Got sound working

Also added world scale cvar
This commit is contained in:
Simon 2019-09-28 00:25:13 +01:00
parent f74bf6d763
commit 5d88e7a90c
8 changed files with 107 additions and 53 deletions

View file

@ -1327,6 +1327,13 @@ void VR_Init()
vr_height_adjust = Cvar_Get( "vr_height_adjust", "0.0", CVAR_ARCHIVE);
vr_flashlight_model = Cvar_Get( "vr_flashlight_model", "1", CVAR_ARCHIVE);
vr_mirror_weapons = Cvar_Get( "vr_mirror_weapons", "0", CVAR_ARCHIVE);
//The Engine (which is a derivative of Quake) uses a very specific unit size:
//Wolfenstein 3D, DOOM and QUAKE use the same coordinate/unit system:
//8 foot (96 inch) height wall == 64 units, 1.5 inches per pixel unit
//1.0 pixel unit / 1.5 inch == 0.666666 pixel units per inch
//This make a world scale of: 26.2467
vr_worldscale = Cvar_Get( "vr_worldscale", "26.2467", CVAR_ARCHIVE);
}
void * AppThreadFunction( void * parm )
@ -1905,3 +1912,21 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onSurfaceDestroye
ANativeWindow_release( appThread->NativeWindow );
appThread->NativeWindow = NULL;
}
/*************************
* Audio stuff
*************************/
JNIEXPORT jint JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_Quake2PaintAudio( JNIEnv* env, jobject thiz, jobject buf )
{
extern int paint_audio (void *unused, void * stream, int len);
void *stream;
int len;
stream = (*env)->GetDirectBufferAddress( env, buf);
len = (*env)->GetDirectBufferCapacity( env, buf);
return paint_audio ( NULL, stream, len );
}

View file

@ -12,3 +12,4 @@ cvar_t *vr_enable_crouching;
cvar_t *vr_height_adjust;
cvar_t *vr_flashlight_model;
cvar_t *vr_mirror_weapons;
cvar_t *vr_worldscale;

View file

@ -34,11 +34,6 @@ cvar_t *adr6;
cvar_t *adr7;
cvar_t *adr8;
cvar_t *cl_stereo_separation;
cvar_t *cl_stereo;
cvar_t *rcon_client_password;
cvar_t *rcon_address;
@ -1452,9 +1447,6 @@ void CL_InitLocal (void)
//
// register our variables
//
cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "1.5", CVAR_ARCHIVE );
cl_stereo = Cvar_Get( "cl_stereo", "0", 0 );
cl_add_blend = Cvar_Get ("cl_blend", "1", 0);
cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
cl_add_particles = Cvar_Get ("cl_particles", "1", 0);

View file

@ -1325,43 +1325,12 @@ void SCR_UpdateScreen (void)
** brain Dont do that... i know what i am up to
*/
/*
#ifdef REDBLUE
if ( cl_stereo_separation->value > 10.0 )
Cvar_SetValue( "cl_stereo_separation", 10.0 );
#else
if ( cl_stereo_separation->value > 1.0 )
Cvar_SetValue( "cl_stereo_separation", 1.0 );
#endif
else if ( cl_stereo_separation->value < 0 )
Cvar_SetValue( "cl_stereo_separation", 0.0 );
*/
#ifdef REDBLUE
if ( !cl_stereo->value )
Cvar_SetValue( "cl_stereo", 1 );
numframes = 2;
separation[0] = -cl_stereo_separation->value / 2.0;
separation[1] = cl_stereo_separation->value / 2.0;
#else
if ( cl_stereo->value )
{
numframes = 2;
separation[0] = -cl_stereo_separation->value / 2;
separation[1] = cl_stereo_separation->value / 2;
}
else
{
separation[0] = 0;
separation[1] = 0;
numframes = 1;
}
#endif
separation[0] = -1.3f;
separation[1] = 1.3f;
for ( i = 0; i < numframes; i++ )
{
re.BeginFrame( separation[i] );
@ -1501,11 +1470,8 @@ void SCR_UpdateForEye (int eye)
return; // not initialized yet
//TODO: Replace with world scale
float sep = -3.5;
separation = (sep / 2) * (1 - (2*eye));
//separation = (cl_stereo_separation->value / 2) * (1 - (2*eye));
//World scale based separation
separation = ((-vr_worldscale->value * 0.065f) / 2) * (1 - (2*eye));
re.BeginFrame( separation );

View file

@ -266,9 +266,8 @@ extern client_static_t cls;
//
// cvars
//
extern cvar_t *cl_stereo_separation;
extern cvar_t *cl_stereo;
extern cvar_t *vr_worldscale;
extern cvar_t *cl_gun;
extern cvar_t *cl_add_blend;

View file

@ -1,9 +1,6 @@
// good config for Quake 2 on Android
set cl_drawfps "1"
set cl_stereo "1"
set cl_stereo_separation "1.5"
//set cl_maxfps "25"
set gl_ext_multitexture "1"
//set developer "1"

View file

@ -10,6 +10,7 @@ import java.io.FileReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.nio.ByteBuffer;
import android.Manifest;
import android.annotation.SuppressLint;
@ -17,7 +18,11 @@ import android.app.Activity;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.os.Bundle;
import android.os.SystemClock;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
@ -47,7 +52,7 @@ import android.support.v4.content.ContextCompat;
private SurfaceHolder mSurfaceHolder;
private long mNativeHandle;
private final boolean m_asynchronousTracking = false;
private boolean please_exit = false;
@Override protected void onCreate( Bundle icicle )
{
@ -210,6 +215,57 @@ import android.support.v4.content.ContextCompat;
}
private static Object quake2Lock = new Object();
private static int sQuake2PaintAudio( ByteBuffer buf ){
int ret;
synchronized(quake2Lock) {
ret = GLES3JNILib.Quake2PaintAudio(buf);
}
return ret;
}
/*----------------------------
* Audio
*----------------------------*/
public void audio_thread() throws IOException{
int audioSize = (2048*4);
ByteBuffer audioBuffer = ByteBuffer.allocateDirect(audioSize);
byte[] audioData = new byte[audioSize];
int sampleFreq = 22050;
AudioTrack oTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleFreq,
AudioFormat.CHANNEL_OUT_STEREO,
AudioFormat.ENCODING_PCM_16BIT,
AudioTrack.getMinBufferSize(sampleFreq, AudioFormat.CHANNEL_OUT_STEREO, AudioFormat.ENCODING_PCM_16BIT),
AudioTrack.MODE_STREAM);
Log.i("Quake2", "start audio");
// Start playing data that is written
oTrack.play();
long tstart = SystemClock.uptimeMillis();
while (!please_exit){
sQuake2PaintAudio( audioBuffer );
audioBuffer.position(0);
audioBuffer.get(audioData);
// Write the byte array to the track
oTrack.write(audioData, 0, audioData.length);
}
// Done writing to the track
oTrack.stop();
}
@Override protected void onStart()
{
Log.v( TAG, "GLES3JNIActivity::onStart()" );
@ -237,6 +293,7 @@ import android.support.v4.content.ContextCompat;
{
Log.v( TAG, "GLES3JNIActivity::onStop()" );
GLES3JNILib.onStop( mNativeHandle );
please_exit = true;
super.onStop();
}
@ -251,6 +308,8 @@ import android.support.v4.content.ContextCompat;
GLES3JNILib.onDestroy( mNativeHandle );
please_exit = true;
super.onDestroy();
mNativeHandle = 0;
}
@ -262,6 +321,16 @@ import android.support.v4.content.ContextCompat;
{
GLES3JNILib.onSurfaceCreated( mNativeHandle, holder.getSurface() );
mSurfaceHolder = holder;
//Start Audio Thread
new Thread( new Runnable(){
public void run() {
try {
audio_thread();
} catch (IOException e) {
e.printStackTrace();
}
}}).start();
}
}

View file

@ -4,6 +4,8 @@ package com.drbeef.quake2quest;
import android.app.Activity;
import android.view.Surface;
import java.nio.ByteBuffer;
// Wrapper for native library
public class GLES3JNILib
@ -20,4 +22,7 @@ public class GLES3JNILib
public static native void onSurfaceCreated( long handle, Surface s );
public static native void onSurfaceChanged( long handle, Surface s );
public static native void onSurfaceDestroyed( long handle );
//Audio
public static native int Quake2PaintAudio( ByteBuffer buf );
}