Tweakage..

- Adjusted walking speed
- Small config.cfg improvement vars
- Slight adjustment to machine gun position
This commit is contained in:
Simon 2019-11-22 22:22:39 +00:00
parent df9f19cd70
commit fca2dff39b
4 changed files with 11 additions and 7 deletions

View file

@ -1404,9 +1404,10 @@ void SetWeapon6DOF(int weapmodel, vec3_t origin, vec3_t gunorigin, vec3_t gunang
//fb / lr / ud
vec3_t offset;
VectorSet(offset, 0, 0, 0);
if (weapmodel == WEAP_BLASTER ||
weapmodel == WEAP_MACHINEGUN)
if (weapmodel == WEAP_BLASTER)
VectorSet(offset, 17 * vr_weaponscale->value, lrOffset, -8 * vr_weaponscale->value);
else if (weapmodel == WEAP_MACHINEGUN)
VectorSet(offset, 17 * vr_weaponscale->value, lrOffset * 0.9, -8 * vr_weaponscale->value);
else if (weapmodel == WEAP_SHOTGUN)
VectorSet(offset, 12 * vr_weaponscale->value, lrOffset * 1.3, -8 * vr_weaponscale->value);
else if (weapmodel == WEAP_CHAINGUN)

View file

@ -340,9 +340,9 @@ void CL_BaseMove (usercmd_t *cmd)
//
if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
{
cmd->forwardmove *= 1.5;
cmd->sidemove *= 1.5;
cmd->upmove *= 1.5;
cmd->forwardmove *= 2;
cmd->sidemove *= 2;
cmd->upmove *= 2;
}
//retain the move from this

View file

@ -1479,8 +1479,8 @@ void CL_InitLocal (void)
#endif
cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0);
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0);
cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0);
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "150", 0);
cl_sidespeed = Cvar_Get ("cl_sidespeed", "150", 0);
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0);
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0);
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);

View file

@ -1,5 +1,8 @@
// set cheats "1"
set gl_texturemode "GL_LINEAR_MIPMAP_Linear"
set gl_shadows "1"
/////////////////////// key bindings
bind AUX3 "weapnext"
bind AUX6 "+moveup"