#if !defined(vrcommon_h) #define vrcommon_h //#include #include #include #include "mathlib.h" #define LOG_TAG "Quake2VR" #ifndef NDEBUG #define DEBUG 1 #endif #define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ ) #if DEBUG #define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ ) #else #define ALOGV(...) #endif extern bool quake2_initialised; extern long long global_time; extern float playerHeight; extern float playerYaw; extern bool showingScreenLayer; extern vec3_t worldPosition; extern vec3_t hmdPosition; extern vec3_t hmdorientation; extern vec3_t positionDeltaThisFrame; extern vec3_t weaponangles; extern vec3_t weaponoffset; extern vec3_t flashlightangles; extern vec3_t flashlightoffset; #define DUCK_NOTDUCKED 0 #define DUCK_BUTTON 1 #define DUCK_CROUCHED 2 extern int ducked; extern bool player_moving; float radians(float deg); float degrees(float rad); qboolean isMultiplayer(); double GetTimeInMilliSeconds(); float length(float x, float y); float nonLinearFilter(float in); bool between(float min, float val, float max); void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out); void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out); bool useScreenLayer(); void handleTrackedControllerButton(u_int32_t buttonsNew, u_int32_t buttonsOld, uint32_t button, int key); #endif //vrcommon_h