LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := yquake2_gl1 LOCAL_CFLAGS := -DUSE_GLES1 -DIOAPI_NO_64 -DYQ2OSTYPE=\"Linux\" -DYQ2ARCH=\"Arm\" BASE_DIR := engine LOCAL_C_INCLUDES := $(SDL_INCLUDE_PATHS) \ $(TOP_DIR) \ $(SUPPORT_LIBS)/jpeg8d \ $(GL4ES_PATH) # ---------- REFGL1_OBJS_ := \ src/client/refresh/gl1/qgl.o \ src/client/refresh/gl1/gl1_draw.o \ src/client/refresh/gl1/gl1_image.o \ src/client/refresh/gl1/gl1_light.o \ src/client/refresh/gl1/gl1_lightmap.o \ src/client/refresh/gl1/gl1_main.o \ src/client/refresh/gl1/gl1_mesh.o \ src/client/refresh/gl1/gl1_misc.o \ src/client/refresh/gl1/gl1_model.o \ src/client/refresh/gl1/gl1_scrap.o \ src/client/refresh/gl1/gl1_surf.o \ src/client/refresh/gl1/gl1_warp.o \ src/client/refresh/gl1/gl1_sdl.o \ src/client/refresh/gl1/gl1_md2.o \ src/client/refresh/gl1/gl1_sp2.o \ src/client/refresh/files/pcx.o \ src/client/refresh/files/stb.o \ src/client/refresh/files/wal.o \ src/client/refresh/files/pvs.o \ src/common/shared/shared.o \ src/common/md4.o ifeq ($(YQ2_OSTYPE), Windows) REFGL1_OBJS_ += \ src/backends/windows/shared/hunk.o else # not Windows REFGL1_OBJS_ += \ src/backends/unix/shared/hunk.o endif # ---------- LOCAL_SRC_FILES := $(REFGL1_OBJS_:.o=.c) \ LOCAL_LDLIBS := -lEGL -ldl -llog -lGLESv3 -lz LOCAL_STATIC_LIBRARIES := sigc libzip libpng LOCAL_SHARED_LIBRARIES := gl4es SDL2 SDL2_mixer include $(BUILD_SHARED_LIBRARY) include