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Tweakage..
- Adjusted walking speed - Small config.cfg improvement vars - Slight adjustment to machine gun position
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4 changed files with 11 additions and 7 deletions
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@ -1404,9 +1404,10 @@ void SetWeapon6DOF(int weapmodel, vec3_t origin, vec3_t gunorigin, vec3_t gunang
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//fb / lr / ud
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vec3_t offset;
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VectorSet(offset, 0, 0, 0);
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if (weapmodel == WEAP_BLASTER ||
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weapmodel == WEAP_MACHINEGUN)
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if (weapmodel == WEAP_BLASTER)
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VectorSet(offset, 17 * vr_weaponscale->value, lrOffset, -8 * vr_weaponscale->value);
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else if (weapmodel == WEAP_MACHINEGUN)
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VectorSet(offset, 17 * vr_weaponscale->value, lrOffset * 0.9, -8 * vr_weaponscale->value);
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else if (weapmodel == WEAP_SHOTGUN)
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VectorSet(offset, 12 * vr_weaponscale->value, lrOffset * 1.3, -8 * vr_weaponscale->value);
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else if (weapmodel == WEAP_CHAINGUN)
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@ -340,9 +340,9 @@ void CL_BaseMove (usercmd_t *cmd)
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//
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if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
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{
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cmd->forwardmove *= 1.5;
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cmd->sidemove *= 1.5;
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cmd->upmove *= 1.5;
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cmd->forwardmove *= 2;
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cmd->sidemove *= 2;
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cmd->upmove *= 2;
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}
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//retain the move from this
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@ -1479,8 +1479,8 @@ void CL_InitLocal (void)
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#endif
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "150", 0);
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "150", 0);
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0);
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
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@ -1,5 +1,8 @@
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// set cheats "1"
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set gl_texturemode "GL_LINEAR_MIPMAP_Linear"
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set gl_shadows "1"
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/////////////////////// key bindings
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bind AUX3 "weapnext"
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bind AUX6 "+moveup"
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