Increase CPU+GPU Scalers to max

Try to counteract the jitters..
This commit is contained in:
Simon 2019-12-21 12:34:34 +00:00
parent 138673efb8
commit 34d7a2bbfd
4 changed files with 6 additions and 6 deletions

View file

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.drbeef.quake2quest"
android:versionCode="11"
android:versionName="1.0.0" android:installLocation="auto" >
android:versionCode="12"
android:versionName="1.0.1" android:installLocation="auto" >
<!-- Tell the system this app requires OpenGL ES 3.1. -->
<uses-feature android:glEsVersion="0x00030001" android:required="true"/>

View file

@ -77,8 +77,8 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
#endif
//Let's go to the maximum!
int CPU_LEVEL = 2;
int GPU_LEVEL = 3;
int CPU_LEVEL = 4;
int GPU_LEVEL = 4;
int NUM_MULTI_SAMPLES = 1;
float SS_MULTIPLIER = 1.25f;

View file

@ -32,7 +32,7 @@
#include "shared.h"
#include "crc.h"
#define Q2QVERSION "1.0.0"
#define Q2QVERSION "1.0.1"
#define YQ2VERSION "7.41"
#define BASEDIRNAME "Quake2Quest"

View file

@ -1 +1 @@
quake2 --supersampling 1.5
quake2 --supersampling 1.4