Render cinematic screen in mono

added couple of cvar changes courtesy of VR_Bummser too
This commit is contained in:
Simon 2019-11-25 22:51:29 +00:00
parent 84fc216125
commit abc715b644
2 changed files with 5 additions and 2 deletions

View file

@ -938,8 +938,8 @@ void RenderFrame( ovrRenderer * renderer, const ovrJava * java,
GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
GL(glDisable(GL_SCISSOR_TEST)); GL(glDisable(GL_SCISSOR_TEST));
//Now do the drawing for this eye //Now do the drawing for this eye (or draw for left eye twice if using screen layer)
Qcommon_Frame(eye); Qcommon_Frame(useScreenLayer() ? 0 : eye);
} }
//Clear edge to prevent smearing //Clear edge to prevent smearing

View file

@ -2,6 +2,9 @@
set gl_texturemode "GL_LINEAR_MIPMAP_Linear" set gl_texturemode "GL_LINEAR_MIPMAP_Linear"
set gl_shadows "1" set gl_shadows "1"
set s_khz "22"
set s_loadas8bit "0"
set vid_gamma "0.900000"
/////////////////////// key bindings /////////////////////// key bindings
bind AUX3 "weapnext" bind AUX3 "weapnext"