diff --git a/Projects/Android/jni/Quake2VR/Q2VR_SurfaceView.c b/Projects/Android/jni/Quake2VR/Q2VR_SurfaceView.c index bdadfc7..53df6c5 100644 --- a/Projects/Android/jni/Quake2VR/Q2VR_SurfaceView.c +++ b/Projects/Android/jni/Quake2VR/Q2VR_SurfaceView.c @@ -938,8 +938,8 @@ void RenderFrame( ovrRenderer * renderer, const ovrJava * java, GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); GL(glDisable(GL_SCISSOR_TEST)); - //Now do the drawing for this eye - Qcommon_Frame(eye); + //Now do the drawing for this eye (or draw for left eye twice if using screen layer) + Qcommon_Frame(useScreenLayer() ? 0 : eye); } //Clear edge to prevent smearing diff --git a/assets/config.cfg b/assets/config.cfg index 30d404b..b637a88 100644 --- a/assets/config.cfg +++ b/assets/config.cfg @@ -2,6 +2,9 @@ set gl_texturemode "GL_LINEAR_MIPMAP_Linear" set gl_shadows "1" +set s_khz "22" +set s_loadas8bit "0" +set vid_gamma "0.900000" /////////////////////// key bindings bind AUX3 "weapnext"