cvar_t *vr_snapturn_angle; cvar_t *vr_reloadtimeoutms; cvar_t *vr_positional_factor; cvar_t *vr_walkdirection; cvar_t *vr_weapon_pitchadjust; cvar_t *vr_weapon_recoil; cvar_t *vr_weapon_stabilised; cvar_t *vr_lasersight; cvar_t *vr_fov; cvar_t *vr_control_scheme; cvar_t *vr_enable_crouching; cvar_t *vr_height_adjust; cvar_t *vr_flashlight_model; cvar_t *vr_mirror_weapons; cvar_t *vr_worldscale; cvar_t *vr_weaponscale;