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Render cinematic screen in mono
added couple of cvar changes courtesy of VR_Bummser too
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2 changed files with 5 additions and 2 deletions
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@ -938,8 +938,8 @@ void RenderFrame( ovrRenderer * renderer, const ovrJava * java,
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GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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GL(glDisable(GL_SCISSOR_TEST));
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//Now do the drawing for this eye
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Qcommon_Frame(eye);
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//Now do the drawing for this eye (or draw for left eye twice if using screen layer)
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Qcommon_Frame(useScreenLayer() ? 0 : eye);
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}
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//Clear edge to prevent smearing
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@ -2,6 +2,9 @@
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set gl_texturemode "GL_LINEAR_MIPMAP_Linear"
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set gl_shadows "1"
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set s_khz "22"
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set s_loadas8bit "0"
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set vid_gamma "0.900000"
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/////////////////////// key bindings
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bind AUX3 "weapnext"
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