * ( 1 + d ) ;
PRVM_serveredictvector ( ent , velocity ) [ 1 ] = side [ 1 ] * ( 1 + d ) ;
}
}
#if 0
/*
= = = = = = = = = = = = = = = = = = = = =
SV_TryUnstick
Player has come to a dead stop , possibly due to the problem with limited
float precision at some angle joins in the BSP hull .
Try fixing by pushing one pixel in each direction .
This is a hack , but in the interest of good gameplay . . .
= = = = = = = = = = = = = = = = = = = = = =
*/
int SV_TryUnstick ( prvm_edict_t * ent , vec3_t oldvel )
{
int i , clip ;
vec3_t oldorg , dir ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , oldorg ) ;
VectorClear ( dir ) ;
for ( i = 0 ; i < 8 ; i + + )
{
// try pushing a little in an axial direction
switch ( i )
{
case 0 : dir [ 0 ] = 2 ; dir [ 1 ] = 0 ; break ;
case 1 : dir [ 0 ] = 0 ; dir [ 1 ] = 2 ; break ;
case 2 : dir [ 0 ] = - 2 ; dir [ 1 ] = 0 ; break ;
case 3 : dir [ 0 ] = 0 ; dir [ 1 ] = - 2 ; break ;
case 4 : dir [ 0 ] = 2 ; dir [ 1 ] = 2 ; break ;
case 5 : dir [ 0 ] = - 2 ; dir [ 1 ] = 2 ; break ;
case 6 : dir [ 0 ] = 2 ; dir [ 1 ] = - 2 ; break ;
case 7 : dir [ 0 ] = - 2 ; dir [ 1 ] = - 2 ; break ;
}
SV_PushEntity ( & trace , ent , dir , false , true ) ;
// retry the original move
PRVM_serveredictvector ( ent , velocity ) [ 0 ] = oldvel [ 0 ] ;
PRVM_serveredictvector ( ent , velocity ) [ 1 ] = oldvel [ 1 ] ;
PRVM_serveredictvector ( ent , velocity ) [ 2 ] = 0 ;
clip = SV_FlyMove ( ent , 0.1 , NULL , SV_GenericHitSuperContentsMask ( ent ) ) ;
if ( fabs ( oldorg [ 1 ] - PRVM_serveredictvector ( ent , origin ) [ 1 ] ) > 4
| | fabs ( oldorg [ 0 ] - PRVM_serveredictvector ( ent , origin ) [ 0 ] ) > 4 )
{
Con_DPrint ( " TryUnstick - success. \n " ) ;
return clip ;
}
// go back to the original pos and try again
VectorCopy ( oldorg , PRVM_serveredictvector ( ent , origin ) ) ;
}
// still not moving
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
Con_DPrint ( " TryUnstick - failure. \n " ) ;
return 7 ;
}
# endif
/*
= = = = = = = = = = = = = = = = = = = = =
SV_WalkMove
Only used by players
= = = = = = = = = = = = = = = = = = = = = =
*/
static void SV_WalkMove ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int clip ;
int oldonground ;
//int originalmove_clip;
int originalmove_flags ;
int originalmove_groundentity ;
int hitsupercontentsmask ;
int type ;
vec3_t upmove , downmove , start_origin , start_velocity , stepnormal , originalmove_origin , originalmove_velocity , entmins , entmaxs ;
trace_t downtrace , trace ;
qboolean applygravity ;
// if frametime is 0 (due to client sending the same timestamp twice),
// don't move
if ( sv . frametime < = 0 )
return ;
if ( sv_gameplayfix_unstickplayers . integer )
SV_CheckStuck ( ent ) ;
applygravity = ! SV_CheckWater ( ent ) & & PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_WALK & & ! ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_WATERJUMP ) ;
hitsupercontentsmask = SV_GenericHitSuperContentsMask ( ent ) ;
SV_CheckVelocity ( ent ) ;
// do a regular slide move unless it looks like you ran into a step
oldonground = ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , start_origin ) ;
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , start_velocity ) ;
clip = SV_FlyMove ( ent , sv . frametime , applygravity , NULL , hitsupercontentsmask , sv_gameplayfix_stepmultipletimes . integer ? sv_stepheight . value : 0 ) ;
if ( sv_gameplayfix_downtracesupportsongroundflag . integer )
if ( ! ( clip & 1 ) )
{
// only try this if there was no floor in the way in the trace (no,
// this check seems to be not REALLY necessary, because if clip & 1,
// our trace will hit that thing too)
VectorSet ( upmove , PRVM_serveredictvector ( ent , origin ) [ 0 ] , PRVM_serveredictvector ( ent , origin ) [ 1 ] , PRVM_serveredictvector ( ent , origin ) [ 2 ] + 1 ) ;
VectorSet ( downmove , PRVM_serveredictvector ( ent , origin ) [ 0 ] , PRVM_serveredictvector ( ent , origin ) [ 1 ] , PRVM_serveredictvector ( ent , origin ) [ 2 ] - 1 ) ;
if ( PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_FLYMISSILE )
type = MOVE_MISSILE ;
else if ( PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_FLY_WORLDONLY )
type = MOVE_WORLDONLY ;
else if ( PRVM_serveredictfloat ( ent , solid ) = = SOLID_TRIGGER | | PRVM_serveredictfloat ( ent , solid ) = = SOLID_NOT )
type = MOVE_NOMONSTERS ; // only clip against bmodels
else
type = MOVE_NORMAL ;
VectorCopy ( PRVM_serveredictvector ( ent , mins ) , entmins ) ;
VectorCopy ( PRVM_serveredictvector ( ent , maxs ) , entmaxs ) ;
trace = SV_TraceBox ( upmove , entmins , entmaxs , downmove , type , ent , SV_GenericHitSuperContentsMask ( ent ) ) ;
if ( trace . fraction < 1 & & trace . plane . normal [ 2 ] > 0.7 )
clip | = 1 ; // but we HAVE found a floor
}
// if the move did not hit the ground at any point, we're not on ground
if ( ! ( clip & 1 ) )
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) & ~ FL_ONGROUND ;
SV_CheckVelocity ( ent ) ;
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
if ( clip & 8 ) // teleport
return ;
if ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_WATERJUMP )
return ;
if ( sv_nostep . integer )
return ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , originalmove_origin ) ;
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , originalmove_velocity ) ;
//originalmove_clip = clip;
originalmove_flags = ( int ) PRVM_serveredictfloat ( ent , flags ) ;
originalmove_groundentity = PRVM_serveredictedict ( ent , groundentity ) ;
// if move didn't block on a step, return
if ( clip & 2 )
{
// if move was not trying to move into the step, return
if ( fabs ( start_velocity [ 0 ] ) < 0.03125 & & fabs ( start_velocity [ 1 ] ) < 0.03125 )
return ;
if ( PRVM_serveredictfloat ( ent , movetype ) ! = MOVETYPE_FLY )
{
// return if gibbed by a trigger
if ( PRVM_serveredictfloat ( ent , movetype ) ! = MOVETYPE_WALK )
return ;
// only step up while jumping if that is enabled
if ( sv_jumpstep . integer )
if ( ! oldonground & & PRVM_serveredictfloat ( ent , waterlevel ) = = 0 )
return ;
}
// try moving up and forward to go up a step
// back to start pos
VectorCopy ( start_origin , PRVM_serveredictvector ( ent , origin ) ) ;
VectorCopy ( start_velocity , PRVM_serveredictvector ( ent , velocity ) ) ;
// move up
VectorClear ( upmove ) ;
upmove [ 2 ] = sv_stepheight . value ;
if ( ! SV_PushEntity ( & trace , ent , upmove , true ) )
{
// we got teleported when upstepping... must abort the move
return ;
}
// move forward
PRVM_serveredictvector ( ent , velocity ) [ 2 ] = 0 ;
clip = SV_FlyMove ( ent , sv . frametime , applygravity , stepnormal , hitsupercontentsmask , 0 ) ;
PRVM_serveredictvector ( ent , velocity ) [ 2 ] + = start_velocity [ 2 ] ;
if ( clip & 8 )
{
// we got teleported when upstepping... must abort the move
// note that z velocity handling may not be what QC expects here, but we cannot help it
return ;
}
SV_CheckVelocity ( ent ) ;
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
// check for stuckness, possibly due to the limited precision of floats
// in the clipping hulls
if ( clip
& & fabs ( originalmove_origin [ 1 ] - PRVM_serveredictvector ( ent , origin ) [ 1 ] ) < 0.03125
& & fabs ( originalmove_origin [ 0 ] - PRVM_serveredictvector ( ent , origin ) [ 0 ] ) < 0.03125 )
{
//Con_Printf("wall\n");
// stepping up didn't make any progress, revert to original move
VectorCopy ( originalmove_origin , PRVM_serveredictvector ( ent , origin ) ) ;
VectorCopy ( originalmove_velocity , PRVM_serveredictvector ( ent , velocity ) ) ;
//clip = originalmove_clip;
PRVM_serveredictfloat ( ent , flags ) = originalmove_flags ;
PRVM_serveredictedict ( ent , groundentity ) = originalmove_groundentity ;
// now try to unstick if needed
//clip = SV_TryUnstick (ent, oldvel);
return ;
}
//Con_Printf("step - ");
// extra friction based on view angle
if ( clip & 2 & & sv_wallfriction . integer )
SV_WallFriction ( ent , stepnormal ) ;
}
// don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
else if ( ! sv_gameplayfix_stepdown . integer | | PRVM_serveredictfloat ( ent , waterlevel ) > = 3 | | start_velocity [ 2 ] > = ( 1.0 / 32.0 ) | | ! oldonground | | ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND ) )
return ;
// move down
VectorClear ( downmove ) ;
downmove [ 2 ] = - sv_stepheight . value + start_velocity [ 2 ] * sv . frametime ;
if ( ! SV_PushEntity ( & downtrace , ent , downmove , true ) )
{
// we got teleported when downstepping... must abort the move
return ;
}
if ( downtrace . fraction < 1 & & downtrace . plane . normal [ 2 ] > 0.7 )
{
// this has been disabled so that you can't jump when you are stepping
// up while already jumping (also known as the Quake2 double jump bug)
#if 0
// LordHavoc: disabled this check so you can walk on monsters/players
//if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
{
//Con_Printf("onground\n");
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) | FL_ONGROUND ;
PRVM_serveredictedict ( ent , groundentity ) = PRVM_EDICT_TO_PROG ( downtrace . ent ) ;
}
# endif
}
else
{
//Con_Printf("slope\n");
// if the push down didn't end up on good ground, use the move without
// the step up. This happens near wall / slope combinations, and can
// cause the player to hop up higher on a slope too steep to climb
VectorCopy ( originalmove_origin , PRVM_serveredictvector ( ent , origin ) ) ;
VectorCopy ( originalmove_velocity , PRVM_serveredictvector ( ent , velocity ) ) ;
//clip = originalmove_clip;
PRVM_serveredictfloat ( ent , flags ) = originalmove_flags ;
PRVM_serveredictedict ( ent , groundentity ) = originalmove_groundentity ;
}
SV_CheckVelocity ( ent ) ;
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
}
//============================================================================
/*
= = = = = = = = = = = = =
SV_Physics_Follow
Entities that are " stuck " to another entity
= = = = = = = = = = = = =
*/
static void SV_Physics_Follow ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
vec3_t vf , vr , vu , angles , v ;
prvm_edict_t * e ;
// regular thinking
if ( ! SV_RunThink ( ent ) )
return ;
// LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
e = PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( ent , aiment ) ) ;
if ( PRVM_serveredictvector ( e , angles ) [ 0 ] = = PRVM_serveredictvector ( ent , punchangle ) [ 0 ] & & PRVM_serveredictvector ( e , angles ) [ 1 ] = = PRVM_serveredictvector ( ent , punchangle ) [ 1 ] & & PRVM_serveredictvector ( e , angles ) [ 2 ] = = PRVM_serveredictvector ( ent , punchangle ) [ 2 ] )
{
// quick case for no rotation
VectorAdd ( PRVM_serveredictvector ( e , origin ) , PRVM_serveredictvector ( ent , view_ofs ) , PRVM_serveredictvector ( ent , origin ) ) ;
}
else
{
angles [ 0 ] = - PRVM_serveredictvector ( ent , punchangle ) [ 0 ] ;
angles [ 1 ] = PRVM_serveredictvector ( ent , punchangle ) [ 1 ] ;
angles [ 2 ] = PRVM_serveredictvector ( ent , punchangle ) [ 2 ] ;
AngleVectors ( angles , vf , vr , vu ) ;
v [ 0 ] = PRVM_serveredictvector ( ent , view_ofs ) [ 0 ] * vf [ 0 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 1 ] * vr [ 0 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 2 ] * vu [ 0 ] ;
v [ 1 ] = PRVM_serveredictvector ( ent , view_ofs ) [ 0 ] * vf [ 1 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 1 ] * vr [ 1 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 2 ] * vu [ 1 ] ;
v [ 2 ] = PRVM_serveredictvector ( ent , view_ofs ) [ 0 ] * vf [ 2 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 1 ] * vr [ 2 ] + PRVM_serveredictvector ( ent , view_ofs ) [ 2 ] * vu [ 2 ] ;
angles [ 0 ] = - PRVM_serveredictvector ( e , angles ) [ 0 ] ;
angles [ 1 ] = PRVM_serveredictvector ( e , angles ) [ 1 ] ;
angles [ 2 ] = PRVM_serveredictvector ( e , angles ) [ 2 ] ;
AngleVectors ( angles , vf , vr , vu ) ;
PRVM_serveredictvector ( ent , origin ) [ 0 ] = v [ 0 ] * vf [ 0 ] + v [ 1 ] * vf [ 1 ] + v [ 2 ] * vf [ 2 ] + PRVM_serveredictvector ( e , origin ) [ 0 ] ;
PRVM_serveredictvector ( ent , origin ) [ 1 ] = v [ 0 ] * vr [ 0 ] + v [ 1 ] * vr [ 1 ] + v [ 2 ] * vr [ 2 ] + PRVM_serveredictvector ( e , origin ) [ 1 ] ;
PRVM_serveredictvector ( ent , origin ) [ 2 ] = v [ 0 ] * vu [ 0 ] + v [ 1 ] * vu [ 1 ] + v [ 2 ] * vu [ 2 ] + PRVM_serveredictvector ( e , origin ) [ 2 ] ;
}
VectorAdd ( PRVM_serveredictvector ( e , angles ) , PRVM_serveredictvector ( ent , v_angle ) , PRVM_serveredictvector ( ent , angles ) ) ;
SV_LinkEdict ( ent ) ;
//SV_LinkEdict_TouchAreaGrid(ent);
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
TOSS / BOUNCE
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = =
SV_CheckWaterTransition
= = = = = = = = = = = = =
*/
static void SV_CheckWaterTransition ( prvm_edict_t * ent )
{
vec3_t entorigin ;
prvm_prog_t * prog = SVVM_prog ;
// LordHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
int cont ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , entorigin ) ;
cont = Mod_Q1BSP_NativeContentsFromSuperContents ( NULL , SV_PointSuperContents ( entorigin ) ) ;
if ( ! PRVM_serveredictfloat ( ent , watertype ) )
{
// just spawned here
if ( ! sv_gameplayfix_fixedcheckwatertransition . integer )
{
PRVM_serveredictfloat ( ent , watertype ) = cont ;
PRVM_serveredictfloat ( ent , waterlevel ) = 1 ;
return ;
}
}
// DRESK - Support for Entity Contents Transition Event
// NOTE: Call here BEFORE updating the watertype below,
// and suppress watersplash sound if a valid function
// call was made to allow for custom "splash" sounds.
else if ( ! SV_CheckContentsTransition ( ent , cont ) )
{ // Contents Transition Function Invalid; Potentially Play Water Sound
// check if the entity crossed into or out of water
if ( sv_sound_watersplash . string & & ( ( PRVM_serveredictfloat ( ent , watertype ) = = CONTENTS_WATER | | PRVM_serveredictfloat ( ent , watertype ) = = CONTENTS_SLIME ) ! = ( cont = = CONTENTS_WATER | | cont = = CONTENTS_SLIME ) ) )
SV_StartSound ( ent , 0 , sv_sound_watersplash . string , 255 , 1 , false , 1.0f ) ;
}
if ( cont < = CONTENTS_WATER )
{
PRVM_serveredictfloat ( ent , watertype ) = cont ;
PRVM_serveredictfloat ( ent , waterlevel ) = 1 ;
}
else
{
PRVM_serveredictfloat ( ent , watertype ) = CONTENTS_EMPTY ;
PRVM_serveredictfloat ( ent , waterlevel ) = sv_gameplayfix_fixedcheckwatertransition . integer ? 0 : cont ;
}
}
/*
= = = = = = = = = = = = =
SV_Physics_Toss
Toss , bounce , and fly movement . When onground , do nothing .
= = = = = = = = = = = = =
*/
void SV_Physics_Toss ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
trace_t trace ;
vec3_t move ;
vec_t movetime ;
int bump ;
prvm_edict_t * groundentity ;
float d , ent_gravity ;
float bouncefactor ;
float bouncestop ;
// if onground, return without moving
if ( ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND )
{
groundentity = PRVM_PROG_TO_EDICT ( PRVM_serveredictedict ( ent , groundentity ) ) ;
if ( PRVM_serveredictvector ( ent , velocity ) [ 2 ] > = ( 1.0 / 32.0 ) & & sv_gameplayfix_upwardvelocityclearsongroundflag . integer )
{
// don't stick to ground if onground and moving upward
PRVM_serveredictfloat ( ent , flags ) - = FL_ONGROUND ;
}
else if ( ! PRVM_serveredictedict ( ent , groundentity ) | | ! sv_gameplayfix_noairborncorpse . integer )
{
// we can trust FL_ONGROUND if groundentity is world because it never moves
return ;
}
else if ( ent - > priv . server - > suspendedinairflag & & groundentity - > priv . server - > free )
{
// if ent was supported by a brush model on previous frame,
// and groundentity is now freed, set groundentity to 0 (world)
// which leaves it suspended in the air
PRVM_serveredictedict ( ent , groundentity ) = 0 ;
if ( sv_gameplayfix_noairborncorpse_allowsuspendeditems . integer )
return ;
}
else if ( BoxesOverlap ( ent - > priv . server - > cullmins , ent - > priv . server - > cullmaxs , groundentity - > priv . server - > cullmins , groundentity - > priv . server - > cullmaxs ) )
{
// don't slide if still touching the groundentity
return ;
}
}
ent - > priv . server - > suspendedinairflag = false ;
SV_CheckVelocity ( ent ) ;
// add gravity
if ( PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_TOSS | | PRVM_serveredictfloat ( ent , movetype ) = = MOVETYPE_BOUNCE )
PRVM_serveredictvector ( ent , velocity ) [ 2 ] - = SV_Gravity ( ent ) ;
// move angles
VectorMA ( PRVM_serveredictvector ( ent , angles ) , sv . frametime , PRVM_serveredictvector ( ent , avelocity ) , PRVM_serveredictvector ( ent , angles ) ) ;
movetime = sv . frametime ;
for ( bump = 0 ; bump < MAX_CLIP_PLANES & & movetime > 0 ; bump + + )
{
// move origin
VectorScale ( PRVM_serveredictvector ( ent , velocity ) , movetime , move ) ;
if ( ! SV_PushEntity ( & trace , ent , move , true ) )
return ; // teleported
if ( ent - > priv . server - > free )
return ;
if ( trace . bmodelstartsolid & & sv_gameplayfix_unstickentities . integer )
{
// try to unstick the entity
SV_UnstickEntity ( ent ) ;
if ( ! SV_PushEntity ( & trace , ent , move , true ) )
return ; // teleported
if ( ent - > priv . server - > free )
return ;
}
if ( trace . fraction = = 1 )
break ;
movetime * = 1 - min ( 1 , trace . fraction ) ;
switch ( ( int ) PRVM_serveredictfloat ( ent , movetype ) )
{
case MOVETYPE_BOUNCEMISSILE :
bouncefactor = PRVM_serveredictfloat ( ent , bouncefactor ) ;
if ( ! bouncefactor )
bouncefactor = 1.0f ;
ClipVelocity ( PRVM_serveredictvector ( ent , velocity ) , trace . plane . normal , PRVM_serveredictvector ( ent , velocity ) , 1 + bouncefactor ) ;
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) & ~ FL_ONGROUND ;
if ( ! sv_gameplayfix_slidemoveprojectiles . integer )
movetime = 0 ;
break ;
case MOVETYPE_BOUNCE :
bouncefactor = PRVM_serveredictfloat ( ent , bouncefactor ) ;
if ( ! bouncefactor )
bouncefactor = 0.5f ;
bouncestop = PRVM_serveredictfloat ( ent , bouncestop ) ;
if ( ! bouncestop )
bouncestop = 60.0f / 800.0f ;
ClipVelocity ( PRVM_serveredictvector ( ent , velocity ) , trace . plane . normal , PRVM_serveredictvector ( ent , velocity ) , 1 + bouncefactor ) ;
ent_gravity = PRVM_serveredictfloat ( ent , gravity ) ;
if ( ! ent_gravity )
ent_gravity = 1.0f ;
// LordHavoc: fixed grenades not bouncing when fired down a slope
if ( sv_gameplayfix_grenadebouncedownslopes . integer )
d = fabs ( DotProduct ( trace . plane . normal , PRVM_serveredictvector ( ent , velocity ) ) ) ;
else
d = PRVM_serveredictvector ( ent , velocity ) [ 2 ] ;
if ( trace . plane . normal [ 2 ] > 0.7 & & d < sv_gravity . value * bouncestop * ent_gravity )
{
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) | FL_ONGROUND ;
PRVM_serveredictedict ( ent , groundentity ) = PRVM_EDICT_TO_PROG ( trace . ent ) ;
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
VectorClear ( PRVM_serveredictvector ( ent , avelocity ) ) ;
movetime = 0 ;
}
else
{
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) & ~ FL_ONGROUND ;
if ( ! sv_gameplayfix_slidemoveprojectiles . integer )
movetime = 0 ;
}
break ;
default :
ClipVelocity ( PRVM_serveredictvector ( ent , velocity ) , trace . plane . normal , PRVM_serveredictvector ( ent , velocity ) , 1.0 ) ;
if ( trace . plane . normal [ 2 ] > 0.7 )
{
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) | FL_ONGROUND ;
PRVM_serveredictedict ( ent , groundentity ) = PRVM_EDICT_TO_PROG ( trace . ent ) ;
if ( PRVM_serveredictfloat ( ( ( prvm_edict_t * ) trace . ent ) , solid ) = = SOLID_BSP )
ent - > priv . server - > suspendedinairflag = true ;
VectorClear ( PRVM_serveredictvector ( ent , velocity ) ) ;
VectorClear ( PRVM_serveredictvector ( ent , avelocity ) ) ;
}
else
PRVM_serveredictfloat ( ent , flags ) = ( int ) PRVM_serveredictfloat ( ent , flags ) & ~ FL_ONGROUND ;
movetime = 0 ;
break ;
}
}
// check for in water
SV_CheckWaterTransition ( ent ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
STEPPING MOVEMENT
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = =
SV_Physics_Step
Monsters freefall when they don ' t have a ground entity , otherwise
all movement is done with discrete steps .
This is also used for objects that have become still on the ground , but
will fall if the floor is pulled out from under them .
= = = = = = = = = = = = =
*/
static void SV_Physics_Step ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
int flags = ( int ) PRVM_serveredictfloat ( ent , flags ) ;
// DRESK
// Backup Velocity in the event that movetypesteplandevent is called,
// to provide a parameter with the entity's velocity at impact.
vec3_t backupVelocity ;
VectorCopy ( PRVM_serveredictvector ( ent , velocity ) , backupVelocity ) ;
// don't fall at all if fly/swim
if ( ! ( flags & ( FL_FLY | FL_SWIM ) ) )
{
if ( flags & FL_ONGROUND )
{
// freefall if onground and moving upward
// freefall if not standing on a world surface (it may be a lift or trap door)
if ( PRVM_serveredictvector ( ent , velocity ) [ 2 ] > = ( 1.0 / 32.0 ) & & sv_gameplayfix_upwardvelocityclearsongroundflag . integer )
{
PRVM_serveredictfloat ( ent , flags ) - = FL_ONGROUND ;
SV_CheckVelocity ( ent ) ;
SV_FlyMove ( ent , sv . frametime , true , NULL , SV_GenericHitSuperContentsMask ( ent ) , 0 ) ;
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
ent - > priv . server - > waterposition_forceupdate = true ;
}
}
else
{
// freefall if not onground
int hitsound = PRVM_serveredictvector ( ent , velocity ) [ 2 ] < sv_gravity . value * - 0.1 ;
SV_CheckVelocity ( ent ) ;
SV_FlyMove ( ent , sv . frametime , true , NULL , SV_GenericHitSuperContentsMask ( ent ) , 0 ) ;
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
// just hit ground
if ( hitsound & & ( int ) PRVM_serveredictfloat ( ent , flags ) & FL_ONGROUND )
{
// DRESK - Check for Entity Land Event Function
if ( PRVM_serveredictfunction ( ent , movetypesteplandevent ) )
{ // Valid Function; Execute
// Prepare Parameters
// Assign Velocity at Impact
PRVM_G_VECTOR ( OFS_PARM0 ) [ 0 ] = backupVelocity [ 0 ] ;
PRVM_G_VECTOR ( OFS_PARM0 ) [ 1 ] = backupVelocity [ 1 ] ;
PRVM_G_VECTOR ( OFS_PARM0 ) [ 2 ] = backupVelocity [ 2 ] ;
// Assign Self
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
// Set Time
PRVM_serverglobalfloat ( time ) = sv . time ;
// Execute VM Function
prog - > ExecuteProgram ( prog , PRVM_serveredictfunction ( ent , movetypesteplandevent ) , " movetypesteplandevent: NULL function " ) ;
}
else
// Check for Engine Landing Sound
if ( sv_sound_land . string )
SV_StartSound ( ent , 0 , sv_sound_land . string , 255 , 1 , false , 1.0f ) ;
}
ent - > priv . server - > waterposition_forceupdate = true ;
}
}
// regular thinking
if ( ! SV_RunThink ( ent ) )
return ;
if ( ent - > priv . server - > waterposition_forceupdate | | ! VectorCompare ( PRVM_serveredictvector ( ent , origin ) , ent - > priv . server - > waterposition_origin ) )
{
ent - > priv . server - > waterposition_forceupdate = false ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , ent - > priv . server - > waterposition_origin ) ;
SV_CheckWaterTransition ( ent ) ;
}
}
//============================================================================
static void SV_Physics_Entity ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
// don't run think/move on newly spawned projectiles as it messes up
// movement interpolation and rocket trails, and is inconsistent with
// respect to entities spawned in the same frame
// (if an ent spawns a higher numbered ent, it moves in the same frame,
// but if it spawns a lower numbered ent, it doesn't - this never moves
// ents in the first frame regardless)
qboolean runmove = ent - > priv . server - > move ;
ent - > priv . server - > move = true ;
if ( ! runmove & & sv_gameplayfix_delayprojectiles . integer > 0 )
return ;
switch ( ( int ) PRVM_serveredictfloat ( ent , movetype ) )
{
case MOVETYPE_PUSH :
case MOVETYPE_FAKEPUSH :
SV_Physics_Pusher ( ent ) ;
break ;
case MOVETYPE_NONE :
// LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
if ( PRVM_serveredictfloat ( ent , nextthink ) > 0 & & PRVM_serveredictfloat ( ent , nextthink ) < = sv . time + sv . frametime )
SV_RunThink ( ent ) ;
break ;
case MOVETYPE_FOLLOW :
SV_Physics_Follow ( ent ) ;
break ;
case MOVETYPE_NOCLIP :
if ( SV_RunThink ( ent ) )
{
SV_CheckWater ( ent ) ;
VectorMA ( PRVM_serveredictvector ( ent , origin ) , sv . frametime , PRVM_serveredictvector ( ent , velocity ) , PRVM_serveredictvector ( ent , origin ) ) ;
VectorMA ( PRVM_serveredictvector ( ent , angles ) , sv . frametime , PRVM_serveredictvector ( ent , avelocity ) , PRVM_serveredictvector ( ent , angles ) ) ;
}
SV_LinkEdict ( ent ) ;
break ;
case MOVETYPE_STEP :
SV_Physics_Step ( ent ) ;
break ;
case MOVETYPE_WALK :
if ( SV_RunThink ( ent ) )
SV_WalkMove ( ent ) ;
break ;
case MOVETYPE_TOSS :
case MOVETYPE_BOUNCE :
case MOVETYPE_BOUNCEMISSILE :
case MOVETYPE_FLYMISSILE :
case MOVETYPE_FLY :
case MOVETYPE_FLY_WORLDONLY :
// regular thinking
if ( SV_RunThink ( ent ) )
SV_Physics_Toss ( ent ) ;
break ;
case MOVETYPE_PHYSICS :
if ( SV_RunThink ( ent ) )
{
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
}
break ;
default :
Con_Printf ( " SV_Physics: bad movetype %i \n " , ( int ) PRVM_serveredictfloat ( ent , movetype ) ) ;
break ;
}
}
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extern float gunorg [ 3 ] ;
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void SV_Physics_ClientMove ( void )
{
prvm_prog_t * prog = SVVM_prog ;
prvm_edict_t * ent ;
ent = host_client - > edict ;
// call player physics, this needs the proper frametime
PRVM_serverglobalfloat ( frametime ) = sv . frametime ;
SV_ClientThink ( ) ;
// call standard client pre-think, with frametime = 0
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobalfloat ( frametime ) = 0 ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
prog - > ExecuteProgram ( prog , PRVM_serverfunction ( PlayerPreThink ) , " QC function PlayerPreThink is missing " ) ;
PRVM_serverglobalfloat ( frametime ) = sv . frametime ;
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity ( ent ) ;
// perform MOVETYPE_WALK behavior
SV_WalkMove ( ent ) ;
// call standard player post-think, with frametime = 0
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobalfloat ( frametime ) = 0 ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
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prog - > ExecuteProgram ( prog , PRVM_serverfunction ( PlayerPostThink ) , " QC function PlayerPostThink is missing " ) ;
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PRVM_serverglobalfloat ( frametime ) = sv . frametime ;
if ( PRVM_serveredictfloat ( ent , fixangle ) )
{
// angle fixing was requested by physics code...
// so store the current angles for later use
VectorCopy ( PRVM_serveredictvector ( ent , angles ) , host_client - > fixangle_angles ) ;
host_client - > fixangle_angles_set = TRUE ;
// and clear fixangle for the next frame
PRVM_serveredictfloat ( ent , fixangle ) = 0 ;
}
}
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vec3_t origin_b , oldorigin_b ;
extern cvar_t cl_trackingmode ;
static void SV_SetWeapon_ClientOrigin ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
VectorCopy ( PRVM_serveredictvector ( ent , origin ) , origin_b ) ;
VectorCopy ( PRVM_serveredictvector ( ent , oldorigin ) , oldorigin_b ) ;
VectorCopy ( gunorg , PRVM_serveredictvector ( ent , origin ) ) ;
VectorCopy ( gunorg , PRVM_serveredictvector ( ent , oldorigin ) ) ;
if ( cl_trackingmode . integer ! = 0 ) //6DoF
{
PRVM_serveredictvector ( ent , origin ) [ 2 ] - = 16.0f ;
PRVM_serveredictvector ( ent , oldorigin ) [ 2 ] - = 16.0f ;
} else { //3DoF
PRVM_serveredictvector ( ent , origin ) [ 2 ] - = 23.0f ;
PRVM_serveredictvector ( ent , oldorigin ) [ 2 ] - = 23.0f ;
}
}
static void SV_Restore_ClientOrigin ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
VectorCopy ( origin_b , PRVM_serveredictvector ( ent , origin ) ) ;
VectorCopy ( oldorigin_b , PRVM_serveredictvector ( ent , oldorigin ) ) ;
}
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static void SV_Physics_ClientEntity_PreThink ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
// don't do physics on disconnected clients, FrikBot relies on this
if ( ! host_client - > begun )
return ;
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity ( ent ) ;
// don't run physics here if running asynchronously
if ( host_client - > clmovement_inputtimeout < = 0 )
{
SV_ClientThink ( ) ;
//host_client->cmd.time = max(host_client->cmd.time, sv.time);
}
// make sure the velocity is still sane (not a NaN)
SV_CheckVelocity ( ent ) ;
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// call standard client pre-think
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PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
prog - > ExecuteProgram ( prog , PRVM_serverfunction ( PlayerPreThink ) , " QC function PlayerPreThink is missing " ) ;
// make sure the velocity is still sane (not a NaN)
SV_CheckVelocity ( ent ) ;
}
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extern int breakHere ;
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static void SV_Physics_ClientEntity_PostThink ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
// don't do physics on disconnected clients, FrikBot relies on this
if ( ! host_client - > begun )
return ;
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity ( ent ) ;
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SV_SetWeapon_ClientOrigin ( ent ) ;
// call standard player post-think
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PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( ent ) ;
prog - > ExecuteProgram ( prog , PRVM_serverfunction ( PlayerPostThink ) , " QC function PlayerPostThink is missing " ) ;
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SV_Restore_ClientOrigin ( ent ) ;
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// make sure the velocity is still sane (not a NaN)
SV_CheckVelocity ( ent ) ;
if ( PRVM_serveredictfloat ( ent , fixangle ) )
{
// angle fixing was requested by physics code...
// so store the current angles for later use
VectorCopy ( PRVM_serveredictvector ( ent , angles ) , host_client - > fixangle_angles ) ;
host_client - > fixangle_angles_set = TRUE ;
// and clear fixangle for the next frame
PRVM_serveredictfloat ( ent , fixangle ) = 0 ;
}
// decrement the countdown variable used to decide when to go back to
// synchronous physics
if ( host_client - > clmovement_inputtimeout > sv . frametime )
host_client - > clmovement_inputtimeout - = sv . frametime ;
else
host_client - > clmovement_inputtimeout = 0 ;
}
static void SV_Physics_ClientEntity ( prvm_edict_t * ent )
{
prvm_prog_t * prog = SVVM_prog ;
// don't do physics on disconnected clients, FrikBot relies on this
if ( ! host_client - > begun )
{
memset ( & host_client - > cmd , 0 , sizeof ( host_client - > cmd ) ) ;
return ;
}
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity ( ent ) ;
switch ( ( int ) PRVM_serveredictfloat ( ent , movetype ) )
{
case MOVETYPE_PUSH :
case MOVETYPE_FAKEPUSH :
SV_Physics_Pusher ( ent ) ;
break ;
case MOVETYPE_NONE :
// LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
if ( PRVM_serveredictfloat ( ent , nextthink ) > 0 & & PRVM_serveredictfloat ( ent , nextthink ) < = sv . time + sv . frametime )
SV_RunThink ( ent ) ;
break ;
case MOVETYPE_FOLLOW :
SV_Physics_Follow ( ent ) ;
break ;
case MOVETYPE_NOCLIP :
SV_RunThink ( ent ) ;
SV_CheckWater ( ent ) ;
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VectorMA ( PRVM_serveredictvector ( ent , origin ) , sv . frametime , PRVM_serveredictvector ( ent , velocity ) , PRVM_serveredictvector ( ent , origin ) ) ;
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VectorMA ( PRVM_serveredictvector ( ent , angles ) , sv . frametime , PRVM_serveredictvector ( ent , avelocity ) , PRVM_serveredictvector ( ent , angles ) ) ;
break ;
case MOVETYPE_STEP :
SV_Physics_Step ( ent ) ;
break ;
case MOVETYPE_WALK :
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//Need to do this for the nail gun nails!
SV_SetWeapon_ClientOrigin ( ent ) ;
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SV_RunThink ( ent ) ;
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SV_Restore_ClientOrigin ( ent ) ;
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// don't run physics here if running asynchronously
if ( host_client - > clmovement_inputtimeout < = 0 )
SV_WalkMove ( ent ) ;
break ;
case MOVETYPE_TOSS :
case MOVETYPE_BOUNCE :
case MOVETYPE_BOUNCEMISSILE :
case MOVETYPE_FLYMISSILE :
// regular thinking
SV_RunThink ( ent ) ;
SV_Physics_Toss ( ent ) ;
break ;
case MOVETYPE_FLY :
case MOVETYPE_FLY_WORLDONLY :
SV_RunThink ( ent ) ;
SV_WalkMove ( ent ) ;
break ;
case MOVETYPE_PHYSICS :
SV_RunThink ( ent ) ;
break ;
default :
Con_Printf ( " SV_Physics_ClientEntity: bad movetype %i \n " , ( int ) PRVM_serveredictfloat ( ent , movetype ) ) ;
break ;
}
SV_CheckVelocity ( ent ) ;
SV_LinkEdict ( ent ) ;
SV_LinkEdict_TouchAreaGrid ( ent ) ;
SV_CheckVelocity ( ent ) ;
}
/*
= = = = = = = = = = = = = = = =
SV_Physics
= = = = = = = = = = = = = = = =
*/
void SV_Physics ( void )
{
prvm_prog_t * prog = SVVM_prog ;
int i ;
prvm_edict_t * ent ;
// let the progs know that a new frame has started
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( prog - > edicts ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( prog - > edicts ) ;
PRVM_serverglobalfloat ( time ) = sv . time ;
PRVM_serverglobalfloat ( frametime ) = sv . frametime ;
prog - > ExecuteProgram ( prog , PRVM_serverfunction ( StartFrame ) , " QC function StartFrame is missing " ) ;
// run physics engine
World_Physics_Frame ( & sv . world , sv . frametime , sv_gravity . value ) ;
//
// treat each object in turn
//
// if force_retouch, relink all the entities
if ( PRVM_serverglobalfloat ( force_retouch ) > 0 )
for ( i = 1 , ent = PRVM_EDICT_NUM ( i ) ; i < prog - > num_edicts ; i + + , ent = PRVM_NEXT_EDICT ( ent ) )
if ( ! ent - > priv . server - > free )
SV_LinkEdict_TouchAreaGrid ( ent ) ; // force retouch even for stationary
if ( sv_gameplayfix_consistentplayerprethink . integer )
{
// run physics on the client entities in 3 stages
for ( i = 1 , ent = PRVM_EDICT_NUM ( i ) , host_client = svs . clients ; i < = svs . maxclients ; i + + , ent = PRVM_NEXT_EDICT ( ent ) , host_client + + )
if ( ! ent - > priv . server - > free )
SV_Physics_ClientEntity_PreThink ( ent ) ;
for ( i = 1 , ent = PRVM_EDICT_NUM ( i ) , host_client = svs . clients ; i < = svs . maxclients ; i + + , ent = PRVM_NEXT_EDICT ( ent ) , host_client + + )
if ( ! ent - > priv . server - > free )
SV_Physics_ClientEntity ( ent ) ;
for ( i = 1 , ent = PRVM_EDICT_NUM ( i ) , host_client = svs . clients ; i < = svs . maxclients ; i + + , ent = PRVM_NEXT_EDICT ( ent ) , host_client + + )
if ( ! ent - > priv . server - > free )
SV_Physics_ClientEntity_PostThink ( ent ) ;
}
else
{
// run physics on the client entities
for ( i = 1 , ent = PRVM_EDICT_NUM ( i ) , host_client = svs . clients ; i < = svs . maxclients ; i + + , ent = PRVM_NEXT_EDICT ( ent ) , host_client + + )
{
if ( ! ent - > priv . server - > free )
{
SV_Physics_ClientEntity_PreThink ( ent ) ;
SV_Physics_ClientEntity ( ent ) ;
SV_Physics_ClientEntity_PostThink ( ent ) ;
}
}
}
// run physics on all the non-client entities
if ( ! sv_freezenonclients . integer )
{
for ( ; i < prog - > num_edicts ; i + + , ent = PRVM_NEXT_EDICT ( ent ) )
if ( ! ent - > priv . server - > free )
SV_Physics_Entity ( ent ) ;
// make a second pass to see if any ents spawned this frame and make
// sure they run their move/think
if ( sv_gameplayfix_delayprojectiles . integer < 0 )
for ( i = svs . maxclients + 1 , ent = PRVM_EDICT_NUM ( i ) ; i < prog - > num_edicts ; i + + , ent = PRVM_NEXT_EDICT ( ent ) )
if ( ! ent - > priv . server - > move & & ! ent - > priv . server - > free )
SV_Physics_Entity ( ent ) ;
}
if ( PRVM_serverglobalfloat ( force_retouch ) > 0 )
PRVM_serverglobalfloat ( force_retouch ) = max ( 0 , PRVM_serverglobalfloat ( force_retouch ) - 1 ) ;
// LordHavoc: endframe support
if ( PRVM_serverfunction ( EndFrame ) )
{
PRVM_serverglobaledict ( self ) = PRVM_EDICT_TO_PROG ( prog - > edicts ) ;
PRVM_serverglobaledict ( other ) = PRVM_EDICT_TO_PROG ( prog - > edicts ) ;
PRVM_serverglobalfloat ( time ) = sv . time ;
prog - > ExecuteProgram ( prog , PRVM_serverfunction ( EndFrame ) , " QC function EndFrame is missing " ) ;
}
// decrement prog->num_edicts if the highest number entities died
for ( ; PRVM_ED_CanAlloc ( prog , PRVM_EDICT_NUM ( prog - > num_edicts - 1 ) ) ; prog - > num_edicts - - ) ;
if ( ! sv_freezenonclients . integer )
sv . time + = sv . frametime ;
}