quake2quest/Projects/Android/jni/SupportLibs/openal/Alc/mixer.c
Simon ece44600d1 Use OpenAL for audio
removes the audio lag
2021-12-19 23:56:56 +00:00

822 lines
41 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "alMain.h"
#include "AL/al.h"
#include "AL/alc.h"
#include "alSource.h"
#include "alBuffer.h"
#include "alListener.h"
#include "alAuxEffectSlot.h"
#include "alu.h"
#include "bs2b.h"
static __inline ALfloat point32(const ALfloat *vals, ALint step, ALint frac)
{ return vals[0]; (void)step; (void)frac; }
static __inline ALfloat lerp32(const ALfloat *vals, ALint step, ALint frac)
{ return lerp(vals[0], vals[step], frac * (1.0f/FRACTIONONE)); }
static __inline ALfloat cubic32(const ALfloat *vals, ALint step, ALint frac)
{ return cubic(vals[-step], vals[0], vals[step], vals[step+step],
frac * (1.0f/FRACTIONONE)); }
#ifdef __GNUC__
#define LIKELY(x) __builtin_expect(!!(x), 1)
#define UNLIKELY(x) __builtin_expect(!!(x), 0)
#else
#define LIKELY(x) (x)
#define UNLIKELY(x) (x)
#endif
#if defined(__ARM_NEON__) && defined(HAVE_ARM_NEON_H)
#include <arm_neon.h>
static __inline void ApplyCoeffs(ALuint Offset, ALfloat (*RESTRICT Values)[2],
ALfloat (*RESTRICT Coeffs)[2],
ALfloat left, ALfloat right)
{
ALuint c;
float32x4_t leftright4;
{
float32x2_t leftright2 = vdup_n_f32(0.0);
leftright2 = vset_lane_f32(left, leftright2, 0);
leftright2 = vset_lane_f32(right, leftright2, 1);
leftright4 = vcombine_f32(leftright2, leftright2);
}
for(c = 0;c < HRIR_LENGTH;c += 2)
{
const ALuint o0 = (Offset+c)&HRIR_MASK;
const ALuint o1 = (o0+1)&HRIR_MASK;
float32x4_t vals = vcombine_f32(vld1_f32((float32_t*)&Values[o0][0]),
vld1_f32((float32_t*)&Values[o1][0]));
float32x4_t coefs = vld1q_f32((float32_t*)&Coeffs[c][0]);
vals = vmlaq_f32(vals, coefs, leftright4);
vst1_f32((float32_t*)&Values[o0][0], vget_low_f32(vals));
vst1_f32((float32_t*)&Values[o1][0], vget_high_f32(vals));
}
}
#else
static __inline void ApplyCoeffs(ALuint Offset, ALfloat (*RESTRICT Values)[2],
ALfloat (*RESTRICT Coeffs)[2],
ALfloat left, ALfloat right)
{
ALuint c;
for(c = 0;c < HRIR_LENGTH;c++)
{
const ALuint off = (Offset+c)&HRIR_MASK;
Values[off][0] += Coeffs[c][0] * left;
Values[off][1] += Coeffs[c][1] * right;
}
}
#endif
#define DECL_TEMPLATE(T, sampler) \
static void Mix_Hrtf_##T##_##sampler(ALsource *Source, ALCdevice *Device, \
const ALvoid *srcdata, ALuint *DataPosInt, ALuint *DataPosFrac, \
ALuint OutPos, ALuint SamplesToDo, ALuint BufferSize) \
{ \
const ALuint NumChannels = Source->NumChannels; \
const T *RESTRICT data = srcdata; \
const ALint *RESTRICT DelayStep = Source->Params.HrtfDelayStep; \
ALfloat (*RESTRICT DryBuffer)[MAXCHANNELS]; \
ALfloat *RESTRICT ClickRemoval, *RESTRICT PendingClicks; \
ALfloat (*RESTRICT CoeffStep)[2] = Source->Params.HrtfCoeffStep; \
ALuint pos, frac; \
FILTER *DryFilter; \
ALuint BufferIdx; \
ALuint increment; \
ALuint i, out, c; \
ALfloat value; \
\
increment = Source->Params.Step; \
\
DryBuffer = Device->DryBuffer; \
ClickRemoval = Device->ClickRemoval; \
PendingClicks = Device->PendingClicks; \
DryFilter = &Source->Params.iirFilter; \
\
pos = 0; \
frac = *DataPosFrac; \
\
for(i = 0;i < NumChannels;i++) \
{ \
ALfloat (*RESTRICT TargetCoeffs)[2] = Source->Params.HrtfCoeffs[i]; \
ALuint *RESTRICT TargetDelay = Source->Params.HrtfDelay[i]; \
ALfloat *RESTRICT History = Source->HrtfHistory[i]; \
ALfloat (*RESTRICT Values)[2] = Source->HrtfValues[i]; \
ALint Counter = maxu(Source->HrtfCounter, OutPos) - OutPos; \
ALuint Offset = Source->HrtfOffset + OutPos; \
ALfloat Coeffs[HRIR_LENGTH][2]; \
ALuint Delay[2]; \
ALfloat left, right; \
\
pos = 0; \
frac = *DataPosFrac; \
\
for(c = 0;c < HRIR_LENGTH;c++) \
{ \
Coeffs[c][0] = TargetCoeffs[c][0] - (CoeffStep[c][0]*Counter); \
Coeffs[c][1] = TargetCoeffs[c][1] - (CoeffStep[c][1]*Counter); \
} \
\
Delay[0] = TargetDelay[0] - (DelayStep[0]*Counter) + 32768; \
Delay[1] = TargetDelay[1] - (DelayStep[1]*Counter) + 32768; \
\
if(LIKELY(OutPos == 0)) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
value = lpFilter2PC(DryFilter, i, value); \
\
History[Offset&SRC_HISTORY_MASK] = value; \
left = History[(Offset-(Delay[0]>>16))&SRC_HISTORY_MASK]; \
right = History[(Offset-(Delay[1]>>16))&SRC_HISTORY_MASK]; \
\
ClickRemoval[FRONT_LEFT] -= Values[(Offset+1)&HRIR_MASK][0] + \
Coeffs[0][0] * left; \
ClickRemoval[FRONT_RIGHT] -= Values[(Offset+1)&HRIR_MASK][1] + \
Coeffs[0][1] * right; \
} \
for(BufferIdx = 0;BufferIdx < BufferSize && Counter > 0;BufferIdx++) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
value = lpFilter2P(DryFilter, i, value); \
\
History[Offset&SRC_HISTORY_MASK] = value; \
left = History[(Offset-(Delay[0]>>16))&SRC_HISTORY_MASK]; \
right = History[(Offset-(Delay[1]>>16))&SRC_HISTORY_MASK]; \
\
Delay[0] += DelayStep[0]; \
Delay[1] += DelayStep[1]; \
\
Values[Offset&HRIR_MASK][0] = 0.0f; \
Values[Offset&HRIR_MASK][1] = 0.0f; \
Offset++; \
\
for(c = 0;c < HRIR_LENGTH;c++) \
{ \
const ALuint off = (Offset+c)&HRIR_MASK; \
Values[off][0] += Coeffs[c][0] * left; \
Values[off][1] += Coeffs[c][1] * right; \
Coeffs[c][0] += CoeffStep[c][0]; \
Coeffs[c][1] += CoeffStep[c][1]; \
} \
\
DryBuffer[OutPos][FRONT_LEFT] += Values[Offset&HRIR_MASK][0]; \
DryBuffer[OutPos][FRONT_RIGHT] += Values[Offset&HRIR_MASK][1]; \
\
frac += increment; \
pos += frac>>FRACTIONBITS; \
frac &= FRACTIONMASK; \
OutPos++; \
Counter--; \
} \
\
Delay[0] >>= 16; \
Delay[1] >>= 16; \
for(;BufferIdx < BufferSize;BufferIdx++) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
value = lpFilter2P(DryFilter, i, value); \
\
History[Offset&SRC_HISTORY_MASK] = value; \
left = History[(Offset-Delay[0])&SRC_HISTORY_MASK]; \
right = History[(Offset-Delay[1])&SRC_HISTORY_MASK]; \
\
Values[Offset&HRIR_MASK][0] = 0.0f; \
Values[Offset&HRIR_MASK][1] = 0.0f; \
Offset++; \
\
ApplyCoeffs(Offset, Values, Coeffs, left, right); \
DryBuffer[OutPos][FRONT_LEFT] += Values[Offset&HRIR_MASK][0]; \
DryBuffer[OutPos][FRONT_RIGHT] += Values[Offset&HRIR_MASK][1]; \
\
frac += increment; \
pos += frac>>FRACTIONBITS; \
frac &= FRACTIONMASK; \
OutPos++; \
} \
if(LIKELY(OutPos == SamplesToDo)) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
value = lpFilter2PC(DryFilter, i, value); \
\
History[Offset&SRC_HISTORY_MASK] = value; \
left = History[(Offset-Delay[0])&SRC_HISTORY_MASK]; \
right = History[(Offset-Delay[1])&SRC_HISTORY_MASK]; \
\
PendingClicks[FRONT_LEFT] += Values[(Offset+1)&HRIR_MASK][0] + \
Coeffs[0][0] * left; \
PendingClicks[FRONT_RIGHT] += Values[(Offset+1)&HRIR_MASK][1] + \
Coeffs[0][1] * right; \
} \
OutPos -= BufferSize; \
} \
\
for(out = 0;out < Device->NumAuxSends;out++) \
{ \
ALeffectslot *Slot = Source->Params.Send[out].Slot; \
ALfloat WetSend; \
ALfloat *RESTRICT WetBuffer; \
ALfloat *RESTRICT WetClickRemoval; \
ALfloat *RESTRICT WetPendingClicks; \
FILTER *WetFilter; \
\
if(Slot == NULL) \
continue; \
\
WetBuffer = Slot->WetBuffer; \
WetClickRemoval = Slot->ClickRemoval; \
WetPendingClicks = Slot->PendingClicks; \
WetFilter = &Source->Params.Send[out].iirFilter; \
WetSend = Source->Params.Send[out].WetGain; \
\
for(i = 0;i < NumChannels;i++) \
{ \
pos = 0; \
frac = *DataPosFrac; \
\
if(LIKELY(OutPos == 0)) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels,frac);\
value = lpFilter1PC(WetFilter, i, value); \
\
WetClickRemoval[0] -= value * WetSend; \
} \
for(BufferIdx = 0;BufferIdx < BufferSize;BufferIdx++) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels,frac);\
value = lpFilter1P(WetFilter, i, value); \
\
WetBuffer[OutPos] += value * WetSend; \
\
frac += increment; \
pos += frac>>FRACTIONBITS; \
frac &= FRACTIONMASK; \
OutPos++; \
} \
if(LIKELY(OutPos == SamplesToDo)) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels,frac);\
value = lpFilter1PC(WetFilter, i, value); \
\
WetPendingClicks[0] += value * WetSend; \
} \
OutPos -= BufferSize; \
} \
} \
*DataPosInt += pos; \
*DataPosFrac = frac; \
}
DECL_TEMPLATE(ALfloat, point32)
DECL_TEMPLATE(ALfloat, lerp32)
DECL_TEMPLATE(ALfloat, cubic32)
#undef DECL_TEMPLATE
#define DECL_TEMPLATE(T, sampler) \
static void Mix_##T##_##sampler(ALsource *Source, ALCdevice *Device, \
const ALvoid *srcdata, ALuint *DataPosInt, ALuint *DataPosFrac, \
ALuint OutPos, ALuint SamplesToDo, ALuint BufferSize) \
{ \
const ALuint NumChannels = Source->NumChannels; \
const T *RESTRICT data = srcdata; \
ALfloat (*RESTRICT DryBuffer)[MAXCHANNELS]; \
ALfloat *RESTRICT ClickRemoval, *RESTRICT PendingClicks; \
ALfloat DrySend[MAXCHANNELS]; \
FILTER *DryFilter; \
ALuint pos, frac; \
ALuint BufferIdx; \
ALuint increment; \
ALuint i, out, c; \
ALfloat value; \
\
increment = Source->Params.Step; \
\
DryBuffer = Device->DryBuffer; \
ClickRemoval = Device->ClickRemoval; \
PendingClicks = Device->PendingClicks; \
DryFilter = &Source->Params.iirFilter; \
\
pos = 0; \
frac = *DataPosFrac; \
\
for(i = 0;i < NumChannels;i++) \
{ \
for(c = 0;c < MAXCHANNELS;c++) \
DrySend[c] = Source->Params.DryGains[i][c]; \
\
pos = 0; \
frac = *DataPosFrac; \
\
if(OutPos == 0) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
\
value = lpFilter2PC(DryFilter, i, value); \
for(c = 0;c < MAXCHANNELS;c++) \
ClickRemoval[c] -= value*DrySend[c]; \
} \
for(BufferIdx = 0;BufferIdx < BufferSize;BufferIdx++) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
\
value = lpFilter2P(DryFilter, i, value); \
for(c = 0;c < MAXCHANNELS;c++) \
DryBuffer[OutPos][c] += value*DrySend[c]; \
\
frac += increment; \
pos += frac>>FRACTIONBITS; \
frac &= FRACTIONMASK; \
OutPos++; \
} \
if(OutPos == SamplesToDo) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels, frac); \
\
value = lpFilter2PC(DryFilter, i, value); \
for(c = 0;c < MAXCHANNELS;c++) \
PendingClicks[c] += value*DrySend[c]; \
} \
OutPos -= BufferSize; \
} \
\
for(out = 0;out < Device->NumAuxSends;out++) \
{ \
ALeffectslot *Slot = Source->Params.Send[out].Slot; \
ALfloat WetSend; \
ALfloat *WetBuffer; \
ALfloat *WetClickRemoval; \
ALfloat *WetPendingClicks; \
FILTER *WetFilter; \
\
if(Slot == NULL) \
continue; \
\
WetBuffer = Slot->WetBuffer; \
WetClickRemoval = Slot->ClickRemoval; \
WetPendingClicks = Slot->PendingClicks; \
WetFilter = &Source->Params.Send[out].iirFilter; \
WetSend = Source->Params.Send[out].WetGain; \
\
for(i = 0;i < NumChannels;i++) \
{ \
pos = 0; \
frac = *DataPosFrac; \
\
if(OutPos == 0) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels,frac);\
\
value = lpFilter1PC(WetFilter, i, value); \
WetClickRemoval[0] -= value * WetSend; \
} \
for(BufferIdx = 0;BufferIdx < BufferSize;BufferIdx++) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels,frac);\
\
value = lpFilter1P(WetFilter, i, value); \
WetBuffer[OutPos] += value * WetSend; \
\
frac += increment; \
pos += frac>>FRACTIONBITS; \
frac &= FRACTIONMASK; \
OutPos++; \
} \
if(OutPos == SamplesToDo) \
{ \
value = sampler(data + pos*NumChannels + i, NumChannels,frac);\
\
value = lpFilter1PC(WetFilter, i, value); \
WetPendingClicks[0] += value * WetSend; \
} \
OutPos -= BufferSize; \
} \
} \
*DataPosInt += pos; \
*DataPosFrac = frac; \
}
DECL_TEMPLATE(ALfloat, point32)
DECL_TEMPLATE(ALfloat, lerp32)
DECL_TEMPLATE(ALfloat, cubic32)
#undef DECL_TEMPLATE
MixerFunc SelectMixer(enum Resampler Resampler)
{
switch(Resampler)
{
case PointResampler:
return Mix_ALfloat_point32;
case LinearResampler:
return Mix_ALfloat_lerp32;
case CubicResampler:
return Mix_ALfloat_cubic32;
case ResamplerMax:
break;
}
return NULL;
}
MixerFunc SelectHrtfMixer(enum Resampler Resampler)
{
switch(Resampler)
{
case PointResampler:
return Mix_Hrtf_ALfloat_point32;
case LinearResampler:
return Mix_Hrtf_ALfloat_lerp32;
case CubicResampler:
return Mix_Hrtf_ALfloat_cubic32;
case ResamplerMax:
break;
}
return NULL;
}
static __inline ALfloat Sample_ALbyte(ALbyte val)
{ return val * (1.0f/127.0f); }
static __inline ALfloat Sample_ALshort(ALshort val)
{ return val * (1.0f/32767.0f); }
static __inline ALfloat Sample_ALfloat(ALfloat val)
{ return val; }
#define DECL_TEMPLATE(T) \
static void Load_##T(ALfloat *dst, const T *src, ALuint samples) \
{ \
ALuint i; \
for(i = 0;i < samples;i++) \
dst[i] = Sample_##T(src[i]); \
}
DECL_TEMPLATE(ALbyte)
DECL_TEMPLATE(ALshort)
DECL_TEMPLATE(ALfloat)
#undef DECL_TEMPLATE
static void LoadStack(ALfloat *dst, const ALvoid *src, enum FmtType srctype, ALuint samples)
{
switch(srctype)
{
case FmtByte:
Load_ALbyte(dst, src, samples);
break;
case FmtShort:
Load_ALshort(dst, src, samples);
break;
case FmtFloat:
Load_ALfloat(dst, src, samples);
break;
}
}
static void SilenceStack(ALfloat *dst, ALuint samples)
{
ALuint i;
for(i = 0;i < samples;i++)
dst[i] = 0.0f;
}
ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
{
ALbufferlistitem *BufferListItem;
ALuint DataPosInt, DataPosFrac;
ALuint BuffersPlayed;
ALboolean Looping;
ALuint increment;
enum Resampler Resampler;
ALenum State;
ALuint OutPos;
ALuint NumChannels;
ALuint FrameSize;
ALint64 DataSize64;
ALuint i;
/* Get source info */
State = Source->state;
BuffersPlayed = Source->BuffersPlayed;
DataPosInt = Source->position;
DataPosFrac = Source->position_fraction;
Looping = Source->bLooping;
increment = Source->Params.Step;
Resampler = Source->Resampler;
NumChannels = Source->NumChannels;
FrameSize = NumChannels * Source->SampleSize;
/* Get current buffer queue item */
BufferListItem = Source->queue;
for(i = 0;i < BuffersPlayed;i++)
BufferListItem = BufferListItem->next;
OutPos = 0;
do {
const ALuint BufferPrePadding = ResamplerPrePadding[Resampler];
const ALuint BufferPadding = ResamplerPadding[Resampler];
ALfloat StackData[STACK_DATA_SIZE/sizeof(ALfloat)];
ALfloat *SrcData = StackData;
ALuint SrcDataSize = 0;
ALuint BufferSize;
/* Figure out how many buffer bytes will be needed */
DataSize64 = SamplesToDo-OutPos+1;
DataSize64 *= increment;
DataSize64 += DataPosFrac+FRACTIONMASK;
DataSize64 >>= FRACTIONBITS;
DataSize64 += BufferPadding+BufferPrePadding;
DataSize64 *= NumChannels;
BufferSize = (ALuint)mini64(DataSize64, STACK_DATA_SIZE/sizeof(ALfloat));
BufferSize /= NumChannels;
if(Source->lSourceType == AL_STATIC)
{
const ALbuffer *ALBuffer = Source->queue->buffer;
const ALubyte *Data = ALBuffer->data;
ALuint DataSize;
ALuint pos;
/* If current pos is beyond the loop range, do not loop */
if(Looping == AL_FALSE || DataPosInt >= (ALuint)ALBuffer->LoopEnd)
{
Looping = AL_FALSE;
if(DataPosInt >= BufferPrePadding)
pos = DataPosInt - BufferPrePadding;
else
{
DataSize = BufferPrePadding - DataPosInt;
DataSize = minu(BufferSize, DataSize);
SilenceStack(&SrcData[SrcDataSize*NumChannels],
DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
pos = 0;
}
/* Copy what's left to play in the source buffer, and clear the
* rest of the temp buffer */
DataSize = ALBuffer->SampleLen - pos;
DataSize = minu(BufferSize, DataSize);
LoadStack(&SrcData[SrcDataSize*NumChannels], &Data[pos*FrameSize],
ALBuffer->FmtType, DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
SilenceStack(&SrcData[SrcDataSize*NumChannels],
BufferSize*NumChannels);
SrcDataSize += BufferSize;
BufferSize -= BufferSize;
}
else
{
ALuint LoopStart = ALBuffer->LoopStart;
ALuint LoopEnd = ALBuffer->LoopEnd;
if(DataPosInt >= LoopStart)
{
pos = DataPosInt-LoopStart;
while(pos < BufferPrePadding)
pos += LoopEnd-LoopStart;
pos -= BufferPrePadding;
pos += LoopStart;
}
else if(DataPosInt >= BufferPrePadding)
pos = DataPosInt - BufferPrePadding;
else
{
DataSize = BufferPrePadding - DataPosInt;
DataSize = minu(BufferSize, DataSize);
SilenceStack(&SrcData[SrcDataSize*NumChannels], DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
pos = 0;
}
/* Copy what's left of this loop iteration, then copy repeats
* of the loop section */
DataSize = LoopEnd - pos;
DataSize = minu(BufferSize, DataSize);
LoadStack(&SrcData[SrcDataSize*NumChannels], &Data[pos*FrameSize],
ALBuffer->FmtType, DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
DataSize = LoopEnd-LoopStart;
while(BufferSize > 0)
{
DataSize = minu(BufferSize, DataSize);
LoadStack(&SrcData[SrcDataSize*NumChannels], &Data[LoopStart*FrameSize],
ALBuffer->FmtType, DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
}
}
}
else
{
/* Crawl the buffer queue to fill in the temp buffer */
ALbufferlistitem *tmpiter = BufferListItem;
ALuint pos;
if(DataPosInt >= BufferPrePadding)
pos = DataPosInt - BufferPrePadding;
else
{
pos = BufferPrePadding - DataPosInt;
while(pos > 0)
{
if(!tmpiter->prev && !Looping)
{
ALuint DataSize = minu(BufferSize, pos);
SilenceStack(&SrcData[SrcDataSize*NumChannels], DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
pos = 0;
break;
}
if(tmpiter->prev)
tmpiter = tmpiter->prev;
else
{
while(tmpiter->next)
tmpiter = tmpiter->next;
}
if(tmpiter->buffer)
{
if((ALuint)tmpiter->buffer->SampleLen > pos)
{
pos = tmpiter->buffer->SampleLen - pos;
break;
}
pos -= tmpiter->buffer->SampleLen;
}
}
}
while(tmpiter && BufferSize > 0)
{
const ALbuffer *ALBuffer;
if((ALBuffer=tmpiter->buffer) != NULL)
{
const ALubyte *Data = ALBuffer->data;
ALuint DataSize = ALBuffer->SampleLen;
/* Skip the data already played */
if(DataSize <= pos)
pos -= DataSize;
else
{
Data += pos*FrameSize;
DataSize -= pos;
pos -= pos;
DataSize = minu(BufferSize, DataSize);
LoadStack(&SrcData[SrcDataSize*NumChannels], Data,
ALBuffer->FmtType, DataSize*NumChannels);
SrcDataSize += DataSize;
BufferSize -= DataSize;
}
}
tmpiter = tmpiter->next;
if(!tmpiter && Looping)
tmpiter = Source->queue;
else if(!tmpiter)
{
SilenceStack(&SrcData[SrcDataSize*NumChannels], BufferSize*NumChannels);
SrcDataSize += BufferSize;
BufferSize -= BufferSize;
}
}
}
/* Figure out how many samples we can mix. */
DataSize64 = SrcDataSize;
DataSize64 -= BufferPadding+BufferPrePadding;
DataSize64 <<= FRACTIONBITS;
DataSize64 -= increment;
DataSize64 -= DataPosFrac;
BufferSize = (ALuint)((DataSize64+(increment-1)) / increment);
BufferSize = minu(BufferSize, (SamplesToDo-OutPos));
SrcData += BufferPrePadding*NumChannels;
Source->Params.DoMix(Source, Device, SrcData, &DataPosInt, &DataPosFrac,
OutPos, SamplesToDo, BufferSize);
OutPos += BufferSize;
/* Handle looping sources */
while(1)
{
const ALbuffer *ALBuffer;
ALuint DataSize = 0;
ALuint LoopStart = 0;
ALuint LoopEnd = 0;
if((ALBuffer=BufferListItem->buffer) != NULL)
{
DataSize = ALBuffer->SampleLen;
LoopStart = ALBuffer->LoopStart;
LoopEnd = ALBuffer->LoopEnd;
if(LoopEnd > DataPosInt)
break;
}
if(Looping && Source->lSourceType == AL_STATIC)
{
DataPosInt = ((DataPosInt-LoopStart)%(LoopEnd-LoopStart)) + LoopStart;
break;
}
if(DataSize > DataPosInt)
break;
if(BufferListItem->next)
{
BufferListItem = BufferListItem->next;
BuffersPlayed++;
}
else if(Looping)
{
BufferListItem = Source->queue;
BuffersPlayed = 0;
}
else
{
State = AL_STOPPED;
BufferListItem = Source->queue;
BuffersPlayed = Source->BuffersInQueue;
DataPosInt = 0;
DataPosFrac = 0;
break;
}
DataPosInt -= DataSize;
}
} while(State == AL_PLAYING && OutPos < SamplesToDo);
/* Update source info */
Source->state = State;
Source->BuffersPlayed = BuffersPlayed;
Source->position = DataPosInt;
Source->position_fraction = DataPosFrac;
Source->HrtfOffset += OutPos;
if(State == AL_PLAYING)
{
Source->HrtfCounter = maxu(Source->HrtfCounter, OutPos) - OutPos;
Source->HrtfMoving = AL_TRUE;
}
else
{
Source->HrtfCounter = 0;
Source->HrtfMoving = AL_FALSE;
}
}