/* CHATD: A chat server using the SDL example network library Copyright (C) 1997-2013 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* Note that this isn't necessarily the way to run a chat system. This is designed to excercise the network code more than be really functional. */ #include #include #include #include "SDL.h" #include "SDL_net.h" #include "chat.h" /* This is really easy. All we do is monitor connections */ static TCPsocket servsock = NULL; static SDLNet_SocketSet socketset = NULL; static struct { int active; TCPsocket sock; IPaddress peer; Uint8 name[256+1]; } people[CHAT_MAXPEOPLE]; void HandleServer(void) { TCPsocket newsock; int which; unsigned char data; newsock = SDLNet_TCP_Accept(servsock); if ( newsock == NULL ) { return; } /* Look for unconnected person slot */ for ( which=0; which